wxWidgets/utils/wxMMedia2/lib/sndwin.cpp
Guilhem Lavaux 27259273e4 Added a lot of comments
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5391 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-01-14 18:21:30 +00:00

729 lines
21 KiB
C++

// --------------------------------------------------------------------------
// Name: sndwin.cpp
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// --------------------------------------------------------------------------
#include <wx/wxprec.h>
#include <wx/app.h>
#include <wx/module.h>
#include <wx/msw/private.h>
#include <string.h>
#include "sndbase.h"
#include "sndwin.h"
#include "sndpcm.h"
#include <windows.h>
#include <mmsystem.h>
typedef struct _wxSoundInternal wxSoundInternal;
typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
extern const wxChar *wxCanvasClassName;
wxList *wxSoundHandleList = NULL;
static inline wxSoundStreamWin *wxFindSoundFromHandle(WXHWND hWnd)
{
wxNode *node = wxSoundHandleList->Find((long)hWnd);
if (!node)
return NULL;
return (wxSoundStreamWin *)node->Data();
}
struct _wxSoundInternal {
HWND m_sndWin;
HWAVEIN m_devin;
HWAVEOUT m_devout;
bool m_output_enabled, m_input_enabled;
};
struct _wxSoundInfoHeader {
HGLOBAL m_h_header, m_h_data;
char *m_data;
WAVEHDR *m_header;
int m_mode;
bool m_playing, m_recording;
wxUint32 m_position, m_size;
wxSoundStreamWin *m_driver;
};
#define WXSOUND_MAX_QUEUE 10
wxSoundStreamWin::wxSoundStreamWin()
{
wxSoundFormatPcm pcm;
m_production_started = FALSE;
m_internal = new wxSoundInternal;
if (!m_internal) {
m_snderror = wxSOUND_MEMERR;
m_internal = NULL;
return;
}
m_snderror = wxSOUND_NOERR;
// Setup defaults
CreateSndWindow();
SetSoundFormat(pcm);
m_internal->m_input_enabled = FALSE;
m_internal->m_output_enabled = FALSE;
m_waiting_for = FALSE;
if (!OpenDevice(wxSOUND_OUTPUT))
return;
CloseDevice();
}
wxSoundStreamWin::~wxSoundStreamWin()
{
if (m_internal) {
if (m_production_started)
StopProduction();
DestroySndWindow();
delete m_internal;
}
}
LRESULT APIENTRY _EXPORT _wxSoundHandlerWndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
wxSoundStreamWin *sndwin;
sndwin = wxFindSoundFromHandle((WXHWND)hWnd);
if (!sndwin)
return (LRESULT)0;
switch (message) {
case MM_WOM_DONE:
sndwin->NotifyDoneBuffer(wParam, wxSOUND_OUTPUT);
break;
case MM_WIM_DATA:
sndwin->NotifyDoneBuffer(wParam, wxSOUND_INPUT);
break;
default:
break;
}
return (LRESULT)0;
}
// -----------------------------------------------------------------------
// CreateSndWindow() creates an hidden window which will receive the sound
// events
// -----------------------------------------------------------------------
void wxSoundStreamWin::CreateSndWindow()
{
FARPROC proc = MakeProcInstance((FARPROC)_wxSoundHandlerWndProc,
wxGetInstance());
int error;
m_internal->m_sndWin = ::CreateWindow(wxCanvasClassName, NULL, 0,
0, 0, 0, 0, NULL, (HMENU) NULL,
wxGetInstance(), NULL);
error = GetLastError();
::SetWindowLong(m_internal->m_sndWin, GWL_WNDPROC, (LONG)proc);
// Add this window to the sound handle list so we'll be able to redecode
// the "magic" number.
wxSoundHandleList->Append((long)m_internal->m_sndWin, (wxObject *)this);
}
// -----------------------------------------------------------------------
// DestroySndWindow() destroys the hidden window
// -----------------------------------------------------------------------
void wxSoundStreamWin::DestroySndWindow()
{
if (m_internal->m_sndWin) {
::DestroyWindow(m_internal->m_sndWin);
wxSoundHandleList->DeleteObject((wxObject *)this);
}
}
// -------------------------------------------------------------------------
// OpenDevice(int mode) initializes the windows driver for a "mode"
// operation. mode is a bit mask: if the bit "wxSOUND_OUTPUT" is set,
// the driver is opened for output operation, and if the bit "wxSOUND_INPUT"
// is set, then the driver is opened for input operation. The two modes
// aren't exclusive.
// The initialization parameters (sample rate, ...) are taken from the
// m_sndformat object.
// At the end, OpenDevice() calls AllocHeaders() to initialize the Sound IO
// queue.
// -------------------------------------------------------------------------
bool wxSoundStreamWin::OpenDevice(int mode)
{
wxSoundFormatPcm *pcm;
WAVEFORMATEX wformat;
if (!m_sndformat) {
m_snderror = wxSOUND_INVFRMT;
return FALSE;
}
pcm = (wxSoundFormatPcm *)m_sndformat;
wformat.wFormatTag = WAVE_FORMAT_PCM;
wformat.nChannels = pcm->GetChannels();
wformat.nBlockAlign = wformat.nChannels * pcm->GetBPS() / 8;
wformat.nSamplesPerSec = pcm->GetSampleRate();
wformat.nAvgBytesPerSec = wformat.nSamplesPerSec * wformat.nBlockAlign;
wformat.wBitsPerSample = pcm->GetBPS();
wformat.cbSize = 0;
// -----------------------------------
// Open the driver for Output operation
// -----------------------------------
if (mode & wxSOUND_OUTPUT) {
MMRESULT result;
result = waveOutOpen(&m_internal->m_devout,
WAVE_MAPPER, &wformat,
(DWORD)m_internal->m_sndWin, 0,
CALLBACK_WINDOW);
if (result != MMSYSERR_NOERROR) {
m_snderror = wxSOUND_INVDEV;
return FALSE;
}
m_output_frag_out = WXSOUND_MAX_QUEUE-1;
m_current_frag_out = 0;
m_internal->m_output_enabled = TRUE;
}
// -----------------------------------
// Open the driver for Input operation
// -----------------------------------
if (mode & wxSOUND_INPUT) {
MMRESULT result;
result = waveInOpen(&m_internal->m_devin,
WAVE_MAPPER, &wformat,
(DWORD)m_internal->m_sndWin, 0,
CALLBACK_WINDOW);
if (result != MMSYSERR_NOERROR) {
m_snderror = wxSOUND_INVDEV;
return FALSE;
}
m_current_frag_in = WXSOUND_MAX_QUEUE-1;
m_input_frag_in = 0;
m_internal->m_input_enabled = TRUE;
}
if (mode & wxSOUND_OUTPUT) {
if (!AllocHeaders(wxSOUND_OUTPUT)) {
CloseDevice();
return FALSE;
}
}
if (mode & wxSOUND_INPUT) {
if (!AllocHeaders(wxSOUND_INPUT)) {
CloseDevice();
return FALSE;
}
}
return TRUE;
}
// -------------------------------------------------------------------------
// CloseDevice() closes the driver handles and frees memory allocated for
// IO queues.
// -------------------------------------------------------------------------
void wxSoundStreamWin::CloseDevice()
{
if (m_internal->m_output_enabled) {
FreeHeaders(wxSOUND_OUTPUT);
m_internal->m_output_enabled = FALSE;
waveOutClose(m_internal->m_devout);
}
if (m_internal->m_input_enabled) {
FreeHeaders(wxSOUND_INPUT);
m_internal->m_input_enabled = FALSE;
waveInClose(m_internal->m_devin);
}
}
// -------------------------------------------------------------------------
// AllocHeader(int mode)
//
// mode has the same mean as in OpenDevice() except that here the two flags
// must be exclusive.
// AllocHeader() initializes an element of an operation (this can be input
// or output). It means it allocates the sound header's memory block
// and "prepares" it (It is needed by Windows). At the same time, it sets
// private datas so we can the header's owner (See callback).
//
// It returns the new allocated block or NULL.
// -------------------------------------------------------------------------
wxSoundInfoHeader *wxSoundStreamWin::AllocHeader(int mode)
{
wxSoundInfoHeader *info;
WAVEHDR *header;
// Some memory allocation
info = new wxSoundInfoHeader;
info->m_h_data = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, GetBestSize());
info->m_h_header = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, sizeof(WAVEHDR));
if (!info->m_h_data || !info->m_h_header) {
delete info;
m_snderror = wxSOUND_MEMERR;
return NULL;
}
// Get the two pointers from the system
info->m_data = (char *)GlobalLock(info->m_h_data);
info->m_header = (WAVEHDR *)GlobalLock(info->m_h_header);
// Set the header's mode
info->m_mode = mode;
// Set the parent of the header
info->m_driver = this;
// Clean it up
ClearHeader(info);
header = info->m_header;
// Initialize Windows variables
header->lpData = info->m_data;
header->dwBufferLength = GetBestSize();
header->dwUser = (DWORD)info;
header->dwFlags = WHDR_DONE;
// "Prepare" the header
if (mode == wxSOUND_INPUT) {
MMRESULT result;
result = waveInPrepareHeader(m_internal->m_devin, header,
sizeof(WAVEHDR));
if (result != MMSYSERR_NOERROR) {
// If something goes wrong, free everything.
GlobalUnlock(info->m_data);
GlobalUnlock(info->m_header);
GlobalFree(info->m_h_data);
GlobalFree(info->m_h_header);
delete info;
m_snderror = wxSOUND_IOERR;
return NULL;
}
} else if (mode == wxSOUND_OUTPUT) {
MMRESULT result;
result = waveOutPrepareHeader(m_internal->m_devout, header,
sizeof(WAVEHDR));
if (result != MMSYSERR_NOERROR) {
// If something goes wrong, free everything.
GlobalUnlock(info->m_data);
GlobalUnlock(info->m_header);
GlobalFree(info->m_h_data);
GlobalFree(info->m_h_header);
delete info;
m_snderror = wxSOUND_IOERR;
return NULL;
}
}
return info;
}
// -------------------------------------------------------------------------
// AllocHeaders(int mode)
//
// "mode" has the same mean as for OpenDevice() except that the two flags must
// be exclusive.
// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
// queue. It uses AllocHeader() for each element.
//
// Once it has allocated all blocks, it returns TRUE and if an error occured
// it returns FALSE.
// -------------------------------------------------------------------------
bool wxSoundStreamWin::AllocHeaders(int mode)
{
int i;
wxSoundInfoHeader **headers;
if (mode == wxSOUND_OUTPUT)
headers = m_headers_play = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
else
headers = m_headers_rec = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
memset(headers, 0, WXSOUND_MAX_QUEUE*sizeof(wxSoundInfoHeader *));
for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
headers[i] = AllocHeader(mode);
if (!headers[i]) {
FreeHeaders(mode);
return FALSE;
}
}
return TRUE;
}
// -------------------------------------------------------------------------
// FreeHeader(int mode)
//
// "mode" has the same mean as for OpenDevice() except that the two flags must
// be exclusive.
// FreeHeader() frees a memory block and "unprepares" it.
// -------------------------------------------------------------------------
void wxSoundStreamWin::FreeHeader(wxSoundInfoHeader *header, int mode)
{
if (mode == wxSOUND_OUTPUT)
waveOutUnprepareHeader(m_internal->m_devout, header->m_header, sizeof(WAVEHDR));
else
waveInUnprepareHeader(m_internal->m_devin, header->m_header, sizeof(WAVEHDR));
GlobalUnlock(header->m_data);
GlobalUnlock(header->m_header);
GlobalFree(header->m_h_header);
GlobalFree(header->m_h_data);
delete header;
}
// -------------------------------------------------------------------------
// FreeHeaders(int mode)
//
// "mode" has the same mean as for OpenDevice() except that the two flags must
// be exclusive.
// FreeHeaders() frees all an operation queue once it has checked that
// all buffers have been terminated.
// -------------------------------------------------------------------------
void wxSoundStreamWin::FreeHeaders(int mode)
{
int i;
wxSoundInfoHeader ***headers;
if (mode == wxSOUND_OUTPUT)
headers = &m_headers_play;
else
headers = &m_headers_rec;
for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
if ((*headers)[i]) {
// We wait for the end of the buffer
WaitFor((*headers)[i]);
// Then, we free the header
FreeHeader((*headers)[i], mode);
}
}
delete[] (*headers);
(*headers) = NULL;
}
// -------------------------------------------------------------------------
// WaitFor(wxSoundInfoHeader *info)
//
// "info" is one element of an IO queue
// WaitFor() checks whether the specified block has been terminated.
// If it hasn't been terminated, it waits for its termination.
//
// NB: if it's a partially filled buffer it adds it to the Windows queue
// -------------------------------------------------------------------------
void wxSoundStreamWin::WaitFor(wxSoundInfoHeader *info)
{
// If the buffer is finished, we return immediately
if (!info->m_playing) {
// We begun filling it: we must send it to the Windows queue
if (info->m_position != 0) {
memset(info->m_data + info->m_position, 0, info->m_size);
AddToQueue(info);
}
}
if (m_waiting_for) {
// PROBLEM //
return;
}
m_waiting_for = TRUE;
// Else, we wait for its termination
while (info->m_playing || info->m_recording)
wxYield();
m_waiting_for = FALSE;
}
// -------------------------------------------------------------------------
// AddToQueue(wxSoundInfoHeader *info)
//
// For "info", see WaitFor()
// AddToQueue() sends the IO queue element to the Windows queue.
//
// Warning: in the current implementation, it partially assume we send the
// element in the right order. This is true in that implementation but if
// you use it elsewhere, be careful: it may shuffle all your sound datas.
// -------------------------------------------------------------------------
bool wxSoundStreamWin::AddToQueue(wxSoundInfoHeader *info)
{
MMRESULT result;
if (info->m_mode == wxSOUND_INPUT) {
// Increment the input fragment pointer
result = waveInAddBuffer(m_internal->m_devin,
info->m_header, sizeof(WAVEHDR));
if (result == MMSYSERR_NOERROR)
info->m_recording = TRUE;
else
return FALSE;
} else if (info->m_mode == wxSOUND_OUTPUT) {
result = waveOutWrite(m_internal->m_devout,
info->m_header, sizeof(WAVEHDR));
if (result == MMSYSERR_NOERROR)
info->m_playing = TRUE;
else
return FALSE;
}
return TRUE;
}
// -------------------------------------------------------------------------
// ClearHeader(wxSoundInfoHeader *info)
//
// ClearHeader() reinitializes the parameters of "info" to their default
// value.
// -------------------------------------------------------------------------
void wxSoundStreamWin::ClearHeader(wxSoundInfoHeader *info)
{
info->m_playing = FALSE;
info->m_recording = FALSE;
info->m_position = 0;
info->m_size = GetBestSize();
}
// -------------------------------------------------------------------------
// wxSoundInfoHeader *NextFragmentOutput()
//
// NextFragmentOutput() looks for a free output block. It will always
// return you a non-NULL pointer but it may waits for an empty buffer a long
// time.
// -------------------------------------------------------------------------
wxSoundInfoHeader *wxSoundStreamWin::NextFragmentOutput()
{
if (m_headers_play[m_current_frag_out]->m_playing) {
m_current_frag_out = (m_current_frag_out + 1) % WXSOUND_MAX_QUEUE;
if (m_headers_play[m_current_frag_out]->m_playing)
WaitFor(m_headers_play[m_current_frag_out]);
}
if (m_current_frag_out == m_output_frag_out)
m_queue_filled = TRUE;
return m_headers_play[m_current_frag_out];
}
// -------------------------------------------------------------------------
// The behaviour of Write is documented in the global documentation.
// -------------------------------------------------------------------------
wxSoundStream& wxSoundStreamWin::Write(const void *buffer, wxUint32 len)
{
m_lastcount = 0;
if (!m_internal->m_output_enabled)
return *this;
while (len > 0) {
wxSoundInfoHeader *header;
wxUint32 to_copy;
// Get a new output fragment
header = NextFragmentOutput();
to_copy = (len > header->m_size) ? header->m_size : len;
memcpy(header->m_data + header->m_position, buffer, to_copy);
header->m_position += to_copy;
header->m_size -= to_copy;
buffer = (((const char *)buffer) + to_copy);
len -= to_copy;
m_lastcount += to_copy;
// If the fragment is full, we send it to the Windows queue.
if (header->m_size == 0)
if (!AddToQueue(header)) {
m_snderror = wxSOUND_IOERR;
return *this;
}
}
return *this;
}
// -------------------------------------------------------------------------
// NextFragmentInput is not functional.
// -------------------------------------------------------------------------
wxSoundInfoHeader *wxSoundStreamWin::NextFragmentInput()
{
wxSoundInfoHeader *header;
m_current_frag_in = (m_current_frag_in + 1) % WXSOUND_MAX_QUEUE;
header = m_headers_rec[m_current_frag_in];
if (header->m_recording)
WaitFor(header);
if (m_current_frag_in == m_input_frag_in)
m_queue_filled = TRUE;
return header;
}
// -------------------------------------------------------------------------
// The behaviour of Read is documented in the global documentation.
// -------------------------------------------------------------------------
wxSoundStream& wxSoundStreamWin::Read(void *buffer, wxUint32 len)
{
wxSoundInfoHeader *header;
wxUint32 to_copy;
m_lastcount = 0;
if (!m_internal->m_input_enabled)
return *this;
while (len > 0) {
header = NextFragmentInput();
to_copy = (len > header->m_size) ? header->m_size : len;
memcpy(buffer, header->m_data + header->m_position, to_copy);
header->m_position += to_copy;
header->m_size -= to_copy;
buffer = (((char *)buffer) + to_copy);
len -= to_copy;
m_lastcount += to_copy;
if (header->m_size == 0) {
ClearHeader(header);
if (!AddToQueue(header)) {
m_snderror = wxSOUND_IOERR;
return *this;
}
}
}
return *this;
}
// -------------------------------------------------------------------------
// NotifyDoneBuffer(wxUint32 dev_handle)
//
// NotifyDoneBuffer() is called by wxSoundHandlerProc each time a sound
// fragment finished. It reinitializes the parameters of the fragment and
// sends an event to the clients.
// -------------------------------------------------------------------------
void wxSoundStreamWin::NotifyDoneBuffer(wxUint32 dev_handle, int flag)
{
wxSoundInfoHeader *info;
if (flag == wxSOUND_OUTPUT) {
if (!m_internal->m_output_enabled)
return;
m_output_frag_out = (m_output_frag_out + 1) % WXSOUND_MAX_QUEUE;
info = m_headers_play[m_output_frag_out];
ClearHeader(info);
m_queue_filled = FALSE;
if (!m_waiting_for)
OnSoundEvent(wxSOUND_OUTPUT);
} else {
if (!m_internal->m_input_enabled)
return;
m_headers_rec[m_input_frag_in]->m_recording = FALSE;
m_input_frag_in = (m_input_frag_in + 1) % WXSOUND_MAX_QUEUE;
if (!m_waiting_for)
OnSoundEvent(wxSOUND_INPUT);
m_queue_filled = FALSE;
}
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
bool wxSoundStreamWin::SetSoundFormat(wxSoundFormatBase& base)
{
return wxSoundStream::SetSoundFormat(base);
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
bool wxSoundStreamWin::StartProduction(int evt)
{
if (!m_internal)
return FALSE;
if ((m_internal->m_output_enabled && (evt & wxSOUND_OUTPUT)) ||
(m_internal->m_input_enabled && (evt & wxSOUND_INPUT)))
CloseDevice();
if (!OpenDevice(evt))
return FALSE;
m_production_started = TRUE;
m_queue_filled = FALSE;
// Send a dummy event to start.
if (evt & wxSOUND_OUTPUT)
OnSoundEvent(wxSOUND_OUTPUT);
if (evt & wxSOUND_INPUT) {
int i;
for (i=0;i<WXSOUND_MAX_QUEUE;i++)
AddToQueue(m_headers_rec[i]);
waveInStart(m_internal->m_devin);
}
return TRUE;
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
bool wxSoundStreamWin::StopProduction()
{
if (!m_production_started)
return FALSE;
m_production_started = FALSE;
CloseDevice();
return TRUE;
}
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
bool wxSoundStreamWin::QueueFilled() const
{
return (!m_production_started || m_queue_filled);
}
// --------------------------------------------------------------------------
// wxSoundWinModule
// --------------------------------------------------------------------------
class WXDLLEXPORT wxSoundWinModule : public wxModule {
DECLARE_DYNAMIC_CLASS(wxSoundWinModule)
public:
bool OnInit();
void OnExit();
};
IMPLEMENT_DYNAMIC_CLASS(wxSoundWinModule, wxModule)
bool wxSoundWinModule::OnInit() {
wxSoundHandleList = new wxList(wxKEY_INTEGER);
return TRUE;
}
void wxSoundWinModule::OnExit() {
delete wxSoundHandleList;
}