27259273e4
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5391 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
729 lines
21 KiB
C++
729 lines
21 KiB
C++
// --------------------------------------------------------------------------
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// Name: sndwin.cpp
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// Purpose:
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// Date: 08/11/1999
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// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
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// CVSID: $Id$
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// --------------------------------------------------------------------------
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#include <wx/wxprec.h>
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#include <wx/app.h>
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#include <wx/module.h>
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#include <wx/msw/private.h>
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#include <string.h>
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#include "sndbase.h"
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#include "sndwin.h"
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#include "sndpcm.h"
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#include <windows.h>
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#include <mmsystem.h>
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typedef struct _wxSoundInternal wxSoundInternal;
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typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
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extern const wxChar *wxCanvasClassName;
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wxList *wxSoundHandleList = NULL;
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static inline wxSoundStreamWin *wxFindSoundFromHandle(WXHWND hWnd)
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{
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wxNode *node = wxSoundHandleList->Find((long)hWnd);
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if (!node)
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return NULL;
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return (wxSoundStreamWin *)node->Data();
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}
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struct _wxSoundInternal {
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HWND m_sndWin;
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HWAVEIN m_devin;
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HWAVEOUT m_devout;
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bool m_output_enabled, m_input_enabled;
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};
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struct _wxSoundInfoHeader {
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HGLOBAL m_h_header, m_h_data;
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char *m_data;
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WAVEHDR *m_header;
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int m_mode;
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bool m_playing, m_recording;
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wxUint32 m_position, m_size;
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wxSoundStreamWin *m_driver;
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};
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#define WXSOUND_MAX_QUEUE 10
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wxSoundStreamWin::wxSoundStreamWin()
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{
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wxSoundFormatPcm pcm;
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m_production_started = FALSE;
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m_internal = new wxSoundInternal;
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if (!m_internal) {
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m_snderror = wxSOUND_MEMERR;
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m_internal = NULL;
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return;
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}
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m_snderror = wxSOUND_NOERR;
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// Setup defaults
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CreateSndWindow();
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SetSoundFormat(pcm);
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m_internal->m_input_enabled = FALSE;
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m_internal->m_output_enabled = FALSE;
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m_waiting_for = FALSE;
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if (!OpenDevice(wxSOUND_OUTPUT))
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return;
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CloseDevice();
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}
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wxSoundStreamWin::~wxSoundStreamWin()
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{
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if (m_internal) {
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if (m_production_started)
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StopProduction();
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DestroySndWindow();
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delete m_internal;
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}
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}
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LRESULT APIENTRY _EXPORT _wxSoundHandlerWndProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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wxSoundStreamWin *sndwin;
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sndwin = wxFindSoundFromHandle((WXHWND)hWnd);
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if (!sndwin)
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return (LRESULT)0;
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switch (message) {
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case MM_WOM_DONE:
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sndwin->NotifyDoneBuffer(wParam, wxSOUND_OUTPUT);
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break;
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case MM_WIM_DATA:
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sndwin->NotifyDoneBuffer(wParam, wxSOUND_INPUT);
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break;
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default:
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break;
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}
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return (LRESULT)0;
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}
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// -----------------------------------------------------------------------
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// CreateSndWindow() creates an hidden window which will receive the sound
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// events
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// -----------------------------------------------------------------------
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void wxSoundStreamWin::CreateSndWindow()
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{
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FARPROC proc = MakeProcInstance((FARPROC)_wxSoundHandlerWndProc,
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wxGetInstance());
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int error;
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m_internal->m_sndWin = ::CreateWindow(wxCanvasClassName, NULL, 0,
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0, 0, 0, 0, NULL, (HMENU) NULL,
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wxGetInstance(), NULL);
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error = GetLastError();
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::SetWindowLong(m_internal->m_sndWin, GWL_WNDPROC, (LONG)proc);
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// Add this window to the sound handle list so we'll be able to redecode
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// the "magic" number.
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wxSoundHandleList->Append((long)m_internal->m_sndWin, (wxObject *)this);
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}
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// -----------------------------------------------------------------------
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// DestroySndWindow() destroys the hidden window
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// -----------------------------------------------------------------------
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void wxSoundStreamWin::DestroySndWindow()
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{
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if (m_internal->m_sndWin) {
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::DestroyWindow(m_internal->m_sndWin);
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wxSoundHandleList->DeleteObject((wxObject *)this);
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}
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}
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// -------------------------------------------------------------------------
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// OpenDevice(int mode) initializes the windows driver for a "mode"
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// operation. mode is a bit mask: if the bit "wxSOUND_OUTPUT" is set,
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// the driver is opened for output operation, and if the bit "wxSOUND_INPUT"
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// is set, then the driver is opened for input operation. The two modes
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// aren't exclusive.
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// The initialization parameters (sample rate, ...) are taken from the
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// m_sndformat object.
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// At the end, OpenDevice() calls AllocHeaders() to initialize the Sound IO
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// queue.
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// -------------------------------------------------------------------------
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bool wxSoundStreamWin::OpenDevice(int mode)
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{
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wxSoundFormatPcm *pcm;
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WAVEFORMATEX wformat;
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if (!m_sndformat) {
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m_snderror = wxSOUND_INVFRMT;
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return FALSE;
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}
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pcm = (wxSoundFormatPcm *)m_sndformat;
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wformat.wFormatTag = WAVE_FORMAT_PCM;
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wformat.nChannels = pcm->GetChannels();
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wformat.nBlockAlign = wformat.nChannels * pcm->GetBPS() / 8;
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wformat.nSamplesPerSec = pcm->GetSampleRate();
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wformat.nAvgBytesPerSec = wformat.nSamplesPerSec * wformat.nBlockAlign;
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wformat.wBitsPerSample = pcm->GetBPS();
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wformat.cbSize = 0;
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// -----------------------------------
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// Open the driver for Output operation
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// -----------------------------------
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if (mode & wxSOUND_OUTPUT) {
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MMRESULT result;
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result = waveOutOpen(&m_internal->m_devout,
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WAVE_MAPPER, &wformat,
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(DWORD)m_internal->m_sndWin, 0,
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CALLBACK_WINDOW);
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if (result != MMSYSERR_NOERROR) {
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m_snderror = wxSOUND_INVDEV;
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return FALSE;
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}
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m_output_frag_out = WXSOUND_MAX_QUEUE-1;
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m_current_frag_out = 0;
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m_internal->m_output_enabled = TRUE;
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}
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// -----------------------------------
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// Open the driver for Input operation
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// -----------------------------------
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if (mode & wxSOUND_INPUT) {
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MMRESULT result;
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result = waveInOpen(&m_internal->m_devin,
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WAVE_MAPPER, &wformat,
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(DWORD)m_internal->m_sndWin, 0,
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CALLBACK_WINDOW);
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if (result != MMSYSERR_NOERROR) {
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m_snderror = wxSOUND_INVDEV;
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return FALSE;
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}
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m_current_frag_in = WXSOUND_MAX_QUEUE-1;
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m_input_frag_in = 0;
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m_internal->m_input_enabled = TRUE;
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}
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if (mode & wxSOUND_OUTPUT) {
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if (!AllocHeaders(wxSOUND_OUTPUT)) {
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CloseDevice();
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return FALSE;
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}
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}
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if (mode & wxSOUND_INPUT) {
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if (!AllocHeaders(wxSOUND_INPUT)) {
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CloseDevice();
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return FALSE;
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}
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}
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// CloseDevice() closes the driver handles and frees memory allocated for
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// IO queues.
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// -------------------------------------------------------------------------
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void wxSoundStreamWin::CloseDevice()
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{
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if (m_internal->m_output_enabled) {
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FreeHeaders(wxSOUND_OUTPUT);
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m_internal->m_output_enabled = FALSE;
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waveOutClose(m_internal->m_devout);
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}
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if (m_internal->m_input_enabled) {
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FreeHeaders(wxSOUND_INPUT);
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m_internal->m_input_enabled = FALSE;
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waveInClose(m_internal->m_devin);
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}
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}
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// -------------------------------------------------------------------------
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// AllocHeader(int mode)
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//
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// mode has the same mean as in OpenDevice() except that here the two flags
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// must be exclusive.
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// AllocHeader() initializes an element of an operation (this can be input
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// or output). It means it allocates the sound header's memory block
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// and "prepares" it (It is needed by Windows). At the same time, it sets
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// private datas so we can the header's owner (See callback).
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//
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// It returns the new allocated block or NULL.
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// -------------------------------------------------------------------------
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wxSoundInfoHeader *wxSoundStreamWin::AllocHeader(int mode)
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{
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wxSoundInfoHeader *info;
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WAVEHDR *header;
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// Some memory allocation
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info = new wxSoundInfoHeader;
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info->m_h_data = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, GetBestSize());
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info->m_h_header = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, sizeof(WAVEHDR));
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if (!info->m_h_data || !info->m_h_header) {
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delete info;
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m_snderror = wxSOUND_MEMERR;
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return NULL;
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}
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// Get the two pointers from the system
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info->m_data = (char *)GlobalLock(info->m_h_data);
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info->m_header = (WAVEHDR *)GlobalLock(info->m_h_header);
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// Set the header's mode
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info->m_mode = mode;
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// Set the parent of the header
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info->m_driver = this;
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// Clean it up
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ClearHeader(info);
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header = info->m_header;
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// Initialize Windows variables
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header->lpData = info->m_data;
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header->dwBufferLength = GetBestSize();
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header->dwUser = (DWORD)info;
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header->dwFlags = WHDR_DONE;
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// "Prepare" the header
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if (mode == wxSOUND_INPUT) {
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MMRESULT result;
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result = waveInPrepareHeader(m_internal->m_devin, header,
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sizeof(WAVEHDR));
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if (result != MMSYSERR_NOERROR) {
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// If something goes wrong, free everything.
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GlobalUnlock(info->m_data);
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GlobalUnlock(info->m_header);
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GlobalFree(info->m_h_data);
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GlobalFree(info->m_h_header);
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delete info;
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m_snderror = wxSOUND_IOERR;
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return NULL;
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}
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} else if (mode == wxSOUND_OUTPUT) {
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MMRESULT result;
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result = waveOutPrepareHeader(m_internal->m_devout, header,
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sizeof(WAVEHDR));
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if (result != MMSYSERR_NOERROR) {
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// If something goes wrong, free everything.
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GlobalUnlock(info->m_data);
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GlobalUnlock(info->m_header);
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GlobalFree(info->m_h_data);
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GlobalFree(info->m_h_header);
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delete info;
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m_snderror = wxSOUND_IOERR;
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return NULL;
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}
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}
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return info;
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}
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// -------------------------------------------------------------------------
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// AllocHeaders(int mode)
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//
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// "mode" has the same mean as for OpenDevice() except that the two flags must
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// be exclusive.
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// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
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// queue. It uses AllocHeader() for each element.
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//
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// Once it has allocated all blocks, it returns TRUE and if an error occured
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// it returns FALSE.
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// -------------------------------------------------------------------------
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bool wxSoundStreamWin::AllocHeaders(int mode)
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{
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int i;
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wxSoundInfoHeader **headers;
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if (mode == wxSOUND_OUTPUT)
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headers = m_headers_play = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
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else
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headers = m_headers_rec = new wxSoundInfoHeader *[WXSOUND_MAX_QUEUE];
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memset(headers, 0, WXSOUND_MAX_QUEUE*sizeof(wxSoundInfoHeader *));
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for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
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headers[i] = AllocHeader(mode);
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if (!headers[i]) {
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FreeHeaders(mode);
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return FALSE;
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}
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}
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// FreeHeader(int mode)
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//
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// "mode" has the same mean as for OpenDevice() except that the two flags must
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// be exclusive.
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// FreeHeader() frees a memory block and "unprepares" it.
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// -------------------------------------------------------------------------
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void wxSoundStreamWin::FreeHeader(wxSoundInfoHeader *header, int mode)
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{
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if (mode == wxSOUND_OUTPUT)
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waveOutUnprepareHeader(m_internal->m_devout, header->m_header, sizeof(WAVEHDR));
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else
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waveInUnprepareHeader(m_internal->m_devin, header->m_header, sizeof(WAVEHDR));
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GlobalUnlock(header->m_data);
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GlobalUnlock(header->m_header);
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GlobalFree(header->m_h_header);
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GlobalFree(header->m_h_data);
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delete header;
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}
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// -------------------------------------------------------------------------
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// FreeHeaders(int mode)
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//
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// "mode" has the same mean as for OpenDevice() except that the two flags must
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// be exclusive.
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// FreeHeaders() frees all an operation queue once it has checked that
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// all buffers have been terminated.
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// -------------------------------------------------------------------------
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void wxSoundStreamWin::FreeHeaders(int mode)
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{
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int i;
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wxSoundInfoHeader ***headers;
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if (mode == wxSOUND_OUTPUT)
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headers = &m_headers_play;
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else
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headers = &m_headers_rec;
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for (i=0;i<WXSOUND_MAX_QUEUE;i++) {
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if ((*headers)[i]) {
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// We wait for the end of the buffer
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WaitFor((*headers)[i]);
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// Then, we free the header
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FreeHeader((*headers)[i], mode);
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}
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}
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delete[] (*headers);
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(*headers) = NULL;
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}
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// -------------------------------------------------------------------------
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// WaitFor(wxSoundInfoHeader *info)
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//
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// "info" is one element of an IO queue
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// WaitFor() checks whether the specified block has been terminated.
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// If it hasn't been terminated, it waits for its termination.
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//
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// NB: if it's a partially filled buffer it adds it to the Windows queue
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// -------------------------------------------------------------------------
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void wxSoundStreamWin::WaitFor(wxSoundInfoHeader *info)
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{
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// If the buffer is finished, we return immediately
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if (!info->m_playing) {
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// We begun filling it: we must send it to the Windows queue
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if (info->m_position != 0) {
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memset(info->m_data + info->m_position, 0, info->m_size);
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AddToQueue(info);
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}
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}
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if (m_waiting_for) {
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// PROBLEM //
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return;
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}
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m_waiting_for = TRUE;
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// Else, we wait for its termination
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while (info->m_playing || info->m_recording)
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wxYield();
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m_waiting_for = FALSE;
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}
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// -------------------------------------------------------------------------
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// AddToQueue(wxSoundInfoHeader *info)
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//
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// For "info", see WaitFor()
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// AddToQueue() sends the IO queue element to the Windows queue.
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//
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// Warning: in the current implementation, it partially assume we send the
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// element in the right order. This is true in that implementation but if
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// you use it elsewhere, be careful: it may shuffle all your sound datas.
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// -------------------------------------------------------------------------
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bool wxSoundStreamWin::AddToQueue(wxSoundInfoHeader *info)
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{
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MMRESULT result;
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if (info->m_mode == wxSOUND_INPUT) {
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// Increment the input fragment pointer
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result = waveInAddBuffer(m_internal->m_devin,
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info->m_header, sizeof(WAVEHDR));
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if (result == MMSYSERR_NOERROR)
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info->m_recording = TRUE;
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else
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return FALSE;
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} else if (info->m_mode == wxSOUND_OUTPUT) {
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result = waveOutWrite(m_internal->m_devout,
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info->m_header, sizeof(WAVEHDR));
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if (result == MMSYSERR_NOERROR)
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info->m_playing = TRUE;
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else
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return FALSE;
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}
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return TRUE;
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}
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// -------------------------------------------------------------------------
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// ClearHeader(wxSoundInfoHeader *info)
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//
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// ClearHeader() reinitializes the parameters of "info" to their default
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// value.
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// -------------------------------------------------------------------------
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void wxSoundStreamWin::ClearHeader(wxSoundInfoHeader *info)
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{
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info->m_playing = FALSE;
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info->m_recording = FALSE;
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info->m_position = 0;
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info->m_size = GetBestSize();
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}
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// -------------------------------------------------------------------------
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// wxSoundInfoHeader *NextFragmentOutput()
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//
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// NextFragmentOutput() looks for a free output block. It will always
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// return you a non-NULL pointer but it may waits for an empty buffer a long
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// time.
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// -------------------------------------------------------------------------
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wxSoundInfoHeader *wxSoundStreamWin::NextFragmentOutput()
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{
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if (m_headers_play[m_current_frag_out]->m_playing) {
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m_current_frag_out = (m_current_frag_out + 1) % WXSOUND_MAX_QUEUE;
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if (m_headers_play[m_current_frag_out]->m_playing)
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WaitFor(m_headers_play[m_current_frag_out]);
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}
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if (m_current_frag_out == m_output_frag_out)
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m_queue_filled = TRUE;
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return m_headers_play[m_current_frag_out];
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}
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// -------------------------------------------------------------------------
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// The behaviour of Write is documented in the global documentation.
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// -------------------------------------------------------------------------
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wxSoundStream& wxSoundStreamWin::Write(const void *buffer, wxUint32 len)
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{
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m_lastcount = 0;
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if (!m_internal->m_output_enabled)
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return *this;
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while (len > 0) {
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wxSoundInfoHeader *header;
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wxUint32 to_copy;
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// Get a new output fragment
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header = NextFragmentOutput();
|
|
|
|
to_copy = (len > header->m_size) ? header->m_size : len;
|
|
memcpy(header->m_data + header->m_position, buffer, to_copy);
|
|
|
|
header->m_position += to_copy;
|
|
header->m_size -= to_copy;
|
|
buffer = (((const char *)buffer) + to_copy);
|
|
len -= to_copy;
|
|
m_lastcount += to_copy;
|
|
|
|
// If the fragment is full, we send it to the Windows queue.
|
|
if (header->m_size == 0)
|
|
if (!AddToQueue(header)) {
|
|
m_snderror = wxSOUND_IOERR;
|
|
return *this;
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// NextFragmentInput is not functional.
|
|
// -------------------------------------------------------------------------
|
|
wxSoundInfoHeader *wxSoundStreamWin::NextFragmentInput()
|
|
{
|
|
wxSoundInfoHeader *header;
|
|
|
|
m_current_frag_in = (m_current_frag_in + 1) % WXSOUND_MAX_QUEUE;
|
|
|
|
header = m_headers_rec[m_current_frag_in];
|
|
if (header->m_recording)
|
|
WaitFor(header);
|
|
|
|
if (m_current_frag_in == m_input_frag_in)
|
|
m_queue_filled = TRUE;
|
|
|
|
return header;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// The behaviour of Read is documented in the global documentation.
|
|
// -------------------------------------------------------------------------
|
|
wxSoundStream& wxSoundStreamWin::Read(void *buffer, wxUint32 len)
|
|
{
|
|
wxSoundInfoHeader *header;
|
|
wxUint32 to_copy;
|
|
|
|
m_lastcount = 0;
|
|
if (!m_internal->m_input_enabled)
|
|
return *this;
|
|
|
|
while (len > 0) {
|
|
header = NextFragmentInput();
|
|
|
|
to_copy = (len > header->m_size) ? header->m_size : len;
|
|
memcpy(buffer, header->m_data + header->m_position, to_copy);
|
|
|
|
header->m_position += to_copy;
|
|
header->m_size -= to_copy;
|
|
buffer = (((char *)buffer) + to_copy);
|
|
len -= to_copy;
|
|
m_lastcount += to_copy;
|
|
|
|
if (header->m_size == 0) {
|
|
ClearHeader(header);
|
|
if (!AddToQueue(header)) {
|
|
m_snderror = wxSOUND_IOERR;
|
|
return *this;
|
|
}
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// NotifyDoneBuffer(wxUint32 dev_handle)
|
|
//
|
|
// NotifyDoneBuffer() is called by wxSoundHandlerProc each time a sound
|
|
// fragment finished. It reinitializes the parameters of the fragment and
|
|
// sends an event to the clients.
|
|
// -------------------------------------------------------------------------
|
|
void wxSoundStreamWin::NotifyDoneBuffer(wxUint32 dev_handle, int flag)
|
|
{
|
|
wxSoundInfoHeader *info;
|
|
|
|
if (flag == wxSOUND_OUTPUT) {
|
|
if (!m_internal->m_output_enabled)
|
|
return;
|
|
|
|
m_output_frag_out = (m_output_frag_out + 1) % WXSOUND_MAX_QUEUE;
|
|
info = m_headers_play[m_output_frag_out];
|
|
ClearHeader(info);
|
|
m_queue_filled = FALSE;
|
|
if (!m_waiting_for)
|
|
OnSoundEvent(wxSOUND_OUTPUT);
|
|
} else {
|
|
if (!m_internal->m_input_enabled)
|
|
return;
|
|
|
|
m_headers_rec[m_input_frag_in]->m_recording = FALSE;
|
|
m_input_frag_in = (m_input_frag_in + 1) % WXSOUND_MAX_QUEUE;
|
|
if (!m_waiting_for)
|
|
OnSoundEvent(wxSOUND_INPUT);
|
|
m_queue_filled = FALSE;
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::SetSoundFormat(wxSoundFormatBase& base)
|
|
{
|
|
return wxSoundStream::SetSoundFormat(base);
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::StartProduction(int evt)
|
|
{
|
|
if (!m_internal)
|
|
return FALSE;
|
|
|
|
if ((m_internal->m_output_enabled && (evt & wxSOUND_OUTPUT)) ||
|
|
(m_internal->m_input_enabled && (evt & wxSOUND_INPUT)))
|
|
CloseDevice();
|
|
|
|
if (!OpenDevice(evt))
|
|
return FALSE;
|
|
|
|
m_production_started = TRUE;
|
|
m_queue_filled = FALSE;
|
|
// Send a dummy event to start.
|
|
if (evt & wxSOUND_OUTPUT)
|
|
OnSoundEvent(wxSOUND_OUTPUT);
|
|
|
|
if (evt & wxSOUND_INPUT) {
|
|
int i;
|
|
for (i=0;i<WXSOUND_MAX_QUEUE;i++)
|
|
AddToQueue(m_headers_rec[i]);
|
|
|
|
waveInStart(m_internal->m_devin);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::StopProduction()
|
|
{
|
|
if (!m_production_started)
|
|
return FALSE;
|
|
|
|
m_production_started = FALSE;
|
|
CloseDevice();
|
|
return TRUE;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// -------------------------------------------------------------------------
|
|
bool wxSoundStreamWin::QueueFilled() const
|
|
{
|
|
return (!m_production_started || m_queue_filled);
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------------------
|
|
// wxSoundWinModule
|
|
// --------------------------------------------------------------------------
|
|
|
|
class WXDLLEXPORT wxSoundWinModule : public wxModule {
|
|
DECLARE_DYNAMIC_CLASS(wxSoundWinModule)
|
|
public:
|
|
bool OnInit();
|
|
void OnExit();
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxSoundWinModule, wxModule)
|
|
|
|
bool wxSoundWinModule::OnInit() {
|
|
wxSoundHandleList = new wxList(wxKEY_INTEGER);
|
|
return TRUE;
|
|
}
|
|
|
|
void wxSoundWinModule::OnExit() {
|
|
delete wxSoundHandleList;
|
|
}
|