ce7fe42e84
Use the same short names as are used by the event table macros for the event type constants themselves. This makes them much more comfortable to use, e.g. Bind(wxEVT_BUTTON) compared to Bind(wxEVT_COMMAND_BUTTON_CLICKED). The old long names are still kept for backwards compatibility and shouldn't be removed as it doesn't really cost anything to continue providing them, but all new event types should only use the short versions. Closes #10661. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73850 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
106 lines
2.4 KiB
C++
106 lines
2.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/togglebuttontest.cpp
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// Purpose: wxToggleButton unit test
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// Author: Steven Lamerton
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// Created: 2010-07-14
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// RCS-ID: $Id$
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_TOGGLEBTN
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/tglbtn.h"
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class ToggleButtonTestCase : public CppUnit::TestCase
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{
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public:
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ToggleButtonTestCase() { }
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void setUp();
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void tearDown();
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private:
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CPPUNIT_TEST_SUITE( ToggleButtonTestCase );
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WXUISIM_TEST( Click );
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CPPUNIT_TEST( Value );
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CPPUNIT_TEST_SUITE_END();
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void Click();
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void Value();
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wxToggleButton* m_button;
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DECLARE_NO_COPY_CLASS(ToggleButtonTestCase)
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( ToggleButtonTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ToggleButtonTestCase, "ToggleButtonTestCase" );
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void ToggleButtonTestCase::setUp()
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{
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m_button = new wxToggleButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxToggleButton");
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}
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void ToggleButtonTestCase::tearDown()
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{
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wxDELETE(m_button);
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}
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void ToggleButtonTestCase::Click()
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{
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#if wxUSE_UIACTIONSIMULATOR
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EventCounter clicked(m_button, wxEVT_TOGGLEBUTTON);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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CPPUNIT_ASSERT(m_button->GetValue());
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clicked.Clear();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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CPPUNIT_ASSERT(!m_button->GetValue());
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#endif
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}
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void ToggleButtonTestCase::Value()
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{
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EventCounter clicked(m_button, wxEVT_BUTTON);
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m_button->SetValue(true);
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CPPUNIT_ASSERT(m_button->GetValue());
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m_button->SetValue(false);
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CPPUNIT_ASSERT(!m_button->GetValue());
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CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
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}
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#endif //wxUSE_TOGGLEBTN
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