wxWidgets/include/wx/unix/private/sockunix.h

212 lines
6.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/unix/private/sockunix.h
// Purpose: wxSocketImpl implementation for Unix systems
// Authors: Guilhem Lavaux, Vadim Zeitlin
// Created: April 1997
// RCS-ID: $Id$
// Copyright: (c) 1997 Guilhem Lavaux
// (c) 2008 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_GSOCKUNX_H_
#define _WX_UNIX_GSOCKUNX_H_
#include <unistd.h>
#include <sys/ioctl.h>
#include "wx/private/fdiodispatcher.h"
class wxSocketImplUnix : public wxSocketImpl,
public wxFDIOHandler
{
public:
wxSocketImplUnix(wxSocketBase& wxsocket)
: wxSocketImpl(wxsocket)
{
m_fds[0] =
m_fds[1] = -1;
m_enabledCallbacks = 0;
}
virtual wxSocketError GetLastError() const;
virtual void ReenableEvents(wxSocketEventFlags flags)
{
// enable the notifications about input/output being available again in
// case they were disabled by OnRead/WriteWaiting()
//
// notice that we'd like to enable the events here only if there is
// nothing more left on the socket right now as otherwise we're going
// to get a "ready for whatever" notification immediately (well, during
// the next event loop iteration) and disable the event back again
// which is rather inefficient but unfortunately doing it like this
// doesn't work because the existing code (e.g. src/common/sckipc.cpp)
// expects to keep getting notifications about the data available from
// the socket even if it didn't read all the data the last time, so we
// absolutely have to continue generating them
EnableEvents(flags);
}
// wxFDIOHandler methods
virtual void OnReadWaiting();
virtual void OnWriteWaiting();
virtual void OnExceptionWaiting();
// Unix-specific functions used by wxSocketFDIOManager only
bool HasAnyEnabledCallbacks() const { return m_enabledCallbacks != 0; }
void EnableCallback(wxFDIODispatcherEntryFlags flag)
{ m_enabledCallbacks |= flag; }
void DisableCallback(wxFDIODispatcherEntryFlags flag)
{ m_enabledCallbacks &= ~flag; }
int GetEnabledCallbacks() const { return m_enabledCallbacks; }
private:
virtual void DoClose()
{
DisableEvents();
close(m_fd);
}
virtual void UnblockAndRegisterWithEventLoop()
{
int trueArg = 1;
ioctl(m_fd, FIONBIO, &trueArg);
EnableEvents();
}
// enable or disable notifications for socket input/output events
void EnableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG)
{ DoEnableEvents(flags, true); }
void DisableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG)
{ DoEnableEvents(flags, false); }
// really enable or disable socket input/output events
void DoEnableEvents(int flags, bool enable);
protected:
// descriptors for input and output event notification channels associated
// with the socket
int m_fds[2];
// the events which are currently enabled for this socket, combination of
// wxFDIO_INPUT and wxFDIO_OUTPUT values
int m_enabledCallbacks;
private:
// notify the associated wxSocket about a change in socket state and shut
// down the socket if the event is wxSOCKET_LOST
void OnStateChange(wxSocketNotify event);
// check if there is any input available, return 1 if yes, 0 if no or -1 on
// error
int CheckForInput();
// give it access to our m_fds
friend class wxSocketFDBasedManager;
};
// A version of wxSocketManager which uses FDs for socket IO
class wxSocketFDBasedManager : public wxSocketManager
{
public:
// no special initialization/cleanup needed when using FDs
virtual bool OnInit() { return true; }
virtual void OnExit() { }
protected:
// identifies either input or output direction
//
// NB: the values of this enum shouldn't change
enum SocketDir
{
FD_INPUT,
FD_OUTPUT
};
// get the FD index corresponding to the given wxSocketNotify
SocketDir GetDirForEvent(wxSocketImpl *socket, wxSocketNotify event)
{
switch ( event )
{
default:
wxFAIL_MSG( "unknown socket event" );
return FD_INPUT; // we must return something
case wxSOCKET_LOST:
wxFAIL_MSG( "unexpected socket event" );
return FD_INPUT; // as above
case wxSOCKET_INPUT:
return FD_INPUT;
case wxSOCKET_OUTPUT:
return FD_OUTPUT;
case wxSOCKET_CONNECTION:
// for server sockets we're interested in events indicating
// that a new connection is pending, i.e. that accept() will
// succeed and this is indicated by socket becoming ready for
// reading, while for the other ones we're interested in the
// completion of non-blocking connect() which is indicated by
// the socket becoming ready for writing
return socket->IsServer() ? FD_INPUT : FD_OUTPUT;
}
}
// access the FDs we store
int& FD(wxSocketImplUnix *socket, SocketDir d)
{
return socket->m_fds[d];
}
};
// Common base class for all ports using X11-like (and hence implemented in
// X11, Motif and GTK) AddInput() and RemoveInput() functions
class wxSocketInputBasedManager : public wxSocketFDBasedManager
{
public:
virtual void Install_Callback(wxSocketImpl *socket_, wxSocketNotify event)
{
wxSocketImplUnix * const
socket = static_cast<wxSocketImplUnix *>(socket_);
wxCHECK_RET( socket->m_fd != -1,
"shouldn't be called on invalid socket" );
const SocketDir d = GetDirForEvent(socket, event);
int& fd = FD(socket, d);
if ( fd != -1 )
RemoveInput(fd);
fd = AddInput(socket, socket->m_fd, d);
}
virtual void Uninstall_Callback(wxSocketImpl *socket_, wxSocketNotify event)
{
wxSocketImplUnix * const
socket = static_cast<wxSocketImplUnix *>(socket_);
const SocketDir d = GetDirForEvent(socket, event);
int& fd = FD(socket, d);
if ( fd != -1 )
{
RemoveInput(fd);
fd = -1;
}
}
private:
// these functions map directly to XtAdd/RemoveInput() or
// gdk_input_add/remove()
virtual int AddInput(wxSocketImplUnix *handler, int fd, SocketDir d) = 0;
virtual void RemoveInput(int fd) = 0;
};
#endif /* _WX_UNIX_GSOCKUNX_H_ */