5737bab736
This fixes VC6 build as the nested class couldn't access a private enum inside the enclosing class. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74354 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
500 lines
16 KiB
C++
500 lines
16 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/exec/exec.cpp
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// Purpose: test wxExecute()
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// Author: Francesco Montorsi
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// (based on console sample TestExecute() function)
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// Created: 2009-01-10
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// RCS-ID: $Id$
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// Copyright: (c) 2009 Francesco Montorsi
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// (c) 2013 Rob Bresalier, Vadim Zeitlin
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/utils.h"
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#include "wx/process.h"
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#include "wx/sstream.h"
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#include "wx/evtloop.h"
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#include "wx/file.h"
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#include "wx/filename.h"
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#include "wx/mstream.h"
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#include "wx/scopeguard.h"
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#include "wx/txtstrm.h"
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#include "wx/timer.h"
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#ifdef __UNIX__
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#define COMMAND "echo hi"
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#define COMMAND_STDERR "cat nonexistentfile"
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#define ASYNC_COMMAND "xclock"
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#define SHELL_COMMAND "echo hi from shell>/dev/null"
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#define COMMAND_NO_OUTPUT "echo -n"
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#elif defined(__WINDOWS__)
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#define COMMAND "cmd.exe /c \"echo hi\""
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#define COMMAND_STDERR "cmd.exe /c \"type nonexistentfile\""
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#define ASYNC_COMMAND "notepad"
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#define SHELL_COMMAND "echo hi > nul:"
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#define COMMAND_NO_OUTPUT COMMAND " > nul:"
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#else
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#error "no command to exec"
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#endif // OS
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#define SLEEP_END_STRING "Done sleeping"
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namespace
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{
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enum AsyncExecLoopExitEnum
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{
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AsyncExec_DontExitLoop,
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AsyncExec_ExitLoop
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};
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} // anonymous namespace
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class ExecTestCase : public CppUnit::TestCase
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{
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public:
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ExecTestCase() { }
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private:
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CPPUNIT_TEST_SUITE( ExecTestCase );
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CPPUNIT_TEST( TestShell );
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CPPUNIT_TEST( TestExecute );
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CPPUNIT_TEST( TestProcess );
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CPPUNIT_TEST( TestAsync );
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CPPUNIT_TEST( TestAsyncRedirect );
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CPPUNIT_TEST( TestOverlappedSyncExecute );
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CPPUNIT_TEST_SUITE_END();
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void TestShell();
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void TestExecute();
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void TestProcess();
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void TestAsync();
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void TestAsyncRedirect();
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void TestOverlappedSyncExecute();
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// Helper: create an executable file sleeping for the given amount of
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// seconds with the specified base name.
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//
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// Returns the name of the file.
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static wxString CreateSleepFile(const wxString& basename, int seconds);
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// Return the full command, to be passed to wxExecute(), launching the
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// specified script file.
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static wxString MakeShellCommand(const wxString& filename);
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// Helper of TestAsyncRedirect(): tests that the output of the given
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// command on the given stream contains the expected string.
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enum CheckStream { Check_Stdout, Check_Stderr };
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void DoTestAsyncRedirect(const wxString& command,
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CheckStream check,
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const char* expectedContaining);
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// This class is used as a helper in order to run wxExecute(ASYNC)
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// inside of an event loop.
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class AsyncInEventLoop : public wxTimer
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{
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public:
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AsyncInEventLoop() { }
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long DoExecute(AsyncExecLoopExitEnum forceExitLoop_,
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const wxString& command_,
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int flags_ = wxEXEC_ASYNC,
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wxProcess* callback_ = NULL)
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{
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forceExitLoop = forceExitLoop_;
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command = command_;
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flags = flags_;
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callback = callback_;
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wxEventLoop loop;
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// Trigger the timer to go off inside the event loop
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// so that we can run wxExecute there.
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StartOnce(10);
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// Run the event loop.
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loop.Run();
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return wxExecuteReturnCode;
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}
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void Notify()
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{
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// Run wxExecute inside the event loop.
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wxExecuteReturnCode = wxExecute(command, flags, callback);
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if (forceExitLoop == AsyncExec_ExitLoop)
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{
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wxEventLoop::GetActive()->Exit();
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}
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}
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private:
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AsyncExecLoopExitEnum forceExitLoop;
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wxString command;
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int flags;
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wxProcess* callback;
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long wxExecuteReturnCode;
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};
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DECLARE_NO_COPY_CLASS(ExecTestCase)
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( ExecTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ExecTestCase, "ExecTestCase" );
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void ExecTestCase::TestShell()
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{
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CPPUNIT_ASSERT( wxShell(SHELL_COMMAND) );
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}
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void ExecTestCase::TestExecute()
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{
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AsyncInEventLoop asyncInEventLoop;
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// test asynch exec
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//
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// asyncInEventLoop.DoExecute will perform the
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// call to wxExecute(ASYNC) in an event loop, as required by
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// console test (and this same event loop will also
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// be used in GUI test too, even though not required, just to have
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// common code).
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long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
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// after the call to wxExecute()
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ASYNC_COMMAND, wxEXEC_ASYNC);
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CPPUNIT_ASSERT( pid != 0 );
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// NOTE: under Windows the first wxKill() invocation with wxSIGTERM
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// may fail if the system is fast and the ASYNC_COMMAND app
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// doesn't manage to create its HWND before our wxKill() is
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// executed; in that case we "fall back" to the second invocation
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// with wxSIGKILL (which should always succeed)
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CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 ||
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wxKill(pid, wxSIGKILL) == 0 );
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int useNoeventsFlag;
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// Test the sync execution case with/without wxEXEC_NOEVENTS flag
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// because we use either an event loop or wxSelectDispatcher
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// depending on this flag, and we want to test both cases.
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for (useNoeventsFlag = 0; useNoeventsFlag <=1 ; ++useNoeventsFlag )
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{
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int execFlags = wxEXEC_SYNC;
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if (useNoeventsFlag)
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{
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execFlags |= wxEXEC_NOEVENTS;
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}
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// test sync exec (with a command not producing any output to avoid
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// interfering with the test):
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CPPUNIT_ASSERT( wxExecute(COMMAND_NO_OUTPUT, execFlags) == 0 );
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// test running COMMAND again, but this time with redirection:
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// and the expected data is on stdout.
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wxArrayString stdout_arr;
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CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, stdout_arr, execFlags) );
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CPPUNIT_ASSERT_EQUAL( "hi", stdout_arr[0] );
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// test running COMMAND_STDERR with redirection and the expected data
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// is on stderr.
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wxArrayString stderr_arr;
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stdout_arr.Empty();
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CPPUNIT_ASSERT( wxExecute(COMMAND_STDERR, stdout_arr, stderr_arr, execFlags) != 0 );
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// Check that there is something on stderr.
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// In Unix systems, the 'cat' command has the name of the file it could not
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// find in the error output.
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// In Windows, the 'type' command outputs the following when it can't find
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// a file:
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// "The system cannot find the file specified"
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// In both cases, we expect the word 'file' to be in the stderr.
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CPPUNIT_ASSERT( stderr_arr[0].Contains("file") );
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}
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}
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void ExecTestCase::TestProcess()
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{
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AsyncInEventLoop asyncInEventLoop;
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// test wxExecute with wxProcess
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wxProcess *proc = new wxProcess;
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// asyncInEventLoop.DoExecute will perform the
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// call to wxExecute(ASYNC) in an event loop, as required by
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// console test (and this same event loop will also
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// be used in GUI test too, even though not required, just to have
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// common code).
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long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
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// after the call to wxExecute()
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ASYNC_COMMAND, wxEXEC_ASYNC, proc);
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CPPUNIT_ASSERT( proc->GetPid() == pid && pid != 0 );
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// we're not going to process the wxEVT_END_PROCESS event,
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// so the proc instance will auto-delete itself after we kill
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// the asynch process:
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CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 ||
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wxKill(pid, wxSIGKILL) == 0 );
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// test wxExecute with wxProcess and REDIRECTION
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// Test the sync execution case with/without wxEXEC_NOEVENTS flag
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// because we use either an event loop or wxSelectDispatcher
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// depending on this flag, and we want to test both cases.
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// First the default case, dispatching the events while waiting.
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{
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wxProcess proc2;
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proc2.Redirect();
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CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, wxEXEC_SYNC, &proc2) );
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wxStringOutputStream procOutput;
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CPPUNIT_ASSERT( proc2.GetInputStream() );
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CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
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proc2.GetInputStream()->Read(procOutput).GetLastError() );
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wxString output = procOutput.GetString();
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CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
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}
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// And now without event dispatching.
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{
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wxProcess proc2;
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proc2.Redirect();
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CPPUNIT_ASSERT_EQUAL( 0,
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wxExecute(COMMAND, wxEXEC_SYNC | wxEXEC_NOEVENTS, &proc2) );
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wxStringOutputStream procOutput;
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CPPUNIT_ASSERT( proc2.GetInputStream() );
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CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
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proc2.GetInputStream()->Read(procOutput).GetLastError() );
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wxString output = procOutput.GetString();
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CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
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}
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}
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// This class exits the event loop associated with it when the child process
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// terminates.
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class TestAsyncProcess : public wxProcess
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{
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public:
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wxEXPLICIT TestAsyncProcess()
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{
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}
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// may be overridden to be notified about process termination
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virtual void OnTerminate(int WXUNUSED(pid), int WXUNUSED(status))
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{
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wxEventLoop::GetActive()->ScheduleExit();
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}
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private:
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wxDECLARE_NO_COPY_CLASS(TestAsyncProcess);
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};
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void ExecTestCase::TestAsync()
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{
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// Test asynchronous execution with no redirection, just to make sure we
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// get the OnTerminate() call.
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TestAsyncProcess proc;
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AsyncInEventLoop asyncInEventLoop;
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CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
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AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
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// to trigger the exit of the event loop.
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COMMAND_NO_OUTPUT, wxEXEC_ASYNC, &proc) != 0 );
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}
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void
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ExecTestCase::DoTestAsyncRedirect(const wxString& command,
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CheckStream check,
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const char* expectedContaining)
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{
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AsyncInEventLoop asyncInEventLoop;
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TestAsyncProcess proc;
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proc.Redirect();
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CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
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AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
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// to trigger the exit of the event loop.
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command, wxEXEC_ASYNC, &proc) != 0 );
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wxInputStream *streamToCheck = NULL;
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switch ( check )
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{
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case Check_Stdout:
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streamToCheck = proc.GetInputStream();
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break;
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case Check_Stderr:
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streamToCheck = proc.GetErrorStream();
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break;
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}
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wxTextInputStream tis(*streamToCheck);
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// Check that the first line of output contains what we expect.
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CPPUNIT_ASSERT( tis.ReadLine().Contains(expectedContaining) );
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}
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void ExecTestCase::TestAsyncRedirect()
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{
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// Test redirection with reading from the input stream after process termination.
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DoTestAsyncRedirect(COMMAND, Check_Stdout, "hi");
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// Test redirection with reading from the error stream after process termination.
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DoTestAsyncRedirect(COMMAND_STDERR, Check_Stderr, "file");
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}
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// static
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wxString ExecTestCase::CreateSleepFile(const wxString& basename, int seconds)
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{
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#ifdef __UNIX__
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static const char* const scriptExt = ".sh";
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// The script text is a format string with a single "%d" appearing in it
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// which will be replaced by the number of seconds to sleep below.
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static const char* const scriptText =
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"sleep %d\n"
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"echo " SLEEP_END_STRING "\n";
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#elif defined(__WINDOWS__)
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static const char* const scriptExt = ".bat";
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// Notice that we need to ping N+1 times for it to take N seconds as the
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// first ping is sent out immediately, without waiting a second.
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static const char* const scriptText =
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"@ ping 127.0.0.1 -n 1 > nul\n"
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"@ ping 127.0.0.1 -n %d > nul\n"
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"@ echo " SLEEP_END_STRING "\n";
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#else
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#error "Need code to create sleep file for this platform"
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#endif
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const wxString fnSleep = wxFileName(".", basename, scriptExt).GetFullPath();
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wxFile fileSleep;
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CPPUNIT_ASSERT
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(
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fileSleep.Create(fnSleep, true, wxS_IRUSR | wxS_IWUSR | wxS_IXUSR)
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);
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fileSleep.Write(wxString::Format(scriptText, seconds));
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return fnSleep;
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}
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// static
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wxString ExecTestCase::MakeShellCommand(const wxString& filename)
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{
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wxString command;
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#ifdef __UNIX__
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command = "/bin/sh " + filename;
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#elif defined(__WINDOWS__)
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command = wxString::Format("cmd.exe /c \"%s\"", filename);
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#else
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#error "Need to code to launch shell for this platform"
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#endif
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return command;
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}
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void ExecTestCase::TestOverlappedSyncExecute()
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{
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// Windows Synchronous wxExecute implementation does not currently
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// support overlapped event loops. It is still using wxYield, which is
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// not nestable. Therefore, this test would fail in Windows.
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// If someday somebody changes that in Windows, they could use this
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// test to verify it.
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//
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// Because MSW is not yet ready for this test, it may make sense to
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// separate it out to its own test suite, so we could register it under
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// "fixme" for Windows, but a real test for Unix. But that is more work,
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// so just #ifndefing it here for now.
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//
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// Too bad you can't just register one test case of a test suite as a
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// "fixme".
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#ifndef __WXMSW__
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// Simple helper delaying the call to wxExecute(): instead of running it
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// immediately, it runs it when we re-enter the event loop.
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class DelayedExecuteTimer : public wxTimer
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{
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public:
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DelayedExecuteTimer(const wxString& command, wxArrayString& outputArray)
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: m_command(command),
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m_outputArray(outputArray)
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{
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// The exact delay doesn't matter, anything short enough will do.
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StartOnce(10);
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}
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virtual void Notify()
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{
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wxExecute(m_command, m_outputArray);
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}
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private:
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wxString m_command;
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wxArrayString& m_outputArray;
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};
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// Create two scripts with one of them taking longer than the other one to
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// execute.
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const wxString shortSleepFile = CreateSleepFile("shortsleep", 1);
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wxON_BLOCK_EXIT1( wxRemoveFile, shortSleepFile );
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const wxString longSleepFile = CreateSleepFile("longsleep", 2);
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wxON_BLOCK_EXIT1( wxRemoveFile, longSleepFile );
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const wxString shortSleepCommand = MakeShellCommand(shortSleepFile);
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const wxString longSleepCommand = MakeShellCommand(longSleepFile);
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// Collect the child process output
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wxArrayString shortSleepOutput,
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longSleepOutput;
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// Test that launching a process taking a longer time to run while the
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// shorter process is running works, i.e. that our outer wxExecute()
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// doesn't return until both process terminate.
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DelayedExecuteTimer delayLongSleep(longSleepCommand, longSleepOutput);
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wxExecute(shortSleepCommand, shortSleepOutput);
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CPPUNIT_ASSERT( !shortSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
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CPPUNIT_ASSERT( !longSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
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// And also that, vice versa, running a short-lived child process that both
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// starts and ends while a longer-lived parent process is still running
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// works too.
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DelayedExecuteTimer delayShortSleep(shortSleepCommand, shortSleepOutput);
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wxExecute(longSleepCommand, longSleepOutput);
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CPPUNIT_ASSERT( !shortSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
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CPPUNIT_ASSERT( !longSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
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#endif // !__WXMSW__
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}
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