51b2943a50
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27198 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
705 lines
28 KiB
Plaintext
705 lines
28 KiB
Plaintext
============================
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wxPython 2.5 Migration Guide
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============================
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This document will help explain some of the major changes in wxPython
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2.5 and let you know what you need to do to adapt your programs to
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those changes. Be sure to also check in the CHANGES_ file like
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usual to see info about the not so major changes and other things that
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have been added to wxPython.
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.. _CHANGES: CHANGES.html
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wxName Change
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-------------
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The **wxWindows** project and library is now known as
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**wxWidgets**. Please see here_ for more details.
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.. _here: http://www.wxwidgets.org/name.htm
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This won't really affect wxPython all that much, other than the fact
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that the wxwindows.org domain name will be changing to wxwidgets.org,
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so mail list, CVS, and etc. addresses will be changing. We're going
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to try and smooth the transition as much as possible, but I wanted you
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all to be aware of this change if you run into any issues.
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Module Initialization
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---------------------
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The import-startup-bootstrap process employed by wxPython was changed
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such that wxWidgets and the underlying gui toolkit are **not**
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.) This was required because of some changes that were made
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to the C++ wxApp class.
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There are both benefits and potential problems with this change. The
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benefits are that you can import wxPython without requiring access to
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a GUI (for checking version numbers, etc.) and that in a
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multi-threaded environment the thread that creates the app object will
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now be the GUI thread instead of the one that imports wxPython. Some
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potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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you have created your wx.App object. If you do then an exception will
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be raised telling you that the C++ object has not been initialized
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yet.
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Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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Windows where most anything was possible before.)
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SWIG 1.3
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--------
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wxPython is now using SWIG 1.3.x from CVS (with several of my own
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customizations added that I hope to get folded back into the main SWIG
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distribution.) This has some far reaching ramifications:
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All classes derive from object and so all are now "new-style
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classes." This also allows you to use mixin classes that are
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new-style and to use properties, staticmethod, etc.
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Public data members of the C++ classes are wrapped as Python
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properties using property() instead of using
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__getattr__/__setattr__ hacks like before. Normally you shouldn't
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notice any difference, but if you were previously doing something
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with __getattr__/__setattr__ in derived classes then you may have
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to adjust things.
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Static C++ methods are wrapped using the staticmethod() feature of
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Python and so are accessible as ClassName.MethodName as expected.
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They are still also available as top level functions named like
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ClassName_MethodName as before.
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The relationship between the wxFoo and wxFooPtr classes have
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changed for the better. Specifically, all instances that you see
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will be wx.Foo even if they are created internally using wx.FooPtr,
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because wx.FooPtr.__init__ will change the instance's __class__ as
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part of the initialization. If you have any code that checks
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class type using something like isinstance(obj, wx.FooPtr) you will
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need to change it to isinstance(obj, wx.Foo).
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Binding Events
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--------------
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All of the EVT_* functions are now instances of the wx.PyEventBinder
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class. They have a __call__ method so they can still be used as
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functions like before, but making them instances adds some
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flexibility that I expect to take advantave of in the future.
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wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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makes binding events to windows a little easier. Here is its
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definition and docstring::
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def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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"""
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Bind an event to an event handler.
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event One of the EVT_* objects that specifies the
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type of event to bind.
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handler A callable object to be invoked when the event
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is delivered to self. Pass None to disconnect an
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event handler.
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source Sometimes the event originates from a different window
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than self, but you still want to catch it in self. (For
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example, a button event delivered to a frame.) By
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passing the source of the event, the event handling
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system is able to differentiate between the same event
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type from different controls.
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id,id2 Used for menu IDs or for event types that require a
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range of IDs
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"""
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Some examples of its use::
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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The wx.Menu methods that add items to a wx.Menu have been modified
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such that they return a reference to the wx.MenuItem that was created.
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Additionally menu items and toolbar items have been modified to
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automatically generate a new ID if -1 is given, similar to using -1
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with window classess. This means that you can create menu or toolbar
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items and event bindings without having to predefine a unique menu ID,
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although you still can use IDs just like before if you want. For
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example, these are all equivallent other than their specific ID
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values::
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1.
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item = menu.Append(-1, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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2.
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item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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3.
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menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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If you create your own custom event types and EVT_* functions, and you
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want to be able to use them with the Bind method above then you should
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change your EVT_* to be an instance of wx.PyEventBinder instead of a
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function. For example, if you used to have something like this::
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myCustomEventType = wxNewEventType()
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def EVT_MY_CUSTOM_EVENT(win, id, func):
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win.Connect(id, -1, myCustomEventType, func)
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Change it like so::
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myCustomEventType = wx.NewEventType()
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EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.
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**[Changed in 2.5.1.6]** There is also an Unbind method added to
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wx.EvtHandler that can be used to disconenct event handlers. It looks
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like this::
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def Unbind(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY):
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"""
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Disconencts the event handler binding for event from self.
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Returns True if successful.
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"""
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The wx Namespace
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----------------
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The second phase of the wx Namespace Transition has begun. That means
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that the real names of the classes and other symbols do not have the
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'wx' prefix and the modules are located in a Python package named
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wx. There is still a Python package named wxPython with modules
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that have the names with the wx prefix for backwards compatibility.
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Instead of dynamically changing the names at module load time like in
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2.4, the compatibility modules are generated at build time and contain
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assignment statements like this::
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wxWindow = wx._core.Window
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Don't let the "_core" in the name bother you. That and some other
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modules are implementation details, and everything that was in the
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wxPython.wx module before will still be in the wx package namespace
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after this change. So from your code you would use it as wx.Window or
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wxWindow if you import from the wxPython.wx module.
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A few notes about how all of this was accomplished might be
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interesting... SWIG is now run twice for each module that it is
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generating code for. The first time it outputs an XML representaion
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of the parse tree, which can be up to 20MB and 300K lines in size!
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That XML is then run through a little Python script that creates a
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file full of SWIG %rename directives that take the wx off of the
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names, and also generates the Python compatibility file described
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above that puts the wx back on the names. SWIG is then run a second
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time to generate the C++ code to implement the extension module, and
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uses the %rename directives that were generated in the first step.
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Not every name is handled correctly (but the bulk of them are) and so
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some work has to be done by hand, especially for the reverse-renamers.
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So expect a few flaws here and there until everything gets sorted out.
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In summary, the wx package and names without the "wx" prefix are now
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the official form of the wxPython classes. For example::
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import wx
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class MyFrame(wx.Frame):
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def __init__(self, parent, title):
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wx.Frame.__init__(self, parent, -1, title)
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p = wx.Panel(self, -1)
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b = wx.Button(p, -1, "Do It", (10,10))
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self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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def JustDoIt(self, evt):
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print "It's done!"
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app = wx.PySimpleApp()
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f = MyFrame(None, "What's up?")
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f.Show()
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app.MainLoop()
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You shouldn't need to migrate all your modules over to use the new
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package and names right away as there are modules in place that try to
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provide as much backwards compatibility of the names as possible. If
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you rewrote the above sample using "from wxPython.wx import * ", the
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old wxNames, and the old style of event binding it will still work
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just fine.
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New wx.DC Methods
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-----------------
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**[Changed in 2.5.1.6]** In wxPython 2.5.1.5 there was a new
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implementation of the wx.DC Draw and other methods that broke
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backwards compatibility in the name of consistency. That change has
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been reverted and the wx.DC Draw methods with 2.4 compatible
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signatures have been restored. In addition a new set of methods have
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been added that take wx.Point and/or wx.Size parameters instead of
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separate integer parameters. The Draw and etc. methods now available
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in the wx.DC class are::
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FloodFill(self, x, y, colour, style = wx.FLOOD_SURFACE)
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FoodFillPoint(self, pt, colour, style = wx.FLOOD_SURFACE)
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GetPixel(self, x,y)
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GetPixelPoint(self, pt)
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DrawLine(self, x1, y1, x2, y2)
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DrawLinePoint(self, pt1, pt2)
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CrossHair(self, x, y)
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CrossHairPoint(self, pt)
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DrawArc(self, x1, y1, x2, y2, xc, yc)
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DrawArcPoint(self, pt1, pt2, centre)
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DrawCheckMark(self, x, y, width, height)
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DrawCheckMarkRect(self, rect)
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DrawEllipticArc(self, x, y, w, h, sa, ea)
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DrawEllipticArcPointSize(self, pt, sz, sa, ea)
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DrawPoint(self, x, y)
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DrawPointPoint(self, pt)
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DrawRectangle(self, x, y, width, height)
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DrawRectangleRect(self, rect)
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DrawRectanglePointSize(self, pt, sz)
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DrawRoundedRectangle(self, x, y, width, height, radius)
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DrawRoundedRectangleRect(self, r, radius)
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DrawRoundedRectanglePointSize(self, pt, sz, radius)
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DrawCircle(self, x, y, radius)
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DrawCirclePoint(self, pt, radius)
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DrawEllipse(self, x, y, width, height)
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DrawEllipseRect(self, rect)
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DrawEllipsePointSize(self, pt, sz)
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DrawIcon(self, icon, x, y)
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DrawIconPoint(self, icon, pt)
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DrawBitmap(self, bmp, x, y, useMask = False)
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DrawBitmapPoint(self, bmp, pt, useMask = False)
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DrawText(self, text, x, y)
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DrawTextPoint(self, text, pt)
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DrawRotatedText(self, text, x, y, angle)
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DrawRotatedTextPoint(self, text, pt, angle)
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bool Blit(self, xdest, ydest, width, height, sourceDC, xsrc, ysrc,
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rop = wx.COPY, useMask = False, xsrcMask = -1, ysrcMask = -1)
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BlitPointSize(self, destPt, sz, sourceDC, srcPt, rop = wx.COPY,
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useMask = False, srcPtMask = wxDefaultPosition)
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SetClippingRegion(self, x, y, width, height)
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SetClippingRegionPointSize(self, pt, sz)
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SetClippingRegionAsRegion(self, region)
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SetClippingRect(self, rect)
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Building, Extending and Embedding wxPython
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------------------------------------------
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wxPython's setup.py script now expects to use existing libraries for
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the contribs (gizmos, stc, xrc, etc.) rather than building local
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copies of them. If you build your own copies of wxPython please be
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aware that you now need to also build the ogl, stc, xrc, and gizmos
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libraries in addition to the main wx lib.
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The wxPython.h and other header files are now in
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.../wxPython/include/wx/wxPython instead of in wxPython/src. You
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should include it via the "wx/wxPython/wxPython.h" path and add
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.../wxPython/include to your list of include paths. On OSX and
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unix-like systems the wxPython headers are installed to the same place
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that the wxWidgets headers are installed, so if you are building
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wxPython compatible extensions on those platforms then your include
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path should already be set properly.
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If you are also using SWIG for your extension then you'll need to
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adapt how the wxPython .i files are imported into your .i files. See
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the wxPython sources for examples. Your modules will need to at least
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``%import core.i``, and possibly others if you need the definition of
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other classes. Since you will need them to build your modules using
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SWIG, the main wxPython .i files are also installed with the wxPython
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headers in an i_files sibdirectory. It should be enough to pass a
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-I/pathname on the command line for SWIG to find the files.
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The bulk of wxPython's setup.py has been moved to another module,
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wx/build/config.py. This module will be installed as part of wxPython
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so 3rd party modules that wish to use the same setup/configuration
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code can do so simply by importing this module from their own setup.py
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scripts using ``import wx.build.config``.
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You no longer need to call wxClassInfo::CleanUpClasses() and
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wxClassInfo::InitializeClasses() in your extensions or when embedding
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wxPython.
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The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
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slightly. wxPyBeginAllowThreads now returns a boolean value that must
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be passed to the coresponding wxPyEndAllowThreads function call. This
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is to help do the RightThing when calls to these two functions are
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nested, or if calls to external code in other extension modules that
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are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
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wx event handlers being called (such as during the call to
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os.startfile.)
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Two (or Three!) Phase Create
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----------------------------
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If you use the Precreate/Create method of instantiating a window, (for
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example, to set an extended style flag, or for XRC handlers) then
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there is now a new method named PostCreate to help with transplanting
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the brain of the prewindow instance into the derived window instance.
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For example::
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class MyDialog(wx.Dialog):
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def __init__(self, parent, ID, title, pos, size, style):
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pre = wx.PreDialog()
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pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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pre.Create(parent, ID, title, pos, size, style)
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self.PostCreate(pre)
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Sizers
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------
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The hack allowing the old "option" keyword parameter has been removed.
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If you use keyword args with w.xSizer Add, Insert, or Prepend methods
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then you will need to use the ``proportion`` name instead of
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``option``. (The ``proportion`` keyword was also allowed in 2.4.2.4.)
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When adding a spacer to a sizer you now need to use a wx.Size or a
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2-integer sequence instead of separate width and height parameters.
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This was optionally allowed in 2.4, but now it is required. This
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allows for more consistency in how you add the various types of items
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to a sizer. The first parameter defines the item (instead of the
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possibily first two, depending on if you are doing a spacer or not,)
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and that item can either be a window, a sizer or a spacer (which can
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be a sequence or a wx.Size.) Removing the option for separate width
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and height parameters greatly simplified the wrapper code.
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The wx.GridBagSizer class (very similar to the RowColSizer in the
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library) has been added to C++ and wrapped for wxPython. It can also
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be used from XRC.
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You should not use AddWindow, AddSizer, AddSpacer (and similar for
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Insert, Prepend, and etc.) methods any longer. Just use Add and the
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wrappers will figure out what to do. **[Changed in 2.5.1.6]**
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AddWindow, AddSize, AddSpacer and etc. will now issue a
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DeprecationWarning.
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**[Changed in 2.5.1.6]** wx.ADJUST_MINSIZE is now the default
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behaviour for window items in sizers. This means that the item's
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GetMinSize and/or GetBestSize will be called when calculating layout
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and the return value from that will be used for the minimum size. The
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wx.FIXED_MINSIZE flag was added that will cause the sizer to *not*
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call window methods to determine the new best size, instead the
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minsize that the window had when added to the sizer (or the size the
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window was created with) will always be used. When a window is added
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to a sizer it's initial size, if any, is set as the window's minimal
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size using SetSizeHints if there isn't already a minimal size. If you
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would like the sizer to use something other than the window's initial
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size as the minimum then you can give it a new minimum by calling its
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SetSizeHints method.
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PlatformInfo
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------------
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Added wx.PlatformInfo which is a tuple containing strings that
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describe the platform and build options of wxPython. This lets you
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know more about the build than just the __WXPORT__ value that
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wx.Platform contains, such as if it is a GTK2 build. For example,
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instead of::
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if wx.Platform == "__WXGTK__":
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...
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you should do this::
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if "__WXGTK__" in wx.PlatformInfo:
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...
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and you can specifically check for a wxGTK2 build by looking for
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"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
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way. If there are any other platform/toolkit/build flags that make
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sense to add to this tuple please let me know.
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BTW, wx.Platform will probably be deprecated in the future.
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ActiveX
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-------
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Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
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extension module called wx.activex. It is very generic and dynamic
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and should allow hosting of arbitray ActiveX controls within your
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wxPython apps. So far I've tested it with IE, PDF, and Flash
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controls, (and there are new samples in the demo and also library
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modules supporting these.)
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.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
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The new wx.activex module contains a bunch of code, but the most
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important things to look at are ActiveXWindow and ActiveXEvent.
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ActiveXWindow derives from wxWindow and the constructor accepts a
|
|
CLSID for the ActiveX Control that should be created. (There is also
|
|
a CLSID class that can convert from a progID or a CLSID String.) The
|
|
ActiveXWindow class simply adds methods that allow you to query some
|
|
of the TypeInfo exposed by the ActiveX object, and also to get/set
|
|
properties or call methods by name. The Python implementation
|
|
automatically handles converting parameters and return values to/from
|
|
the types expected by the ActiveX code as specified by the TypeInfo,
|
|
(just bool, integers, floating point, strings and None/Empty so far,
|
|
but more can be handled later.)
|
|
|
|
That's pretty much all there is to the class, as I mentioned before it
|
|
is very generic and dynamic. Very little is hard-coded and everything
|
|
that is done with the actual ActiveX control is done at runtime and
|
|
referenced by property or method name. Since Python is such a dynamic
|
|
language this is a very good match. I thought for a while about doing
|
|
some Python black-magic and making the specific methods/properties of
|
|
the actual ActiveX control "appear" at runtime, but then decided that
|
|
it would be better and more understandable to do it via subclassing.
|
|
So there is a utility class in wx.activex that given an existing
|
|
ActiveXWindow instance can generate a .py module containing a derived
|
|
class with real methods and properties that do the Right Thing to
|
|
reflect those calls to the real ActiveX control. There is also a
|
|
script/tool module named genaxmodule that given a CLSID or progID and
|
|
a class name, will generate the module for you. There are a few
|
|
examples of the output of this tool in the wx.lib package, see
|
|
iewin.py, pdfwin.py and flashwin.py.
|
|
|
|
Currently the genaxmodule tool will tweak some of the names it
|
|
generates, but this can be controled if you would like to do it
|
|
differently by deriving your own class from GernerateAXModule,
|
|
overriding some methods and then using this class from a tool like
|
|
genaxmodule. [TODO: make specifying a new class on genaxmodule's
|
|
command-line possible.] The current default behavior is that any
|
|
event names that start with "On" will have the "On" dropped, property
|
|
names are converted to all lower case, and if any name is a Python
|
|
keyword it will have an underscore appended to it. GernerateAXModule
|
|
does it's best when generating the code in the new module, but it can
|
|
only be as good as the TypeInfo data available from the ActiveX
|
|
control so sometimes some tweaking will be needed. For example, the
|
|
IE web browser control defines the Flags parameter of the Navigate2
|
|
method as required, but MSDN says it is optional.
|
|
|
|
It is intended that this new wx.activex module will replace both the
|
|
older version of Lindsay's code available in iewin.IEHtmlWindow, and
|
|
also the wx.lib.activexwraper module. Probably the biggest
|
|
differences you'll ecounter in migrating activexwrapper-based code
|
|
(besides events working better without causing deadlocks) is that
|
|
events are no longer caught by overriding methods in your derived
|
|
class. Instead ActiveXWindow uses the wx event system and you bind
|
|
handlers for the ActiveX events exactly the same way you do for any wx
|
|
event. There is just one extra step needed and that is creating an
|
|
event ID from the ActiveX event name, and if you use the genaxmodule
|
|
tool then this extra step will be handled for you there. For example,
|
|
for the StatusTextChange event in the IE web browser control, this
|
|
code is generated for you::
|
|
|
|
wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
|
|
EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
|
|
|
|
and you would use it in your code like this::
|
|
|
|
self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
|
|
|
|
When the event happens and your event handler function is called the
|
|
event properties from the ActiveX control (if any) are converted to
|
|
attributes of the event object passed to the handler. (Can you say
|
|
'event' any more times in a single sentence? ;-) ) For example the
|
|
StatusTextChange event will also send the text that should be put into
|
|
the status line as an event parameter named "Text" and you can access
|
|
it your handlers as an attribute of the event object like this::
|
|
|
|
def UpdateStatusText(self, evt):
|
|
self.SetStatusText(evt.Text)
|
|
|
|
Usually these event object attributes should be considered read-only,
|
|
but some will be defined by the TypeInfo as output parameters. In
|
|
those cases if you modify the event object's attribute then that value
|
|
will be returned to the ActiveX control. For example, to prevent a
|
|
new window from being opened by the IE web browser control you can do
|
|
this in the handler for the iewin.EVT_NewWindow2 event::
|
|
|
|
def OnNewWindow2(self, evt):
|
|
evt.Cancel = True
|
|
|
|
So how do you know what methods, events and properties that an ActiveX
|
|
control supports? There is a funciton in wx.activex named GetAXInfo
|
|
that returns a printable summary of the TypeInfo from the ActiveX
|
|
instance passed in. You can use this as an example of how to browse
|
|
the TypeInfo provided, and there is also a copy of this function's
|
|
output appended as a comment to the modules produced by the
|
|
genaxmodule tool. Beyond that you'll need to consult the docs
|
|
provided by the makers of the ActiveX control that you are using.
|
|
|
|
|
|
|
|
Obsolete Modules
|
|
----------------
|
|
|
|
Instead of over a dozen separate extension modules linked together
|
|
into a single extension module, the "core" module is now just a few
|
|
extensions that are linked independently, and then merged together
|
|
later into the main namespace via Python code.
|
|
|
|
Because of the above and also because of the way the new SWIG works,
|
|
the "internal" module names have changed, but you shouldn't have been
|
|
using them anyway so it shouldn't bother you. ;-) In case you were
|
|
erroneously using them in 2.4, here are the internal extension modules
|
|
no longer exist:
|
|
|
|
* clip_dnd
|
|
* cmndlgs
|
|
* controls
|
|
* controls2
|
|
* events
|
|
* filesys
|
|
* fonts
|
|
* frames
|
|
* gdi
|
|
* image
|
|
* mdi
|
|
* misc
|
|
* misc2
|
|
* printfw
|
|
* sizers
|
|
* stattool
|
|
* streams
|
|
* utils
|
|
* windows
|
|
* windows2
|
|
* windows3
|
|
|
|
They have been replaced by the following, but please remember that
|
|
these are just "implementation details" and you should really be using
|
|
the objects in these modules only via the wx or wxPython.wx packages:
|
|
|
|
* _core
|
|
* _gdi
|
|
* _windows
|
|
* _controls
|
|
* _misc
|
|
|
|
|
|
The help module no longer exists and the classes therein are now part
|
|
of the core module imported with wxPython.wx or the wx package.
|
|
|
|
|
|
|
|
|
|
Other Stuff
|
|
-----------
|
|
|
|
wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
|
|
wxDefaultPosition and wxDefaultSize objects instead.
|
|
|
|
Similarly, the wxSystemSettings backwards compatibiility aliases for
|
|
GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
|
|
the bit-bucket. Use GetColour, GetFont and GetMetric instead.
|
|
|
|
Use the Python True/False constants instead of the true, TRUE, false,
|
|
FALSE that used to be provided with wxPython.
|
|
|
|
Use None instead of the ancient and should have been removed a long
|
|
time ago wx.NULL alias.
|
|
|
|
wx.TreeCtrl.GetFirstChild no longer needs to be passed the cookie
|
|
variable as the 2nd parameter. It still returns it though, for use
|
|
with GetNextChild.
|
|
|
|
The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
|
|
all windows. The name still exists for compatibility, but it is set
|
|
to zero. If you want to disable the setting (so it matches the old
|
|
default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
|
|
flag otherwise only the freshly exposed areas of the window will be
|
|
refreshed.
|
|
|
|
wxPyTypeCast has been removed. Since we've had the OOR (Original
|
|
Object Return) for a couple years now there should be no need to use
|
|
wxPyTypeCast at all.
|
|
|
|
If you use the old wxPython package and wxPython.wx namespace then
|
|
there are compatibility aliases for much of the above items.
|
|
|
|
The wxWave class has been renamed to wxSound, and now has a slightly
|
|
different API.
|
|
|
|
wx.TaskbarIcon works on wxGTK-based platforms (for some window
|
|
managers,) however you have to manage it a little bit more than you
|
|
did before. Basically, the app will treat it like a top-level frame
|
|
in that if the wx.TaskBarIcon still exists when all the frames are
|
|
closed then the app will still not exit. You need to ensure that the
|
|
wx.TaskBarIcon is destroyed when your last Frame is closed. For
|
|
wxPython apps it is usually enough if your main frame object holds the
|
|
only reference to the wx.TaskBarIcon, then when the frame is closed
|
|
Python reference counting takes care of the rest.
|
|
|
|
Before Python 2.3 it was possible to pass a floating point object as a
|
|
parameter to a function that expected an integer, and the
|
|
PyArg_ParseTuple family of functions would automatically convert to
|
|
integer by truncating the fractional portion of the number. With
|
|
Python 2.3 that behavior was deprecated and a deprecation warning is
|
|
raised when you pass a floating point value, (for example, calling
|
|
wx.DC.DrawLine with floats for the position and size,) and lots of
|
|
developers using wxPython had to scramble to change their code to call
|
|
int() before calling wxPython methods. Recent changes in SWIG have
|
|
moved the conversion out of PyArg_ParseTuple to custom code that SWIG
|
|
generates. Since the default conversion fragment was a little too
|
|
strict and didn't generate a very meaningful exception when it failed,
|
|
I decided to use a custom fragment instead, and it turned out that
|
|
it's very easy to allow floats to be converted again just like they
|
|
used to be. So, in a nutshell, any numeric type that can be
|
|
converted to an integer is now legal to be passed to SWIG wrapped
|
|
functions in wxPython for parameters that are expecting an integer.
|
|
If the object is not already an integer then it will be asked to
|
|
convert itself to one. A similar conversion fragment is in place for
|
|
parameters that expect floating point values.
|
|
|
|
**[Changed in 2.5.1.6]** The MaskedEditCtrl modules have been moved
|
|
to their own sub-package, wx.lib.masked. See the docstrings and demo
|
|
for changes in capabilities, usage, etc.
|
|
|
|
**[Changed in 2.5.1.6]** wx.MaskColour constructor has been deprecated
|
|
and will raise a DeprecationWarning if used. The main wx.Mask
|
|
constructor has been modified to be compatible with wx.MaskColour so
|
|
you should use it instead.
|