2435ceb2bb
This is useful at least for demonstrating wx SVG support.
30 lines
892 B
XML
30 lines
892 B
XML
<?xml version="1.0" ?>
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<makefile>
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<!--
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This file is loaded using wxBITMAP_TYPE_PNG_RESOURCE and so must be
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copied to the resources directory under Mac.
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-->
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<set var="BUNDLE_RESOURCES">$(SRCDIR)/cursor.png</set>
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<include file="../../build/bakefiles/common_samples.bkl"/>
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<exe id="image" template="wx_sample" template_append="wx_append">
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<sources>image.cpp canvas.cpp</sources>
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<headers>canvas.h</headers>
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<wx-lib>core</wx-lib>
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<wx-lib>base</wx-lib>
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<win32-res>image.rc</win32-res>
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</exe>
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<wx-data id="data">
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<files>
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horse.png horse.jpg horse.bmp horse.gif horse.pcx horse.pnm horse_ag.pnm horse_rg.pnm
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horse.tif horse.tga horse.xpm horse.cur horse.ico horse3.ani horse.svg
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smile.xbm toucan.png cmyk.jpg cursor.png
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</files>
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</wx-data>
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</makefile>
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