wxWidgets/include/wx/wx.h
Vadim Zeitlin 97f6c85d9b Add first version of wxBitmapBundle and use it in wxToolBar
This first version provides only a generic implementation of
wxBitmapBundle using a collection of bitmaps and only supports using it
in wxToolBar in wxMSW and wxGTK.

More methods of creating wxBitmapBundle will be provided later and more
functions taking wxBitmap will be changed to take wxBitmapBundle later
too and, of course, all the other ports will be updated to use the new
API too.
2021-10-05 15:49:43 +01:00

114 lines
2.7 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: wx/wx.h
// Purpose: wxWidgets central header including the most often used ones
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WX_H_
#define _WX_WX_H_
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/dynarray.h"
#include "wx/list.h"
#include "wx/hash.h"
#include "wx/string.h"
#include "wx/hashmap.h"
#include "wx/arrstr.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/event.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/stream.h"
#include "wx/memory.h"
#include "wx/math.h"
#include "wx/stopwatch.h"
#include "wx/timer.h"
#include "wx/module.h"
#include "wx/wxcrt.h"
#include "wx/wxcrtvararg.h"
#if wxUSE_GUI
#include "wx/window.h"
#include "wx/containr.h"
#include "wx/panel.h"
#include "wx/toplevel.h"
#include "wx/frame.h"
#include "wx/gdicmn.h"
#include "wx/gdiobj.h"
#include "wx/region.h"
#include "wx/bitmap.h"
#include "wx/bmpbndl.h"
#include "wx/image.h"
#include "wx/colour.h"
#include "wx/font.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/dcprint.h"
#include "wx/dcscreen.h"
#include "wx/button.h"
#include "wx/menuitem.h"
#include "wx/menu.h"
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/palette.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/dialog.h"
#include "wx/settings.h"
#include "wx/msgdlg.h"
#include "wx/dataobj.h"
#include "wx/control.h"
#include "wx/ctrlsub.h"
#include "wx/bmpbuttn.h"
#include "wx/checkbox.h"
#include "wx/checklst.h"
#include "wx/choice.h"
#include "wx/scrolbar.h"
#include "wx/stattext.h"
#include "wx/statbmp.h"
#include "wx/statbox.h"
#include "wx/listbox.h"
#include "wx/radiobox.h"
#include "wx/radiobut.h"
#include "wx/textctrl.h"
#include "wx/slider.h"
#include "wx/gauge.h"
#include "wx/scrolwin.h"
#include "wx/dirdlg.h"
#include "wx/toolbar.h"
#include "wx/combobox.h"
#include "wx/layout.h"
#include "wx/sizer.h"
#include "wx/statusbr.h"
#include "wx/choicdlg.h"
#include "wx/textdlg.h"
#include "wx/filedlg.h"
// this one is included by exactly one file (mdi.cpp) during wx build so even
// although we keep it here for the library users, don't include it to avoid
// bloating the PCH and (worse) rebuilding the entire library when it changes
// when building the library itself
#ifndef WXBUILDING
#include "wx/mdi.h"
#endif
// always include, even if !wxUSE_VALIDATORS because we need wxDefaultValidator
#include "wx/validate.h"
#if wxUSE_VALIDATORS
#include "wx/valtext.h"
#endif // wxUSE_VALIDATORS
#endif // wxUSE_GUI
#endif // _WX_WX_H_