3bbdb6d58e
These functions can be repurposed to do something useful in 3.2 branch later without breaking ABI-compatibility, as overriding an existing virtual function doesn't break it -- unlike adding a new one. Closes #22555. Closes #22587.
426 lines
16 KiB
C++
426 lines
16 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/toplevel.h
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// Purpose: declares wxTopLevelWindow class, the base class for all
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// top level windows (such as frames and dialogs)
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// Author: Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created: 06.08.01
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Vaclav Slavik <vaclav@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TOPLEVEL_BASE_H_
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#define _WX_TOPLEVEL_BASE_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/nonownedwnd.h"
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#include "wx/iconbndl.h"
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#include "wx/weakref.h"
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// the default names for various classes
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extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[];
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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/*
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Summary of the bits used (some of them are defined in wx/frame.h and
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wx/dialog.h and not here):
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|
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+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
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| | | | | | | | | | | | | | | |
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| | | | | | | | | | | | | | | \_ wxCENTRE
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| | | | | | | | | | | | | | \____ wxFRAME_NO_TASKBAR
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| | | | | | | | | | | | | \_______ wxFRAME_TOOL_WINDOW
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| | | | | | | | | | | | \__________ wxFRAME_FLOAT_ON_PARENT
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| | | | | | | | | | | \_____________ wxFRAME_SHAPED
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| | | | | | | | | | \________________ wxDIALOG_NO_PARENT
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| | | | | | | | | \___________________ wxRESIZE_BORDER
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| | | | | | | | \______________________ wxTINY_CAPTION_VERT
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| | | | | | | \_________________________
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| | | | | | \____________________________ wxMAXIMIZE_BOX
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| | | | | \_______________________________ wxMINIMIZE_BOX
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| | | | \__________________________________ wxSYSTEM_MENU
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| | | \_____________________________________ wxCLOSE_BOX
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| | \________________________________________ wxMAXIMIZE
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| \___________________________________________ wxMINIMIZE
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\______________________________________________ wxSTAY_ON_TOP
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Notice that the 8 lower bits overlap with wxCENTRE and the button selection
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bits (wxYES, wxOK wxNO, wxCANCEL, wxAPPLY, wxCLOSE and wxNO_DEFAULT) which
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can be combined with the dialog style for several standard dialogs and
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hence shouldn't overlap with any styles which can be used for the dialogs.
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Additionally, wxCENTRE can be used with frames also.
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*/
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// style common to both wxFrame and wxDialog
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#define wxSTAY_ON_TOP 0x8000
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#define wxICONIZE 0x4000
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#define wxMINIMIZE wxICONIZE
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#define wxMAXIMIZE 0x2000
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#define wxCLOSE_BOX 0x1000 // == wxHELP so can't be used with it
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#define wxSYSTEM_MENU 0x0800
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#define wxMINIMIZE_BOX 0x0400
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#define wxMAXIMIZE_BOX 0x0200
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#define wxTINY_CAPTION 0x0080 // clashes with wxNO_DEFAULT
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#define wxRESIZE_BORDER 0x0040 // == wxCLOSE
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#if WXWIN_COMPATIBILITY_2_8
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// HORIZ and VERT styles are equivalent anyhow so don't use different names
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// for them
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#define wxTINY_CAPTION_HORIZ wxTINY_CAPTION
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#define wxTINY_CAPTION_VERT wxTINY_CAPTION
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#endif
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// default style
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#define wxDEFAULT_FRAME_STYLE \
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(wxSYSTEM_MENU | \
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wxRESIZE_BORDER | \
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wxMINIMIZE_BOX | \
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wxMAXIMIZE_BOX | \
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wxCLOSE_BOX | \
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wxCAPTION | \
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wxCLIP_CHILDREN)
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// Dialogs are created in a special way
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#define wxTOPLEVEL_EX_DIALOG 0x00000008
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// Styles for ShowFullScreen
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// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
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// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
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enum
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{
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wxFULLSCREEN_NOMENUBAR = 0x0001,
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wxFULLSCREEN_NOTOOLBAR = 0x0002,
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wxFULLSCREEN_NOSTATUSBAR = 0x0004,
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wxFULLSCREEN_NOBORDER = 0x0008,
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wxFULLSCREEN_NOCAPTION = 0x0010,
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wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
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wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
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wxFULLSCREEN_NOCAPTION
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};
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// Styles for RequestUserAttention
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enum
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{
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wxUSER_ATTENTION_INFO = 1,
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wxUSER_ATTENTION_ERROR = 2
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};
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// Values for Get/SetContentProtection
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enum wxContentProtection
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{
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wxCONTENT_PROTECTION_NONE,
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wxCONTENT_PROTECTION_ENABLED
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};
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// ----------------------------------------------------------------------------
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// wxTopLevelWindow: a top level (as opposed to child) window
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxTopLevelWindowBase : public wxNonOwnedWindow
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{
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public:
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// construction
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wxTopLevelWindowBase();
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virtual ~wxTopLevelWindowBase();
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// top level wnd state
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// --------------------
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// maximize = true => maximize, otherwise - restore
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virtual void Maximize(bool maximize = true) = 0;
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// undo Maximize() or Iconize()
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virtual void Restore() = 0;
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// iconize = true => iconize, otherwise - restore
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virtual void Iconize(bool iconize = true) = 0;
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// return true if the frame is maximized
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virtual bool IsMaximized() const = 0;
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// return true if the frame is always maximized
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// due to native guidelines or current policy
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virtual bool IsAlwaysMaximized() const;
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// return true if the frame is iconized
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virtual bool IsIconized() const = 0;
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// get the frame icon
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wxIcon GetIcon() const;
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// get the frame icons
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const wxIconBundle& GetIcons() const { return m_icons; }
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// set the frame icon: implemented in terms of SetIcons()
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void SetIcon(const wxIcon& icon);
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// set the frame icons
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virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
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virtual bool EnableFullScreenView(bool WXUNUSED(enable) = true,
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long WXUNUSED(style) = wxFULLSCREEN_ALL)
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{
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return false;
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}
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// maximize the window to cover entire screen
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
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// shows the window, but doesn't activate it. If the base code is being run,
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// it means the port doesn't implement this method yet and so alert the user.
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virtual void ShowWithoutActivating() {
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wxFAIL_MSG("ShowWithoutActivating not implemented on this platform.");
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}
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// return true if the frame is in fullscreen mode
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virtual bool IsFullScreen() const = 0;
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virtual wxContentProtection GetContentProtection() const
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{ return wxCONTENT_PROTECTION_NONE; }
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virtual bool SetContentProtection(wxContentProtection WXUNUSED(contentProtection))
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{ return false; }
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// the title of the top level window: the text which the
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// window shows usually at the top of the frame/dialog in dedicated bar
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virtual void SetTitle(const wxString& title) = 0;
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virtual wxString GetTitle() const = 0;
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// enable/disable close button [x]
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virtual bool EnableCloseButton(bool WXUNUSED(enable) = true) { return false; }
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virtual bool EnableMaximizeButton(bool WXUNUSED(enable) = true) { return false; }
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virtual bool EnableMinimizeButton(bool WXUNUSED(enable) = true) { return false; }
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// Attracts the users attention to this window if the application is
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// inactive (should be called when a background event occurs)
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virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
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// Is this the active frame (highlighted in the taskbar)?
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//
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// A TLW is active only if it contains the currently focused window.
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virtual bool IsActive() { return IsDescendant(FindFocus()); }
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// this function may be overridden to return false to allow closing the
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// application even when this top level window is still open
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//
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// notice that the window is still closed prior to the application exit and
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// so it can still veto it even if it returns false from here
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virtual bool ShouldPreventAppExit() const { return true; }
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// centre the window on screen: this is just a shortcut
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void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
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void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
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// Get the default size for a new top level window. This is used when
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// creating a wxTLW under some platforms if no explicit size given.
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static wxSize GetDefaultSize();
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// default item access: we have a permanent default item which is the one
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// set by the user code but we may also have a temporary default item which
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// would be chosen if the user pressed "Enter" now but the default action
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// reverts to the "permanent" default as soon as this temporary default
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// item loses focus
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// get the default item, temporary or permanent
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wxWindow *GetDefaultItem() const
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{ return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
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// set the permanent default item, return the old default
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wxWindow *SetDefaultItem(wxWindow *win)
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{ wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
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// return the temporary default item, can be NULL
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wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
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// set a temporary default item, SetTmpDefaultItem(NULL) should be called
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// soon after a call to SetTmpDefaultItem(window), return the old default
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wxWindow *SetTmpDefaultItem(wxWindow *win)
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{ wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
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// Class for saving/restoring fields describing the window geometry.
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//
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// This class is used by the functions below to allow saving the geometry
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// of the window and restoring it later. The components describing geometry
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// are platform-dependent, so there is no struct containing them and
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// instead the methods of this class are used to save or [try to] restore
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// whichever components are used under the current platform.
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class GeometrySerializer
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{
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public:
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virtual ~GeometrySerializer() {}
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// If saving a field returns false, it's fatal error and SaveGeometry()
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// will return false.
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virtual bool SaveField(const wxString& name, int value) const = 0;
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// If restoring a field returns false, it just means that the field is
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// not present and RestoreToGeometry() still continues with restoring
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// the other values.
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virtual bool RestoreField(const wxString& name, int* value) = 0;
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};
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// Save the current window geometry using the provided serializer and
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// restore the window to the previously saved geometry.
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bool SaveGeometry(const GeometrySerializer& ser) const;
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bool RestoreToGeometry(GeometrySerializer& ser);
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// implementation only from now on
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// -------------------------------
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// override some base class virtuals
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virtual bool Destroy() wxOVERRIDE;
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virtual bool IsTopLevel() const wxOVERRIDE { return true; }
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virtual bool IsTopNavigationDomain(NavigationKind kind) const wxOVERRIDE;
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virtual bool IsVisible() const { return IsShown(); }
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// override to do TLW-specific layout: we resize our unique child to fill
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// the entire client area
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virtual bool Layout() wxOVERRIDE;
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// event handlers
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void OnCloseWindow(wxCloseEvent& event);
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void OnSize(wxSizeEvent& WXUNUSED(event)) { Layout(); }
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// Get rect to be used to center top-level children
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virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
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// this should go away, but for now it's called from docview.cpp,
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// so should be there for all platforms
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void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
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// do the window-specific processing after processing the update event
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virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) wxOVERRIDE ;
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// a different API for SetSizeHints
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virtual void SetMinSize(const wxSize& minSize) wxOVERRIDE;
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virtual void SetMaxSize(const wxSize& maxSize) wxOVERRIDE;
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virtual void OSXSetModified(bool modified) { m_modified = modified; }
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virtual bool OSXIsModified() const { return m_modified; }
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virtual void SetRepresentedFilename(const wxString& WXUNUSED(filename)) { }
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protected:
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// the frame client to screen translation should take account of the
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// toolbar which may shift the origin of the client area
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virtual void DoClientToScreen(int *x, int *y) const wxOVERRIDE;
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virtual void DoScreenToClient(int *x, int *y) const wxOVERRIDE;
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// add support for wxCENTRE_ON_SCREEN
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virtual void DoCentre(int dir) wxOVERRIDE;
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// no need to do client to screen translation to get our position in screen
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// coordinates: this is already the case
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virtual void DoGetScreenPosition(int *x, int *y) const wxOVERRIDE
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{
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DoGetPosition(x, y);
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}
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// test whether this window makes part of the frame
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// (menubar, toolbar and statusbar are excluded from automatic layout)
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virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
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{ return false; }
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// check if we should exit the program after deleting this window
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bool IsLastBeforeExit() const;
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// send the iconize event, return true if processed
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bool SendIconizeEvent(bool iconized = true);
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// this method is only kept for compatibility, call Layout() instead.
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void DoLayout() { Layout(); }
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static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
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static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
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// Stub virtual functions for forward binary compatibility. DO NOT USE.
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virtual void* WXReservedTLW1(void*);
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virtual void* WXReservedTLW2(void*);
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virtual void* WXReservedTLW3(void*);
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// the frame icon
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wxIconBundle m_icons;
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// a default window (usually a button) or NULL
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wxWindowRef m_winDefault;
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// a temporary override of m_winDefault, use the latter if NULL
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wxWindowRef m_winTmpDefault;
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bool m_modified;
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wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowBase);
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wxDECLARE_EVENT_TABLE();
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};
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// include the real class declaration
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#if defined(__WXMSW__)
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#include "wx/msw/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowMSW
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#elif defined(__WXGTK20__)
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#include "wx/gtk/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowGTK
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#elif defined(__WXGTK__)
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#include "wx/gtk1/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowGTK
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#elif defined(__WXX11__)
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#include "wx/x11/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowX11
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#elif defined(__WXDFB__)
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#include "wx/dfb/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowDFB
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#elif defined(__WXMAC__)
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#include "wx/osx/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowMac
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#elif defined(__WXMOTIF__)
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#include "wx/motif/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowMotif
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#elif defined(__WXQT__)
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#include "wx/qt/toplevel.h"
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#define wxTopLevelWindowNative wxTopLevelWindowQt
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#endif
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#ifdef __WXUNIVERSAL__
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#include "wx/univ/toplevel.h"
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#else // !__WXUNIVERSAL__
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class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative
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{
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public:
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// construction
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wxTopLevelWindow() { }
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wxTopLevelWindow(wxWindow *parent,
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wxWindowID winid,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxASCII_STR(wxFrameNameStr))
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: wxTopLevelWindowNative(parent, winid, title,
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pos, size, style, name)
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{
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}
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wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow);
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};
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#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
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#endif // _WX_TOPLEVEL_BASE_H_
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