wxWidgets/include/wx/intl.h
utelle 6d6e5cde21 Enhance wxUILocale and wxLocaleIdent
Many improvements and fixes to wxUILocale:

- Add wxUILocale method for retrieving wxLocaleIdent identifier,
  localized names, layout direction.
- Add wxLocaleIdent attributes, getter, and setter for
  platform-dependent tags under Windows: extension, sort order.
- Modify method wxLocaleIdent::FromTag to support not only BCP 47-like
  tags, but also platform-dependent syntax.
- Modify method wxLocaleIdent::GetTag to allow specifying the tag type.
- Update internat sample to better show using wxUILocale.
- Update German and French message catalogs for internat sample (German
  fully translated, French msgIds only).
- Introduced wxUILocaleImplStdC under Windows, because locale "en-US" is
  not equivalent to the C locale.
- Adjust wxLocale class to restore previous wxUILocale in the
  destructor.
- Implement wxLocale::GetInfo method through wxUILocale methods.
- Removed LCID dependency in wxLocale.
- Move the implementation of some static wxUILocale methods from
  intl.cpp to uilocale.cpp.

Co-authored-by: Vadim Zeitlin <vadim@wxwidgets.org>

Closes #2615.
2022-03-28 01:11:40 +02:00

297 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/intl.h
// Purpose: Internationalization and localisation for wxWidgets
// Author: Vadim Zeitlin
// Modified by: Michael N. Filippov <michael@idisys.iae.nsk.su>
// (2003/09/30 - plural forms support)
// Created: 29/01/98
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_INTL_H_
#define _WX_INTL_H_
#include "wx/defs.h"
#include "wx/localedefs.h"
#include "wx/string.h"
#include "wx/translation.h"
#if wxUSE_INTL
#include "wx/fontenc.h"
#include "wx/language.h"
// ============================================================================
// global decls
// ============================================================================
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// forward decls
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_BASE wxLocale;
// ============================================================================
// locale support
// ============================================================================
// ----------------------------------------------------------------------------
// wxLocale: encapsulates all language dependent settings, including current
// message catalogs, date, time and currency formats (TODO) &c
// ----------------------------------------------------------------------------
enum wxLocaleInitFlags
{
wxLOCALE_DONT_LOAD_DEFAULT = 0x0000, // don't load wxwin.mo
wxLOCALE_LOAD_DEFAULT = 0x0001 // load wxwin.mo?
#if WXWIN_COMPATIBILITY_2_8
,wxLOCALE_CONV_ENCODING = 0x0002 // no longer used, simply remove
// it from the existing code
#endif
};
// NOTE: This class is deprecated, use wxUILocale and wxTranslations instead.
class WXDLLIMPEXP_BASE wxLocale
{
public:
// ctor & dtor
// -----------
// call Init() if you use this ctor
wxLocale() { DoCommonInit(); }
// the ctor has a side effect of changing current locale
wxLocale(const wxString& name, // name (for messages)
const wxString& shortName = wxEmptyString, // dir prefix (for msg files)
const wxString& locale = wxEmptyString, // locale (for setlocale)
bool bLoadDefault = true // preload wxstd.mo?
#if WXWIN_COMPATIBILITY_2_8
,bool bConvertEncoding = true // convert Win<->Unix if necessary?
#endif
)
{
DoCommonInit();
#if WXWIN_COMPATIBILITY_2_8
Init(name, shortName, locale, bLoadDefault, bConvertEncoding);
#else
Init(name, shortName, locale, bLoadDefault);
#endif
}
wxLocale(int language, // wxLanguage id or custom language
int flags = wxLOCALE_LOAD_DEFAULT)
{
DoCommonInit();
Init(language, flags);
}
// the same as a function (returns true on success)
bool Init(const wxString& name,
const wxString& shortName = wxEmptyString,
const wxString& locale = wxEmptyString,
bool bLoadDefault = true
#if WXWIN_COMPATIBILITY_2_8
,bool bConvertEncoding = true
#endif
);
// same as second ctor (returns true on success)
bool Init(int language = wxLANGUAGE_DEFAULT,
int flags = wxLOCALE_LOAD_DEFAULT);
// restores old locale
virtual ~wxLocale();
// Try to get user's (or OS's) preferred language setting.
// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
static int GetSystemLanguage();
// get the encoding used by default for text on this system, returns
// wxFONTENCODING_SYSTEM if it couldn't be determined
static wxFontEncoding GetSystemEncoding();
// get the string describing the system encoding, return empty string if
// couldn't be determined
static wxString GetSystemEncodingName();
// get the values of the given locale-dependent datum: the current locale
// is used, the US default value is returned if everything else fails
static wxString GetInfo(wxLocaleInfo index,
wxLocaleCategory cat = wxLOCALE_CAT_DEFAULT);
// Same as GetInfo() but uses current locale at the OS level to retrieve
// the information. Normally it should be the same as the one used by
// GetInfo() but there are two exceptions: the most important one is that
// if no locale had been set, GetInfo() would fall back to "C" locale,
// while this one uses the default OS locale. Another, more rare, one is
// that some locales might not supported by the OS.
//
// Currently this is the same as GetInfo() under non-MSW platforms.
static wxString GetOSInfo(wxLocaleInfo index,
wxLocaleCategory cat = wxLOCALE_CAT_DEFAULT);
// return true if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
// returns locale name
const wxString& GetLocale() const { return m_strLocale; }
// return current locale wxLanguage value
int GetLanguage() const { return m_language; }
// return locale name to be passed to setlocale()
wxString GetSysName() const;
// return 'canonical' name, i.e. in the form of xx[_YY], where xx is
// language code according to ISO 639 and YY is country name
// as specified by ISO 3166.
wxString GetCanonicalName() const { return m_strShort; }
// add a prefix to the catalog lookup path: the message catalog files will be
// looked up under prefix/<lang>/LC_MESSAGES, prefix/LC_MESSAGES and prefix
// (in this order).
//
// This only applies to subsequent invocations of AddCatalog()!
static void AddCatalogLookupPathPrefix(const wxString& prefix)
{ wxFileTranslationsLoader::AddCatalogLookupPathPrefix(prefix); }
// add a catalog: it's searched for in standard places (current directory
// first, system one after), but the you may prepend additional directories to
// the search path with AddCatalogLookupPathPrefix().
//
// The loaded catalog will be used for message lookup by GetString().
//
// Returns 'true' if it was successfully loaded
bool AddCatalog(const wxString& domain);
bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage);
bool AddCatalog(const wxString& domain,
wxLanguage msgIdLanguage, const wxString& msgIdCharset);
// check if the given locale is provided by OS and C run time
static bool IsAvailable(int lang);
// check if the given catalog is loaded
bool IsLoaded(const wxString& domain) const;
// Retrieve the language info struct for the given language
//
// Returns NULL if no info found, pointer must *not* be deleted by caller
static const wxLanguageInfo *GetLanguageInfo(int lang);
// Returns language name in English or empty string if the language
// is not in database
static wxString GetLanguageName(int lang);
// Returns ISO code ("canonical name") of language or empty string if the
// language is not in database
static wxString GetLanguageCanonicalName(int lang);
// Find the language for the given locale string which may be either a
// canonical ISO 2 letter language code ("xx"), a language code followed by
// the country code ("xx_XX") or a Windows full language name ("Xxxxx...")
//
// Returns NULL if no info found, pointer must *not* be deleted by caller
static const wxLanguageInfo *FindLanguageInfo(const wxString& locale);
// Add custom language to the list of known languages.
// Notes: 1) wxLanguageInfo contains platform-specific data
// 2) must be called before Init to have effect
static void AddLanguage(const wxLanguageInfo& info);
// retrieve the translation for a string in all loaded domains unless
// the szDomain parameter is specified (and then only this domain is
// searched)
// n - additional parameter for PluralFormsParser
//
// return original string if translation is not available
// (in this case an error message is generated the first time
// a string is not found; use wxLogNull to suppress it)
//
// domains are searched in the last to first order, i.e. catalogs
// added later override those added before.
const wxString& GetString(const wxString& origString,
const wxString& domain = wxEmptyString) const
{
return wxGetTranslation(origString, domain);
}
// plural form version of the same:
const wxString& GetString(const wxString& origString,
const wxString& origString2,
unsigned n,
const wxString& domain = wxEmptyString) const
{
return wxGetTranslation(origString, origString2, n, domain);
}
// Returns the current short name for the locale
const wxString& GetName() const { return m_strShort; }
// return the contents of .po file header
wxString GetHeaderValue(const wxString& header,
const wxString& domain = wxEmptyString) const;
// These two methods are for internal use only. First one creates the
// global language database if it doesn't already exist, second one destroys
// it.
static void CreateLanguagesDB();
static void DestroyLanguagesDB();
private:
// This method updates the member fields when this locale is actually set
// as active.
void DoInit(const wxString& name,
const wxString& shortName,
int language);
// This method is trivial and just initializes the member fields to default
// values.
void DoCommonInit();
// After trying to set locale, call this method to give the appropriate
// error if it couldn't be set (success == false) and to load the
// translations for the given language, if necessary.
//
// The return value is the same as "success" parameter.
bool DoCommonPostInit(bool success,
const wxString& name,
const wxString& shortName,
bool bLoadDefault);
wxString m_strLocale, // this locale name
m_strShort; // short name for the locale
int m_language; // this locale wxLanguage value
wxString m_oldUILocale; // previous wxUILocale name
const char *m_pszOldLocale; // previous locale from setlocale()
wxLocale *m_pOldLocale; // previous wxLocale
#ifdef __WIN32__
wxUint32 m_oldLCID;
#endif
bool m_initialized;
wxTranslations m_translations;
wxDECLARE_NO_COPY_CLASS(wxLocale);
};
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
// get the current locale object (note that it may be NULL!)
extern WXDLLIMPEXP_BASE wxLocale* wxGetLocale();
#endif // wxUSE_INTL
#endif // _WX_INTL_H_