896512c732
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dfb/font.h
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// Author: Vaclav Slavik
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// Purpose: wxFont declaration
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// Created: 2006-08-08
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// Copyright: (c) 2006 REA Elektronik GmbH
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DFB_FONT_H_
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#define _WX_DFB_FONT_H_
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#include "wx/dfb/dfbptr.h"
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wxDFB_DECLARE_INTERFACE(IDirectFBFont);
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// ----------------------------------------------------------------------------
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// wxFont
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxFont : public wxFontBase
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{
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public:
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wxFont() {}
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wxFont(const wxFontInfo& info)
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{
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Create(info.GetPointSize(),
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info.GetFamily(),
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info.GetStyle(),
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info.GetWeight(),
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info.IsUnderlined(),
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info.GetFaceName(),
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info.GetEncoding());
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if ( info.IsUsingSizeInPixels() )
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SetPixelSize(info.GetPixelSize());
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}
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wxFont(const wxNativeFontInfo& info) { Create(info); }
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wxFont(const wxString& nativeFontInfoString);
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wxFont(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Create(size, family, style, weight, underlined, face, encoding);
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}
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wxFont(const wxSize& pixelSize,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Create(10, family, style, weight, underlined, face, encoding);
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SetPixelSize(pixelSize);
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}
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bool Create(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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bool Create(const wxNativeFontInfo& fontinfo);
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// implement base class pure virtuals
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virtual double GetFractionalPointSize() const;
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virtual wxFontStyle GetStyle() const;
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virtual int GetNumericWeight() const;
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virtual wxString GetFaceName() const;
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virtual bool GetUnderlined() const;
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virtual wxFontEncoding GetEncoding() const;
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virtual bool IsFixedWidth() const;
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virtual const wxNativeFontInfo *GetNativeFontInfo() const;
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virtual void SetFractionalPointSize(double pointSize);
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virtual void SetFamily(wxFontFamily family);
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virtual void SetStyle(wxFontStyle style);
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virtual void SetNumericWeight(int weight);
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virtual bool SetFaceName(const wxString& faceName);
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virtual void SetUnderlined(bool underlined);
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virtual void SetEncoding(wxFontEncoding encoding);
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wxDECLARE_COMMON_FONT_METHODS();
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wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
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wxFont(int size,
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int family,
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int style,
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int weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
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}
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// implementation from now on:
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wxIDirectFBFontPtr GetDirectFBFont(bool antialiased) const;
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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virtual wxFontFamily DoGetFamily() const;
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private:
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wxDECLARE_DYNAMIC_CLASS(wxFont);
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};
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#endif // _WX_DFB_FONT_H_
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