925e9792d3
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29684 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
440 lines
9.7 KiB
C++
440 lines
9.7 KiB
C++
/*
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* Copyright (C) 1998 Janne Löf <jlof@mail.student.oulu.fi>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#ifdef __WXMSW__
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#include <windows.h>
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#endif
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#include "lw.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#if wxUSE_GLCANVAS
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#define MK_ID(a,b,c,d) ((((wxUint32)(a))<<24)| \
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(((wxUint32)(b))<<16)| \
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(((wxUint32)(c))<< 8)| \
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(((wxUint32)(d)) ))
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#define ID_FORM MK_ID('F','O','R','M')
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#define ID_LWOB MK_ID('L','W','O','B')
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#define ID_PNTS MK_ID('P','N','T','S')
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#define ID_SRFS MK_ID('S','R','F','S')
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#define ID_SURF MK_ID('S','U','R','F')
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#define ID_POLS MK_ID('P','O','L','S')
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#define ID_COLR MK_ID('C','O','L','R')
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static wxInt32 read_char(FILE *f)
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{
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int c = fgetc(f);
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return c;
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}
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static wxInt32 read_short(FILE *f)
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{
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// the execution path was not always correct
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// when using the direct evaluation in the return statement
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wxInt32 first = read_char(f) ;
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wxInt32 second = read_char(f) ;
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return (first<<8) | second ;
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}
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static wxInt32 read_long(FILE *f)
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{
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// the execution path was not always correct
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// when using the direct evaluation in the return statement
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wxInt32 first = read_char(f) ;
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wxInt32 second = read_char(f) ;
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wxInt32 third = read_char(f) ;
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wxInt32 fourth = read_char(f) ;
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return (first<<24) | (second<<16) | (third<<8) | fourth ;
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}
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static GLfloat read_float(FILE *f)
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{
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wxInt32 x = read_long(f);
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return *(GLfloat*)&x;
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}
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static int read_string(FILE *f, char *s)
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{
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int c;
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int cnt = 0;
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do {
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c = read_char(f);
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if (cnt < LW_MAX_NAME_LEN)
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s[cnt] = (char)c;
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else
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s[LW_MAX_NAME_LEN-1] = 0;
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cnt++;
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} while (c != 0);
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/* if length of string (including \0) is odd skip another byte */
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if (cnt%2) {
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read_char(f);
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cnt++;
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}
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return cnt;
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}
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static void read_srfs(FILE *f, int nbytes, lwObject *lwo)
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{
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int guess_cnt = lwo->material_cnt;
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while (nbytes > 0) {
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lwMaterial *material;
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/* allocate more memory for materials if needed */
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if (guess_cnt <= lwo->material_cnt) {
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guess_cnt += guess_cnt/2 + 4;
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lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*guess_cnt);
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}
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material = lwo->material + lwo->material_cnt++;
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/* read name */
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nbytes -= read_string(f,material->name);
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/* defaults */
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material->r = 0.7f;
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material->g = 0.7f;
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material->b = 0.7f;
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}
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lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*lwo->material_cnt);
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}
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static void read_surf(FILE *f, int nbytes, lwObject *lwo)
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{
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int i;
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char name[LW_MAX_NAME_LEN];
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lwMaterial *material = NULL;
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/* read surface name */
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nbytes -= read_string(f,name);
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/* find material */
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for (i=0; i< lwo->material_cnt; i++) {
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if (strcmp(lwo->material[i].name,name) == 0) {
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material = &lwo->material[i];
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break;
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}
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}
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/* read values */
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while (nbytes > 0) {
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int id = read_long(f);
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int len = read_short(f);
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nbytes -= 6 + len + (len%2);
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switch (id) {
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case ID_COLR:
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material->r = read_char(f) / 255.0;
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material->g = read_char(f) / 255.0;
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material->b = read_char(f) / 255.0;
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read_char(f); /* dummy */
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break;
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default:
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fseek(f, len+(len%2), SEEK_CUR);
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}
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}
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}
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static void read_pols(FILE *f, int nbytes, lwObject *lwo)
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{
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int guess_cnt = lwo->face_cnt;
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while (nbytes > 0) {
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lwFace *face;
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int i;
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/* allocate more memory for polygons if necessary */
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if (guess_cnt <= lwo->face_cnt) {
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guess_cnt += guess_cnt + 4;
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lwo->face = (lwFace*) realloc((void*) lwo->face, sizeof(lwFace)*guess_cnt);
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}
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face = lwo->face + lwo->face_cnt++;
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/* number of points in this face */
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face->index_cnt = read_short(f);
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nbytes -= 2;
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/* allocate space for points */
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face->index = (int*) calloc(sizeof(int)*face->index_cnt,1);
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/* read points in */
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for (i=0; i<face->index_cnt; i++) {
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face->index[i] = read_short(f);
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nbytes -= 2;
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}
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/* read surface material */
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face->material = read_short(f);
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nbytes -= 2;
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/* skip over detail polygons */
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if (face->material < 0) {
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int det_cnt;
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face->material = -face->material;
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det_cnt = read_short(f);
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nbytes -= 2;
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while (det_cnt-- > 0) {
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int cnt = read_short(f);
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fseek(f, cnt*2+2, SEEK_CUR);
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nbytes -= cnt*2+2;
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}
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}
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face->material -= 1;
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}
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/* readjust to true size */
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lwo->face = (lwFace*) realloc(lwo->face, sizeof(lwFace)*lwo->face_cnt);
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}
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static void read_pnts(FILE *f, int nbytes, lwObject *lwo)
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{
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int i;
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lwo->vertex_cnt = nbytes / 12;
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lwo->vertex = (float*) calloc(sizeof(GLfloat)*lwo->vertex_cnt*3, 1);
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for (i=0; i<lwo->vertex_cnt; i++) {
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lwo->vertex[i*3+0] = read_float(f);
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lwo->vertex[i*3+1] = read_float(f);
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lwo->vertex[i*3+2] = read_float(f);
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}
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}
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bool lw_is_lwobject(const char *lw_file)
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{
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FILE *f = fopen(lw_file, "rb");
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if (f) {
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wxInt32 form = read_long(f);
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wxInt32 nlen = read_long(f);
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wxInt32 lwob = read_long(f);
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fclose(f);
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if (form == ID_FORM && nlen != 0 && lwob == ID_LWOB)
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return true;
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}
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return false;
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}
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lwObject *lw_object_read(const char *lw_file)
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{
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/* open file */
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FILE *f = fopen(lw_file, "rb");
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if (f == NULL) {
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return NULL;
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}
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/* check for headers */
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if (read_long(f) != ID_FORM) {
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fclose(f);
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return NULL;
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}
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wxInt32 read_bytes = 0;
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wxInt32 form_bytes = read_long(f);
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read_bytes += 4;
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if (read_long(f) != ID_LWOB) {
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fclose(f);
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return NULL;
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}
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/* create new lwObject */
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lwObject *lw_object = (lwObject*) calloc(sizeof(lwObject),1);
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/* read chunks */
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while (read_bytes < form_bytes) {
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wxInt32 id = read_long(f);
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wxInt32 nbytes = read_long(f);
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read_bytes += 8 + nbytes + (nbytes%2);
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switch (id) {
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case ID_PNTS:
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read_pnts(f, nbytes, lw_object);
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break;
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case ID_POLS:
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read_pols(f, nbytes, lw_object);
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break;
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case ID_SRFS:
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read_srfs(f, nbytes, lw_object);
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break;
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case ID_SURF:
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read_surf(f, nbytes, lw_object);
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break;
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default:
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fseek(f, nbytes + (nbytes%2), SEEK_CUR);
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}
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}
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fclose(f);
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return lw_object;
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}
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void lw_object_free(lwObject *lw_object)
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{
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if (lw_object->face) {
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int i;
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for (i=0; i<lw_object->face_cnt; i++)
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free(lw_object->face[i].index);
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free(lw_object->face);
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}
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free(lw_object->material);
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free(lw_object->vertex);
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free(lw_object);
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}
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#define PX(i) (lw_object->vertex[face->index[i]*3+0])
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#define PY(i) (lw_object->vertex[face->index[i]*3+1])
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#define PZ(i) (lw_object->vertex[face->index[i]*3+2])
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void lw_object_show(const lwObject *lw_object)
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{
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int i,j;
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int prev_index_cnt = -1;
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int prev_material = -1;
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GLfloat prev_nx = 0;
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GLfloat prev_ny = 0;
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GLfloat prev_nz = 0;
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for (i=0; i<lw_object->face_cnt; i++) {
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GLfloat ax,ay,az,bx,by,bz,nx,ny,nz,r;
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const lwFace *face = lw_object->face+i;
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/* ignore faces with less than 3 points */
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if (face->index_cnt < 3)
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continue;
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/* calculate normal */
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ax = PX(1) - PX(0);
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ay = PY(1) - PY(0);
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az = PZ(1) - PZ(0);
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bx = PX(face->index_cnt-1) - PX(0);
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by = PY(face->index_cnt-1) - PY(0);
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bz = PZ(face->index_cnt-1) - PZ(0);
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nx = ay * bz - az * by;
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ny = az * bx - ax * bz;
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nz = ax * by - ay * bx;
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r = sqrt(nx*nx + ny*ny + nz*nz);
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if (r < 0.000001) /* avoid division by zero */
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continue;
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nx /= r;
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ny /= r;
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nz /= r;
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/* glBegin/glEnd */
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if (prev_index_cnt != face->index_cnt || prev_index_cnt > 4) {
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if (prev_index_cnt > 0) glEnd();
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prev_index_cnt = face->index_cnt;
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switch (face->index_cnt) {
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case 3:
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glBegin(GL_TRIANGLES);
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break;
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case 4:
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glBegin(GL_QUADS);
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break;
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default:
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glBegin(GL_POLYGON);
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}
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}
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/* update material if necessary */
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if (prev_material != face->material) {
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prev_material = face->material;
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glColor3f(lw_object->material[face->material].r,
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lw_object->material[face->material].g,
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lw_object->material[face->material].b);
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}
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/* update normal if necessary */
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if (nx != prev_nx || ny != prev_ny || nz != prev_nz) {
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prev_nx = nx;
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prev_ny = ny;
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prev_nz = nz;
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glNormal3f(nx,ny,nz);
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}
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/* draw polygon/triangle/quad */
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for (j=0; j<face->index_cnt; j++)
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glVertex3f(PX(j),PY(j),PZ(j));
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}
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/* if glBegin was called call glEnd */
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if (prev_index_cnt > 0)
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glEnd();
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}
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GLfloat lw_object_radius(const lwObject *lwo)
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{
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int i;
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double max_radius = 0.0;
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for (i=0; i<lwo->vertex_cnt; i++) {
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GLfloat *v = &lwo->vertex[i*3];
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double r = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
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if (r > max_radius)
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max_radius = r;
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}
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return sqrt(max_radius);
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}
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void lw_object_scale(lwObject *lwo, GLfloat scale)
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{
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int i;
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for (i=0; i<lwo->vertex_cnt; i++) {
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lwo->vertex[i*3+0] *= scale;
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lwo->vertex[i*3+1] *= scale;
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lwo->vertex[i*3+2] *= scale;
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}
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}
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#endif
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