wxWidgets/include/wx/msw/dc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/dc.h
// Purpose: wxDC class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_DC_H_
#define _WX_MSW_DC_H_
#include "wx/defs.h"
#include "wx/dc.h"
// ---------------------------------------------------------------------------
// macros
// ---------------------------------------------------------------------------
#if wxUSE_DC_CACHEING
/*
* Cached blitting, maintaining a cache
* of bitmaps required for transparent blitting
* instead of constant creation/deletion
*/
class wxDCCacheEntry: public wxObject
{
public:
wxDCCacheEntry(WXHBITMAP hBitmap, int w, int h, int depth);
wxDCCacheEntry(WXHDC hDC, int depth);
virtual ~wxDCCacheEntry();
WXHBITMAP m_bitmap;
WXHDC m_dc;
int m_width;
int m_height;
int m_depth;
};
#endif
// this is an ABC: use one of the derived classes to create a DC associated
// with a window, screen, printer and so on
class WXDLLIMPEXP_CORE wxMSWDCImpl: public wxDCImpl
{
public:
wxMSWDCImpl(wxDC *owner, WXHDC hDC);
virtual ~wxMSWDCImpl();
// implement base class pure virtuals
// ----------------------------------
virtual void Clear();
virtual bool StartDoc(const wxString& message);
virtual void EndDoc();
virtual void StartPage();
virtual void EndPage();
virtual void SetFont(const wxFont& font);
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackground(const wxBrush& brush);
virtual void SetBackgroundMode(int mode);
#if wxUSE_PALETTE
virtual void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
virtual void DestroyClippingRegion();
virtual wxCoord GetCharHeight() const;
virtual wxCoord GetCharWidth() const;
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
virtual void SetMapMode(int mode);
virtual void SetUserScale(double x, double y);
virtual void SetLogicalScale(double x, double y);
virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
virtual void SetLogicalFunction(int function);
// implementation from now on
// --------------------------
virtual void SetRop(WXHDC cdc);
virtual void SelectOldObjects(WXHDC dc);
void SetWindow(wxWindow *win)
{
m_window = win;
#if wxUSE_PALETTE
// if we have palettes use the correct one for this window
InitializePalette();
#endif // wxUSE_PALETTE
}
WXHDC GetHDC() const { return m_hDC; }
void SetHDC(WXHDC dc, bool bOwnsDC = false)
{
m_hDC = dc;
m_bOwnsDC = bOwnsDC;
// we might have a pre existing clipping region, make sure that we
// return it if asked -- but avoid calling ::GetClipBox() right now as
// it could be unnecessary wasteful
m_clipping = true;
m_clipX1 =
m_clipX2 = 0;
}
const wxBitmap& GetSelectedBitmap() const { return m_selectedBitmap; }
wxBitmap& GetSelectedBitmap() { return m_selectedBitmap; }
// update the internal clip box variables
void UpdateClipBox();
#if wxUSE_DC_CACHEING
static wxDCCacheEntry* FindBitmapInCache(WXHDC hDC, int w, int h);
static wxDCCacheEntry* FindDCInCache(wxDCCacheEntry* notThis, WXHDC hDC);
static void AddToBitmapCache(wxDCCacheEntry* entry);
static void AddToDCCache(wxDCCacheEntry* entry);
static void ClearCache();
#endif
// RTL related functions
// ---------------------
// get or change the layout direction (LTR or RTL) for this dc,
// wxLayout_Default is returned if layout direction is not supported
virtual wxLayoutDirection GetLayoutDirection() const;
virtual void SetLayoutDirection(wxLayoutDirection dir);
protected:
void Init()
{
m_bOwnsDC = false;
m_hDC = NULL;
m_oldBitmap = NULL;
m_oldPen = NULL;
m_oldBrush = NULL;
m_oldFont = NULL;
#if wxUSE_PALETTE
m_oldPalette = NULL;
#endif // wxUSE_PALETTE
}
// create an uninitialized DC: this should be only used by the derived
// classes
wxMSWDCImpl( wxDC *owner ) : wxDCImpl( owner ) { Init(); }
void RealizeScaleAndOrigin();
public:
virtual void DoGetTextExtent(const wxString& string,
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
const wxFont *theFont = NULL) const;
virtual bool DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const;
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
virtual void DoGradientFillLinear(const wxRect& rect,
const wxColour& initialColour,
const wxColour& destColour,
wxDirection nDirection = wxEAST);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
virtual void DoDrawPoint(wxCoord x, wxCoord y);
virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
virtual void DoDrawArc(wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
wxCoord xc, wxCoord yc);
virtual void DoDrawCheckMark(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
double sa, double ea);
virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
wxCoord width, wxCoord height,
double radius);
virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
#if wxUSE_SPLINES
virtual void DoDrawSpline(const wxPointList *points);
#endif
virtual void DoCrossHair(wxCoord x, wxCoord y);
virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);
virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
bool useMask = false);
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
double angle);
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord);
virtual bool DoStretchBlit(wxCoord xdest, wxCoord ydest,
wxCoord dstWidth, wxCoord dstHeight,
wxDC *source,
wxCoord xsrc, wxCoord ysrc,
wxCoord srcWidth, wxCoord srcHeight,
int rop = wxCOPY, bool useMask = false,
wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord);
// this is gnarly - we can't even call this function DoSetClippingRegion()
// because of virtual function hiding
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
virtual void DoGetClippingBox(wxCoord *x, wxCoord *y,
wxCoord *w, wxCoord *h) const;
virtual void DoGetSizeMM(int* width, int* height) const;
virtual void DoDrawLines(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle = wxODDEVEN_RULE);
virtual void DoDrawPolyPolygon(int n, int count[], wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle = wxODDEVEN_RULE);
virtual wxBitmap DoGetAsBitmap(const wxRect *subrect) const
{
return subrect == NULL ? GetSelectedBitmap()
: GetSelectedBitmap().GetSubBitmap(*subrect);
}
#if wxUSE_PALETTE
// MSW specific, select a logical palette into the HDC
// (tell windows to translate pixel from other palettes to our custom one
// and vice versa)
// Realize tells it to also reset the system palette to this one.
void DoSelectPalette(bool realize = false);
// Find out what palette our parent window has, then select it into the dc
void InitializePalette();
#endif // wxUSE_PALETTE
protected:
// common part of DoDrawText() and DoDrawRotatedText()
void DrawAnyText(const wxString& text, wxCoord x, wxCoord y);
// common part of DoSetClippingRegion() and DoSetClippingRegionAsRegion()
void SetClippingHrgn(WXHRGN hrgn);
// implementation of DoGetSize() for wxScreen/PrinterDC: this simply
// returns the size of the entire device this DC is associated with
//
// notice that we intentionally put it in a separate function instead of
// DoGetSize() itself because we want it to remain pure virtual both
// because each derived class should take care to define it as needed (this
// implementation is not at all always appropriate) and because we want
// wxDC to be an ABC to prevent it from being created directly
void GetDeviceSize(int *width, int *height) const;
// MSW-specific member variables
// -----------------------------
// the window associated with this DC (may be NULL)
wxWindow *m_canvas;
wxBitmap m_selectedBitmap;
// TRUE => DeleteDC() in dtor, FALSE => only ReleaseDC() it
bool m_bOwnsDC:1;
// our HDC
WXHDC m_hDC;
// Store all old GDI objects when do a SelectObject, so we can select them
// back in (this unselecting user's objects) so we can safely delete the
// DC.
WXHBITMAP m_oldBitmap;
WXHPEN m_oldPen;
WXHBRUSH m_oldBrush;
WXHFONT m_oldFont;
#if wxUSE_PALETTE
WXHPALETTE m_oldPalette;
#endif // wxUSE_PALETTE
#if wxUSE_DC_CACHEING
static wxObjectList sm_bitmapCache;
static wxObjectList sm_dcCache;
#endif
DECLARE_CLASS(wxMSWDCImpl)
DECLARE_NO_COPY_CLASS(wxMSWDCImpl)
};
// ----------------------------------------------------------------------------
// wxDCTemp: a wxDC which doesn't free the given HDC (used by wxWidgets
// only/mainly)
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxDCTempImpl : public wxMSWDCImpl
{
public:
// construct a temporary DC with the specified HDC and size (it should be
// specified whenever we know it for this HDC)
wxDCTempImpl(wxDC *owner, WXHDC hdc, const wxSize& size )
: wxMSWDCImpl( owner, hdc ),
m_size(size)
{
}
virtual ~wxDCTempImpl()
{
// prevent base class dtor from freeing it
SetHDC((WXHDC)NULL);
}
virtual void DoGetSize(int *w, int *h) const
{
wxASSERT_MSG( m_size.IsFullySpecified(),
_T("size of this DC hadn't been set and is unknown") );
if ( w )
*w = m_size.x;
if ( h )
*h = m_size.y;
}
private:
// size of this DC must be explicitly set by SetSize() as we have no way to
// find it ourselves
const wxSize m_size;
DECLARE_NO_COPY_CLASS(wxDCTempImpl)
};
class WXDLLIMPEXP_CORE wxDCTemp : public wxDC
{
public:
wxDCTemp(WXHDC hdc, const wxSize& size = wxDefaultSize)
: wxDC(new wxDCTempImpl(this, hdc, size))
{
}
};
#endif // _WX_MSW_DC_H_