137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/unix/private/executeiohandler.h
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// Purpose: IO handler class for the FD used by wxExecute() under Unix
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// Author: Rob Bresalier, Vadim Zeitlin
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// Created: 2013-01-06
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// Copyright: (c) 2013 Rob Bresalier, Vadim Zeitlin
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIX_PRIVATE_EXECUTEIOHANDLER_H_
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#define _WX_UNIX_PRIVATE_EXECUTEIOHANDLER_H_
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#include "wx/private/streamtempinput.h"
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// This class handles IO events on the pipe FD connected to the child process
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// stdout/stderr and is used by wxExecute().
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//
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// Currently it can derive from either wxEventLoopSourceHandler or
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// wxFDIOHandler depending on the kind of dispatcher/event loop it is used
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// with. In the future, when we get rid of wxFDIOHandler entirely, it will
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// derive from wxEventLoopSourceHandler only.
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template <class T>
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class wxExecuteIOHandlerBase : public T
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{
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public:
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wxExecuteIOHandlerBase(int fd, wxStreamTempInputBuffer& buf)
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: m_fd(fd),
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m_buf(buf)
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{
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m_callbackDisabled = false;
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}
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// Called when the associated descriptor is available for reading.
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virtual void OnReadWaiting() wxOVERRIDE
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{
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// Sync process, process all data coming at us from the pipe so that
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// the pipe does not get full and cause a deadlock situation.
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m_buf.Update();
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if ( m_buf.Eof() )
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DisableCallback();
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}
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// These methods are never called as we only monitor the associated FD for
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// reading, but we still must implement them as they're pure virtual in the
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// base class.
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virtual void OnWriteWaiting() wxOVERRIDE { }
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virtual void OnExceptionWaiting() wxOVERRIDE { }
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// Disable any future calls to our OnReadWaiting(), can be called when
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// we're sure that no more input is forthcoming.
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void DisableCallback()
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{
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if ( !m_callbackDisabled )
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{
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m_callbackDisabled = true;
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DoDisable();
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}
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}
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protected:
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const int m_fd;
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private:
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virtual void DoDisable() = 0;
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wxStreamTempInputBuffer& m_buf;
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// If true, DisableCallback() had been already called.
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bool m_callbackDisabled;
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wxDECLARE_NO_COPY_CLASS(wxExecuteIOHandlerBase);
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};
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// This is the version used with wxFDIODispatcher, which must be passed to the
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// ctor in order to register this handler with it.
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class wxExecuteFDIOHandler : public wxExecuteIOHandlerBase<wxFDIOHandler>
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{
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public:
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wxExecuteFDIOHandler(wxFDIODispatcher& dispatcher,
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int fd,
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wxStreamTempInputBuffer& buf)
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: wxExecuteIOHandlerBase<wxFDIOHandler>(fd, buf),
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m_dispatcher(dispatcher)
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{
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dispatcher.RegisterFD(fd, this, wxFDIO_INPUT);
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}
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virtual ~wxExecuteFDIOHandler()
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{
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DisableCallback();
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}
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private:
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virtual void DoDisable() wxOVERRIDE
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{
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m_dispatcher.UnregisterFD(m_fd);
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}
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wxFDIODispatcher& m_dispatcher;
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wxDECLARE_NO_COPY_CLASS(wxExecuteFDIOHandler);
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};
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// And this is the version used with an event loop. As AddSourceForFD() is
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// static, we don't require passing the event loop to the ctor but an event
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// loop must be running to handle our events.
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class wxExecuteEventLoopSourceHandler
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: public wxExecuteIOHandlerBase<wxEventLoopSourceHandler>
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{
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public:
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wxExecuteEventLoopSourceHandler(int fd, wxStreamTempInputBuffer& buf)
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: wxExecuteIOHandlerBase<wxEventLoopSourceHandler>(fd, buf)
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{
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m_source = wxEventLoop::AddSourceForFD(fd, this, wxEVENT_SOURCE_INPUT);
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}
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virtual ~wxExecuteEventLoopSourceHandler()
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{
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DisableCallback();
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}
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private:
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virtual void DoDisable() wxOVERRIDE
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{
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delete m_source;
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m_source = NULL;
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}
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wxEventLoopSource* m_source;
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wxDECLARE_NO_COPY_CLASS(wxExecuteEventLoopSourceHandler);
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};
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#endif // _WX_UNIX_PRIVATE_EXECUTEIOHANDLER_H_
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