c86bcf962d
Fix the build with wxNO_IMPLICIT_WXSTRING_ENCODING.
196 lines
7.5 KiB
C++
196 lines
7.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/toplevel.h
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// Purpose: Top level window, abstraction of wxFrame and wxDialog
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// Author: Vaclav Slavik
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// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_UNIV_TOPLEVEL_H__
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#define __WX_UNIV_TOPLEVEL_H__
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#include "wx/univ/inpcons.h"
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#include "wx/univ/inphand.h"
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#include "wx/icon.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// frame decorations type flags used in wxRenderer and wxColourScheme
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enum
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{
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wxTOPLEVEL_ACTIVE = 0x00000001,
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wxTOPLEVEL_MAXIMIZED = 0x00000002,
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wxTOPLEVEL_TITLEBAR = 0x00000004,
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wxTOPLEVEL_ICON = 0x00000008,
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wxTOPLEVEL_RESIZEABLE = 0x00000010,
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wxTOPLEVEL_BORDER = 0x00000020,
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wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
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wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
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wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
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wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
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wxTOPLEVEL_BUTTON_HELP = 0x10000000
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};
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// frame hit test return values:
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enum
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{
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wxHT_TOPLEVEL_NOWHERE = 0x00000000,
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wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
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wxHT_TOPLEVEL_ICON = 0x00000002,
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wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
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wxHT_TOPLEVEL_BORDER_N = 0x00000010,
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wxHT_TOPLEVEL_BORDER_S = 0x00000020,
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wxHT_TOPLEVEL_BORDER_E = 0x00000040,
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wxHT_TOPLEVEL_BORDER_W = 0x00000080,
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wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
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wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
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wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
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wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
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wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
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wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
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wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
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wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
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wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
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wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
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wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
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};
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// Flags for interactive frame manipulation functions (only in wxUniversal):
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enum
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{
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wxINTERACTIVE_MOVE = 0x00000001,
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wxINTERACTIVE_RESIZE = 0x00000002,
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wxINTERACTIVE_RESIZE_S = 0x00000010,
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wxINTERACTIVE_RESIZE_N = 0x00000020,
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wxINTERACTIVE_RESIZE_W = 0x00000040,
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wxINTERACTIVE_RESIZE_E = 0x00000080,
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wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
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};
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame
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#define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn
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#define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
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#define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn
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#define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame
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#define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame
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//-----------------------------------------------------------------------------
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// wxTopLevelWindow
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
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public wxInputConsumer
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{
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public:
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// construction
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wxTopLevelWindow() { Init(); }
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wxTopLevelWindow(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxASCII_STR(wxFrameNameStr))
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{
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Init();
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Create(parent, id, title, pos, size, style, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxASCII_STR(wxFrameNameStr));
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// wxUniv-specific methods: do [not] use native decorations for this (or
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// all) window(s)
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//
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// notice that this has no effect if the system doesn't support any native
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// decorations anyhow and that by default native decorations are used
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//
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// if UseNativeDecorations() is used, it must be called before Create()
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static void UseNativeDecorationsByDefault(bool native = true);
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void UseNativeDecorations(bool native = true);
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bool IsUsingNativeDecorations() const;
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// implement base class pure virtuals
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) wxOVERRIDE;
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virtual wxPoint GetClientAreaOrigin() const wxOVERRIDE;
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virtual void SetIcons(const wxIconBundle& icons) wxOVERRIDE;
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// implementation from now on
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// --------------------------
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// tests for frame's part at given point
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long HitTest(const wxPoint& pt) const;
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = -1,
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const wxString& strArg = wxEmptyString) wxOVERRIDE;
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static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
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{
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return GetStdInputHandler(handlerDef);
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}
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// move/resize the frame interactively, i.e. let the user do it
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virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
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virtual wxSize GetMinSize() const wxOVERRIDE;
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virtual wxWindow *GetInputWindow() const wxOVERRIDE { return const_cast<wxTopLevelWindow*>(this); }
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protected:
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virtual void DoGetClientSize(int *width, int *height) const wxOVERRIDE;
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virtual void DoSetClientSize(int width, int height) wxOVERRIDE;
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// handle titlebar button click event
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virtual void ClickTitleBarButton(long button);
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// return wxTOPLEVEL_xxx combination based on current state of the frame
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long GetDecorationsStyle() const;
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// common part of all ctors
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void Init();
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void RefreshTitleBar();
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void OnNcPaint(wxNcPaintEvent& event);
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void OnSystemMenu(wxCommandEvent& event);
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// true if wxTLW should render decorations (aka titlebar) itself
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static int ms_drawDecorations;
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// true if wxTLW can be iconized
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static int ms_canIconize;
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// true if we're using native decorations
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bool m_usingNativeDecorations;
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// true for currently active frame
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bool m_isActive;
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// version of icon for titlebar (16x16)
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wxIcon m_titlebarIcon;
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// saved window style in fullscreen mdoe
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long m_fsSavedStyle;
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// currently pressed titlebar button
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long m_pressedButton;
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wxDECLARE_DYNAMIC_CLASS(wxTopLevelWindow);
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wxDECLARE_EVENT_TABLE();
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WX_DECLARE_INPUT_CONSUMER()
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};
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#endif // __WX_UNIV_TOPLEVEL_H__
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