wxWidgets/contrib/include/wx/fl/newbmpbtn.h
Gilles Depeyrot 52b5ab7edc use wxBitmapType instead of int
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11579 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-09-09 17:42:06 +00:00

166 lines
4.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: No names yet.
// Purpose: Contrib. demo
// Author: Aleksandras Gluchovas
// Modified by:
// Created: ??/09/98
// RCS-ID: $Id$
// Copyright: (c) Aleksandras Gluchovas
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __NEWBMPBTN_G__
#define __NEWBMPBTN_G__
#ifdef __GNUG__
#pragma interface "newbmpbtn.h"
#endif
#include "wx/button.h"
#include "wx/string.h"
// button lable-text alignment types
#define NB_ALIGN_TEXT_RIGHT 0
#define NB_ALIGN_TEXT_BOTTOM 1
#define NB_NO_TEXT 2
#define NB_NO_IMAGE 3
// classes declared in this header file
class wxNewBitmapButton;
class wxBorderLessBitmapButton;
// alternative class for wxBmpButton
class wxNewBitmapButton: public wxPanel
{
DECLARE_DYNAMIC_CLASS(wxNewBitmapButton)
protected:
friend class wxNewBitmapButtonSerializer;
int mTextToLabelGap;
int mMarginX;
int mMarginY;
int mTextAlignment;
bool mIsSticky;
bool mIsFlat;
wxString mLabelText;
wxString mImageFileName;
wxBitmapType mImageFileType;
wxBitmap mDepressedBmp; // source image for rendering
// labels for particular state
wxBitmap mFocusedBmp; // may not be always present -
// only if mHasFocusedBmp is TRUE
wxBitmap* mpDepressedImg;
wxBitmap* mpPressedImg;
wxBitmap* mpDisabledImg;
wxBitmap* mpFocusedImg;
// button state variables;
bool mDragStarted;
bool mIsPressed;
bool mIsInFocus;
bool mPrevPressedState;
bool mPrevInFocusState;
bool mHasFocusedBmp;
// type of event which is fired upon depression of this button
int mFiredEventType;
// pens for drawing decorations (borders)
wxPen mBlackPen;
wxPen mDarkPen;
wxPen mGrayPen;
wxPen mLightPen;
bool mIsCreated;
int mSizeIsSet;
protected:
void DestroyLabels();
// returns the label which match the current button state
virtual wxBitmap* GetStateLabel();
virtual void DrawShade( int outerLevel,
wxDC& dc,
wxPen& upperLeftSidePen,
wxPen& lowerRightSidePen );
bool IsInWindow( int x,int y );
public:
wxNewBitmapButton( const wxBitmap& labelBitmap = wxNullBitmap,
const wxString& labelText = "",
int alignText = NB_ALIGN_TEXT_BOTTOM,
bool isFlat = TRUE,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int marginX = 2,
int marginY = 2,
int textToLabelGap = 2,
bool isSticky = FALSE
);
// use this constructor if buttons have to be persistant
wxNewBitmapButton( const wxString& bitmapFileName,
const wxBitmapType bitmapFileType = wxBITMAP_TYPE_BMP,
const wxString& labelText = "",
int alignText = NB_ALIGN_TEXT_BOTTOM,
bool isFlat = TRUE,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int marginX = 2,
int marginY = 2,
int textToLabelGap = 2,
bool isSticky = FALSE
);
~wxNewBitmapButton();
// should be called after Create();
virtual void Reshape();
// overridables
virtual void SetLabel(const wxBitmap& labelBitmap, const wxString& labelText = "" );
virtual void SetAlignments( int alignText = NB_ALIGN_TEXT_BOTTOM,
int marginX = 2,
int marginY = 2,
int textToLabelGap = 2);
virtual void DrawDecorations( wxDC& dc );
virtual void DrawLabel( wxDC& dc );
virtual void RenderLabelImage( wxBitmap*& destBmp, wxBitmap* srcBmp,
bool isEnabled = TRUE,
bool isPressed = FALSE);
virtual void RenderLabelImages();
virtual void RenderAllLabelImages();
// event handlers
void OnLButtonDown( wxMouseEvent& event );
void OnLButtonUp( wxMouseEvent& event );
void OnMouseMove( wxMouseEvent& event );
void OnSize( wxSizeEvent& event );
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnKillFocus( wxFocusEvent& event );
DECLARE_EVENT_TABLE()
};
#endif /* __NEWBMPBTN_G__ */