wxWidgets/include/wx/msw/ole/dropsrc.h
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///////////////////////////////////////////////////////////////////////////////
// Name: ole/dropsrc.h
// Purpose: declaration of the wxDropSource class
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.03.98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_OLEDROPSRC_H
#define _WX_OLEDROPSRC_H
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#if wxUSE_DRAG_AND_DROP
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class wxIDropSource;
class WXDLLEXPORT wxDataObject;
class WXDLLEXPORT wxWindow;
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
// this macro may be used instead for wxDropSource ctor arguments: it will use
// the cursor 'name' from the resources under MSW, but will expand to
// something else under GTK. If you don't use it, you will have to use #ifdef
// in the application code.
#define wxDROP_ICON(name) wxCursor(_T(#name))
// ----------------------------------------------------------------------------
// wxDropSource is used to start the drag-&-drop operation on associated
// wxDataObject object. It's responsible for giving UI feedback while dragging.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxDropSource : public wxDropSourceBase
{
public:
// ctors: if you use default ctor you must call SetData() later!
//
// NB: the "wxWindow *win" parameter is unused and is here only for wxGTK
// compatibility, as well as both icon parameters
wxDropSource(wxWindow *win = NULL,
const wxCursor &cursorCopy = wxNullCursor,
const wxCursor &cursorMove = wxNullCursor,
const wxCursor &cursorStop = wxNullCursor);
wxDropSource(wxDataObject& data,
wxWindow *win = NULL,
const wxCursor &cursorCopy = wxNullCursor,
const wxCursor &cursorMove = wxNullCursor,
const wxCursor &cursorStop = wxNullCursor);
virtual ~wxDropSource();
// do it (call this in response to a mouse button press, for example)
// params: if bAllowMove is false, data can be only copied
virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly);
// overridable: you may give some custom UI feedback during d&d operation
// in this function (it's called on each mouse move, so it shouldn't be
// too slow). Just return false if you want default feedback.
virtual bool GiveFeedback(wxDragResult effect);
protected:
void Init();
private:
wxIDropSource *m_pIDropSource; // the pointer to COM interface
DECLARE_NO_COPY_CLASS(wxDropSource)
};
#endif //wxUSE_DRAG_AND_DROP
#endif //_WX_OLEDROPSRC_H