0cd159592e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58786 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
199 lines
6.8 KiB
Objective-C
199 lines
6.8 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: statusbr.h
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// Purpose: interface of wxStatusBar
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxStatusBar
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A status bar is a narrow window that can be placed along the bottom of a frame
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to give small amounts of status information. It can contain one or more fields,
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one or more of which can be variable length according to the size of the window.
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@beginStyleTable
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@style{wxST_SIZEGRIP}
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Displays a gripper at the right-hand side of the status bar.
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@endStyleTable
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@remarks
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It is possible to create controls and other windows on the status bar.
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Position these windows from an OnSize() event handler.
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@library{wxcore}
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@category{miscwnd}
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@see wxFrame, @ref page_samples_statbar
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*/
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class wxStatusBar : public wxWindow
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{
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public:
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/**
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Default ctor.
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*/
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wxStatusBar();
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/**
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Constructor, creating the window.
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@param parent
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The window parent, usually a frame.
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@param id
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The window identifier.
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It may take a value of -1 to indicate a default value.
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@param style
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The window style. See wxStatusBar.
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@param name
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The name of the window. This parameter is used to associate a name with the
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item, allowing the application user to set Motif resource values for
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individual windows.
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@see Create()
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*/
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wxStatusBar(wxWindow* parent, wxWindowID id = wxID_ANY,
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long style = wxST_SIZEGRIP,
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const wxString& name = wxStatusBarNameStr);
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/**
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Destructor.
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*/
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virtual ~wxStatusBar();
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/**
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Creates the window, for two-step construction.
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See wxStatusBar() for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
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long style = wxST_SIZEGRIP,
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const wxString& name = wxStatusBarNameStr);
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/**
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Returns the size and position of a field's internal bounding rectangle.
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@param i
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The field in question.
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@param rect
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The rectangle values are placed in this variable.
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@return @true if the field index is valid, @false otherwise.
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@see wxRect
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*/
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virtual bool GetFieldRect(int i, wxRect& rect) const;
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/**
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Returns the number of fields in the status bar.
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*/
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int GetFieldsCount() const;
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/**
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Returns the string associated with a status bar field.
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@param i
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The number of the status field to retrieve, starting from zero.
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@return The status field string if the field is valid, otherwise the
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empty string.
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@see SetStatusText()
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*/
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virtual wxString GetStatusText(int i = 0) const;
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/**
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Sets the field text to the top of the stack, and pops the stack of saved
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strings.
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@see PushStatusText()
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*/
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void PopStatusText(int field = 0);
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/**
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Saves the current field text in a per field stack, and sets the field text
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to the string passed as argument.
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@see PopStatusText()
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*/
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void PushStatusText(const wxString& string, int field = 0);
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/**
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Sets the number of fields, and optionally the field widths.
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@param number
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The number of fields. If this is greater than the previous number,
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then new fields with empty strings will be added to the status bar.
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@param widths
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An array of n integers interpreted in the same way as
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in SetStatusWidths().
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*/
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virtual void SetFieldsCount(int number = 1, const int* widths = NULL);
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/**
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Sets the minimal possible height for the status bar.
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The real height may be bigger than the height specified here depending
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on the size of the font used by the status bar.
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*/
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virtual void SetMinHeight(int height);
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/**
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Sets the styles of the fields in the status line which can make fields appear
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flat or raised instead of the standard sunken 3D border.
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@param n
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The number of fields in the status bar. Must be equal to the
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number passed to SetFieldsCount() the last time it was called.
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@param styles
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Contains an array of n integers with the styles for each field. There
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are three possible styles:
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- wxSB_NORMAL (default): The field appears sunken with a standard 3D border.
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- wxSB_FLAT: No border is painted around the field so that it appears flat.
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- wxSB_RAISED: A raised 3D border is painted around the field.
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*/
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virtual void SetStatusStyles(int n, const int* styles);
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/**
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Sets the text for one field.
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@param text
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The text to be set. Use an empty string ("") to clear the field.
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@param i
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The field to set, starting from zero.
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@see GetStatusText(), wxFrame::SetStatusText
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*/
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virtual void SetStatusText(const wxString& text, int i = 0);
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/**
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Sets the widths of the fields in the status line. There are two types of
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fields: @b fixed widths and @b variable width fields. For the fixed width fields
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you should specify their (constant) width in pixels. For the variable width
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fields, specify a negative number which indicates how the field should expand:
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the space left for all variable width fields is divided between them according
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to the absolute value of this number. A variable width field with width of -2
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gets twice as much of it as a field with width -1 and so on.
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For example, to create one fixed width field of width 100 in the right part of
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the status bar and two more fields which get 66% and 33% of the remaining
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space correspondingly, you should use an array containing -2, -1 and 100.
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@param n
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The number of fields in the status bar. Must be equal to the
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number passed to SetFieldsCount() the last time it was called.
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@param widths_field
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Contains an array of n integers, each of which is either an
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absolute status field width in pixels if positive or indicates a
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variable width field if negative.
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The special value @NULL means that all fields should get the same width.
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@remarks The widths of the variable fields are calculated from the total
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width of all fields, minus the sum of widths of the
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non-variable fields, divided by the number of variable fields.
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@see SetFieldsCount(), wxFrame::SetStatusWidths()
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*/
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virtual void SetStatusWidths(int n, const int* widths_field);
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};
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