63ec432bd7
If any more exotic toolchain decides to not export these strings into the core library anymore, let me know. Try to compile the notebook sample, for example. TODO: Move strings not meant for wxCore out of wxCore to the appropriate library. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36891 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
105 lines
3.1 KiB
C++
105 lines
3.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/button.h
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// Purpose: wxButtonBase class
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// Author: Vadim Zetlin
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// Modified by:
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// Created: 15.08.00
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zetlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BUTTON_H_BASE_
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#define _WX_BUTTON_H_BASE_
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#include "wx/defs.h"
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// ----------------------------------------------------------------------------
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// wxButton flags shared with other classes
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// ----------------------------------------------------------------------------
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#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
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// These flags affect label alignment
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#define wxBU_LEFT 0x0040
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#define wxBU_TOP 0x0080
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#define wxBU_RIGHT 0x0100
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#define wxBU_BOTTOM 0x0200
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#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
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#endif
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#if wxUSE_BUTTON
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// ----------------------------------------------------------------------------
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// wxButton specific flags
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// ----------------------------------------------------------------------------
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// These two flags are obsolete
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#define wxBU_NOAUTODRAW 0x0000
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#define wxBU_AUTODRAW 0x0004
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// by default, the buttons will be created with some (system dependent)
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// minimal size to make them look nicer, giving this style will make them as
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// small as possible
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#define wxBU_EXACTFIT 0x0001
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#include "wx/control.h"
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class WXDLLEXPORT wxBitmap;
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extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[];
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxButtonBase : public wxControl
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{
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public:
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wxButtonBase() { }
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// show the image in the button in addition to the label
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virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
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// set the margins around the image
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virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
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// this wxButton method is called when the button becomes the default one
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// on its panel
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virtual void SetDefault() { }
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// Buttons on MSW can look bad if they are not native colours, because
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// then they become owner-drawn and not theme-drawn. Disable it here
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// in wxButtonBase to make it consistent.
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virtual bool ShouldInheritColours() const { return false; }
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// returns the default button size for this platform
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static wxSize GetDefaultSize();
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protected:
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DECLARE_NO_COPY_CLASS(wxButtonBase)
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};
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/button.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/button.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/button.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/button.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/button.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/button.h"
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#elif defined(__WXPM__)
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#include "wx/os2/button.h"
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#elif defined(__WXPALMOS__)
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#include "wx/palmos/button.h"
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#endif
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#endif // wxUSE_BUTTON
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#endif
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// _WX_BUTTON_H_BASE_
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