wxWidgets/include/wx/button.h
Mart Raudsepp 63ec432bd7 Move constant strings to .rodata/.data.rel.ro ELF segment from .data by making them really const.
If any more exotic toolchain decides to not export these strings into the core library anymore, let me know. Try to
compile the notebook sample, for example.
TODO: Move strings not meant for wxCore out of wxCore to the appropriate library.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36891 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-01-16 14:59:55 +00:00

105 lines
3.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/button.h
// Purpose: wxButtonBase class
// Author: Vadim Zetlin
// Modified by:
// Created: 15.08.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zetlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_BASE_
#define _WX_BUTTON_H_BASE_
#include "wx/defs.h"
// ----------------------------------------------------------------------------
// wxButton flags shared with other classes
// ----------------------------------------------------------------------------
#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
// These flags affect label alignment
#define wxBU_LEFT 0x0040
#define wxBU_TOP 0x0080
#define wxBU_RIGHT 0x0100
#define wxBU_BOTTOM 0x0200
#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
#endif
#if wxUSE_BUTTON
// ----------------------------------------------------------------------------
// wxButton specific flags
// ----------------------------------------------------------------------------
// These two flags are obsolete
#define wxBU_NOAUTODRAW 0x0000
#define wxBU_AUTODRAW 0x0004
// by default, the buttons will be created with some (system dependent)
// minimal size to make them look nicer, giving this style will make them as
// small as possible
#define wxBU_EXACTFIT 0x0001
#include "wx/control.h"
class WXDLLEXPORT wxBitmap;
extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxButtonBase : public wxControl
{
public:
wxButtonBase() { }
// show the image in the button in addition to the label
virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
// set the margins around the image
virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
// this wxButton method is called when the button becomes the default one
// on its panel
virtual void SetDefault() { }
// Buttons on MSW can look bad if they are not native colours, because
// then they become owner-drawn and not theme-drawn. Disable it here
// in wxButtonBase to make it consistent.
virtual bool ShouldInheritColours() const { return false; }
// returns the default button size for this platform
static wxSize GetDefaultSize();
protected:
DECLARE_NO_COPY_CLASS(wxButtonBase)
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/button.h"
#elif defined(__WXMSW__)
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
#elif defined(__WXGTK__)
#include "wx/gtk/button.h"
#elif defined(__WXMAC__)
#include "wx/mac/button.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#include "wx/os2/button.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/button.h"
#endif
#endif // wxUSE_BUTTON
#endif
// _WX_BUTTON_H_BASE_