355a5e2bd3
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24770 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
580 lines
18 KiB
C++
580 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: gdicmn.h
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// Purpose: Common GDI classes, types and declarations
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GDICMNH__
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#define _WX_GDICMNH__
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "gdicmn.h"
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#endif
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#include "wx/setup.h"
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#include "wx/list.h"
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#include "wx/string.h"
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#include "wx/fontenc.h"
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// ---------------------------------------------------------------------------
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// forward declarations
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxBrush;
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class WXDLLEXPORT wxColour;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxFont;
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxPalette;
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class WXDLLEXPORT wxPen;
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class WXDLLEXPORT wxRegion;
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class WXDLLEXPORT wxString;
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// ---------------------------------------------------------------------------
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// constants
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// ---------------------------------------------------------------------------
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// Bitmap flags
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enum wxBitmapType
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{
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wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
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wxBITMAP_TYPE_BMP,
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wxBITMAP_TYPE_BMP_RESOURCE,
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wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
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wxBITMAP_TYPE_ICO,
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wxBITMAP_TYPE_ICO_RESOURCE,
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wxBITMAP_TYPE_CUR,
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wxBITMAP_TYPE_CUR_RESOURCE,
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wxBITMAP_TYPE_XBM,
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wxBITMAP_TYPE_XBM_DATA,
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wxBITMAP_TYPE_XPM,
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wxBITMAP_TYPE_XPM_DATA,
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wxBITMAP_TYPE_TIF,
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wxBITMAP_TYPE_TIF_RESOURCE,
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wxBITMAP_TYPE_GIF,
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wxBITMAP_TYPE_GIF_RESOURCE,
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wxBITMAP_TYPE_PNG,
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wxBITMAP_TYPE_PNG_RESOURCE,
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wxBITMAP_TYPE_JPEG,
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wxBITMAP_TYPE_JPEG_RESOURCE,
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wxBITMAP_TYPE_PNM,
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wxBITMAP_TYPE_PNM_RESOURCE,
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wxBITMAP_TYPE_PCX,
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wxBITMAP_TYPE_PCX_RESOURCE,
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wxBITMAP_TYPE_PICT,
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wxBITMAP_TYPE_PICT_RESOURCE,
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wxBITMAP_TYPE_ICON,
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wxBITMAP_TYPE_ICON_RESOURCE,
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wxBITMAP_TYPE_ANI,
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wxBITMAP_TYPE_IFF,
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wxBITMAP_TYPE_MACCURSOR,
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wxBITMAP_TYPE_MACCURSOR_RESOURCE,
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wxBITMAP_TYPE_ANY = 50
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};
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// Standard cursors
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enum wxStockCursor
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{
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wxCURSOR_NONE, // should be 0
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wxCURSOR_ARROW,
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wxCURSOR_RIGHT_ARROW,
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wxCURSOR_BULLSEYE,
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wxCURSOR_CHAR,
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wxCURSOR_CROSS,
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wxCURSOR_HAND,
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wxCURSOR_IBEAM,
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wxCURSOR_LEFT_BUTTON,
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wxCURSOR_MAGNIFIER,
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wxCURSOR_MIDDLE_BUTTON,
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wxCURSOR_NO_ENTRY,
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wxCURSOR_PAINT_BRUSH,
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wxCURSOR_PENCIL,
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wxCURSOR_POINT_LEFT,
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wxCURSOR_POINT_RIGHT,
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wxCURSOR_QUESTION_ARROW,
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wxCURSOR_RIGHT_BUTTON,
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wxCURSOR_SIZENESW,
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wxCURSOR_SIZENS,
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wxCURSOR_SIZENWSE,
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wxCURSOR_SIZEWE,
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wxCURSOR_SIZING,
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wxCURSOR_SPRAYCAN,
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wxCURSOR_WAIT,
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wxCURSOR_WATCH,
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wxCURSOR_BLANK,
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#ifdef __WXGTK__
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wxCURSOR_DEFAULT, // standard X11 cursor
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#endif
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#ifdef __WXMAC__
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wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
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#endif
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#ifdef __X__
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// Not yet implemented for Windows
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wxCURSOR_CROSS_REVERSE,
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wxCURSOR_DOUBLE_ARROW,
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wxCURSOR_BASED_ARROW_UP,
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wxCURSOR_BASED_ARROW_DOWN,
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#endif // X11
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wxCURSOR_ARROWWAIT,
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wxCURSOR_MAX
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};
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#ifndef __WXGTK__
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#define wxCURSOR_DEFAULT wxCURSOR_ARROW
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#endif
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// ---------------------------------------------------------------------------
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// macros
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// ---------------------------------------------------------------------------
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/* Useful macro for creating icons portably, for example:
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wxIcon *icon = new wxICON(mondrian);
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expands into:
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wxIcon *icon = new wxIcon("mondrian"); // On wxMSW
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wxIcon *icon = new wxIcon(mondrian_xpm); // On wxGTK
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*/
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#ifdef __WXMSW__
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// Load from a resource
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#define wxICON(X) wxIcon(wxT(#X))
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#elif defined(__WXPM__)
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// Load from a resource
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#define wxICON(X) wxIcon(wxT(#X))
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#elif defined(__WXMGL__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( (const char**) X##_xpm )
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#elif defined(__WXGTK__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( (const char**) X##_xpm )
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#elif defined(__WXMAC__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( (const char**) X##_xpm )
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#elif defined(__WXMOTIF__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#elif defined(__WXX11__)
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// Initialize from an included XPM
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#define wxICON(X) wxIcon( X##_xpm )
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#else
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// This will usually mean something on any platform
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#define wxICON(X) wxIcon(wxT(#X))
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#endif // platform
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/* Another macro: this one is for portable creation of bitmaps. We assume that
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under Unix bitmaps live in XPMs and under Windows they're in ressources.
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*/
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#if defined(__WXMSW__) || defined(__WXPM__)
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#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
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#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXCOCOA__)
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// Initialize from an included XPM
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#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
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#else // other platforms
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#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
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#endif // platform
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// ===========================================================================
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// classes
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// wxSize
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxSize
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{
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public:
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// members are public for compatibility, don't use them directly.
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int x, y;
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// constructors
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wxSize() : x(0), y(0) { }
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wxSize(int xx, int yy) : x(xx), y(yy) { }
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// no copy ctor or assignment operator - the defaults are ok
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bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
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bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
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// FIXME are these really useful? If they're, we should have += &c as well
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wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
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wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
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void IncTo(const wxSize& sz)
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{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
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void DecTo(const wxSize& sz)
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{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
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// accessors
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void Set(int xx, int yy) { x = xx; y = yy; }
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void SetWidth(int w) { x = w; }
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void SetHeight(int h) { y = h; }
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int GetWidth() const { return x; }
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int GetHeight() const { return y; }
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// compatibility
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int GetX() const { return x; }
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int GetY() const { return y; }
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};
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// ---------------------------------------------------------------------------
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// Point classes: with real or integer coordinates
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxRealPoint
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{
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public:
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double x;
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double y;
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wxRealPoint() : x(0.0), y(0.0) { }
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wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
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wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
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wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
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bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
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bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
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};
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class WXDLLEXPORT wxPoint
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{
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public:
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int x, y;
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wxPoint() : x(0), y(0) { }
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wxPoint(int xx, int yy) : x(xx), y(yy) { }
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// no copy ctor or assignment operator - the defaults are ok
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// comparison
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bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; }
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bool operator!=(const wxPoint& p) const { return !(*this == p); }
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// arithmetic operations (component wise)
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wxPoint operator+(const wxPoint& p) const { return wxPoint(x + p.x, y + p.y); }
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wxPoint operator-(const wxPoint& p) const { return wxPoint(x - p.x, y - p.y); }
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wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
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wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
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};
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// ---------------------------------------------------------------------------
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// wxRect
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxRect
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{
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public:
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wxRect()
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: x(0), y(0), width(0), height(0)
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{ }
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wxRect(int xx, int yy, int ww, int hh)
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: x(xx), y(yy), width(ww), height(hh)
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{ }
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wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRect(const wxPoint& pos, const wxSize& size);
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// default copy ctor and assignment operators ok
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int GetX() const { return x; }
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void SetX(int xx) { x = xx; }
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int GetY() const { return y; }
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void SetY(int yy) { y = yy; }
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int GetWidth() const { return width; }
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void SetWidth(int w) { width = w; }
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int GetHeight() const { return height; }
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void SetHeight(int h) { height = h; }
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wxPoint GetPosition() const { return wxPoint(x, y); }
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void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
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wxSize GetSize() const { return wxSize(width, height); }
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void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
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wxPoint GetTopLeft() const { return GetPosition(); }
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wxPoint GetLeftTop() const { return GetTopLeft(); }
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void SetTopLeft(const wxPoint &p) { SetPosition(p); }
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void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
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wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
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wxPoint GetRightBottom() const { return GetBottomRight(); }
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void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
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void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
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int GetLeft() const { return x; }
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int GetTop() const { return y; }
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int GetBottom() const { return y + height - 1; }
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int GetRight() const { return x + width - 1; }
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void SetLeft(int left) { x = left; }
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void SetRight(int right) { width = right - x + 1; }
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void SetTop(int top) { y = top; }
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void SetBottom(int bottom) { height = bottom - y + 1; }
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// operations with rect
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wxRect& Inflate(wxCoord dx, wxCoord dy);
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wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
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wxRect Inflate(wxCoord dx, wxCoord dy) const
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{
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wxRect r = *this;
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r.Inflate(dx, dy);
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return r;
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}
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wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
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wxRect& Deflate(wxCoord d) { return Inflate(-d); }
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wxRect Deflate(wxCoord dx, wxCoord dy) const
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{
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wxRect r = *this;
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r.Deflate(dx, dy);
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return r;
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}
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void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
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void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
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wxRect& Intersect(const wxRect& rect);
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wxRect Intersect(const wxRect& rect) const
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{
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wxRect r = *this;
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r.Intersect(rect);
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return r;
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}
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wxRect operator+(const wxRect& rect) const;
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wxRect& operator+=(const wxRect& rect);
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// compare rectangles
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bool operator==(const wxRect& rect) const;
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bool operator!=(const wxRect& rect) const { return !(*this == rect); }
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// return TRUE if the point is (not strcitly) inside the rect
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bool Inside(int x, int y) const;
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bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
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// return TRUE if the rectangles have a non empty intersection
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bool Intersects(const wxRect& rect) const;
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public:
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int x, y, width, height;
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};
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// ---------------------------------------------------------------------------
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// Management of pens, brushes and fonts
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// ---------------------------------------------------------------------------
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typedef wxInt8 wxDash;
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class WXDLLEXPORT wxPenList : public wxList
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{
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public:
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wxPenList() { }
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~wxPenList();
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void AddPen(wxPen *pen);
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void RemovePen(wxPen *pen);
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wxPen *FindOrCreatePen(const wxColour& colour, int width, int style);
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};
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class WXDLLEXPORT wxBrushList : public wxList
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{
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public:
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wxBrushList() { }
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~wxBrushList();
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void AddBrush(wxBrush *brush);
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void RemoveBrush(wxBrush *brush);
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wxBrush *FindOrCreateBrush(const wxColour& colour, int style);
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};
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class WXDLLEXPORT wxFontList : public wxList
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{
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public:
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wxFontList() { }
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~wxFontList();
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void AddFont(wxFont *font);
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void RemoveFont(wxFont *font);
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wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight,
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bool underline = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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};
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class WXDLLEXPORT wxStringToColourHashMap;
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class WXDLLEXPORT wxColourDatabase
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{
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public:
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wxColourDatabase();
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~wxColourDatabase();
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// find colour by name or name for the given colour
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wxColour Find(const wxString& name) const;
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wxString FindName(const wxColour& colour) const;
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// add a new colour to the database
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void AddColour(const wxString& name, const wxColour& colour);
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// deprecated, use Find() instead
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wxDEPRECATED( wxColour *FindColour(const wxString& name) );
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#ifdef __WXPM__
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// PM keeps its own type of colour table
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long* m_palTable;
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size_t m_nSize;
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#endif
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private:
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// load the database with the built in colour values when called for the
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// first time, do nothing after this
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void Initialize();
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wxStringToColourHashMap *m_map;
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};
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class WXDLLEXPORT wxBitmapList : public wxList
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{
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public:
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wxBitmapList();
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~wxBitmapList();
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void AddBitmap(wxBitmap *bitmap);
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void RemoveBitmap(wxBitmap *bitmap);
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};
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class WXDLLEXPORT wxResourceCache: public wxList
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{
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public:
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wxResourceCache() { }
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#if !wxUSE_STL
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wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
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#endif
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~wxResourceCache();
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};
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// ---------------------------------------------------------------------------
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// global variables
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// ---------------------------------------------------------------------------
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// Lists of GDI objects
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WXDLLEXPORT_DATA(extern wxPenList*) wxThePenList;
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WXDLLEXPORT_DATA(extern wxBrushList*) wxTheBrushList;
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WXDLLEXPORT_DATA(extern wxFontList*) wxTheFontList;
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WXDLLEXPORT_DATA(extern wxBitmapList*) wxTheBitmapList;
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// Stock objects
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WXDLLEXPORT_DATA(extern wxFont*) wxNORMAL_FONT;
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WXDLLEXPORT_DATA(extern wxFont*) wxSMALL_FONT;
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WXDLLEXPORT_DATA(extern wxFont*) wxITALIC_FONT;
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WXDLLEXPORT_DATA(extern wxFont*) wxSWISS_FONT;
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WXDLLEXPORT_DATA(extern wxPen*) wxRED_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxCYAN_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxGREEN_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxBLACK_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxWHITE_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxTRANSPARENT_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxBLACK_DASHED_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxGREY_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxMEDIUM_GREY_PEN;
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WXDLLEXPORT_DATA(extern wxPen*) wxLIGHT_GREY_PEN;
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WXDLLEXPORT_DATA(extern wxBrush*) wxBLUE_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxGREEN_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxWHITE_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxBLACK_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxGREY_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxMEDIUM_GREY_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxLIGHT_GREY_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxTRANSPARENT_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxCYAN_BRUSH;
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WXDLLEXPORT_DATA(extern wxBrush*) wxRED_BRUSH;
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WXDLLEXPORT_DATA(extern wxColour*) wxBLACK;
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WXDLLEXPORT_DATA(extern wxColour*) wxWHITE;
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WXDLLEXPORT_DATA(extern wxColour*) wxRED;
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WXDLLEXPORT_DATA(extern wxColour*) wxBLUE;
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WXDLLEXPORT_DATA(extern wxColour*) wxGREEN;
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WXDLLEXPORT_DATA(extern wxColour*) wxCYAN;
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WXDLLEXPORT_DATA(extern wxColour*) wxLIGHT_GREY;
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// 'Null' objects
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WXDLLEXPORT_DATA(extern wxBitmap) wxNullBitmap;
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WXDLLEXPORT_DATA(extern wxIcon) wxNullIcon;
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WXDLLEXPORT_DATA(extern wxCursor) wxNullCursor;
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WXDLLEXPORT_DATA(extern wxPen) wxNullPen;
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WXDLLEXPORT_DATA(extern wxBrush) wxNullBrush;
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WXDLLEXPORT_DATA(extern wxPalette) wxNullPalette;
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WXDLLEXPORT_DATA(extern wxFont) wxNullFont;
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WXDLLEXPORT_DATA(extern wxColour) wxNullColour;
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// Stock cursors types
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WXDLLEXPORT_DATA(extern wxCursor*) wxSTANDARD_CURSOR;
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WXDLLEXPORT_DATA(extern wxCursor*) wxHOURGLASS_CURSOR;
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WXDLLEXPORT_DATA(extern wxCursor*) wxCROSS_CURSOR;
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WXDLLEXPORT_DATA(extern wxColourDatabase*) wxTheColourDatabase;
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WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
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WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
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WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
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// The list of objects which should be deleted
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WXDLLEXPORT_DATA(extern wxList) wxPendingDelete;
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// ---------------------------------------------------------------------------
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// global functions
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// ---------------------------------------------------------------------------
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// resource management
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extern void WXDLLEXPORT wxInitializeStockObjects();
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extern void WXDLLEXPORT wxInitializeStockLists();
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extern void WXDLLEXPORT wxDeleteStockObjects();
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extern void WXDLLEXPORT wxDeleteStockLists();
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// is the display colour (or monochrome)?
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extern bool WXDLLEXPORT wxColourDisplay();
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// Returns depth of screen
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extern int WXDLLEXPORT wxDisplayDepth();
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#define wxGetDisplayDepth wxDisplayDepth
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// get the display size
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extern void WXDLLEXPORT wxDisplaySize(int *width, int *height);
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extern wxSize WXDLLEXPORT wxGetDisplaySize();
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extern void WXDLLEXPORT wxDisplaySizeMM(int *width, int *height);
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extern wxSize WXDLLEXPORT wxGetDisplaySizeMM();
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// Get position and size of the display workarea
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extern void WXDLLEXPORT wxClientDisplayRect(int *x, int *y, int *width, int *height);
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extern wxRect WXDLLEXPORT wxGetClientDisplayRect();
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// set global cursor
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extern void WXDLLEXPORT wxSetCursor(const wxCursor& cursor);
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#endif
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// _WX_GDICMNH__
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