wxWidgets/wxPython/distrib/README.1st.txt
2003-03-25 06:35:27 +00:00

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README for wxPythonSrc-*.tar.gz
-------------------------------
Prior to version 2.3.3 of wxPython I had always made my Linux/Unix
binaries based on the released binary of wxGTK and wxGTK-gl. This
imposed a few restrictions and so starting with 2.3.3 I have decided
to do a combined binary that inlcudes wxGTK as well as wxPython. This
allows me a bit more flexibility and is consistent with how the
Windows and Mac OS X binaries are built.
If you are reading this file then you are probably interested in
building your own copy of wxPython from the sources contained in this
archive. If you wish to use the released wxGTK binary as has been
done in the past then you can still follow the old build directions in
wxPython/BUILD.unix.txt. If you are building for Windows or Mac OS X
then you should look at wxPython/BUILD.win32.txt or
wxPython/BUILD.osx.txt respectivly.
If, on the other hand, you would like to build Linux/Unix binaries
with a private copy of wxGTK like what I am now distributing then
you'll want to follow the instructions in this file. (You should
probably still read wxPython/BUILD.unix.txt though since there are
other details there that you may need to be aware of.
Clear as mud? Good. Let's get started.
1. We'll be making a private copy of wxGTK so it doesn't conflict with
one used by wxGTK C++ apps that expect to have the default binary
installed from RPM or whatever. I put it in /usr/lib/wxPython, but
you can use whatever you like. I'll just set a variable to our wx
prefix to reference later:
export WXPREF=/usr/lib/wxPython
2. Make a build directory and configure wxGTK.
cd wxPythonGTK-2.3.3 # or whatever the top-level dir is
mkdir build
cd build
../configure --with-gtk \
--prefix=$WXPREF \
--enable-rpath=$WXPREF/lib \
--with-opengl \
--enable-geometry \
--enable-optimise \
--enable-debug_flag \
You may want to use --enable-debug instead of --enable-optimise if
you need to run though a debugger and want full debugging symbols.
if you want to use the image and zlib libraries included with
wxWindows instead of those already installed on your system, (for
example, to reduce dependencies on 3rd party libraries) then you
can add these flags to the configure command:
--with-libjpeg=builtin \
--with-libpng=builtin \
--with-libtiff=builtin \
--with-zlib=builtin \
If you would like to use GTK 2.x and unicode, then add the
following flags. Please note that this is still beta-level
quality, but does look and work quite nice for the most part:
--enable-gtk2 \
--enable-unicode \
3. Build and install wxGTK. (You may need to be root for the last
step, depending on where your WXPREF is.)
make
cd ../build
make install
4. Build and install wxPython. If you want to use a different version
of Python than is found by default on the PATH then specify the
whole pathname in these steps. The version of Python that runs
setup.py is the version wxPython will be built and installed for.
(You will need to be root for the install step unless your Python
is not in a system location.)
cd ../wxPython
python setup.py \
WX_CONFIG=$WXPREF/bin/wx-config \
build install
If you are using GTK 2.x and unicode then do it this way instead:
python setup.py \
WX_CONFIG=$WXPREF/bin/wx-config \
WXPORT=gtk2 UNICODE=1 \
build install
If you get errors about wxGLCanvas or being unable to find libGLU
or something like that then you can add BUILD_GLCANVAS=0 to the
setup.py command line to disable the building of the glcanvas
module.
If you would like to install to someplace besides the Python
site-packages directory (such as to your home directory) then you
can add "--root=<path>" after the "install" command. To use
wxPython like this you'll need to ensure that the directory
containing wxPyrthon is contained in in the PYTHONPATH environment
variable.
5. That's all, except for the having fun part!
--
Robin Dunn
Software Craftsman
http://wxPython.org Java give you jitters? Relax with wxPython!