wxWidgets/include/wx/frame.h
Vadim Zeitlin 46ea442ca2 Added wxNonOwnedWindow::SetShape(wxGraphicsPath).
TODO: Document.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69462 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-10-18 21:56:52 +00:00

275 lines
9.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/frame.h
// Purpose: wxFrame class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.11.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAME_H_BASE_
#define _WX_FRAME_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/toplevel.h" // the base class
#include "wx/statusbr.h"
// the default names for various classs
extern WXDLLIMPEXP_DATA_CORE(const char) wxStatusLineNameStr[];
extern WXDLLIMPEXP_DATA_CORE(const char) wxToolBarNameStr[];
class WXDLLIMPEXP_FWD_CORE wxFrame;
class WXDLLIMPEXP_FWD_CORE wxMenuBar;
class WXDLLIMPEXP_FWD_CORE wxMenuItem;
class WXDLLIMPEXP_FWD_CORE wxStatusBar;
class WXDLLIMPEXP_FWD_CORE wxToolBar;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// wxFrame-specific (i.e. not for wxDialog) styles
//
// Also see the bit summary table in wx/toplevel.h.
#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
//
// For each of *bars, a frame may have several of them, but only one is
// managed by the frame, i.e. resized/moved when the frame is and whose size
// is accounted for in client size calculations - all others should be taken
// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
// but the actual creation is done in OnCreateXXXBar() functions which may be
// overridden to create custom objects instead of standard ones when
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxFrameBase : public wxTopLevelWindow
{
public:
// construction
wxFrameBase();
virtual ~wxFrameBase();
wxFrame *New(wxWindow *parent,
wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
// frame state
// -----------
// get the origin of the client area (which may be different from (0, 0)
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
// menu bar functions
// ------------------
#if wxUSE_MENUS
virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
// find the item by id in the frame menu bar: this is an internal function
// and exists mainly in order to be overridden in the MDI parent frame
// which also looks at its active child menu bar
virtual wxMenuItem *FindItemInMenuBar(int menuId) const;
// generate menu command corresponding to the given menu item
//
// returns true if processed
bool ProcessCommand(wxMenuItem *item);
// generate menu command corresponding to the given menu command id
//
// returns true if processed
bool ProcessCommand(int winid);
#else
bool ProcessCommand(int WXUNUSED(winid)) { return false; }
#endif // wxUSE_MENUS
// status bar functions
// --------------------
#if wxUSE_STATUSBAR
// create the main status bar by calling OnCreateStatusBar()
virtual wxStatusBar* CreateStatusBar(int number = 1,
long style = wxSTB_DEFAULT_STYLE,
wxWindowID winid = 0,
const wxString& name = wxStatusLineNameStr);
// return a new status bar
virtual wxStatusBar *OnCreateStatusBar(int number,
long style,
wxWindowID winid,
const wxString& name);
// get the main status bar
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
virtual void SetStatusBar(wxStatusBar *statBar);
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
virtual void SetStatusWidths(int n, const int widths_field[]);
void PushStatusText(const wxString &text, int number = 0);
void PopStatusText(int number = 0);
// set the status bar pane the help will be shown in
void SetStatusBarPane(int n) { m_statusBarPane = n; }
int GetStatusBarPane() const { return m_statusBarPane; }
#endif // wxUSE_STATUSBAR
// toolbar functions
// -----------------
#if wxUSE_TOOLBAR
// create main toolbar bycalling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
wxWindowID winid,
const wxString& name );
// get/set the main toolbar
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
virtual void SetToolBar(wxToolBar *toolbar);
#endif // wxUSE_TOOLBAR
// implementation only from now on
// -------------------------------
// event handlers
#if wxUSE_MENUS
#if wxUSE_STATUSBAR
void OnMenuOpen(wxMenuEvent& event);
void OnMenuClose(wxMenuEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
#endif // wxUSE_STATUSBAR
// send wxUpdateUIEvents for all menu items in the menubar,
// or just for menu if non-NULL
virtual void DoMenuUpdates(wxMenu* menu = NULL);
#endif // wxUSE_MENUS
// do the UI update processing for this window
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
// Implement internal behaviour (menu updating on some platforms)
virtual void OnInternalIdle();
#if wxUSE_MENUS || wxUSE_TOOLBAR
// show help text for the currently selected menu or toolbar item
// (typically in the status bar) or hide it and restore the status bar text
// originally shown before the menu was opened if show == false
virtual void DoGiveHelp(const wxString& text, bool show);
#endif
virtual bool IsClientAreaChild(const wxWindow *child) const
{
return !IsOneOfBars(child) && wxTopLevelWindow::IsClientAreaChild(child);
}
protected:
// the frame main menu/status/tool bars
// ------------------------------------
// this (non virtual!) function should be called from dtor to delete the
// main menubar, statusbar and toolbar (if any)
void DeleteAllBars();
// test whether this window makes part of the frame
virtual bool IsOneOfBars(const wxWindow *win) const;
#if wxUSE_MENUS
// override to update menu bar position when the frame size changes
virtual void PositionMenuBar() { }
// override to do something special when the menu bar is being removed
// from the frame
virtual void DetachMenuBar();
// override to do something special when the menu bar is attached to the
// frame
virtual void AttachMenuBar(wxMenuBar *menubar);
wxMenuBar *m_frameMenuBar;
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR && (wxUSE_MENUS || wxUSE_TOOLBAR)
// the saved status bar text overwritten by DoGiveHelp()
wxString m_oldStatusText;
// the last help string we have shown in the status bar
wxString m_lastHelpShown;
#endif
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionStatusBar() { }
// show the help string for the given menu item using DoGiveHelp() if the
// given item does have a help string (as determined by FindInMenuBar()),
// return false if there is no help for such item
bool ShowMenuHelp(int helpid);
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR
int m_statusBarPane;
#if wxUSE_TOOLBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionToolBar() { }
wxToolBar *m_frameToolBar;
#endif // wxUSE_TOOLBAR
#if wxUSE_MENUS && wxUSE_STATUSBAR
DECLARE_EVENT_TABLE()
#endif // wxUSE_MENUS && wxUSE_STATUSBAR
wxDECLARE_NO_COPY_CLASS(wxFrameBase);
};
// include the real class declaration
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
#if defined(__WXPALMOS__)
#include "wx/palmos/frame.h"
#elif defined(__WXMSW__)
#include "wx/msw/frame.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/frame.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/frame.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXMAC__)
#include "wx/osx/frame.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/frame.h"
#elif defined(__WXPM__)
#include "wx/os2/frame.h"
#endif
#endif
#endif
// _WX_FRAME_H_BASE_