4db97e24f5
Child documents are virtual documents corresponding to parts of their parent document which can't be saved nor loaded independently of their parent and are closed when the parent is closed. This finally makes some use of wxDocument::m_documentParent field which was always present in the docview code but never used before. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@68051 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
289 lines
6.9 KiB
C++
289 lines
6.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/doc.cpp
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// Purpose: Implements document functionality
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if !wxUSE_DOC_VIEW_ARCHITECTURE
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#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_STD_IOSTREAM
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#include "wx/ioswrap.h"
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#else
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#include "wx/txtstrm.h"
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#endif
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#include "wx/wfstream.h"
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#include "doc.h"
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#include "view.h"
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// ----------------------------------------------------------------------------
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// DrawingDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument)
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DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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wxDocument::SaveObject(ostream);
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const wxInt32 count = m_doodleSegments.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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m_doodleSegments[n].SaveObject(ostream);
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stream << '\n';
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}
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return ostream;
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}
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DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxDocument::LoadObject(istream);
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wxInt32 count = 0;
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stream >> count;
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for ( int n = 0; n < count; n++ )
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{
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DoodleSegment segment;
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segment.LoadObject(istream);
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m_doodleSegments.push_back(segment);
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}
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return istream;
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}
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void DrawingDocument::DoUpdate()
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{
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Modify(true);
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UpdateAllViews();
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}
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void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment)
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{
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m_doodleSegments.push_back(segment);
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DoUpdate();
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}
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bool DrawingDocument::PopLastSegment(DoodleSegment *segment)
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{
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if ( m_doodleSegments.empty() )
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return false;
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if ( segment )
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*segment = m_doodleSegments.back();
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m_doodleSegments.pop_back();
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DoUpdate();
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return true;
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}
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// ----------------------------------------------------------------------------
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// DoodleSegment implementation
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// ----------------------------------------------------------------------------
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DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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const wxInt32 count = m_lines.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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const DoodleLine& line = m_lines[n];
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stream
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<< line.x1 << ' '
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<< line.y1 << ' '
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<< line.x2 << ' '
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<< line.y2 << '\n';
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}
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return ostream;
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}
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DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxInt32 count = 0;
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stream >> count;
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for ( int n = 0; n < count; n++ )
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{
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DoodleLine line;
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stream
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>> line.x1
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>> line.y1
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>> line.x2
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>> line.y2;
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m_lines.push_back(line);
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}
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return istream;
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}
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// ----------------------------------------------------------------------------
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// wxTextDocument: wxDocument and wxTextCtrl married
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// ----------------------------------------------------------------------------
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IMPLEMENT_CLASS(wxTextDocument, wxDocument)
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bool wxTextDocument::OnCreate(const wxString& path, long flags)
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{
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if ( !wxDocument::OnCreate(path, flags) )
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return false;
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// subscribe to changes in the text control to update the document state
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// when it's modified
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GetTextCtrl()->Connect
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(
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wxEVT_COMMAND_TEXT_UPDATED,
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wxCommandEventHandler(wxTextDocument::OnTextChange),
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NULL,
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this
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);
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return true;
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}
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// Since text windows have their own method for saving to/loading from files,
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// we override DoSave/OpenDocument instead of Save/LoadObject
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bool wxTextDocument::DoSaveDocument(const wxString& filename)
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{
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return GetTextCtrl()->SaveFile(filename);
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}
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bool wxTextDocument::DoOpenDocument(const wxString& filename)
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{
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if ( !GetTextCtrl()->LoadFile(filename) )
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return false;
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// we're not modified by the user yet
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Modify(false);
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return true;
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}
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bool wxTextDocument::IsModified() const
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{
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wxTextCtrl* wnd = GetTextCtrl();
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return wxDocument::IsModified() || (wnd && wnd->IsModified());
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}
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void wxTextDocument::Modify(bool modified)
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{
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wxDocument::Modify(modified);
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wxTextCtrl* wnd = GetTextCtrl();
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if (wnd && !modified)
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{
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wnd->DiscardEdits();
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}
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}
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void wxTextDocument::OnTextChange(wxCommandEvent& event)
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{
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Modify(true);
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// TextEditDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument)
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wxTextCtrl* TextEditDocument::GetTextCtrl() const
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{
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wxView* view = GetFirstView();
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return view ? wxStaticCast(view, TextEditView)->GetText() : NULL;
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}
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// ----------------------------------------------------------------------------
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// ImageDocument and ImageDetailsDocument implementation
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// ----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument)
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bool ImageDocument::DoOpenDocument(const wxString& file)
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{
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return m_image.LoadFile(file);
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}
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bool ImageDocument::OnOpenDocument(const wxString& filename)
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{
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if ( !wxDocument::OnOpenDocument(filename) )
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return false;
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// we don't have a wxDocTemplate for the image details document as it's
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// never created by wxWidgets automatically, instead just do it manually
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ImageDetailsDocument * const docDetails = new ImageDetailsDocument(this);
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docDetails->SetFilename(filename);
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new ImageDetailsView(docDetails);
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return true;
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}
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ImageDetailsDocument::ImageDetailsDocument(ImageDocument *parent)
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: wxDocument(parent)
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{
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const wxImage image = parent->GetImage();
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m_size.x = image.GetWidth();
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m_size.y = image.GetHeight();
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m_numColours = image.CountColours();
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m_type = image.GetType();
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m_hasAlpha = image.HasAlpha();
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}
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