e520c3f75c
It can be used to show more customizable tooltips than the native wxToolTip but at the price of using generic implementation in some cases (actually almost always now, with the exceptions of text control tooltips under MSW). Extra features include: - The balloon-like tooltip form. - Possibility to show an icon. - Title display in a different form. More customization could be added later. It should be also possible to fully implement this class natively under MSW. Update the dialogs sample to show the rich tooltips in action. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69463 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
560 lines
16 KiB
C++
560 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: shaped.cpp
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// Purpose: Shaped Window sample
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// Author: Robin Dunn
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// Modified by:
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// Created: 28-Mar-2003
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// RCS-ID: $Id$
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// Copyright: (c) Robin Dunn
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/log.h"
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#include "wx/frame.h"
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#include "wx/panel.h"
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#include "wx/stattext.h"
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#include "wx/menu.h"
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#include "wx/layout.h"
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#include "wx/msgdlg.h"
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#include "wx/image.h"
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#endif
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#include "wx/dcclient.h"
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#include "wx/graphics.h"
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#include "wx/image.h"
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#ifndef __WXMSW__
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// menu ids
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enum
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{
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Show_Shaped = 100,
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Show_Transparent,
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// must be consecutive and in the same order as wxShowEffect enum elements
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Show_Effect_First,
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Show_Effect_Roll = Show_Effect_First,
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Show_Effect_Slide,
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Show_Effect_Blend,
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Show_Effect_Expand,
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Show_Effect_Last = Show_Effect_Expand
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};
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Main frame just contains the menu items invoking the other tests
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class MainFrame : public wxFrame
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{
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public:
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MainFrame();
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private:
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void OnShowShaped(wxCommandEvent& event);
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void OnShowTransparent(wxCommandEvent& event);
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void OnShowEffect(wxCommandEvent& event);
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void OnExit(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to the frame showing the
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// effect of wxFRAME_SHAPED
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class ShapedFrame : public wxFrame
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{
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public:
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// ctor(s)
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ShapedFrame(wxFrame *parent);
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void SetWindowShape();
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// event handlers (these functions should _not_ be virtual)
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void OnDoubleClick(wxMouseEvent& evt);
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void OnLeftDown(wxMouseEvent& evt);
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void OnLeftUp(wxMouseEvent& evt);
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void OnMouseMove(wxMouseEvent& evt);
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void OnExit(wxMouseEvent& evt);
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void OnPaint(wxPaintEvent& evt);
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private:
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enum ShapeKind
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{
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Shape_None,
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Shape_Star,
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#if wxUSE_GRAPHICS_CONTEXT
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Shape_Circle,
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#endif // wxUSE_GRAPHICS_CONTEXT
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Shape_Max
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} m_shapeKind;
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wxBitmap m_bmp;
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wxPoint m_delta;
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to the frame showing the
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// effect of wxWindow::SetTransparent and of
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// wxWindow::SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
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class SeeThroughFrame : public wxFrame
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{
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public:
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// ctor(s)
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SeeThroughFrame();
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// event handlers (these functions should _not_ be virtual)
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void OnDoubleClick(wxMouseEvent& evt);
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void OnPaint(wxPaintEvent& evt);
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private:
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enum State
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{
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STATE_SEETHROUGH,
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STATE_TRANSPARENT,
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STATE_OPAQUE,
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STATE_MAX
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};
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State m_currentState;
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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class EffectFrame : public wxFrame
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{
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public:
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EffectFrame(wxWindow *parent,
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wxShowEffect effect,
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// TODO: add menu command to the main frame to allow changing
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// these parameters
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unsigned timeout = 1000)
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: wxFrame(parent, wxID_ANY,
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wxString::Format("Frame shown with %s effect",
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GetEffectName(effect)),
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wxDefaultPosition, wxSize(450, 300)),
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m_effect(effect),
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m_timeout(timeout)
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{
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new wxStaticText(this, wxID_ANY,
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wxString::Format("Effect: %s", GetEffectName(effect)),
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wxPoint(20, 20));
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new wxStaticText(this, wxID_ANY,
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wxString::Format("Timeout: %ums", m_timeout),
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wxPoint(20, 60));
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ShowWithEffect(m_effect, m_timeout);
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Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(EffectFrame::OnClose));
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}
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private:
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static const char *GetEffectName(wxShowEffect effect)
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{
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static const char *names[] =
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{
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"none",
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"roll to left",
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"roll to right",
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"roll to top",
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"roll to bottom",
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"slide to left",
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"slide to right",
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"slide to top",
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"slide to bottom",
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"fade",
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"expand",
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};
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wxCOMPILE_TIME_ASSERT( WXSIZEOF(names) == wxSHOW_EFFECT_MAX,
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EffectNamesMismatch );
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return names[effect];
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}
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void OnClose(wxCloseEvent& event)
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{
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HideWithEffect(m_effect, m_timeout);
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event.Skip();
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}
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wxShowEffect m_effect;
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unsigned m_timeout;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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IMPLEMENT_APP(MyApp)
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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wxInitAllImageHandlers();
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new MainFrame;
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned false here, the
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// application would exit immediately.
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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EVT_MENU(Show_Shaped, MainFrame::OnShowShaped)
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EVT_MENU(Show_Transparent, MainFrame::OnShowTransparent)
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EVT_MENU_RANGE(Show_Effect_First, Show_Effect_Last, MainFrame::OnShowEffect)
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EVT_MENU(wxID_EXIT, MainFrame::OnExit)
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END_EVENT_TABLE()
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MainFrame::MainFrame()
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: wxFrame(NULL, wxID_ANY, "wxWidgets Shaped Sample",
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wxDefaultPosition, wxSize(200, 100))
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{
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SetIcon(wxICON(sample));
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wxMenuBar * const mbar = new wxMenuBar;
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wxMenu * const menuFrames = new wxMenu;
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menuFrames->Append(Show_Shaped, "Show &shaped window\tCtrl-S");
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menuFrames->Append(Show_Transparent, "Show &transparent window\tCtrl-T");
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menuFrames->AppendSeparator();
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menuFrames->Append(Show_Effect_Roll, "Show &rolled effect\tCtrl-R");
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menuFrames->Append(Show_Effect_Slide, "Show s&lide effect\tCtrl-L");
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menuFrames->Append(Show_Effect_Blend, "Show &fade effect\tCtrl-F");
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menuFrames->Append(Show_Effect_Expand, "Show &expand effect\tCtrl-E");
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menuFrames->AppendSeparator();
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menuFrames->Append(wxID_EXIT, "E&xit");
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mbar->Append(menuFrames, "&Show");
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SetMenuBar(mbar);
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Show();
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}
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void MainFrame::OnShowShaped(wxCommandEvent& WXUNUSED(event))
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{
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ShapedFrame *shapedFrame = new ShapedFrame(this);
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shapedFrame->Show(true);
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}
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void MainFrame::OnShowTransparent(wxCommandEvent& WXUNUSED(event))
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{
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SeeThroughFrame *seeThroughFrame = new SeeThroughFrame();
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seeThroughFrame->Show(true);
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}
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void MainFrame::OnShowEffect(wxCommandEvent& event)
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{
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int effect = event.GetId();
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static wxDirection direction = wxLEFT;
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direction = (wxDirection)(((int)direction)<< 1);
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if ( direction > wxDOWN )
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direction = wxLEFT ;
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wxShowEffect eff;
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switch ( effect )
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{
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case Show_Effect_Roll:
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switch ( direction )
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{
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case wxLEFT:
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eff = wxSHOW_EFFECT_ROLL_TO_LEFT;
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break;
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case wxRIGHT:
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eff = wxSHOW_EFFECT_ROLL_TO_RIGHT;
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break;
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case wxTOP:
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eff = wxSHOW_EFFECT_ROLL_TO_TOP;
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break;
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case wxBOTTOM:
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eff = wxSHOW_EFFECT_ROLL_TO_BOTTOM;
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break;
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default:
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wxFAIL_MSG( "invalid direction" );
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return;
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}
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break;
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case Show_Effect_Slide:
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switch ( direction )
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{
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case wxLEFT:
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eff = wxSHOW_EFFECT_SLIDE_TO_LEFT;
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break;
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case wxRIGHT:
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eff = wxSHOW_EFFECT_SLIDE_TO_RIGHT;
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break;
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case wxTOP:
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eff = wxSHOW_EFFECT_SLIDE_TO_TOP;
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break;
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case wxBOTTOM:
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eff = wxSHOW_EFFECT_SLIDE_TO_BOTTOM;
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break;
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default:
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wxFAIL_MSG( "invalid direction" );
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return;
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}
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break;
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case Show_Effect_Blend:
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eff = wxSHOW_EFFECT_BLEND;
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break;
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case Show_Effect_Expand:
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eff = wxSHOW_EFFECT_EXPAND;
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break;
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default:
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wxFAIL_MSG( "invalid effect" );
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return;
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}
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new EffectFrame(this, eff, 1000);
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}
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void MainFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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{
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Close();
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}
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// ----------------------------------------------------------------------------
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// shaped frame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
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EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick)
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EVT_LEFT_DOWN(ShapedFrame::OnLeftDown)
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EVT_LEFT_UP(ShapedFrame::OnLeftUp)
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EVT_MOTION(ShapedFrame::OnMouseMove)
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EVT_RIGHT_UP(ShapedFrame::OnExit)
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EVT_PAINT(ShapedFrame::OnPaint)
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END_EVENT_TABLE()
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// frame constructor
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ShapedFrame::ShapedFrame(wxFrame *parent)
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: wxFrame(parent, wxID_ANY, wxEmptyString,
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wxDefaultPosition, wxSize(100, 100),
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0
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| wxFRAME_SHAPED
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| wxSIMPLE_BORDER
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| wxFRAME_NO_TASKBAR
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| wxSTAY_ON_TOP
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)
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{
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m_shapeKind = Shape_None;
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m_bmp = wxBitmap(wxT("star.png"), wxBITMAP_TYPE_PNG);
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SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
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SetToolTip(wxT("Right-click to close, double click to cycle shape"));
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SetWindowShape();
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}
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void ShapedFrame::SetWindowShape()
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{
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switch ( m_shapeKind )
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{
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case Shape_None:
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SetShape(wxRegion());
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break;
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case Shape_Star:
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SetShape(wxRegion(m_bmp, *wxWHITE));
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break;
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#if wxUSE_GRAPHICS_CONTEXT
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case Shape_Circle:
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{
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wxGraphicsPath
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path = wxGraphicsRenderer::GetDefaultRenderer()->CreatePath();
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path.AddCircle(m_bmp.GetWidth()/2, m_bmp.GetHeight()/2, 30);
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SetShape(path);
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}
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break;
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#endif // wxUSE_GRAPHICS_CONTEXT
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case Shape_Max:
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wxFAIL_MSG( "invalid shape kind" );
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break;
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}
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}
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void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
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{
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m_shapeKind = static_cast<ShapeKind>((m_shapeKind + 1) % Shape_Max);
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SetWindowShape();
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}
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void ShapedFrame::OnLeftDown(wxMouseEvent& evt)
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{
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CaptureMouse();
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wxPoint pos = ClientToScreen(evt.GetPosition());
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wxPoint origin = GetPosition();
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int dx = pos.x - origin.x;
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int dy = pos.y - origin.y;
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m_delta = wxPoint(dx, dy);
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}
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void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt))
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{
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if (HasCapture())
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{
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ReleaseMouse();
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}
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}
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void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
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{
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wxPoint pt = evt.GetPosition();
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if (evt.Dragging() && evt.LeftIsDown())
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{
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wxPoint pos = ClientToScreen(pt);
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Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y));
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}
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}
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void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt))
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{
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Close();
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}
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void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
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{
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wxPaintDC dc(this);
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dc.DrawBitmap(m_bmp, 0, 0, true);
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}
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// ----------------------------------------------------------------------------
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// see-through frame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(SeeThroughFrame, wxFrame)
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EVT_LEFT_DCLICK(SeeThroughFrame::OnDoubleClick)
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EVT_PAINT(SeeThroughFrame::OnPaint)
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END_EVENT_TABLE()
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SeeThroughFrame::SeeThroughFrame()
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: wxFrame(NULL, wxID_ANY, "Transparency test: double click here",
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wxPoint(100, 30), wxSize(300, 300),
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wxDEFAULT_FRAME_STYLE |
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wxFULL_REPAINT_ON_RESIZE |
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wxSTAY_ON_TOP),
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m_currentState(STATE_SEETHROUGH)
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{
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SetBackgroundColour(wxColour(255, 255, 255, 255));
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SetBackgroundStyle(wxBG_STYLE_TRANSPARENT);
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}
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// Paints a grid of varying hue and alpha
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void SeeThroughFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
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{
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wxPaintDC dc(this);
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dc.SetPen(wxNullPen);
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int xcount = 8;
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int ycount = 8;
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float xstep = 1. / xcount;
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float ystep = 1. / ycount;
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int width = GetClientSize().GetWidth();
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int height = GetClientSize().GetHeight();
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for ( float x = 0.; x < 1.; x += xstep )
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{
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for ( float y = 0.; y < 1.; y += ystep )
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{
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wxImage::RGBValue v = wxImage::HSVtoRGB(wxImage::HSVValue(x, 1., 1.));
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dc.SetBrush(wxBrush(wxColour(v.red, v.green, v.blue,
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(int)(255*(1. - y)))));
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int x1 = (int)(x * width);
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int y1 = (int)(y * height);
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int x2 = (int)((x + xstep) * width);
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int y2 = (int)((y + ystep) * height);
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dc.DrawRectangle(x1, y1, x2 - x1, y2 - y1);
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}
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}
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}
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// Switches between colour and transparent background on doubleclick
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void SeeThroughFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
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{
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m_currentState = (State)((m_currentState + 1) % STATE_MAX);
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switch ( m_currentState )
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{
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case STATE_OPAQUE:
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SetBackgroundStyle(wxBG_STYLE_COLOUR);
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SetTransparent(255);
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SetTitle("Opaque");
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break;
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case STATE_SEETHROUGH:
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SetBackgroundStyle(wxBG_STYLE_TRANSPARENT);
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SetTransparent(255);
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SetTitle("See through");
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break;
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case STATE_TRANSPARENT:
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SetBackgroundStyle(wxBG_STYLE_COLOUR);
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SetTransparent(128);
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SetTitle("Semi-transparent");
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break;
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case STATE_MAX:
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wxFAIL_MSG( "unreachable" );
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}
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Refresh();
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}
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