3db7c3b1aa
Also added CSS to add "Categories / " to the "Modules" tab label, and turned on DETAILS_AT_TOP setting. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52454 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
800 lines
22 KiB
Objective-C
800 lines
22 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: gdicmn.h
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// Purpose: interface of wxRealPoint
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxRealPoint
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@wxheader{gdicmn.h}
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A @b wxRealPoint is a useful data structure for graphics operations.
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It contains floating point @e x and @e y members.
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See also wxPoint for an integer version.
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@library{wxcore}
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@category{data}
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@see wxPoint
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*/
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class wxRealPoint
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{
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public:
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//@{
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/**
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Create a point.
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double x
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double y
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Members of the @b wxRealPoint object.
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*/
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wxRealPoint();
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wxRealPoint(double x, double y);
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//@}
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};
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/**
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@class wxRect
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@wxheader{gdicmn.h}
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A class for manipulating rectangles.
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@library{wxcore}
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@category{data}
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@see wxPoint, wxSize
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*/
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class wxRect
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{
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public:
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//@{
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/**
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Creates a wxRect object from size values at the origin.
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*/
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wxRect();
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wxRect(int x, int y, int width, int height);
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wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRect(const wxPoint& pos, const wxSize& size);
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wxRect(const wxSize& size);
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//@}
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//@{
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/**
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Returns the rectangle having the same size as this one but centered relatively
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to the given rectangle @e r. By default, rectangle is centred in both
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directions but if @a dir includes only @c wxVERTICAL or only
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@c wxHORIZONTAL flag, then it is only centered in this direction while
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the other component of its position remains unchanged.
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*/
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wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const;
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const wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const;
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//@}
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//@{
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/**
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Returns @true if the given rectangle is completely inside this rectangle
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(or touches its boundary) and @false otherwise.
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*/
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bool Contains(int x, int y) const;
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const bool Contains(const wxPoint& pt) const;
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const bool Contains(const wxRect& rect) const;
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//@}
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//@{
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/**
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Decrease the rectangle size.
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This method is the opposite from Inflate():
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Deflate(a, b) is equivalent to Inflate(-a, -b).
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Please refer to Inflate() for full description.
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@see Inflate()
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*/
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void Deflate(wxCoord dx, wxCoord dy) const;
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void Deflate(const wxSize& diff) const;
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void Deflate(wxCoord diff) const;
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wxRect Deflate(wxCoord dx, wxCoord dy) const;
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//@}
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/**
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Gets the bottom point of the rectangle.
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*/
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int GetBottom() const;
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/**
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Gets the position of the bottom left corner.
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*/
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wxPoint GetBottomLeft() const;
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/**
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Gets the position of the bottom right corner.
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*/
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wxPoint GetBottomRight() const;
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/**
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Gets the height member.
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*/
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int GetHeight() const;
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/**
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Gets the left point of the rectangle (the same as wxRect::GetX).
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*/
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int GetLeft() const;
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/**
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Gets the position.
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*/
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wxPoint GetPosition() const;
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/**
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Gets the right point of the rectangle.
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*/
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int GetRight() const;
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/**
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Gets the size.
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@see SetSize()
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*/
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wxSize GetSize() const;
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/**
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Gets the top point of the rectangle (the same as wxRect::GetY).
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*/
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int GetTop() const;
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/**
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Gets the position of the top left corner of the rectangle, same as
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GetPosition().
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*/
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wxPoint GetTopLeft() const;
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/**
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Gets the position of the top right corner.
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*/
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wxPoint GetTopRight() const;
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/**
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Gets the width member.
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*/
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int GetWidth() const;
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/**
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Gets the x member.
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*/
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int GetX() const;
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/**
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Gets the y member.
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*/
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int GetY() const;
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//@{
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/**
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Increases the size of the rectangle.
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The second form uses the same @a diff for both @a dx and @e dy.
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The first two versions modify the rectangle in place, the last one returns a
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new rectangle leaving this one unchanged.
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The left border is moved farther left and the right border is moved farther
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right by @e dx. The upper border is moved farther up and the bottom border
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is moved farther down by @e dy. (Note the the width and height of the
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rectangle thus change by 2*@a dx and 2*@e dy, respectively.) If one or
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both of @a dx and @a dy are negative, the opposite happens: the rectangle
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size decreases in the respective direction.
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Inflating and deflating behaves "naturally''. Defined more precisely, that
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means:
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"Real'' inflates (that is, @a dx and/or @a dy = 0) are not
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constrained. Thus inflating a rectangle can cause its upper left corner
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to move into the negative numbers. (the versions prior to 2.5.4 forced
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the top left coordinate to not fall below (0, 0), which implied a
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forced move of the rectangle.)
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Deflates are clamped to not reduce the width or height of the
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rectangle below zero. In such cases, the top-left corner is nonetheless
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handled properly. For example, a rectangle at (10, 10) with size (20,
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40) that is inflated by (-15, -15) will become located at (20, 25) at
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size (0, 10). Finally, observe that the width and height are treated
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independently. In the above example, the width is reduced by 20,
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whereas the height is reduced by the full 30 (rather than also stopping
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at 20, when the width reached zero).
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@see Deflate()
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*/
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void Inflate(wxCoord dx, wxCoord dy) const;
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void Inflate(const wxSize& diff) const;
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void Inflate(wxCoord diff) const;
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wxRect Inflate(wxCoord dx, wxCoord dy) const;
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//@}
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//@{
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/**
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Modifies the rectangle to contain the overlapping box of this rectangle and the
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one passed in as parameter. The const version returns the new rectangle, the
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other one modifies this rectangle in place.
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*/
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wxRect Intersect(const wxRect& rect);
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const wxRect& Intersect(const wxRect& rect);
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//@}
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/**
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Returns @true if this rectangle has a non-empty intersection with the
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rectangle @a rect and @false otherwise.
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*/
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bool Intersects(const wxRect& rect) const;
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/**
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Returns @true if this rectangle has a width or height less than or equal to
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0 and @false otherwise.
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*/
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bool IsEmpty() const;
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//@{
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/**
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Moves the rectangle by the specified offset. If @a dx is positive, the
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rectangle is moved to the right, if @a dy is positive, it is moved to the
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bottom, otherwise it is moved to the left or top respectively.
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*/
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void Offset(wxCoord dx, wxCoord dy);
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void Offset(const wxPoint& pt);
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//@}
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/**
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Sets the height.
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*/
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void SetHeight(int height);
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/**
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Sets the size.
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@see GetSize()
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*/
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void SetSize(const wxSize& s);
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/**
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Sets the width.
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*/
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void SetWidth(int width);
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/**
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Sets the x position.
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*/
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void SetX(int x);
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/**
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Sets the y position.
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*/
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void SetY(int y);
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//@{
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/**
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Modifies the rectangle to contain the bounding box of this rectangle and the
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one passed in as parameter. The const version returns the new rectangle, the
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other one modifies this rectangle in place.
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*/
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wxRect Union(const wxRect& rect);
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const wxRect& Union(const wxRect& rect);
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//@}
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/**
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int height
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Height member.
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*/
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//@{
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/**
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Returns the intersection of two rectangles (which may be empty).
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*/
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bool operator !=(const wxRect& r1, const wxRect& r2);
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wxRect operator +(const wxRect& r1, const wxRect& r2);
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wxRect operator +=(const wxRect& r);
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See also wxRect operator *(const wxRect& r1,
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const wxRect& r2);
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wxRect operator *=(const wxRect& r);
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//@}
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/**
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Assignment operator.
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*/
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void operator =(const wxRect& rect);
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/**
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Equality operator.
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*/
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bool operator ==(const wxRect& r1, const wxRect& r2);
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/**
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int width
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Width member.
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*/
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/**
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int x
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x coordinate of the top-level corner of the rectangle.
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*/
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/**
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int y
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y coordinate of the top-level corner of the rectangle.
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*/
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};
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/**
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@class wxBrushList
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@ingroup group_class_gdi
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@wxheader{gdicmn.h}
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A brush list is a list containing all brushes which have been created.
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@library{wxcore}
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@category{gdi}
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@see wxBrush
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*/
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class wxBrushList : public wxList
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{
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public:
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/**
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Constructor. The application should not construct its own brush list:
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use the object pointer @b wxTheBrushList.
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*/
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wxBrushList();
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/**
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Finds a brush with the specified attributes and returns it, else creates a new
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brush, adds it
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to the brush list, and returns it.
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@param colour
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Colour object.
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@param style
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Brush style. See wxBrush::SetStyle for a list of styles.
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*/
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wxBrush* FindOrCreateBrush(const wxColour& colour,
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int style = wxSOLID);
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};
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/**
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@class wxPoint
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@wxheader{gdicmn.h}
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A @b wxPoint is a useful data structure for graphics operations.
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It simply contains integer @e x and @e y members.
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See also wxRealPoint for a floating point version.
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@library{wxcore}
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@category{data}
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@see wxRealPoint
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*/
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class wxPoint
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{
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public:
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//@{
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/**
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Create a point.
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*/
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wxPoint();
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wxPoint(int x, int y);
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//@}
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//@{
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/**
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Operators for sum and subtraction between a wxPoint object and a
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wxSize object.
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*/
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void operator =(const wxPoint& pt);
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bool operator ==(const wxPoint& p1, const wxPoint& p2);
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bool operator !=(const wxPoint& p1, const wxPoint& p2);
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wxPoint operator +(const wxPoint& p1, const wxPoint& p2);
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wxPoint operator -(const wxPoint& p1, const wxPoint& p2);
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wxPoint operator +=(const wxPoint& pt);
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wxPoint operator -=(const wxPoint& pt);
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wxPoint operator +(const wxPoint& pt, const wxSize& sz);
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wxPoint operator -(const wxPoint& pt, const wxSize& sz);
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wxPoint operator +(const wxSize& sz, const wxPoint& pt);
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wxPoint operator -(const wxSize& sz, const wxPoint& pt);
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wxPoint operator +=(const wxSize& sz);
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wxPoint operator -=(const wxSize& sz);
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//@}
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/**
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int x
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x member.
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*/
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/**
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int y
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y member.
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*/
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};
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/**
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@class wxColourDatabase
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@wxheader{gdicmn.h}
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wxWidgets maintains a database of standard RGB colours for a predefined
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set of named colours (such as "BLACK'', "LIGHT GREY''). The
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application may add to this set if desired by using
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wxColourDatabase::AddColour and may use it to look up
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colours by names using wxColourDatabase::Find or find the names
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for the standard colour suing wxColourDatabase::FindName.
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There is one predefined instance of this class called
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@b wxTheColourDatabase.
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@library{wxcore}
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@category{FIXME}
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@see wxColour
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*/
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class wxColourDatabase
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{
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public:
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/**
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Constructs the colour database. It will be initialized at the first use.
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*/
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wxColourDatabase();
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//@{
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/**
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Adds a colour to the database. If a colour with the same name already exists,
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it is replaced.
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Please note that the overload taking a pointer is deprecated and will be
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removed in the next wxWidgets version, please don't use it.
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*/
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void AddColour(const wxString& colourName,
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const wxColour& colour);
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void AddColour(const wxString& colourName, wxColour* colour);
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//@}
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/**
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Finds a colour given the name. Returns an invalid colour object (that is, such
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that its @ref wxColour::isok Ok method returns @false) if the colour wasn't
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found in the database.
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*/
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wxColour Find(const wxString& colourName);
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/**
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Finds a colour name given the colour. Returns an empty string if the colour is
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not found in the database.
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*/
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wxString FindName(const wxColour& colour) const;
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};
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/**
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@class wxFontList
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@ingroup group_class_gdi
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@wxheader{gdicmn.h}
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A font list is a list containing all fonts which have been created. There
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is only one instance of this class: @b wxTheFontList. Use this object to search
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for a previously created font of the desired type and create it if not already
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found.
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In some windowing systems, the font may be a scarce resource, so it is best to
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reuse old resources if possible. When an application finishes, all fonts will
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be
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deleted and their resources freed, eliminating the possibility of 'memory
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leaks'.
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@library{wxcore}
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@category{gdi}
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@see wxFont
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*/
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class wxFontList : public wxList
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{
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public:
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/**
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Constructor. The application should not construct its own font list:
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use the object pointer @b wxTheFontList.
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*/
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wxFontList();
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/**
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Finds a font of the given specification, or creates one and adds it to the
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list. See the @ref wxFont::ctor "wxFont constructor" for
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details of the arguments.
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*/
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wxFont* FindOrCreateFont(int point_size, int family, int style,
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int weight,
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bool underline = false,
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const wxString& facename = NULL,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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};
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/**
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@class wxSize
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@wxheader{gdicmn.h}
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A @b wxSize is a useful data structure for graphics operations.
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It simply contains integer @e width and @e height members.
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wxSize is used throughout wxWidgets as well as wxPoint which, although almost
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equivalent to wxSize, has a different meaning: wxPoint represents a position
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while wxSize - the size.
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@b wxPython note: wxPython defines aliases for the @c x and @c y members
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named @c width and @c height since it makes much more sense for
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sizes.
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@library{wxcore}
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@category{data}
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@see wxPoint, wxRealPoint
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*/
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class wxSize
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{
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public:
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//@{
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/**
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Creates a size object.
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*/
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wxSize();
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wxSize(int width, int height);
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//@}
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//@{
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/**
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Decreases the size in x- and y- directions
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By @e size.x and @e size.y for the first overload
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By @a dx and @a dy for the second one
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By @a d and @a d for the third one
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@see IncBy()
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*/
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void DecBy(const wxSize& size);
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void DecBy(int dx, int dy);
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void DecBy(int d);
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//@}
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/**
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Decrements this object so that both of its dimensions are not greater than the
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corresponding dimensions of the @e size.
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@see IncTo()
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*/
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void DecTo(const wxSize& size);
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/**
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Gets the height member.
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*/
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int GetHeight() const;
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/**
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Gets the width member.
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*/
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int GetWidth() const;
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//@{
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/**
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Increases the size in x- and y- directions
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By @e size.x and @e size.y for the first overload
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By @a dx and @a dy for the second one
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By @a d and @a d for the third one
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@see DecBy()
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*/
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void IncBy(const wxSize& size);
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void IncBy(int dx, int dy);
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void IncBy(int d);
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//@}
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/**
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Increments this object so that both of its dimensions are not less than the
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corresponding dimensions of the @e size.
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@see DecTo()
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*/
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void IncTo(const wxSize& size);
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|
|
/**
|
|
Returns @true if neither of the size object components is equal to -1, which
|
|
is used as default for the size values in wxWidgets (hence the predefined
|
|
@c wxDefaultSize has both of its components equal to -1).
|
|
This method is typically used before calling
|
|
SetDefaults().
|
|
*/
|
|
bool IsFullySpecified() const;
|
|
|
|
//@{
|
|
/**
|
|
Operators for division and multiplication between a wxSize object and an
|
|
integer.
|
|
*/
|
|
void operator =(const wxSize& sz);
|
|
bool operator ==(const wxSize& s1, const wxSize& s2);
|
|
bool operator !=(const wxSize& s1, const wxSize& s2);
|
|
wxSize operator +(const wxSize& s1, const wxSize& s2);
|
|
wxSize operator -(const wxSize& s1, const wxSize& s2);
|
|
wxSize operator +=(const wxSize& sz);
|
|
wxSize operator -=(const wxSize& sz);
|
|
wxSize operator /(const wxSize& sz, int factor);
|
|
wxSize operator *(const wxSize& sz, int factor);
|
|
wxSize operator *(int factor, const wxSize& sz);
|
|
wxSize operator /=(int factor);
|
|
wxSize operator *=(int factor);
|
|
//@}
|
|
|
|
/**
|
|
Scales the dimensions of this object by the given factors.
|
|
If you want to scale both dimensions by the same factor you can also use
|
|
the @ref operators() "operator *="
|
|
Returns a reference to this object (so that you can concatenate other
|
|
operations in the same line).
|
|
*/
|
|
wxSize Scale(float xscale, float yscale);
|
|
|
|
/**
|
|
Sets the width and height members.
|
|
*/
|
|
void Set(int width, int height);
|
|
|
|
/**
|
|
Combine this size object with another one replacing the default (i.e. equal
|
|
to -1) components of this object with those of the other. It is typically
|
|
used like this:
|
|
|
|
@see IsFullySpecified()
|
|
*/
|
|
void SetDefaults(const wxSize& sizeDefault);
|
|
|
|
/**
|
|
Sets the height.
|
|
*/
|
|
void SetHeight(int height);
|
|
|
|
/**
|
|
Sets the width.
|
|
*/
|
|
void SetWidth(int width);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
@class wxPenList
|
|
@ingroup group_class_gdi
|
|
@wxheader{gdicmn.h}
|
|
|
|
There is only one instance of this class: @b wxThePenList. Use
|
|
this object to search for a previously created pen of the desired
|
|
type and create it if not already found. In some windowing systems,
|
|
the pen may be a scarce resource, so it can pay to reuse old
|
|
resources if possible. When an application finishes, all pens will
|
|
be deleted and their resources freed, eliminating the possibility of
|
|
'memory leaks'. However, it is best not to rely on this automatic
|
|
cleanup because it can lead to double deletion in some circumstances.
|
|
|
|
There are two mechanisms in recent versions of wxWidgets which make the
|
|
pen list less useful than it once was. Under Windows, scarce resources
|
|
are cleaned up internally if they are not being used. Also, a referencing
|
|
counting mechanism applied to all GDI objects means that some sharing
|
|
of underlying resources is possible. You don't have to keep track of pointers,
|
|
working out when it is safe delete a pen, because the referencing counting does
|
|
it for you. For example, you can set a pen in a device context, and then
|
|
immediately delete the pen you passed, because the pen is 'copied'.
|
|
|
|
So you may find it easier to ignore the pen list, and instead create
|
|
and copy pens as you see fit. If your Windows resource meter suggests
|
|
your application is using too many resources, you can resort to using
|
|
GDI lists to share objects explicitly.
|
|
|
|
The only compelling use for the pen list is for wxWidgets to keep
|
|
track of pens in order to clean them up on exit. It is also kept for
|
|
backward compatibility with earlier versions of wxWidgets.
|
|
|
|
@library{wxcore}
|
|
@category{gdi}
|
|
|
|
@see wxPen
|
|
*/
|
|
class wxPenList
|
|
{
|
|
public:
|
|
/**
|
|
Constructor. The application should not construct its own pen list:
|
|
use the object pointer @b wxThePenList.
|
|
*/
|
|
wxPenList();
|
|
|
|
//@{
|
|
/**
|
|
Finds a pen with the specified attributes and returns it, else creates a new
|
|
pen, adds it
|
|
to the pen list, and returns it.
|
|
|
|
@param colour
|
|
Colour object.
|
|
@param colourName
|
|
Colour name, which should be in the colour database.
|
|
@param width
|
|
Width of pen.
|
|
@param style
|
|
Pen style. See wxPen::wxPen for a list of styles.
|
|
*/
|
|
wxPen* FindOrCreatePen(const wxColour& colour, int width,
|
|
int style);
|
|
wxPen* FindOrCreatePen(const wxString& colourName, int width,
|
|
int style);
|
|
//@}
|
|
};
|
|
|
|
|
|
|
|
// ============================================================================
|
|
// Global functions/macros
|
|
// ============================================================================
|
|
|
|
/** @ingroup group_funcmacro_gdi */
|
|
//@{
|
|
|
|
/**
|
|
Returns the dimensions of the work area on the display. On Windows
|
|
this means the area not covered by the taskbar, etc. Other platforms
|
|
are currently defaulting to the whole display until a way is found to
|
|
provide this info for all window managers, etc.
|
|
*/
|
|
void wxClientDisplayRect(int* x, int* y, int* width,
|
|
int* height);
|
|
wxRect wxGetClientDisplayRect();
|
|
|
|
/**
|
|
Returns the display size in pixels.
|
|
*/
|
|
void wxDisplaySize(int* width, int* height);
|
|
wxSize wxGetDisplaySize();
|
|
|
|
/**
|
|
Returns the display size in millimeters.
|
|
*/
|
|
void wxDisplaySizeMM(int* width, int* height);
|
|
wxSize wxGetDisplaySizeMM();
|
|
|
|
/**
|
|
This macro loads an icon from either application resources (on the platforms
|
|
for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
|
|
avoid using @c #ifdefs when creating icons.
|
|
|
|
@see @ref overview_wxbitmapoverview, wxBITMAP()
|
|
*/
|
|
wxICON();
|
|
|
|
/**
|
|
Returns @true if the display is colour, @false otherwise.
|
|
*/
|
|
bool wxColourDisplay();
|
|
|
|
/**
|
|
This macro loads a bitmap from either application resources (on the platforms
|
|
for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
|
|
avoid using @c #ifdefs when creating bitmaps.
|
|
|
|
@see @ref overview_wxbitmapoverview, wxICON()
|
|
*/
|
|
#define wxBITMAP() /* implementation is private */
|
|
|
|
/**
|
|
Returns the depth of the display (a value of 1 denotes a monochrome display).
|
|
*/
|
|
int wxDisplayDepth();
|
|
|
|
//@}
|
|
|