63ec432bd7
If any more exotic toolchain decides to not export these strings into the core library anymore, let me know. Try to compile the notebook sample, for example. TODO: Move strings not meant for wxCore out of wxCore to the appropriate library. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36891 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/dialog.h
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// Purpose: wxDialog class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DIALOG_H_
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#define _WX_DIALOG_H_
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#include "wx/panel.h"
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extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];
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class WXDLLEXPORT wxDialogModalData;
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#if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
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class WXDLLEXPORT wxToolBar;
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extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
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#endif
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// Dialog boxes
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class WXDLLEXPORT wxDialog : public wxDialogBase
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{
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public:
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wxDialog() { Init(); }
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// full ctor
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wxDialog(wxWindow *parent, wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr)
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{
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Init();
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(void)Create(parent, id, title, pos, size, style, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr);
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virtual ~wxDialog();
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// return true if we're showing the dialog modally
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virtual bool IsModal() const { return m_modalData != NULL; }
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// show the dialog modally and return the value passed to EndModal()
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virtual int ShowModal();
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// may be called to terminate the dialog with the given return code
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virtual void EndModal(int retCode);
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// we treat dialog toolbars specially under Windows CE
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#if wxUSE_TOOLBAR && defined(__POCKETPC__)
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// create main toolbar by calling OnCreateToolBar()
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virtual wxToolBar* CreateToolBar(long style = -1,
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wxWindowID winid = wxID_ANY,
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const wxString& name = wxToolBarNameStr);
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// return a new toolbar
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virtual wxToolBar *OnCreateToolBar(long style,
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wxWindowID winid,
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const wxString& name );
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// get the main toolbar
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wxToolBar *GetToolBar() const { return m_dialogToolBar; }
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#endif // wxUSE_TOOLBAR && __POCKETPC__
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// implementation only from now on
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// -------------------------------
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// override some base class virtuals
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virtual bool Show(bool show = true);
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virtual void Raise();
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// event handlers
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void OnCharHook(wxKeyEvent& event);
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void OnCloseWindow(wxCloseEvent& event);
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// Standard buttons
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void OnOK(wxCommandEvent& event);
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void OnApply(wxCommandEvent& event);
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void OnCancel(wxCommandEvent& event);
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// Responds to colour changes
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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#ifdef __POCKETPC__
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// Responds to the OK button in a PocketPC titlebar. This
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// can be overridden, or you can change the id used for
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// sending the event with SetAffirmativeId. Returns false
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// if the event was not processed.
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virtual bool DoOK();
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#endif
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// Windows callbacks
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WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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// obsolete methods
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// ----------------
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// use the other ctor
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wxDEPRECATED( wxDialog(wxWindow *parent,
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const wxString& title, bool modal,
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int x = wxDefaultCoord, int y = wxDefaultCoord, int width = 500, int height = 500,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr) );
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// just call Show() or ShowModal()
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wxDEPRECATED( void SetModal(bool flag) );
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// use IsModal()
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wxDEPRECATED( bool IsModalShowing() const );
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protected:
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// find the window to use as parent for this dialog if none has been
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// specified explicitly by the user
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//
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// may return NULL
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wxWindow *FindSuitableParent() const;
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// common part of all ctors
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void Init();
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// end either modal or modeless dialog
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void EndDialog(int rc);
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// emulate click of a button with the given id if it's present in the dialog
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//
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// return true if button was "clicked" or false if we don't have it
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bool EmulateButtonClickIfPresent(int id);
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// handle Escape here
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virtual bool MSWProcessMessage(WXMSG* pMsg);
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private:
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wxWindow* m_oldFocus;
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bool m_endModalCalled; // allow for closing within InitDialog
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#if wxUSE_TOOLBAR && defined(__POCKETPC__)
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wxToolBar* m_dialogToolBar;
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#endif
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// this pointer is non-NULL only while the modal event loop is running
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wxDialogModalData *m_modalData;
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DECLARE_DYNAMIC_CLASS(wxDialog)
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DECLARE_EVENT_TABLE()
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DECLARE_NO_COPY_CLASS(wxDialog)
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};
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#endif
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// _WX_DIALOG_H_
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