bbd030cd5c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31091 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
652 lines
21 KiB
C++
652 lines
21 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: mediaplayer.cpp
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// Purpose: wxMediaCtrl sample
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// Author: Ryan Norton
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// Modified by:
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// Created: 11/10/04
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// RCS-ID: $Id$
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// Copyright: (c) Ryan Norton
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// MediaPlayer
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//
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// This is a simple example of how to use all the funtionality of
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// the wxMediaCtrl class in wxWidgets.
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//
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// To use this sample, simply select Open File from the file menu,
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// select the file you want to play - and MediaPlayer will play the file,
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// showing video if neccessary.
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//
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// You can select one of the menu options, or move the slider around
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// to manipulate what is playing.
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// ============================================================================
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// Definitions
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// ============================================================================
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// ----------------------------------------------------------------------------
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// Pre-compiled header stuff
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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// ----------------------------------------------------------------------------
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// Headers
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// ----------------------------------------------------------------------------
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#include "wx/mediactrl.h" //for wxMediaCtrl
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#include "wx/filedlg.h" //for opening files from OpenFile
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#include "wx/slider.h" //for a slider for seeking within media
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#include "wx/sizer.h" //for positioning controls/wxBoxSizer
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#include "wx/timer.h" //timer for updating status bar
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#include "wx/textdlg.h" //for getting user text from OpenURL
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// ----------------------------------------------------------------------------
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// Bail out if the user doesn't want one of the
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// things we need
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// ----------------------------------------------------------------------------
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#if !wxUSE_GUI
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#error "This is a GUI sample"
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#endif
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#if !wxUSE_MEDIACTRL || !wxUSE_MENUS || !wxUSE_SLIDER || !wxUSE_TIMER
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#error "menus, slider, mediactrl, and timers must all enabled for this sample!"
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#endif
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// ============================================================================
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// Declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// Enumurations
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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wxID_LOOP = 1,
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wxID_OPENFILE,
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wxID_PLAY,
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wxID_PAUSE,
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// wxID_STOP, [built-in to wxWidgets]
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// wxID_ABOUT, [built-in to wxWidgets]
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// wxID_EXIT, [built-in to wxWidgets]
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// id for our slider
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wxID_SLIDER,
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// id for our wxMediaCtrl
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wxID_MEDIACTRL
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};
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// ----------------------------------------------------------------------------
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// MyApp
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// ----------------------------------------------------------------------------
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class MyApp : public wxApp
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{
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public:
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virtual bool OnInit();
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};
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// ----------------------------------------------------------------------------
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// MyFrame
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// ----------------------------------------------------------------------------
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class MyFrame : public wxFrame
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{
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public:
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// Ctor/Dtor
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MyFrame(const wxString& title);
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~MyFrame();
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// Menu event handlers
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnLoop(wxCommandEvent& event);
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void OnOpenFile(wxCommandEvent& event);
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void OnOpenURL(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event);
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void OnPause(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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// Slider event handlers
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void OnSeek(wxCommandEvent& event);
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// Media event handlers
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void OnMediaStop(wxMediaEvent& event);
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private:
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// Rebuild base status string (see Implementation)
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void ResetStatus();
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wxMediaCtrl* m_mediactrl; //Our media control
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wxSlider* m_slider; //The slider below our media control
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class MyTimer* m_timer; //Timer to write info to status bar
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wxString m_basestatus; //Base status string (see ResetStatus())
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int m_nLoops; //Counter, incremented each time media loops
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// So that mytimer can access MyFrame's members
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friend class MyTimer;
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};
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// ----------------------------------------------------------------------------
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// MyTimer
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// ----------------------------------------------------------------------------
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class MyTimer : public wxTimer
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{
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public:
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//Ctor
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MyTimer(MyFrame* frame) {m_frame = frame;}
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//Called each time the timer's timeout expires
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void Notify();
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MyFrame* m_frame; //The MyFrame
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};
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// ============================================================================
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//
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// Implementation
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//
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// ============================================================================
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// [Functions]
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//
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// ----------------------------------------------------------------------------
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// wxGetMediaStateText
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//
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// Converts a wxMediaCtrl state into something useful that we can display
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// to the user
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// ----------------------------------------------------------------------------
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const wxChar* wxGetMediaStateText(int nState)
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{
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switch(nState)
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{
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case wxMEDIASTATE_PLAYING:
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return wxT("Playing");
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case wxMEDIASTATE_STOPPED:
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return wxT("Stopped");
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///case wxMEDIASTATE_PAUSED:
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default:
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return wxT("Paused");
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}
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}
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// MyApp
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//
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// ----------------------------------------------------------------------------
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// This sets up this wxApp as the global wxApp that gui calls in wxWidgets
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// use. For example, if you were to be in windows and use a file dialog,
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// wxWidgets would use wxTheApp->GetHInstance() which would get the instance
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// handle of the application. These routines in wx _DO NOT_ check to see if
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// the wxApp exists, and thus will crash the application if you try it.
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//
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// IMPLEMENT_APP does this, and also implements the platform-specific entry
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// routine, such as main or WinMain(). Use IMPLEMENT_APP_NO_MAIN if you do
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// not desire this behavior.
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// ----------------------------------------------------------------------------
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IMPLEMENT_APP(MyApp)
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// ----------------------------------------------------------------------------
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// MyApp::OnInit
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//
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// Where execution starts - akin to a main or WinMain.
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// 1) Create the frame and show it to the user
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// 2) return true specifying that we want execution to continue past OnInit
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// ----------------------------------------------------------------------------
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bool MyApp::OnInit()
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{
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MyFrame *frame = new MyFrame(_T("MediaPlayer wxWidgets Sample"));
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frame->Show(true);
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return true;
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}
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//
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// MyFrame
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//
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// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// ----------------------------------------------------------------------------
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// MyFrame Constructor
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//
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// 1) Create our menus
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// 2) Create our controls and add them to some sizers
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// 3) Create our status bar
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// 4) Connect our events
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// 5) Start our timer
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// ----------------------------------------------------------------------------
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MyFrame::MyFrame(const wxString& title)
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: wxFrame(NULL, wxID_ANY, title)
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{
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//
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// Create Menus
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//
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wxMenu *menuFile = new wxMenu;
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(wxID_ABOUT,
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_T("&About...\tF1"),
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_T("Show about dialog"));
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menuFile->Append(wxID_OPENFILE, _T("&Open File"), _T("Open a File"));
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menuFile->AppendSeparator();
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menuFile->Append(wxID_PLAY, _T("&Play"), _T("Resume playback"));
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menuFile->Append(wxID_PAUSE, _T("P&ause"), _T("Pause playback"));
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menuFile->Append(wxID_STOP, _T("&Stop"), _T("Stop playback"));
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menuFile->AppendSeparator();
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menuFile->AppendCheckItem(wxID_LOOP,
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_T("&Loop"),
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_T("Loop Selected Media"));
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT,
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_T("E&xit\tAlt-X"),
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_T("Quit this program"));
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _T("&File"));
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menuBar->Append(helpMenu, _T("&Help"));
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SetMenuBar(menuBar);
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//
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// Create and attach the first/main sizer
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//
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wxBoxSizer* vertsizer = new wxBoxSizer(wxVERTICAL);
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this->SetSizer(vertsizer);
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this->SetAutoLayout(true);
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//
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// Create our media control
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//
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m_mediactrl = new wxMediaCtrl(this, wxID_MEDIACTRL);
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vertsizer->Add(m_mediactrl, 0, wxALIGN_CENTER_HORIZONTAL|wxALL, 5);
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//
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// Create our slider
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//
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m_slider = new wxSlider(this, wxID_SLIDER, 0, //init
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0, //start
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0, //end
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wxDefaultPosition, wxDefaultSize,
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wxSL_HORIZONTAL );
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vertsizer->Add(m_slider, 0, wxALIGN_CENTER_HORIZONTAL|wxALL|wxEXPAND , 5);
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//
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// Create the second sizer which will position things
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// vertically -
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//
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// -------Menu----------
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// [m_mediactrl]
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//
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// [m_slider]
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//
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wxBoxSizer* horzsizer = new wxBoxSizer(wxHORIZONTAL);
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vertsizer->Add(horzsizer, 0, wxALIGN_CENTER_HORIZONTAL|wxALL, 5);
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//
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// Create our status bar
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//
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(1);
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ResetStatus();
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SetStatusText(m_basestatus);
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#endif // wxUSE_STATUSBAR
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//
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// Connect events.
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//
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// There are two ways in wxWidgets to use events -
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// Message Maps and Connections.
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//
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// Message Maps are implemented by putting
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// DECLARE_MESSAGE_MAP in your wxEvtHandler-derived
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// class you want to use for events, such as MyFrame.
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//
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// Then after your class declaration you put
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// BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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// EVT_XXX(XXX)...
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// END_EVENT_TABLE()
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//
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// Where MyFrame is the class with the DECLARE_MESSAGE_MAP
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// in it. EVT_XXX(XXX) are each of your handlers, such
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// as EVT_MENU for menu events and the XXX inside
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// is the parameters to the event macro - in the case
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// of EVT_MENU the menu id and then the function to call.
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//
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// However, with wxEvtHandler::Connect you can avoid a
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// global message map for your class and those annoying
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// macros. You can also change the context in which
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// the call the handler (more later).
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//
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// The downside is that due to the limitation that
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// wxWidgets doesn't use templates in certain areas,
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// You have to triple-cast the event function.
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//
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// There are five parameters to wxEvtHandler::Connect -
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//
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// The first is the id of the instance whose events
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// you want to handle - i.e. a menu id for menus,
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// a control id for controls (wxControl::GetId())
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// and so on.
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//
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// The second is the event id. This is the same
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// as the message maps (EVT_MENU) except prefixed
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// with "wx" (wxEVT_MENU).
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//
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// The third is the function handler for the event -
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// You need to cast it to the specific event handler
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// type, then to a wxEventFunction, then to a
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// wxObjectEventFunction - I.E.
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// (wxObjectEventFunction)(wxEventFunction)
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// (wxCommandEventFunction) &MyFrame::MyHandler
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//
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// The fourth is an optional userdata param -
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// this is of historical relevance only and is
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// there only for backwards compatability.
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//
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// The fifth is the context in which to call the
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// handler - by default (this param is optional)
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// this. For example in your event handler
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// if you were to call "this->MyFunc()"
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// it would literally do this->MyFunc. However,
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// if you were to pass myHandler as the fifth
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// parameter, for instance, you would _really_
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// be calling myHandler->MyFunc, even though
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// the compiler doesn't really know it.
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//
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//
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// Menu events
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//
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this->Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnQuit);
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this->Connect(wxID_ABOUT, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnAbout);
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this->Connect(wxID_LOOP, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnLoop);
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this->Connect(wxID_OPENFILE, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnOpenFile);
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this->Connect(wxID_PLAY, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnPlay);
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this->Connect(wxID_PAUSE, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnPause);
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this->Connect(wxID_STOP, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnStop);
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//
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// Slider events
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//
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this->Connect(wxID_SLIDER, wxEVT_COMMAND_SLIDER_UPDATED,
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(wxObjectEventFunction) (wxEventFunction)
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(wxCommandEventFunction) &MyFrame::OnSeek);
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//
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// Media Control events
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//
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this->Connect(wxID_MEDIACTRL, wxEVT_MEDIA_STOP,
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(wxObjectEventFunction) (wxEventFunction)
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(wxMediaEventFunction) &MyFrame::OnMediaStop);
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//
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// End of Events
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//
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//
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// Set our loop counter to 0
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//
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m_nLoops = 0;
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//
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// Create a timer to update our status bar
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//
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m_timer = new MyTimer(this);
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m_timer->Start(100);
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}
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// ----------------------------------------------------------------------------
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// MyFrame Destructor
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//
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// 1) Deletes child objects implicitly
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// 2) Delete our timer explicitly
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// ----------------------------------------------------------------------------
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MyFrame::~MyFrame()
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{
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delete m_timer;
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}
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// ----------------------------------------------------------------------------
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// MyFrame::ResetStatus
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//
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// Here we just make a simple status string with some useful info about
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// the media that we won't change later - such as the length of the media.
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//
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// We then append some other info that changes in MyTimer::Notify, then
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// set the status bar to this text.
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//
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// In real applications, you'd want to find a better way to do this,
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// such as static text controls (wxStaticText).
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//
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// We display info here in seconds (wxMediaCtrl uses milliseconds - that's why
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// we divide by 1000).
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//
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// We also reset our loop counter here.
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// ----------------------------------------------------------------------------
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void MyFrame::ResetStatus()
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{
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m_basestatus = wxString::Format(_T("Size(x,y):%i,%i ")
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_T("Length(Seconds):%u Speed:%1.1fx"),
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m_mediactrl->GetBestSize().x,
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m_mediactrl->GetBestSize().y,
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(unsigned)((m_mediactrl->Length() / 1000)),
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m_mediactrl->GetPlaybackRate()
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);
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m_slider->SetRange(0, (int)(m_mediactrl->Length() / 1000));
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m_nLoops = 0;
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}
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// ----------------------------------------------------------------------------
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// MyFrame::OnQuit
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//
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// Called from file->quit.
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// Closes this application.
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// ----------------------------------------------------------------------------
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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// ----------------------------------------------------------------------------
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// MyFrame::OnAbout
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//
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// Called from help->about.
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// Gets some info about this application.
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// ----------------------------------------------------------------------------
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is a test of wxMediaCtrl.\n")
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_T("Welcome to %s"), wxVERSION_STRING);
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wxMessageBox(msg, _T("About wxMediaCtrl test"), wxOK | wxICON_INFORMATION, this);
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}
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// ----------------------------------------------------------------------------
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// MyFrame::OnLoop
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//
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// Called from file->loop.
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// Changes the state of whether we want to loop or not.
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// ----------------------------------------------------------------------------
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void MyFrame::OnLoop(wxCommandEvent& WXUNUSED(event))
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{
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m_mediactrl->Loop( !m_mediactrl->IsLooped() );
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}
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// ----------------------------------------------------------------------------
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// MyFrame::OnOpenFile
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//
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// Called from file->openfile.
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// Opens and plays a media file
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// ----------------------------------------------------------------------------
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void MyFrame::OnOpenFile(wxCommandEvent& WXUNUSED(event))
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{
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wxFileDialog fd(this);
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if(fd.ShowModal() == wxID_OK)
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{
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if( !m_mediactrl->Load(fd.GetPath()) )
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wxMessageBox(wxT("Couldn't load file!"));
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if( !m_mediactrl->Play() )
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wxMessageBox(wxT("Couldn't play movie!"));
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ResetStatus();
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}
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}
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// ----------------------------------------------------------------------------
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// MyFrame::OnPlay
|
|
//
|
|
// Called from file->play.
|
|
// Resumes the media if it is paused or stopped.
|
|
// ----------------------------------------------------------------------------
|
|
void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if( !m_mediactrl->Play() )
|
|
wxMessageBox(wxT("Couldn't play movie!"));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MyFrame::OnPause
|
|
//
|
|
// Called from file->pause.
|
|
// Pauses the media in-place.
|
|
// ----------------------------------------------------------------------------
|
|
void MyFrame::OnPause(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if( !m_mediactrl->Pause() )
|
|
wxMessageBox(wxT("Couldn't pause movie!"));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MyFrame::OnStop
|
|
//
|
|
// Called from file->stop.
|
|
// Where it stops depends on whether you can seek in the
|
|
// media control or not - if you can it stops and seeks to the beginning,
|
|
// otherwise it will appear to be at the end - but it will start over again
|
|
// when Play() is called
|
|
// ----------------------------------------------------------------------------
|
|
void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if( !m_mediactrl->Stop() )
|
|
wxMessageBox(wxT("Couldn't stop movie!"));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MyFrame::OnSeek
|
|
//
|
|
// Called from file->seek.
|
|
// Called when the user moves the slider -
|
|
// seeks to a position within the media
|
|
// ----------------------------------------------------------------------------
|
|
void MyFrame::OnSeek(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if( m_mediactrl->Seek( m_slider->GetValue() * 1000 ) == wxInvalidOffset )
|
|
wxMessageBox(wxT("Couldn't seek in movie!"));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MyFrame::OnMediaStop
|
|
//
|
|
// Called when the media is about to stop playing.
|
|
// Here we just increase our loop counter
|
|
// ----------------------------------------------------------------------------
|
|
void MyFrame::OnMediaStop(wxMediaEvent& WXUNUSED(event))
|
|
{
|
|
++m_nLoops;
|
|
}
|
|
|
|
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
//
|
|
// MyTimer
|
|
//
|
|
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// MyTimer::Notify
|
|
//
|
|
// 1) Update our slider with the position were are in in the media
|
|
// 2) Update our status bar with the base text from MyFrame::ResetStatus,
|
|
// append some non-static (changing) info to it, then set the
|
|
// status bar text to that result
|
|
// ----------------------------------------------------------------------------
|
|
void MyTimer::Notify()
|
|
{
|
|
long lPosition = (long)( m_frame->m_mediactrl->Tell() / 1000 );
|
|
m_frame->m_slider->SetValue(lPosition);
|
|
|
|
#if wxUSE_STATUSBAR
|
|
m_frame->SetStatusText(wxString::Format(
|
|
_T("%s Pos:%u State:%s Loops:%i"),
|
|
m_frame->m_basestatus.c_str(),
|
|
(unsigned int)lPosition,
|
|
wxGetMediaStateText(m_frame->m_mediactrl->GetState()),
|
|
m_frame->m_nLoops
|
|
)
|
|
);
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// End of MediaPlayer sample
|
|
//
|