wxWidgets/include/wx/gsocket.h
David Elliott 4b4d23c77e Prepare headers for C->C++ migration
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28593 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-08-03 03:33:36 +00:00

435 lines
14 KiB
C++

/* -------------------------------------------------------------------------
* Project: GSocket (Generic Socket)
* Name: gsocket.h
* Author: Guilhem Lavaux
* Guillermo Rodriguez Garcia <guille@iies.es> (maintainer)
* Purpose: GSocket include file (system independent)
* CVSID: $Id$
* -------------------------------------------------------------------------
*/
#ifndef __GSOCKET_H
#define __GSOCKET_H
#ifdef __WINDOWS__
/* #define wxUSE_GSOCKET_CPLUSPLUS 1 */
#undef wxUSE_GSOCKET_CPLUSPLUS
#else
/* DFE: Define this and compile gsocket.cpp instead of gsocket.c and
compile existing GUI gsock*.c as C++ to try out the new GSocket. */
#undef wxUSE_GSOCKET_CPLUSPLUS
#endif
#if !defined(__cplusplus) && defined(wxUSE_GSOCKET_CPLUSPLUS)
#error "You need to compile this file (probably a GUI gsock peice) as C++"
#endif
#ifndef __GSOCKET_STANDALONE__
#include "wx/setup.h"
#include "wx/platform.h"
#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */
#endif
#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
#include <stddef.h>
/*
Including sys/types.h under cygwin results in the warnings about "fd_set
having been defined in sys/types.h" when winsock.h is included later and
doesn't seem to be necessary anyhow. It's not needed under Mac neither.
*/
#if !defined(__WXMAC__) && !defined(__CYGWIN__) && !defined(__WXWINCE__)
#include <sys/types.h>
#endif
#ifdef __WXWINCE__
#include <stdlib.h>
#endif
#ifdef wxUSE_GSOCKET_CPLUSPLUS
# ifdef __WINDOWS__
class GSocket;
# else
typedef class GSocketBSD GSocket;
# endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifndef wxUSE_GSOCKET_CPLUSPLUS
typedef struct _GSocket GSocket;
#endif
typedef struct _GAddress GAddress;
typedef enum {
GSOCK_NOFAMILY = 0,
GSOCK_INET,
GSOCK_INET6,
GSOCK_UNIX
} GAddressType;
typedef enum {
GSOCK_STREAMED,
GSOCK_UNSTREAMED
} GSocketStream;
typedef enum {
GSOCK_NOERROR = 0,
GSOCK_INVOP,
GSOCK_IOERR,
GSOCK_INVADDR,
GSOCK_INVSOCK,
GSOCK_NOHOST,
GSOCK_INVPORT,
GSOCK_WOULDBLOCK,
GSOCK_TIMEDOUT,
GSOCK_MEMERR,
GSOCK_OPTERR,
} GSocketError;
/* See below for an explanation on how events work.
*/
typedef enum {
GSOCK_INPUT = 0,
GSOCK_OUTPUT = 1,
GSOCK_CONNECTION = 2,
GSOCK_LOST = 3,
GSOCK_MAX_EVENT = 4
} GSocketEvent;
enum {
GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT,
GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT,
GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION,
GSOCK_LOST_FLAG = 1 << GSOCK_LOST
};
typedef int GSocketEventFlags;
typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event,
char *cdata);
/* Functions tables for internal use by GSocket code: */
#ifndef __WINDOWS__
struct GSocketBaseFunctionsTable
{
void (*Detected_Read)(GSocket *socket);
void (*Detected_Write)(GSocket *socket);
};
#endif
#if defined(__WINDOWS__) && defined(wxUSE_GSOCKET_CPLUSPLUS)
/* Actually this is a misnomer now, but reusing this name means I don't
have to ifdef app traits or common socket code */
class GSocketGUIFunctionsTable
{
public:
virtual bool OnInit() = 0;
virtual void OnExit() = 0;
virtual bool CanUseEventLoop() = 0;
virtual bool Init_Socket(GSocket *socket) = 0;
virtual void Destroy_Socket(GSocket *socket) = 0;
#ifndef __WINDOWS__
virtual void Install_Callback(GSocket *socket, GSocketEvent event) = 0;
virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event) = 0;
#endif
virtual void Enable_Events(GSocket *socket) = 0;
virtual void Disable_Events(GSocket *socket) = 0;
};
#else
struct GSocketGUIFunctionsTable
{
int (*GUI_Init)(void);
void (*GUI_Cleanup)(void);
int (*GUI_Init_Socket)(GSocket *socket);
void (*GUI_Destroy_Socket)(GSocket *socket);
#ifndef __WINDOWS__
void (*Install_Callback)(GSocket *socket, GSocketEvent event);
void (*Uninstall_Callback)(GSocket *socket, GSocketEvent event);
#endif
void (*Enable_Events)(GSocket *socket);
void (*Disable_Events)(GSocket *socket);
};
#endif /* defined(__WINDOWS__) && defined(wxUSE_GSOCKET_CPLUSPLUS) */
/* Global initializers */
/* Sets GUI functions callbacks. Must be called *before* GSocket_Init
if the app uses async sockets. */
void GSocket_SetGUIFunctions(struct GSocketGUIFunctionsTable *guifunc);
/* GSocket_Init() must be called at the beginning */
int GSocket_Init(void);
/* GSocket_Cleanup() must be called at the end */
void GSocket_Cleanup(void);
/* Constructors / Destructors */
GSocket *GSocket_new(void);
#if !defined(__WINDOWS__) || !defined(wxUSE_GSOCKET_CPLUSPLUS)
void GSocket_destroy(GSocket *socket);
#endif
#ifndef wxUSE_GSOCKET_CPLUSPLUS
/* GSocket_Shutdown:
* Disallow further read/write operations on this socket, close
* the fd and disable all callbacks.
*/
void GSocket_Shutdown(GSocket *socket);
/* Address handling */
/* GSocket_SetLocal:
* GSocket_GetLocal:
* GSocket_SetPeer:
* GSocket_GetPeer:
* Set or get the local or peer address for this socket. The 'set'
* functions return GSOCK_NOERROR on success, an error code otherwise.
* The 'get' functions return a pointer to a GAddress object on success,
* or NULL otherwise, in which case they set the error code of the
* corresponding GSocket.
*
* Error codes:
* GSOCK_INVSOCK - the socket is not valid.
* GSOCK_INVADDR - the address is not valid.
*/
GSocketError GSocket_SetLocal(GSocket *socket, GAddress *address);
GSocketError GSocket_SetPeer(GSocket *socket, GAddress *address);
GAddress *GSocket_GetLocal(GSocket *socket);
GAddress *GSocket_GetPeer(GSocket *socket);
/* Server specific parts */
/* GSocket_SetServer:
* Sets up this socket as a server. The local address must have been
* set with GSocket_SetLocal() before GSocket_SetServer() is called.
* Returns GSOCK_NOERROR on success, one of the following otherwise:
*
* Error codes:
* GSOCK_INVSOCK - the socket is in use.
* GSOCK_INVADDR - the local address has not been set.
* GSOCK_IOERR - low-level error.
*/
GSocketError GSocket_SetServer(GSocket *socket);
/* GSocket_WaitConnection:
* Waits for an incoming client connection. Returns a pointer to
* a GSocket object, or NULL if there was an error, in which case
* the last error field will be updated for the calling GSocket.
*
* Error codes (set in the calling GSocket)
* GSOCK_INVSOCK - the socket is not valid or not a server.
* GSOCK_TIMEDOUT - timeout, no incoming connections.
* GSOCK_WOULDBLOCK - the call would block and the socket is nonblocking.
* GSOCK_MEMERR - couldn't allocate memory.
* GSOCK_IOERR - low-level error.
*/
GSocket *GSocket_WaitConnection(GSocket *socket);
/* Client specific parts */
/* GSocket_Connect:
* For stream (connection oriented) sockets, GSocket_Connect() tries
* to establish a client connection to a server using the peer address
* as established with GSocket_SetPeer(). Returns GSOCK_NOERROR if the
* connection has been succesfully established, or one of the error
* codes listed below. Note that for nonblocking sockets, a return
* value of GSOCK_WOULDBLOCK doesn't mean a failure. The connection
* request can be completed later; you should use GSocket_Select()
* to poll for GSOCK_CONNECTION | GSOCK_LOST, or wait for the
* corresponding asynchronous events.
*
* For datagram (non connection oriented) sockets, GSocket_Connect()
* just sets the peer address established with GSocket_SetPeer() as
* default destination.
*
* Error codes:
* GSOCK_INVSOCK - the socket is in use or not valid.
* GSOCK_INVADDR - the peer address has not been established.
* GSOCK_TIMEDOUT - timeout, the connection failed.
* GSOCK_WOULDBLOCK - connection in progress (nonblocking sockets only)
* GSOCK_MEMERR - couldn't allocate memory.
* GSOCK_IOERR - low-level error.
*/
GSocketError GSocket_Connect(GSocket *socket, GSocketStream stream);
/* GSocket_SetReusable:
* Simply sets the m_resuable flag on the socket. GSocket_SetServer will
* make the appropriate setsockopt() call.
* Implemented as a GSocket function because clients (ie, wxSocketServer)
* don't have access to the GSocket struct information.
* Returns TRUE if the flag was set correctly, FALSE if an error occured
* (ie, if the parameter was NULL)
*/
int GSocket_SetReusable(GSocket *socket);
/* Datagram sockets */
/* GSocket_SetNonOriented:
* Sets up this socket as a non-connection oriented (datagram) socket.
* Before using this function, the local address must have been set
* with GSocket_SetLocal(), or the call will fail. Returns GSOCK_NOERROR
* on success, or one of the following otherwise.
*
* Error codes:
* GSOCK_INVSOCK - the socket is in use.
* GSOCK_INVADDR - the local address has not been set.
* GSOCK_IOERR - low-level error.
*/
GSocketError GSocket_SetNonOriented(GSocket *socket);
/* Generic IO */
/* Like recv(), send(), ... */
/* For datagram sockets, the incoming / outgoing addresses
* are stored as / read from the 'peer' address field.
*/
int GSocket_Read(GSocket *socket, char *buffer, int size);
int GSocket_Write(GSocket *socket, const char *buffer,
int size);
/* GSocket_Select:
* Polls the socket to determine its status. This function will
* check for the events specified in the 'flags' parameter, and
* it will return a mask indicating which operations can be
* performed. This function won't block, regardless of the
* mode (blocking | nonblocking) of the socket.
*/
GSocketEventFlags GSocket_Select(GSocket *socket, GSocketEventFlags flags);
GSocketError GSocket_GetSockOpt(GSocket *socket, int level, int optname,
void *optval, int *optlen);
GSocketError GSocket_SetSockOpt(GSocket *socket, int level, int optname,
const void *optval, int optlen);
/* Attributes */
/* GSocket_SetNonBlocking:
* Sets the socket to non-blocking mode. All IO calls will return
* immediately.
*/
void GSocket_SetNonBlocking(GSocket *socket, int non_block);
/* GSocket_SetTimeout:
* Sets the timeout for blocking calls. Time is expressed in
* milliseconds.
*/
void GSocket_SetTimeout(GSocket *socket, unsigned long millisec);
#endif /* ndef wxUSE_GSOCKET_CPLUSPLUS */
/* GSocket_GetError:
* Returns the last error occured for this socket. Note that successful
* operations do not clear this back to GSOCK_NOERROR, so use it only
* after an error.
*/
GSocketError WXDLLIMPEXP_NET GSocket_GetError(GSocket *socket);
#ifndef wxUSE_GSOCKET_CPLUSPLUS
/* Callbacks */
/* GSOCK_INPUT:
* There is data to be read in the input buffer. If, after a read
* operation, there is still data available, the callback function will
* be called again.
* GSOCK_OUTPUT:
* The socket is available for writing. That is, the next write call
* won't block. This event is generated only once, when the connection is
* first established, and then only if a call failed with GSOCK_WOULDBLOCK,
* when the output buffer empties again. This means that the app should
* assume that it can write since the first OUTPUT event, and no more
* OUTPUT events will be generated unless an error occurs.
* GSOCK_CONNECTION:
* Connection succesfully established, for client sockets, or incoming
* client connection, for server sockets. Wait for this event (also watch
* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
* GSOCK_LOST:
* The connection is lost (or a connection request failed); this could
* be due to a failure, or due to the peer closing it gracefully.
*/
/* GSocket_SetCallback:
* Enables the callbacks specified by 'flags'. Note that 'flags'
* may be a combination of flags OR'ed toghether, so the same
* callback function can be made to accept different events.
* The callback function must have the following prototype:
*
* void function(GSocket *socket, GSocketEvent event, char *cdata)
*/
void GSocket_SetCallback(GSocket *socket, GSocketEventFlags flags,
GSocketCallback fallback, char *cdata);
/* GSocket_UnsetCallback:
* Disables all callbacks specified by 'flags', which may be a
* combination of flags OR'ed toghether.
*/
void GSocket_UnsetCallback(GSocket *socket, GSocketEventFlags flags);
#endif /* ndef wxUSE_GSOCKET_CPLUSPLUS */
/* GAddress */
GAddress *GAddress_new(void);
GAddress *GAddress_copy(GAddress *address);
void GAddress_destroy(GAddress *address);
void GAddress_SetFamily(GAddress *address, GAddressType type);
GAddressType GAddress_GetFamily(GAddress *address);
/* The use of any of the next functions will set the address family to
* the specific one. For example if you use GAddress_INET_SetHostName,
* address family will be implicitly set to AF_INET.
*/
GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
GSocketError GAddress_INET_SetAnyAddress(GAddress *address);
GSocketError GAddress_INET_SetHostAddress(GAddress *address,
unsigned long hostaddr);
GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
const char *protocol);
GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
size_t sbuf);
unsigned long GAddress_INET_GetHostAddress(GAddress *address);
unsigned short GAddress_INET_GetPort(GAddress *address);
/* TODO: Define specific parts (INET6, UNIX) */
GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#ifdef wxUSE_GSOCKET_CPLUSPLUS
# ifdef __WINDOWS__
# include "wx/msw/gsockmsw.h"
# else
# include "wx/unix/gsockunx.h"
# endif
#endif
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
#endif /* __GSOCKET_H */