4b123bb9cc
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3345 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1105 lines
35 KiB
OpenEdge ABL
1105 lines
35 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.i
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// Purpose: SWIG definitions for the OpenGL wxWindows classes
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//
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// Author: Robin Dunn
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//
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// Created: 15-Mar-1999
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// RCS-ID: $Id$
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// Copyright: (c) 1998 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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%module glcanvas
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%{
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#include "helpers.h"
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#include <glcanvas.h>
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%}
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//---------------------------------------------------------------------------
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%include typemaps.i
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%include my_typemaps.i
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%extern wx.i
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%extern windows.i
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%extern windows2.i
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%extern windows3.i
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%extern frames.i
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%extern _defs.i
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%extern misc.i
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%extern gdi.i
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%extern controls.i
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%extern events.i
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%{
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#if defined(SEPARATE) && defined(__WXMSW__)
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static wxString wxPyEmptyStr("");
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static wxPoint wxPyDefaultPosition(-1, -1);
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static wxSize wxPyDefaultSize(-1, -1);
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#endif
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%}
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%pragma(python) code = "import wx"
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//---------------------------------------------------------------------------
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class wxPalette;
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class wxWindow;
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class wxSize;
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class wxPoint;
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class wxGLCanvas;
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//---------------------------------------------------------------------------
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class wxGLContext {
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public:
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wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
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~wxGLContext();
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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#ifdef __WXGTK__
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void SetupPixelFormat();
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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wxPalette* GetPalette();
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#endif
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wxWindow* GetWindow();
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};
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//---------------------------------------------------------------------------
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class wxGLCanvas : public wxScrolledWindow {
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public:
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wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxPyDefaultPosition,
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const wxSize& size = wxPyDefaultSize, long style = 0,
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const char* name = "GLCanvas",
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int *attribList = 0,
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const wxPalette& palette = wxNullPalette);
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%pragma(python) addtomethod = "__init__:wx._StdWindowCallbacks(self)"
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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wxGLContext* GetContext();
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};
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//---------------------------------------------------------------------------
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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//---------------------------------------------------------------------------
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/* EXT_vertex_array */
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void glArrayElementEXT(GLint i);
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void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
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void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
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void glGetPointervEXT(GLenum pname, GLvoid* *params);
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void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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#ifndef __WXGTK__
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/* EXT_color_subtable */
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void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
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#endif
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/* EXT_color_table */
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void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
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#ifndef __WXGTK__
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void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
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#endif
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void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
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#ifndef __WXGTK__
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void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
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void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
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#endif
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#ifndef __WXGTK__
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/* SGI_compiled_vertex_array */
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void glLockArraysSGI(GLint first, GLsizei count);
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void glUnlockArraysSGI();
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/* SGI_cull_vertex */
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void glCullParameterdvSGI(GLenum pname, GLdouble* params);
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void glCullParameterfvSGI(GLenum pname, GLfloat* params);
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/* SGI_index_func */
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void glIndexFuncSGI(GLenum func, GLclampf ref);
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/* SGI_index_material */
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void glIndexMaterialSGI(GLenum face, GLenum mode);
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/* WIN_swap_hint */
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void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
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#endif
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//----------------------------------------------------------------------
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// From GL.H
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enum {
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GL_2D,
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GL_2_BYTES,
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GL_3D,
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GL_3D_COLOR,
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GL_3D_COLOR_TEXTURE,
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GL_3_BYTES,
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GL_4D_COLOR_TEXTURE,
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GL_4_BYTES,
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GL_ACCUM,
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GL_ACCUM_ALPHA_BITS,
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GL_ACCUM_BLUE_BITS,
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GL_ACCUM_BUFFER_BIT,
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GL_ACCUM_CLEAR_VALUE,
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GL_ACCUM_GREEN_BITS,
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GL_ACCUM_RED_BITS,
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GL_ADD,
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GL_ALL_ATTRIB_BITS,
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GL_ALPHA,
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GL_ALPHA12,
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GL_ALPHA16,
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GL_ALPHA4,
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GL_ALPHA8,
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GL_ALPHA_BIAS,
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GL_ALPHA_BITS,
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GL_ALPHA_SCALE,
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GL_ALPHA_TEST,
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GL_ALPHA_TEST_FUNC,
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GL_ALPHA_TEST_REF,
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GL_ALWAYS,
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GL_AMBIENT,
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GL_AMBIENT_AND_DIFFUSE,
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GL_AND,
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GL_AND_INVERTED,
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GL_AND_REVERSE,
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GL_ATTRIB_STACK_DEPTH,
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GL_AUTO_NORMAL,
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GL_AUX0,
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GL_AUX1,
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GL_AUX2,
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GL_AUX3,
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GL_AUX_BUFFERS,
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GL_BACK,
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GL_BACK_LEFT,
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GL_BACK_RIGHT,
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#ifndef __WXGTK__
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GL_BGRA_EXT,
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GL_BGR_EXT,
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#endif
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GL_BITMAP,
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GL_BITMAP_TOKEN,
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GL_BLEND,
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GL_BLEND_DST,
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GL_BLEND_SRC,
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GL_BLUE,
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GL_BLUE_BIAS,
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GL_BLUE_BITS,
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GL_BLUE_SCALE,
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GL_BYTE,
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GL_C3F_V3F,
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GL_C4F_N3F_V3F,
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GL_C4UB_V2F,
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GL_C4UB_V3F,
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GL_CCW,
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GL_CLAMP,
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GL_CLEAR,
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GL_CLIENT_ALL_ATTRIB_BITS,
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GL_CLIENT_ATTRIB_STACK_DEPTH,
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GL_CLIENT_PIXEL_STORE_BIT,
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GL_CLIENT_VERTEX_ARRAY_BIT,
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GL_CLIP_PLANE0,
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GL_CLIP_PLANE1,
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GL_CLIP_PLANE2,
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GL_CLIP_PLANE3,
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GL_CLIP_PLANE4,
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GL_CLIP_PLANE5,
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GL_COEFF,
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GL_COLOR,
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GL_COLOR_ARRAY,
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GL_COLOR_ARRAY_COUNT_EXT,
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GL_COLOR_ARRAY_EXT,
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GL_COLOR_ARRAY_POINTER,
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GL_COLOR_ARRAY_POINTER_EXT,
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GL_COLOR_ARRAY_SIZE,
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GL_COLOR_ARRAY_SIZE_EXT,
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GL_COLOR_ARRAY_STRIDE,
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GL_COLOR_ARRAY_STRIDE_EXT,
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GL_COLOR_ARRAY_TYPE,
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GL_COLOR_ARRAY_TYPE_EXT,
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GL_COLOR_BUFFER_BIT,
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GL_COLOR_CLEAR_VALUE,
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GL_COLOR_INDEX,
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GL_COLOR_INDEX12_EXT,
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GL_COLOR_INDEX16_EXT,
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GL_COLOR_INDEX1_EXT,
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GL_COLOR_INDEX2_EXT,
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GL_COLOR_INDEX4_EXT,
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GL_COLOR_INDEX8_EXT,
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GL_COLOR_INDEXES,
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GL_COLOR_LOGIC_OP,
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GL_COLOR_MATERIAL,
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GL_COLOR_MATERIAL_FACE,
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GL_COLOR_MATERIAL_PARAMETER,
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GL_COLOR_TABLE_ALPHA_SIZE_EXT,
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GL_COLOR_TABLE_BLUE_SIZE_EXT,
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GL_COLOR_TABLE_FORMAT_EXT,
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GL_COLOR_TABLE_GREEN_SIZE_EXT,
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GL_COLOR_TABLE_INTENSITY_SIZE_EXT,
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GL_COLOR_TABLE_LUMINANCE_SIZE_EXT,
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GL_COLOR_TABLE_RED_SIZE_EXT,
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GL_COLOR_TABLE_WIDTH_EXT,
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GL_COLOR_WRITEMASK,
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GL_COMPILE,
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GL_COMPILE_AND_EXECUTE,
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GL_CONSTANT_ATTENUATION,
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GL_COPY,
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GL_COPY_INVERTED,
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GL_COPY_PIXEL_TOKEN,
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GL_CULL_FACE,
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GL_CULL_FACE_MODE,
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GL_CURRENT_BIT,
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GL_CURRENT_COLOR,
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GL_CURRENT_INDEX,
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GL_CURRENT_NORMAL,
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GL_CURRENT_RASTER_COLOR,
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GL_CURRENT_RASTER_DISTANCE,
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GL_CURRENT_RASTER_INDEX,
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GL_CURRENT_RASTER_POSITION,
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GL_CURRENT_RASTER_POSITION_VALID,
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GL_CURRENT_RASTER_TEXTURE_COORDS,
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GL_CURRENT_TEXTURE_COORDS,
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GL_CW,
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GL_DECAL,
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GL_DECR,
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GL_DEPTH,
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GL_DEPTH_BIAS,
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GL_DEPTH_BITS,
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GL_DEPTH_BUFFER_BIT,
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GL_DEPTH_CLEAR_VALUE,
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GL_DEPTH_COMPONENT,
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GL_DEPTH_FUNC,
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GL_DEPTH_RANGE,
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GL_DEPTH_SCALE,
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GL_DEPTH_TEST,
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GL_DEPTH_WRITEMASK,
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GL_DIFFUSE,
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GL_DITHER,
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GL_DOMAIN,
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GL_DONT_CARE,
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GL_DOUBLE,
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GL_DOUBLEBUFFER,
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#ifndef __WXGTK__
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GL_DOUBLE_EXT,
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#endif
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GL_DRAW_BUFFER,
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GL_DRAW_PIXEL_TOKEN,
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GL_DST_ALPHA,
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GL_DST_COLOR,
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GL_EDGE_FLAG,
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GL_EDGE_FLAG_ARRAY,
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GL_EDGE_FLAG_ARRAY_COUNT_EXT,
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GL_EDGE_FLAG_ARRAY_EXT,
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GL_EDGE_FLAG_ARRAY_POINTER,
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GL_EDGE_FLAG_ARRAY_POINTER_EXT,
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GL_EDGE_FLAG_ARRAY_STRIDE,
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GL_EDGE_FLAG_ARRAY_STRIDE_EXT,
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GL_EMISSION,
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GL_ENABLE_BIT,
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GL_EQUAL,
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GL_EQUIV,
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GL_EVAL_BIT,
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GL_EXP,
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GL_EXP2,
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GL_EXTENSIONS,
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#ifndef __WXGTK__
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GL_EXT_bgra,
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#endif
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GL_EXT_paletted_texture,
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GL_EXT_vertex_array,
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GL_EYE_LINEAR,
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GL_EYE_PLANE,
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GL_FALSE,
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GL_FASTEST,
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GL_FEEDBACK,
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GL_FEEDBACK_BUFFER_POINTER,
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GL_FEEDBACK_BUFFER_SIZE,
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GL_FEEDBACK_BUFFER_TYPE,
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GL_FILL,
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GL_FLAT,
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GL_FLOAT,
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GL_FOG,
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GL_FOG_BIT,
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GL_FOG_COLOR,
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GL_FOG_DENSITY,
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GL_FOG_END,
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GL_FOG_HINT,
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GL_FOG_INDEX,
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GL_FOG_MODE,
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GL_FOG_START,
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GL_FRONT,
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GL_FRONT_AND_BACK,
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GL_FRONT_FACE,
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GL_FRONT_LEFT,
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GL_FRONT_RIGHT,
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GL_GEQUAL,
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GL_GREATER,
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GL_GREEN,
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GL_GREEN_BIAS,
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GL_GREEN_BITS,
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GL_GREEN_SCALE,
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GL_HINT_BIT,
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GL_INCR,
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GL_INDEX_ARRAY,
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GL_INDEX_ARRAY_COUNT_EXT,
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GL_INDEX_ARRAY_EXT,
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GL_INDEX_ARRAY_POINTER,
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GL_INDEX_ARRAY_POINTER_EXT,
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GL_INDEX_ARRAY_STRIDE,
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GL_INDEX_ARRAY_STRIDE_EXT,
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GL_INDEX_ARRAY_TYPE,
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GL_INDEX_ARRAY_TYPE_EXT,
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GL_INDEX_BITS,
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GL_INDEX_CLEAR_VALUE,
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GL_INDEX_LOGIC_OP,
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GL_INDEX_MODE,
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GL_INDEX_OFFSET,
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GL_INDEX_SHIFT,
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GL_INDEX_WRITEMASK,
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GL_INT,
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GL_INTENSITY,
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GL_INTENSITY12,
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GL_INTENSITY16,
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GL_INTENSITY4,
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GL_INTENSITY8,
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GL_INVALID_ENUM,
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GL_INVALID_OPERATION,
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GL_INVALID_VALUE,
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GL_INVERT,
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GL_KEEP,
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GL_LEFT,
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GL_LEQUAL,
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GL_LESS,
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GL_LIGHT0,
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GL_LIGHT1,
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GL_LIGHT2,
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GL_LIGHT3,
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GL_LIGHT4,
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GL_LIGHT5,
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GL_LIGHT6,
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GL_LIGHT7,
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GL_LIGHTING,
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GL_LIGHTING_BIT,
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GL_LIGHT_MODEL_AMBIENT,
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GL_LIGHT_MODEL_LOCAL_VIEWER,
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GL_LIGHT_MODEL_TWO_SIDE,
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GL_LINE,
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GL_LINEAR,
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GL_LINEAR_ATTENUATION,
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GL_LINEAR_MIPMAP_LINEAR,
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GL_LINEAR_MIPMAP_NEAREST,
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GL_LINES,
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GL_LINE_BIT,
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GL_LINE_LOOP,
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GL_LINE_RESET_TOKEN,
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GL_LINE_SMOOTH,
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GL_LINE_SMOOTH_HINT,
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GL_LINE_STIPPLE,
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GL_LINE_STIPPLE_PATTERN,
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GL_LINE_STIPPLE_REPEAT,
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GL_LINE_STRIP,
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GL_LINE_TOKEN,
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GL_LINE_WIDTH,
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GL_LINE_WIDTH_GRANULARITY,
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GL_LINE_WIDTH_RANGE,
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GL_LIST_BASE,
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GL_LIST_BIT,
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GL_LIST_INDEX,
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GL_LIST_MODE,
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GL_LOAD,
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GL_LOGIC_OP,
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GL_LOGIC_OP_MODE,
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GL_LUMINANCE,
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GL_LUMINANCE12,
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GL_LUMINANCE12_ALPHA12,
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GL_LUMINANCE12_ALPHA4,
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GL_LUMINANCE16,
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GL_LUMINANCE16_ALPHA16,
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GL_LUMINANCE4,
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GL_LUMINANCE4_ALPHA4,
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GL_LUMINANCE6_ALPHA2,
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GL_LUMINANCE8,
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GL_LUMINANCE8_ALPHA8,
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GL_LUMINANCE_ALPHA,
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GL_MAP1_COLOR_4,
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GL_MAP1_GRID_DOMAIN,
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GL_MAP1_GRID_SEGMENTS,
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GL_MAP1_INDEX,
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GL_MAP1_NORMAL,
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GL_MAP1_TEXTURE_COORD_1,
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GL_MAP1_TEXTURE_COORD_2,
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GL_MAP1_TEXTURE_COORD_3,
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GL_MAP1_TEXTURE_COORD_4,
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GL_MAP1_VERTEX_3,
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GL_MAP1_VERTEX_4,
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GL_MAP2_COLOR_4,
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GL_MAP2_GRID_DOMAIN,
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GL_MAP2_GRID_SEGMENTS,
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GL_MAP2_INDEX,
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GL_MAP2_NORMAL,
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GL_MAP2_TEXTURE_COORD_1,
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GL_MAP2_TEXTURE_COORD_2,
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GL_MAP2_TEXTURE_COORD_3,
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GL_MAP2_TEXTURE_COORD_4,
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GL_MAP2_VERTEX_3,
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GL_MAP2_VERTEX_4,
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GL_MAP_COLOR,
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GL_MAP_STENCIL,
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GL_MATRIX_MODE,
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GL_MAX_ATTRIB_STACK_DEPTH,
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GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,
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GL_MAX_CLIP_PLANES,
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GL_MAX_EVAL_ORDER,
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GL_MAX_LIGHTS,
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GL_MAX_LIST_NESTING,
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GL_MAX_MODELVIEW_STACK_DEPTH,
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GL_MAX_NAME_STACK_DEPTH,
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GL_MAX_PIXEL_MAP_TABLE,
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GL_MAX_PROJECTION_STACK_DEPTH,
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GL_MAX_TEXTURE_SIZE,
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GL_MAX_TEXTURE_STACK_DEPTH,
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GL_MAX_VIEWPORT_DIMS,
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GL_MODELVIEW,
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GL_MODELVIEW_MATRIX,
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GL_MODELVIEW_STACK_DEPTH,
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GL_MODULATE,
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GL_MULT,
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GL_N3F_V3F,
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GL_NAME_STACK_DEPTH,
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GL_NAND,
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GL_NEAREST,
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GL_NEAREST_MIPMAP_LINEAR,
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GL_NEAREST_MIPMAP_NEAREST,
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GL_NEVER,
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GL_NICEST,
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GL_NONE,
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GL_NOOP,
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GL_NOR,
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GL_NORMALIZE,
|
|
GL_NORMAL_ARRAY,
|
|
GL_NORMAL_ARRAY_COUNT_EXT,
|
|
GL_NORMAL_ARRAY_EXT,
|
|
GL_NORMAL_ARRAY_POINTER,
|
|
GL_NORMAL_ARRAY_POINTER_EXT,
|
|
GL_NORMAL_ARRAY_STRIDE,
|
|
GL_NORMAL_ARRAY_STRIDE_EXT,
|
|
GL_NORMAL_ARRAY_TYPE,
|
|
GL_NORMAL_ARRAY_TYPE_EXT,
|
|
GL_NOTEQUAL,
|
|
GL_NO_ERROR,
|
|
GL_OBJECT_LINEAR,
|
|
GL_OBJECT_PLANE,
|
|
GL_ONE,
|
|
GL_ONE_MINUS_DST_ALPHA,
|
|
GL_ONE_MINUS_DST_COLOR,
|
|
GL_ONE_MINUS_SRC_ALPHA,
|
|
GL_ONE_MINUS_SRC_COLOR,
|
|
GL_OR,
|
|
GL_ORDER,
|
|
GL_OR_INVERTED,
|
|
GL_OR_REVERSE,
|
|
GL_OUT_OF_MEMORY,
|
|
GL_PACK_ALIGNMENT,
|
|
GL_PACK_LSB_FIRST,
|
|
GL_PACK_ROW_LENGTH,
|
|
GL_PACK_SKIP_PIXELS,
|
|
GL_PACK_SKIP_ROWS,
|
|
GL_PACK_SWAP_BYTES,
|
|
GL_PASS_THROUGH_TOKEN,
|
|
GL_PERSPECTIVE_CORRECTION_HINT,
|
|
GL_PIXEL_MAP_A_TO_A,
|
|
GL_PIXEL_MAP_A_TO_A_SIZE,
|
|
GL_PIXEL_MAP_B_TO_B,
|
|
GL_PIXEL_MAP_B_TO_B_SIZE,
|
|
GL_PIXEL_MAP_G_TO_G,
|
|
GL_PIXEL_MAP_G_TO_G_SIZE,
|
|
GL_PIXEL_MAP_I_TO_A,
|
|
GL_PIXEL_MAP_I_TO_A_SIZE,
|
|
GL_PIXEL_MAP_I_TO_B,
|
|
GL_PIXEL_MAP_I_TO_B_SIZE,
|
|
GL_PIXEL_MAP_I_TO_G,
|
|
GL_PIXEL_MAP_I_TO_G_SIZE,
|
|
GL_PIXEL_MAP_I_TO_I,
|
|
GL_PIXEL_MAP_I_TO_I_SIZE,
|
|
GL_PIXEL_MAP_I_TO_R,
|
|
GL_PIXEL_MAP_I_TO_R_SIZE,
|
|
GL_PIXEL_MAP_R_TO_R,
|
|
GL_PIXEL_MAP_R_TO_R_SIZE,
|
|
GL_PIXEL_MAP_S_TO_S,
|
|
GL_PIXEL_MAP_S_TO_S_SIZE,
|
|
GL_PIXEL_MODE_BIT,
|
|
GL_POINT,
|
|
GL_POINTS,
|
|
GL_POINT_BIT,
|
|
GL_POINT_SIZE,
|
|
GL_POINT_SIZE_GRANULARITY,
|
|
GL_POINT_SIZE_RANGE,
|
|
GL_POINT_SMOOTH,
|
|
GL_POINT_SMOOTH_HINT,
|
|
GL_POINT_TOKEN,
|
|
GL_POLYGON,
|
|
GL_POLYGON_BIT,
|
|
GL_POLYGON_MODE,
|
|
GL_POLYGON_OFFSET_FACTOR,
|
|
GL_POLYGON_OFFSET_FILL,
|
|
GL_POLYGON_OFFSET_LINE,
|
|
GL_POLYGON_OFFSET_POINT,
|
|
GL_POLYGON_OFFSET_UNITS,
|
|
GL_POLYGON_SMOOTH,
|
|
GL_POLYGON_SMOOTH_HINT,
|
|
GL_POLYGON_STIPPLE,
|
|
GL_POLYGON_STIPPLE_BIT,
|
|
GL_POLYGON_TOKEN,
|
|
GL_POSITION,
|
|
GL_PROJECTION,
|
|
GL_PROJECTION_MATRIX,
|
|
GL_PROJECTION_STACK_DEPTH,
|
|
GL_PROXY_TEXTURE_1D,
|
|
GL_PROXY_TEXTURE_2D,
|
|
GL_Q,
|
|
GL_QUADRATIC_ATTENUATION,
|
|
GL_QUADS,
|
|
GL_QUAD_STRIP,
|
|
GL_R,
|
|
GL_R3_G3_B2,
|
|
GL_READ_BUFFER,
|
|
GL_RED,
|
|
GL_RED_BIAS,
|
|
GL_RED_BITS,
|
|
GL_RED_SCALE,
|
|
GL_RENDER,
|
|
GL_RENDERER,
|
|
GL_RENDER_MODE,
|
|
GL_REPEAT,
|
|
GL_REPLACE,
|
|
GL_RETURN,
|
|
GL_RGB,
|
|
GL_RGB10,
|
|
GL_RGB10_A2,
|
|
GL_RGB12,
|
|
GL_RGB16,
|
|
GL_RGB4,
|
|
GL_RGB5,
|
|
GL_RGB5_A1,
|
|
GL_RGB8,
|
|
GL_RGBA,
|
|
GL_RGBA12,
|
|
GL_RGBA16,
|
|
GL_RGBA2,
|
|
GL_RGBA4,
|
|
GL_RGBA8,
|
|
GL_RGBA_MODE,
|
|
GL_RIGHT,
|
|
GL_S,
|
|
GL_SCISSOR_BIT,
|
|
GL_SCISSOR_BOX,
|
|
GL_SCISSOR_TEST,
|
|
GL_SELECT,
|
|
GL_SELECTION_BUFFER_POINTER,
|
|
GL_SELECTION_BUFFER_SIZE,
|
|
GL_SET,
|
|
GL_SHADE_MODEL,
|
|
GL_SHININESS,
|
|
GL_SHORT,
|
|
GL_SMOOTH,
|
|
GL_SPECULAR,
|
|
GL_SPHERE_MAP,
|
|
GL_SPOT_CUTOFF,
|
|
GL_SPOT_DIRECTION,
|
|
GL_SPOT_EXPONENT,
|
|
GL_SRC_ALPHA,
|
|
GL_SRC_ALPHA_SATURATE,
|
|
GL_SRC_COLOR,
|
|
GL_STACK_OVERFLOW,
|
|
GL_STACK_UNDERFLOW,
|
|
GL_STENCIL,
|
|
GL_STENCIL_BITS,
|
|
GL_STENCIL_BUFFER_BIT,
|
|
GL_STENCIL_CLEAR_VALUE,
|
|
GL_STENCIL_FAIL,
|
|
GL_STENCIL_FUNC,
|
|
GL_STENCIL_INDEX,
|
|
GL_STENCIL_PASS_DEPTH_FAIL,
|
|
GL_STENCIL_PASS_DEPTH_PASS,
|
|
GL_STENCIL_REF,
|
|
GL_STENCIL_TEST,
|
|
GL_STENCIL_VALUE_MASK,
|
|
GL_STENCIL_WRITEMASK,
|
|
GL_STEREO,
|
|
GL_SUBPIXEL_BITS,
|
|
GL_T,
|
|
GL_T2F_C3F_V3F,
|
|
GL_T2F_C4F_N3F_V3F,
|
|
GL_T2F_C4UB_V3F,
|
|
GL_T2F_N3F_V3F,
|
|
GL_T2F_V3F,
|
|
GL_T4F_C4F_N3F_V4F,
|
|
GL_T4F_V4F,
|
|
GL_TEXTURE,
|
|
GL_TEXTURE_1D,
|
|
GL_TEXTURE_2D,
|
|
GL_TEXTURE_ALPHA_SIZE,
|
|
GL_TEXTURE_BINDING_1D,
|
|
GL_TEXTURE_BINDING_2D,
|
|
GL_TEXTURE_BIT,
|
|
GL_TEXTURE_BLUE_SIZE,
|
|
GL_TEXTURE_BORDER,
|
|
GL_TEXTURE_BORDER_COLOR,
|
|
GL_TEXTURE_COMPONENTS,
|
|
GL_TEXTURE_COORD_ARRAY,
|
|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT,
|
|
GL_TEXTURE_COORD_ARRAY_EXT,
|
|
GL_TEXTURE_COORD_ARRAY_POINTER,
|
|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT,
|
|
GL_TEXTURE_COORD_ARRAY_SIZE,
|
|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT,
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE,
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,
|
|
GL_TEXTURE_COORD_ARRAY_TYPE,
|
|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT,
|
|
GL_TEXTURE_ENV,
|
|
GL_TEXTURE_ENV_COLOR,
|
|
GL_TEXTURE_ENV_MODE,
|
|
GL_TEXTURE_GEN_MODE,
|
|
GL_TEXTURE_GEN_Q,
|
|
GL_TEXTURE_GEN_R,
|
|
GL_TEXTURE_GEN_S,
|
|
GL_TEXTURE_GEN_T,
|
|
GL_TEXTURE_GREEN_SIZE,
|
|
GL_TEXTURE_HEIGHT,
|
|
GL_TEXTURE_INTENSITY_SIZE,
|
|
GL_TEXTURE_INTERNAL_FORMAT,
|
|
GL_TEXTURE_LUMINANCE_SIZE,
|
|
GL_TEXTURE_MAG_FILTER,
|
|
GL_TEXTURE_MATRIX,
|
|
GL_TEXTURE_MIN_FILTER,
|
|
GL_TEXTURE_PRIORITY,
|
|
GL_TEXTURE_RED_SIZE,
|
|
GL_TEXTURE_RESIDENT,
|
|
GL_TEXTURE_STACK_DEPTH,
|
|
GL_TEXTURE_WIDTH,
|
|
GL_TEXTURE_WRAP_S,
|
|
GL_TEXTURE_WRAP_T,
|
|
GL_TRANSFORM_BIT,
|
|
GL_TRIANGLES,
|
|
GL_TRIANGLE_FAN,
|
|
GL_TRIANGLE_STRIP,
|
|
GL_TRUE,
|
|
GL_UNPACK_ALIGNMENT,
|
|
GL_UNPACK_LSB_FIRST,
|
|
GL_UNPACK_ROW_LENGTH,
|
|
GL_UNPACK_SKIP_PIXELS,
|
|
GL_UNPACK_SKIP_ROWS,
|
|
GL_UNPACK_SWAP_BYTES,
|
|
GL_UNSIGNED_BYTE,
|
|
GL_UNSIGNED_INT,
|
|
GL_UNSIGNED_SHORT,
|
|
GL_V2F,
|
|
GL_V3F,
|
|
GL_VENDOR,
|
|
GL_VERSION,
|
|
GL_VERTEX_ARRAY,
|
|
GL_VERTEX_ARRAY_COUNT_EXT,
|
|
GL_VERTEX_ARRAY_EXT,
|
|
GL_VERTEX_ARRAY_POINTER,
|
|
GL_VERTEX_ARRAY_POINTER_EXT,
|
|
GL_VERTEX_ARRAY_SIZE,
|
|
GL_VERTEX_ARRAY_SIZE_EXT,
|
|
GL_VERTEX_ARRAY_STRIDE,
|
|
GL_VERTEX_ARRAY_STRIDE_EXT,
|
|
GL_VERTEX_ARRAY_TYPE,
|
|
GL_VERTEX_ARRAY_TYPE_EXT,
|
|
GL_VIEWPORT,
|
|
GL_VIEWPORT_BIT,
|
|
GL_XOR,
|
|
GL_ZERO,
|
|
GL_ZOOM_X,
|
|
GL_ZOOM_Y,
|
|
};
|
|
|
|
|
|
void glAccum (GLenum op, GLfloat value);
|
|
void glAlphaFunc (GLenum func, GLclampf ref);
|
|
GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
void glArrayElement (GLint i);
|
|
void glBegin (GLenum mode);
|
|
void glBindTexture (GLenum target, GLuint texture);
|
|
void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
void glBlendFunc (GLenum sfactor, GLenum dfactor);
|
|
void glCallList (GLuint list);
|
|
void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
|
|
void glClear (GLbitfield mask);
|
|
void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void glClearDepth (GLclampd depth);
|
|
void glClearIndex (GLfloat c);
|
|
void glClearStencil (GLint s);
|
|
void glClipPlane (GLenum plane, const GLdouble *equation);
|
|
void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
|
|
void glColor3bv (const GLbyte *v);
|
|
void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
|
|
void glColor3dv (const GLdouble *v);
|
|
void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
|
|
void glColor3fv (const GLfloat *v);
|
|
void glColor3i (GLint red, GLint green, GLint blue);
|
|
void glColor3iv (const GLint *v);
|
|
void glColor3s (GLshort red, GLshort green, GLshort blue);
|
|
void glColor3sv (const GLshort *v);
|
|
void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
|
|
void glColor3ubv (const GLubyte *v);
|
|
void glColor3ui (GLuint red, GLuint green, GLuint blue);
|
|
void glColor3uiv (const GLuint *v);
|
|
void glColor3us (GLushort red, GLushort green, GLushort blue);
|
|
void glColor3usv (const GLushort *v);
|
|
void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
void glColor4bv (const GLbyte *v);
|
|
void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
void glColor4dv (const GLdouble *v);
|
|
void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void glColor4fv (const GLfloat *v);
|
|
void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
|
|
void glColor4iv (const GLint *v);
|
|
void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
void glColor4sv (const GLshort *v);
|
|
void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
void glColor4ubv (const GLubyte *v);
|
|
void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
void glColor4uiv (const GLuint *v);
|
|
void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
void glColor4usv (const GLushort *v);
|
|
void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
void glColorMaterial (GLenum face, GLenum mode);
|
|
void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
|
void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void glCullFace (GLenum mode);
|
|
void glDeleteLists (GLuint list, GLsizei range);
|
|
void glDeleteTextures (GLsizei n, const GLuint *textures);
|
|
void glDepthFunc (GLenum func);
|
|
void glDepthMask (GLboolean flag);
|
|
void glDepthRange (GLclampd zNear, GLclampd zFar);
|
|
void glDisable (GLenum cap);
|
|
void glDisableClientState (GLenum array);
|
|
void glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
|
void glDrawBuffer (GLenum mode);
|
|
void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glEdgeFlag (GLboolean flag);
|
|
void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
|
|
void glEdgeFlagv (const GLboolean *flag);
|
|
void glEnable (GLenum cap);
|
|
void glEnableClientState (GLenum array);
|
|
void glEnd (void);
|
|
void glEndList (void);
|
|
void glEvalCoord1d (GLdouble u);
|
|
void glEvalCoord1dv (const GLdouble *u);
|
|
void glEvalCoord1f (GLfloat u);
|
|
void glEvalCoord1fv (const GLfloat *u);
|
|
void glEvalCoord2d (GLdouble u, GLdouble v);
|
|
void glEvalCoord2dv (const GLdouble *u);
|
|
void glEvalCoord2f (GLfloat u, GLfloat v);
|
|
void glEvalCoord2fv (const GLfloat *u);
|
|
void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
|
|
void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
void glEvalPoint1 (GLint i);
|
|
void glEvalPoint2 (GLint i, GLint j);
|
|
void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
|
|
void glFinish (void);
|
|
void glFlush (void);
|
|
void glFogf (GLenum pname, GLfloat param);
|
|
void glFogfv (GLenum pname, const GLfloat *params);
|
|
void glFogi (GLenum pname, GLint param);
|
|
void glFogiv (GLenum pname, const GLint *params);
|
|
void glFrontFace (GLenum mode);
|
|
void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLuint glGenLists (GLsizei range);
|
|
void glGenTextures (GLsizei n, GLuint *textures);
|
|
void glGetBooleanv (GLenum pname, GLboolean *params);
|
|
void glGetClipPlane (GLenum plane, GLdouble *equation);
|
|
void glGetDoublev (GLenum pname, GLdouble *params);
|
|
GLenum glGetError (void);
|
|
void glGetFloatv (GLenum pname, GLfloat *params);
|
|
void glGetIntegerv (GLenum pname, GLint *params);
|
|
void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
|
|
void glGetLightiv (GLenum light, GLenum pname, GLint *params);
|
|
void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
|
|
void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
|
|
void glGetMapiv (GLenum target, GLenum query, GLint *v);
|
|
void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
|
void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
|
|
void glGetPixelMapfv (GLenum map, GLfloat *values);
|
|
void glGetPixelMapuiv (GLenum map, GLuint *values);
|
|
void glGetPixelMapusv (GLenum map, GLushort *values);
|
|
void glGetPointerv (GLenum pname, GLvoid* *params);
|
|
void glGetPolygonStipple (GLubyte *mask);
|
|
const GLubyte * glGetString (GLenum name);
|
|
void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
|
|
void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
|
|
void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
|
|
void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
|
|
void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
|
|
void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
|
void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|
void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
|
|
void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
|
void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
|
void glHint (GLenum target, GLenum mode);
|
|
void glIndexMask (GLuint mask);
|
|
void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glIndexd (GLdouble c);
|
|
void glIndexdv (const GLdouble *c);
|
|
void glIndexf (GLfloat c);
|
|
void glIndexfv (const GLfloat *c);
|
|
void glIndexi (GLint c);
|
|
void glIndexiv (const GLint *c);
|
|
void glIndexs (GLshort c);
|
|
void glIndexsv (const GLshort *c);
|
|
void glIndexub (GLubyte c);
|
|
void glIndexubv (const GLubyte *c);
|
|
void glInitNames (void);
|
|
void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
|
|
GLboolean glIsEnabled (GLenum cap);
|
|
GLboolean glIsList (GLuint list);
|
|
GLboolean glIsTexture (GLuint texture);
|
|
void glLightModelf (GLenum pname, GLfloat param);
|
|
void glLightModelfv (GLenum pname, const GLfloat *params);
|
|
void glLightModeli (GLenum pname, GLint param);
|
|
void glLightModeliv (GLenum pname, const GLint *params);
|
|
void glLightf (GLenum light, GLenum pname, GLfloat param);
|
|
void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
|
|
void glLighti (GLenum light, GLenum pname, GLint param);
|
|
void glLightiv (GLenum light, GLenum pname, const GLint *params);
|
|
void glLineStipple (GLint factor, GLushort pattern);
|
|
void glLineWidth (GLfloat width);
|
|
void glListBase (GLuint base);
|
|
void glLoadIdentity (void);
|
|
void glLoadMatrixd (const GLdouble *m);
|
|
void glLoadMatrixf (const GLfloat *m);
|
|
void glLoadName (GLuint name);
|
|
void glLogicOp (GLenum opcode);
|
|
void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
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void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
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void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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void glMaterialf (GLenum face, GLenum pname, GLfloat param);
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void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
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void glMateriali (GLenum face, GLenum pname, GLint param);
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void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
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void glMatrixMode (GLenum mode);
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void glMultMatrixd (const GLdouble *m);
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void glMultMatrixf (const GLfloat *m);
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void glNewList (GLuint list, GLenum mode);
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void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
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void glNormal3bv (const GLbyte *v);
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void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
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void glNormal3dv (const GLdouble *v);
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void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
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void glNormal3fv (const GLfloat *v);
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void glNormal3i (GLint nx, GLint ny, GLint nz);
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void glNormal3iv (const GLint *v);
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void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
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void glNormal3sv (const GLshort *v);
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void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
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void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
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void glPassThrough (GLfloat token);
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void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
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void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
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void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
|
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void glPixelStoref (GLenum pname, GLfloat param);
|
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void glPixelStorei (GLenum pname, GLint param);
|
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void glPixelTransferf (GLenum pname, GLfloat param);
|
|
void glPixelTransferi (GLenum pname, GLint param);
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void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
|
|
void glPointSize (GLfloat size);
|
|
void glPolygonMode (GLenum face, GLenum mode);
|
|
void glPolygonOffset (GLfloat factor, GLfloat units);
|
|
void glPolygonStipple (const GLubyte *mask);
|
|
void glPopAttrib (void);
|
|
void glPopClientAttrib (void);
|
|
void glPopMatrix (void);
|
|
void glPopName (void);
|
|
void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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|
void glPushAttrib (GLbitfield mask);
|
|
void glPushClientAttrib (GLbitfield mask);
|
|
void glPushMatrix (void);
|
|
void glPushName (GLuint name);
|
|
void glRasterPos2d (GLdouble x, GLdouble y);
|
|
void glRasterPos2dv (const GLdouble *v);
|
|
void glRasterPos2f (GLfloat x, GLfloat y);
|
|
void glRasterPos2fv (const GLfloat *v);
|
|
void glRasterPos2i (GLint x, GLint y);
|
|
void glRasterPos2iv (const GLint *v);
|
|
void glRasterPos2s (GLshort x, GLshort y);
|
|
void glRasterPos2sv (const GLshort *v);
|
|
void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
|
|
void glRasterPos3dv (const GLdouble *v);
|
|
void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
|
|
void glRasterPos3fv (const GLfloat *v);
|
|
void glRasterPos3i (GLint x, GLint y, GLint z);
|
|
void glRasterPos3iv (const GLint *v);
|
|
void glRasterPos3s (GLshort x, GLshort y, GLshort z);
|
|
void glRasterPos3sv (const GLshort *v);
|
|
void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void glRasterPos4dv (const GLdouble *v);
|
|
void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void glRasterPos4fv (const GLfloat *v);
|
|
void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
|
|
void glRasterPos4iv (const GLint *v);
|
|
void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void glRasterPos4sv (const GLshort *v);
|
|
void glReadBuffer (GLenum mode);
|
|
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
void glRectdv (const GLdouble *v1, const GLdouble *v2);
|
|
void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
void glRectfv (const GLfloat *v1, const GLfloat *v2);
|
|
void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
|
|
void glRectiv (const GLint *v1, const GLint *v2);
|
|
void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
void glRectsv (const GLshort *v1, const GLshort *v2);
|
|
GLint glRenderMode (GLenum mode);
|
|
void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
void glScaled (GLdouble x, GLdouble y, GLdouble z);
|
|
void glScalef (GLfloat x, GLfloat y, GLfloat z);
|
|
void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void glSelectBuffer (GLsizei size, GLuint *buffer);
|
|
void glShadeModel (GLenum mode);
|
|
void glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
|
void glStencilMask (GLuint mask);
|
|
void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
|
void glTexCoord1d (GLdouble s);
|
|
void glTexCoord1dv (const GLdouble *v);
|
|
void glTexCoord1f (GLfloat s);
|
|
void glTexCoord1fv (const GLfloat *v);
|
|
void glTexCoord1i (GLint s);
|
|
void glTexCoord1iv (const GLint *v);
|
|
void glTexCoord1s (GLshort s);
|
|
void glTexCoord1sv (const GLshort *v);
|
|
void glTexCoord2d (GLdouble s, GLdouble t);
|
|
void glTexCoord2dv (const GLdouble *v);
|
|
void glTexCoord2f (GLfloat s, GLfloat t);
|
|
void glTexCoord2fv (const GLfloat *v);
|
|
void glTexCoord2i (GLint s, GLint t);
|
|
void glTexCoord2iv (const GLint *v);
|
|
void glTexCoord2s (GLshort s, GLshort t);
|
|
void glTexCoord2sv (const GLshort *v);
|
|
void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
|
|
void glTexCoord3dv (const GLdouble *v);
|
|
void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
|
|
void glTexCoord3fv (const GLfloat *v);
|
|
void glTexCoord3i (GLint s, GLint t, GLint r);
|
|
void glTexCoord3iv (const GLint *v);
|
|
void glTexCoord3s (GLshort s, GLshort t, GLshort r);
|
|
void glTexCoord3sv (const GLshort *v);
|
|
void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
void glTexCoord4dv (const GLdouble *v);
|
|
void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
void glTexCoord4fv (const GLfloat *v);
|
|
void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
|
|
void glTexCoord4iv (const GLint *v);
|
|
void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
|
|
void glTexCoord4sv (const GLshort *v);
|
|
void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
|
void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
|
void glTexEnvi (GLenum target, GLenum pname, GLint param);
|
|
void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
|
|
void glTexGend (GLenum coord, GLenum pname, GLdouble param);
|
|
void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
|
|
void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
|
|
void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
|
|
void glTexGeni (GLenum coord, GLenum pname, GLint param);
|
|
void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
|
|
void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|
void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
|
void glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
|
void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
void glTranslated (GLdouble x, GLdouble y, GLdouble z);
|
|
void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
|
void glVertex2d (GLdouble x, GLdouble y);
|
|
void glVertex2dv (const GLdouble *v);
|
|
void glVertex2f (GLfloat x, GLfloat y);
|
|
void glVertex2fv (const GLfloat *v);
|
|
void glVertex2i (GLint x, GLint y);
|
|
void glVertex2iv (const GLint *v);
|
|
void glVertex2s (GLshort x, GLshort y);
|
|
void glVertex2sv (const GLshort *v);
|
|
void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
|
|
void glVertex3dv (const GLdouble *v);
|
|
void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
|
|
void glVertex3fv (const GLfloat *v);
|
|
void glVertex3i (GLint x, GLint y, GLint z);
|
|
void glVertex3iv (const GLint *v);
|
|
void glVertex3s (GLshort x, GLshort y, GLshort z);
|
|
void glVertex3sv (const GLshort *v);
|
|
void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void glVertex4dv (const GLdouble *v);
|
|
void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void glVertex4fv (const GLfloat *v);
|
|
void glVertex4i (GLint x, GLint y, GLint z, GLint w);
|
|
void glVertex4iv (const GLint *v);
|
|
void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void glVertex4sv (const GLshort *v);
|
|
void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
%init %{
|
|
|
|
wxClassInfo::CleanUpClasses();
|
|
wxClassInfo::InitializeClasses();
|
|
|
|
%}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//---------------------------------------------------------------------------
|