wxWidgets/contrib/include/wx/mmedia/sndwav.h
2005-09-23 12:56:45 +00:00

63 lines
2.0 KiB
C++

// --------------------------------------------------------------------------
// Name: sndwav.h
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// License: wxWindows license
// --------------------------------------------------------------------------
#ifndef _WX_SNDWAV_H
#define _WX_SNDWAV_H
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/stream.h"
#include "wx/datstrm.h"
#include "wx/mmedia/defs.h"
#include "wx/mmedia/sndbase.h"
#include "wx/mmedia/sndcodec.h"
#include "wx/mmedia/sndfile.h"
//
// WAVE codec
//
class WXDLLIMPEXP_MMEDIA wxSoundWave: public wxSoundFileStream {
public:
wxSoundWave(wxInputStream& stream, wxSoundStream& io_sound);
wxSoundWave(wxOutputStream& stream, wxSoundStream& io_sound);
~wxSoundWave();
bool CanRead();
wxString GetCodecName() const;
protected:
bool PrepareToPlay();
bool PrepareToRecord(wxUint32 time);
bool FinishRecording();
bool RepositionStream(wxUint32 position);
wxUint32 GetData(void *buffer, wxUint32 len);
wxUint32 PutData(const void *buffer, wxUint32 len);
bool HandleOutputPCM(wxDataInputStream& data, wxUint32 len,
wxUint16 channels, wxUint32 sample_fq,
wxUint32 byte_p_sec, wxUint16 byte_p_spl,
wxUint16 bits_p_spl);
bool HandleOutputMSADPCM(wxDataInputStream& data, wxUint32 len,
wxUint16 channels, wxUint32 sample_fq,
wxUint32 byte_p_sec, wxUint16 byte_p_spl,
wxUint16 bits_p_spl);
bool HandleOutputG721(wxDataInputStream& data, wxUint32 len,
wxUint16 channels, wxUint32 sample_fq,
wxUint32 byte_p_sec, wxUint16 byte_p_spl,
wxUint16 bits_p_spl);
wxSoundFormatBase *HandleInputPCM(wxDataOutputStream& data);
wxSoundFormatBase *HandleInputG72X(wxDataOutputStream& data);
protected:
off_t m_base_offset;
};
#endif