8f8d58d193
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE occurrences to use the wx-prefixed version of the macros.
191 lines
4.6 KiB
C++
191 lines
4.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dragimag.h
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// Purpose: wxDragImage sample
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// Author: Julian Smart
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// Modified by:
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// Created: 28/2/2000
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DRAGIMAGSAMPLE_
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#define _WX_DRAGIMAGSAMPLE_
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// derived classes
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class MyFrame;
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class MyApp;
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class MyCanvas;
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class DragShape;
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// MyFrame
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class MyFrame: public wxFrame
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{
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public:
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MyFrame();
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void OnAbout( wxCommandEvent &event );
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void OnQuit( wxCommandEvent &event );
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MyCanvas* GetCanvas() const { return m_canvas; }
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void SetCanvas(MyCanvas* canvas) { m_canvas = canvas; }
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private:
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MyCanvas* m_canvas;
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wxDECLARE_DYNAMIC_CLASS(MyFrame);
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wxDECLARE_EVENT_TABLE();
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};
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// MyApp
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class MyApp: public wxApp
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{
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public:
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MyApp();
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virtual bool OnInit() wxOVERRIDE;
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virtual int OnExit() wxOVERRIDE;
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//// Operations
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// Tile the bitmap
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bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
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//// Accessors
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wxBitmap& GetBackgroundBitmap() const { return (wxBitmap&) m_background; }
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bool GetUseScreen() const { return m_useScreen; }
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void SetUseScreen(bool useScreen) { m_useScreen = useScreen; }
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void OnUseScreen(wxCommandEvent& event);
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protected:
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wxBitmap m_background;
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bool m_useScreen;
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wxDECLARE_EVENT_TABLE();
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};
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wxDECLARE_APP(MyApp);
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#define TEST_USE_SCREEN 100
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// MyCanvas
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// Dragging modes
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#define TEST_DRAG_NONE 0
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#define TEST_DRAG_START 1
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#define TEST_DRAG_DRAGGING 2
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class MyCanvas: public wxScrolledWindow
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{
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public:
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MyCanvas( wxWindow *parent, wxWindowID, const wxPoint &pos, const wxSize &size );
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~MyCanvas();
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void OnPaint( wxPaintEvent &event );
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void OnEraseBackground(wxEraseEvent& event);
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void OnMouseEvent(wxMouseEvent& event);
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void DrawShapes(wxDC& dc);
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void EraseShape(DragShape* shape, wxDC& dc);
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void ClearShapes();
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DragShape* FindShape(const wxPoint& pt) const;
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wxList& GetDisplayList() { return m_displayList; }
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protected:
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private:
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wxList m_displayList; // A list of DragShapes
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int m_dragMode;
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DragShape* m_draggedShape;
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DragShape* m_currentlyHighlighted; // The shape that's being highlighted
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wxPoint m_dragStartPos;
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wxDragImage* m_dragImage;
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wxDECLARE_ABSTRACT_CLASS(MyCanvas);
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wxDECLARE_EVENT_TABLE();
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};
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// Ways to drag a shape
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#define SHAPE_DRAG_BITMAP 1
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#define SHAPE_DRAG_TEXT 2
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#define SHAPE_DRAG_ICON 3
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// Shape
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class DragShape: public wxObject
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{
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public:
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DragShape(const wxBitmap& bitmap);
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~DragShape(){};
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//// Operations
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bool HitTest(const wxPoint& pt) const;
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bool Draw(wxDC& dc, bool highlight = false);
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//// Accessors
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wxPoint GetPosition() const { return m_pos; }
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void SetPosition(const wxPoint& pos) { m_pos = pos; }
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wxRect GetRect() const { return wxRect(m_pos.x, m_pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight()); }
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wxBitmap& GetBitmap() const { return (wxBitmap&) m_bitmap; }
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void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
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int GetDragMethod() const { return m_dragMethod; }
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void SetDragMethod(int method) { m_dragMethod = method; }
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bool IsShown() const { return m_show; }
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void SetShow(bool show) { m_show = show; }
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protected:
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wxPoint m_pos;
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wxBitmap m_bitmap;
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int m_dragMethod;
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bool m_show;
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};
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// MyDragImage
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// A derived class is required since we're overriding UpdateBackingFromWindow,
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// for compatibility with Mac OS X (Core Graphics) which does not support blitting
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// from a window.
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class MyDragImage: public wxDragImage
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{
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public:
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MyDragImage(MyCanvas* canvas): m_canvas(canvas) {}
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MyDragImage(MyCanvas* canvas, const wxBitmap& image, const wxCursor& cursor = wxNullCursor):
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wxDragImage(image, cursor), m_canvas(canvas)
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{
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}
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MyDragImage(MyCanvas* canvas, const wxIcon& image, const wxCursor& cursor = wxNullCursor):
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wxDragImage(image, cursor), m_canvas(canvas)
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{
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}
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MyDragImage(MyCanvas* canvas, const wxString& str, const wxCursor& cursor = wxNullCursor):
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wxDragImage(str, cursor), m_canvas(canvas)
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{
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}
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// On some platforms, notably Mac OS X with Core Graphics, we can't blit from
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// a window, so we need to draw the background explicitly.
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virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, const wxRect& sourceRect,
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const wxRect& destRect) const wxOVERRIDE;
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protected:
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MyCanvas* m_canvas;
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};
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#endif
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// _WX_DRAGIMAGSAMPLE_
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