16c1f7f345
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@768 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: colour.h
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// Purpose: wxColour class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_
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#define _WX_COLOUR_H_
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#ifdef __GNUG__
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#pragma interface "colour.h"
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#endif
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#include "wx/object.h"
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#include "wx/string.h"
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// Colour
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class WXDLLEXPORT wxColour: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxColour)
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public:
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wxColour();
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wxColour(unsigned char r, unsigned char g, unsigned char b);
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wxColour(unsigned long colRGB) { Set(colRGB); }
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wxColour(const wxColour& col);
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wxColour(const wxString& col);
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~wxColour() ;
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wxColour& operator =(const wxColour& src) ;
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wxColour& operator =(const wxString& src) ;
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inline int Ok() const { return (m_isInit) ; }
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void Set(unsigned char r, unsigned char g, unsigned char b);
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void Set(unsigned long colRGB)
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{
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// we don't need to know sizeof(long) here because we assume that the three
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// least significant bytes contain the R, G and B values
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Set((unsigned char)colRGB,
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(unsigned char)(colRGB >> 8),
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(unsigned char)(colRGB >> 16));
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}
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inline unsigned char Red() const { return m_red; }
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inline unsigned char Green() const { return m_green; }
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inline unsigned char Blue() const { return m_blue; }
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inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
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inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
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inline int GetPixel() const { return m_pixel; };
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inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
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// Allocate a colour, or nearest colour, using the given display.
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// If realloc is TRUE, ignore the existing pixel, otherwise just return
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// the existing one.
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// Returns the allocated pixel.
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// TODO: can this handle mono displays? If not, we should have an extra
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// flag to specify whether this should be black or white by default.
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int AllocColour(WXDisplay* display, bool realloc = FALSE);
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private:
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bool m_isInit;
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unsigned char m_red;
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unsigned char m_blue;
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unsigned char m_green;
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public:
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int m_pixel;
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};
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#define wxColor wxColour
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#endif
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// _WX_COLOUR_H_
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