e39af974ef
- wxWindow::OnInternalIdle is now used in all ports, and ensures that user OnIdle events do not interfere with crucial internal processing. - wxWindow::UpdateWindowUI is now a documented function that sends wxUpdateUIEvents, and can be overridden. It has a helper function DoUpdateWindowUI for taking appropriate wxUpdateUIEvent action. - Added functions to wxUpdateUIEvent: Set/GetMode, Set/GetUpdateInterval, CanUpdate, to assist with optimising update event frequency. - Added functions to wxIdleEvent: Set/GetMode, CanSend, to determine whether a window should receive idle events. - Added wxWS_EX_PROCESS_IDLE, wxWS_EX_PROCESS_UI_UPDATES window styles for use with conservative idle and update event modes. - wxMSW and wxGTK now send menu update events only when a menu is about to be used. - Added WM_INITMENU processing instead of WM_ENTERMENULOOP, or accelerators don't always get called since menu items may still be disabled. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
229 lines
7.4 KiB
C++
229 lines
7.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: window.h
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// Purpose: wxWindow class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "window.h"
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#endif
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#include "wx/region.h"
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// ----------------------------------------------------------------------------
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// wxWindow class for Motif - see also wxWindowBase
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// ----------------------------------------------------------------------------
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class wxWindowX11 : public wxWindowBase
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{
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friend class WXDLLEXPORT wxDC;
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friend class WXDLLEXPORT wxWindowDC;
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public:
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wxWindowX11() { Init(); }
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wxWindowX11(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr)
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{
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Init();
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxWindowX11();
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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virtual void Raise();
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virtual void Lower();
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virtual bool Show( bool show = TRUE );
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virtual bool Enable( bool enable = TRUE );
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virtual void SetFocus();
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virtual void WarpPointer(int x, int y);
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virtual void Refresh( bool eraseBackground = TRUE,
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const wxRect *rect = (const wxRect *) NULL );
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virtual void Update();
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virtual void Clear();
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virtual bool SetBackgroundColour( const wxColour &colour );
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virtual bool SetForegroundColour( const wxColour &colour );
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virtual bool SetCursor( const wxCursor &cursor );
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virtual bool SetFont( const wxFont &font );
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virtual int GetCharHeight() const;
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virtual int GetCharWidth() const;
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virtual void GetTextExtent(const wxString& string,
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int *x, int *y,
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int *descent = (int *) NULL,
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int *externalLeading = (int *) NULL,
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const wxFont *theFont = (const wxFont *) NULL)
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const;
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virtual void ScrollWindow( int dx, int dy,
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const wxRect* rect = (wxRect *) NULL );
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virtual void SetSizeHints(int minW, int minH,
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int maxW = -1, int maxH = -1,
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int incW = -1, int incH = -1);
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#if wxUSE_DRAG_AND_DROP
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virtual void SetDropTarget( wxDropTarget *dropTarget );
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#endif // wxUSE_DRAG_AND_DROP
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// Accept files for dragging
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virtual void DragAcceptFiles(bool accept);
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// Get the unique identifier of a window
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virtual WXWindow GetHandle() const { return GetMainWindow(); }
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// implementation from now on
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// --------------------------
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// accessors
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// ---------
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// Get main X11 window
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virtual WXWindow GetMainWindow() const;
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// Get X11 window representing the client area
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virtual WXWindow GetClientAreaWindow() const;
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void SetLastClick(int button, long timestamp)
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{ m_lastButton = button; m_lastTS = timestamp; }
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int GetLastClickedButton() const { return m_lastButton; }
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long GetLastClickTime() const { return m_lastTS; }
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// Gives window a chance to do something in response to a size message, e.g.
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// arrange status bar, toolbar etc.
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virtual bool PreResize();
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// Generates paint events from m_updateRegion
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void SendPaintEvents();
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// Generates paint events from flag
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void SendNcPaintEvents();
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// Generates erase events from m_clearRegion
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void SendEraseEvents();
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// Clip to paint region?
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bool GetClipPaintRegion() { return m_clipPaintRegion; }
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// Return clear region
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wxRegion &GetClearRegion() { return m_clearRegion; }
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void NeedUpdateNcAreaInIdle( bool update = TRUE ) { m_updateNcArea = update; }
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// Inserting into main window instead of client
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// window. This is mostly for a wxWindow's own
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// scrollbars.
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void SetInsertIntoMain( bool insert = TRUE ) { m_insertIntoMain = insert; }
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bool GetInsertIntoMain() { return m_insertIntoMain; }
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// sets the fore/background colour for the given widget
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static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour);
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static void DoChangeBackgroundColour(WXWindow widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
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// For implementation purposes - sometimes decorations make the client area
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// smaller
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virtual wxPoint GetClientAreaOrigin() const;
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// I don't want users to override what's done in idle so everything that
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// has to be done in idle time in order for wxX11 to work is done in
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// OnInternalIdle
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virtual void OnInternalIdle();
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protected:
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// Responds to colour changes: passes event on to children.
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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// For double-click detection
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long m_lastTS; // last timestamp
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int m_lastButton; // last pressed button
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protected:
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WXWindow m_mainWindow;
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WXWindow m_clientWindow;
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bool m_insertIntoMain;
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bool m_winCaptured;
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wxRegion m_clearRegion;
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bool m_clipPaintRegion;
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bool m_updateNcArea;
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bool m_needsInputFocus; // Input focus set in OnIdle
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// implement the base class pure virtuals
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virtual void DoClientToScreen( int *x, int *y ) const;
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virtual void DoScreenToClient( int *x, int *y ) const;
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virtual void DoGetPosition( int *x, int *y ) const;
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virtual void DoGetSize( int *width, int *height ) const;
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virtual void DoGetClientSize( int *width, int *height ) const;
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virtual void DoSetSize(int x, int y,
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int width, int height,
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int sizeFlags = wxSIZE_AUTO);
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virtual void DoSetClientSize(int width, int height);
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virtual void DoMoveWindow(int x, int y, int width, int height);
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virtual void DoCaptureMouse();
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virtual void DoReleaseMouse();
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#if wxUSE_TOOLTIPS
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virtual void DoSetToolTip( wxToolTip *tip );
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#endif // wxUSE_TOOLTIPS
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private:
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// common part of all ctors
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void Init();
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DECLARE_DYNAMIC_CLASS(wxWindowX11)
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DECLARE_NO_COPY_CLASS(wxWindowX11)
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// A little class to switch off `size optimization' while an instance of the
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// object exists: this may be useful to temporarily disable the optimisation
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// which consists to do nothing when the new size is equal to the old size -
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// although quite useful usually to avoid flicker, sometimes it leads to
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// undesired effects.
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//
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// Usage: create an instance of this class on the stack to disable the size
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// optimisation, it will be reenabled as soon as the object goes out from scope.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxNoOptimize
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{
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public:
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wxNoOptimize() { ms_count++; }
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~wxNoOptimize() { ms_count--; }
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static bool CanOptimize() { return ms_count == 0; }
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protected:
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static int ms_count;
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};
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#endif
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// _WX_WINDOW_H_
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