wxWidgets/include/wx/x11/window.h
Julian Smart e39af974ef - Moved wxApp::SendIdleEvents and wxApp::ProcessIdle into common code.
- wxWindow::OnInternalIdle is now used in all ports, and ensures that
  user OnIdle events do not interfere with crucial internal processing.
- wxWindow::UpdateWindowUI is now a documented function that
  sends wxUpdateUIEvents, and can be overridden. It has a helper function
  DoUpdateWindowUI for taking appropriate wxUpdateUIEvent action.
- Added functions to wxUpdateUIEvent: Set/GetMode, Set/GetUpdateInterval,
  CanUpdate, to assist with optimising update event frequency.
- Added functions to wxIdleEvent: Set/GetMode, CanSend, to
  determine whether a window should receive idle events.
- Added wxWS_EX_PROCESS_IDLE, wxWS_EX_PROCESS_UI_UPDATES window
  styles for use with conservative idle and update event modes.
- wxMSW and wxGTK now send menu update events only when a menu is
  about to be used.
- Added WM_INITMENU processing instead of WM_ENTERMENULOOP, or
  accelerators don't always get called since menu items may still
  be disabled.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-07-09 10:15:21 +00:00

229 lines
7.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "window.h"
#endif
#include "wx/region.h"
// ----------------------------------------------------------------------------
// wxWindow class for Motif - see also wxWindowBase
// ----------------------------------------------------------------------------
class wxWindowX11 : public wxWindowBase
{
friend class WXDLLEXPORT wxDC;
friend class WXDLLEXPORT wxWindowDC;
public:
wxWindowX11() { Init(); }
wxWindowX11(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindowX11();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void Clear();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
virtual void SetSizeHints(int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1);
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Get the unique identifier of a window
virtual WXWindow GetHandle() const { return GetMainWindow(); }
// implementation from now on
// --------------------------
// accessors
// ---------
// Get main X11 window
virtual WXWindow GetMainWindow() const;
// Get X11 window representing the client area
virtual WXWindow GetClientAreaWindow() const;
void SetLastClick(int button, long timestamp)
{ m_lastButton = button; m_lastTS = timestamp; }
int GetLastClickedButton() const { return m_lastButton; }
long GetLastClickTime() const { return m_lastTS; }
// Gives window a chance to do something in response to a size message, e.g.
// arrange status bar, toolbar etc.
virtual bool PreResize();
// Generates paint events from m_updateRegion
void SendPaintEvents();
// Generates paint events from flag
void SendNcPaintEvents();
// Generates erase events from m_clearRegion
void SendEraseEvents();
// Clip to paint region?
bool GetClipPaintRegion() { return m_clipPaintRegion; }
// Return clear region
wxRegion &GetClearRegion() { return m_clearRegion; }
void NeedUpdateNcAreaInIdle( bool update = TRUE ) { m_updateNcArea = update; }
// Inserting into main window instead of client
// window. This is mostly for a wxWindow's own
// scrollbars.
void SetInsertIntoMain( bool insert = TRUE ) { m_insertIntoMain = insert; }
bool GetInsertIntoMain() { return m_insertIntoMain; }
// sets the fore/background colour for the given widget
static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour);
static void DoChangeBackgroundColour(WXWindow widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
// I don't want users to override what's done in idle so everything that
// has to be done in idle time in order for wxX11 to work is done in
// OnInternalIdle
virtual void OnInternalIdle();
protected:
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// For double-click detection
long m_lastTS; // last timestamp
int m_lastButton; // last pressed button
protected:
WXWindow m_mainWindow;
WXWindow m_clientWindow;
bool m_insertIntoMain;
bool m_winCaptured;
wxRegion m_clearRegion;
bool m_clipPaintRegion;
bool m_updateNcArea;
bool m_needsInputFocus; // Input focus set in OnIdle
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
private:
// common part of all ctors
void Init();
DECLARE_DYNAMIC_CLASS(wxWindowX11)
DECLARE_NO_COPY_CLASS(wxWindowX11)
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// A little class to switch off `size optimization' while an instance of the
// object exists: this may be useful to temporarily disable the optimisation
// which consists to do nothing when the new size is equal to the old size -
// although quite useful usually to avoid flicker, sometimes it leads to
// undesired effects.
//
// Usage: create an instance of this class on the stack to disable the size
// optimisation, it will be reenabled as soon as the object goes out from scope.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxNoOptimize
{
public:
wxNoOptimize() { ms_count++; }
~wxNoOptimize() { ms_count--; }
static bool CanOptimize() { return ms_count == 0; }
protected:
static int ms_count;
};
#endif
// _WX_WINDOW_H_