wxWidgets/include/wx/msw/control.h

136 lines
5.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: control.h
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
#ifdef __GNUG__
#pragma interface "control.h"
#endif
#include "wx/dynarray.h"
// General item class
class WXDLLEXPORT wxControl : public wxControlBase
{
public:
wxControl();
wxControl(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
virtual ~wxControl();
// Simulates an event
virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
// implementation from now on
// --------------------------
// Calls the callback and appropriate event handlers
bool ProcessCommand(wxCommandEvent& event);
// MSW-specific
#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // Win95
// For ownerdraw items
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
wxArrayLong GetSubcontrols() { return m_subControls; }
void OnEraseBackground(wxEraseEvent& event);
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
#if WXWIN_COMPATIBILITY
virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
wxColour* GetButtonColour() const { return NULL; }
virtual void SetLabelFont(const wxFont& font);
virtual void SetButtonFont(const wxFont& font);
wxFont& GetLabelFont() const;
wxFont& GetButtonFont() const;
#endif // WXWIN_COMPATIBILITY
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
virtual wxSize DoGetBestSize() const;
// create the control of the given Windows class: this is typically called
// from Create() method of the derived class passing its label, pos and
// size parameter (style parameter is not needed because m_windowStyle is
// supposed to had been already set and so is used instead when this
// function is called)
bool MSWCreateControl(const wxChar *classname,
const wxString& label,
const wxPoint& pos,
const wxSize& size);
// NB: the method below is deprecated now, with MSWGetStyle() the method
// above should be used instead! Once all the controls are updated to
// implement MSWGetStyle() this version will disappear.
//
// create the control of the given class with the given style (combination
// of WS_XXX flags, i.e. Windows style, not wxWindows one), returns
// FALSE if creation failed
//
// All parameters except classname and style are optional, if the
// size/position are not given, they should be set later with SetSize()
// and, label (the title of the window), of course, is left empty. The
// extended style is determined from the style and the app 3D settings
// automatically if it's not specified explicitly.
bool MSWCreateControl(const wxChar *classname,
WXDWORD style,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& label = wxEmptyString,
WXDWORD exstyle = (WXDWORD)-1);
// default style for the control include WS_TABSTOP if it AcceptsFocus()
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// for controls like radiobuttons which are really composite this array
// holds the ids (not HWNDs!) of the sub controls
wxArrayLong m_subControls;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
DECLARE_EVENT_TABLE()
};
#if WXWIN_COMPATIBILITY
inline wxFont& wxControl::GetLabelFont() const { return (wxFont &)GetFont(); }
inline wxFont& wxControl::GetButtonFont() const { return (wxFont &)GetFont(); }
inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
#endif // WXWIN_COMPATIBILITY
#endif
// _WX_CONTROL_H_