77bf4cefcd
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22553 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/imaglist.h
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// Purpose:
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// Author: Robert Roebling
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// Created: 01/02/97
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// Id:
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// Copyright: (c) 1998 Robert Roebling and Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __IMAGELISTH_G__
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#define __IMAGELISTH_G__
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "imaglist.h"
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#endif
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#include "wx/defs.h"
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#include "wx/list.h"
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxColour;
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/*
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* wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
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* images for their items by an index into an image list.
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* A wxImageList is capable of creating images with optional masks from
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* a variety of sources - a single bitmap plus a colour to indicate the mask,
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* two bitmaps, or an icon.
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*
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* Image lists can also create and draw images used for drag and drop functionality.
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* This is not yet implemented in wxImageList. We need to discuss a generic API
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* for doing drag and drop and see whether it ties in with the Win95 view of it.
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* See below for candidate functions and an explanation of how they might be
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* used.
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*/
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#if !defined(wxIMAGELIST_DRAW_NORMAL)
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// Flags for Draw
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#define wxIMAGELIST_DRAW_NORMAL 0x0001
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#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
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#define wxIMAGELIST_DRAW_SELECTED 0x0004
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#define wxIMAGELIST_DRAW_FOCUSED 0x0008
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// Flag values for Set/GetImageList
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enum {
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wxIMAGE_LIST_NORMAL, // Normal icons
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wxIMAGE_LIST_SMALL, // Small icons
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wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
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};
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#endif
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class WXDLLEXPORT wxGenericImageList: public wxObject
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{
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public:
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wxGenericImageList() { m_width = m_height = 0; }
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wxGenericImageList( int width, int height, bool mask = TRUE, int initialCount = 1 );
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~wxGenericImageList();
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bool Create( int width, int height, bool mask = TRUE, int initialCount = 1 );
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bool Create();
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virtual int GetImageCount() const;
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virtual bool GetSize( int index, int &width, int &height ) const;
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int Add( const wxBitmap& bitmap );
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int Add( const wxBitmap& bitmap, const wxBitmap& mask );
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int Add( const wxBitmap& bitmap, const wxColour& maskColour );
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const wxBitmap *GetBitmap(int index) const;
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bool Replace( int index, const wxBitmap &bitmap );
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bool Remove( int index );
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bool RemoveAll();
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virtual bool Draw(int index, wxDC& dc, int x, int y,
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int flags = wxIMAGELIST_DRAW_NORMAL,
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bool solidBackground = FALSE);
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private:
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wxList m_images;
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int m_width;
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int m_height;
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DECLARE_DYNAMIC_CLASS(wxGenericImageList)
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};
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#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
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/*
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* wxImageList has to be a real class or we have problems with
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* the run-time information.
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*/
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class WXDLLEXPORT wxImageList: public wxGenericImageList
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{
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DECLARE_DYNAMIC_CLASS(wxImageList)
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public:
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wxImageList() {}
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wxImageList( int width, int height, bool mask = TRUE, int initialCount = 1 )
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: wxGenericImageList(width, height, mask, initialCount)
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{
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}
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};
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#endif // !__WXMSW__ || __WIN16__ || __WXUNIVERSAL__
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#endif // __IMAGELISTH_G__
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