wxWidgets/include/wx/dynload.h
2003-08-01 21:12:40 +00:00

165 lines
5.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dynload.h
// Purpose: Dynamic loading framework
// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
// Modified by:
// Created: 03/12/01
// RCS-ID: $Id$
// Copyright: (c) 2001 Ron Lee <ron@debian.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DYNAMICLOADER_H__
#define _WX_DYNAMICLOADER_H__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "dynload.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_DYNAMIC_LOADER
#include "wx/dynlib.h"
#include "wx/hashmap.h"
#include "wx/module.h"
class WXDLLIMPEXP_BASE wxPluginLibrary;
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxPluginLibrary *, wxDLManifest,
class WXDLLIMPEXP_BASE);
typedef wxDLManifest wxDLImports;
// ---------------------------------------------------------------------------
// wxPluginLibrary
// ---------------------------------------------------------------------------
// NOTE: Do not attempt to use a base class pointer to this class.
// wxDL is not virtual and we deliberately hide some of it's
// methods here.
//
// Unless you know exacty why you need to, you probably shouldn't
// instantiate this class directly anyway, use wxPluginManager
// instead.
class WXDLLIMPEXP_BASE wxPluginLibrary : public wxDynamicLibrary
{
public:
static wxDLImports* ms_classes; // Static hash of all imported classes.
wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
~wxPluginLibrary();
wxPluginLibrary *RefLib();
bool UnrefLib();
// These two are called by the PluginSentinel on (PLUGGABLE) object
// creation/destruction. There is usually no reason for the user to
// call them directly. We have to separate this from the link count,
// since the two are not interchangeable.
// FIXME: for even better debugging PluginSentinel should register
// the name of the class created too, then we can state
// exactly which object was not destroyed which may be
// difficult to find otherwise. Also this code should
// probably only be active in DEBUG mode, but let's just
// get it right first.
void RefObj() { ++m_objcount; }
void UnrefObj()
{
wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
--m_objcount;
}
// Override/hide some base class methods
bool IsLoaded() const { return m_linkcount > 0; }
void Unload() { UnrefLib(); }
private:
wxClassInfo *m_before; // sm_first before loading this lib
wxClassInfo *m_after; // ..and after.
size_t m_linkcount; // Ref count of library link calls
size_t m_objcount; // ..and (pluggable) object instantiations.
wxModuleList m_wxmodules; // any wxModules that we initialised.
void UpdateClassInfo(); // Update the wxClassInfo table
void RestoreClassInfo(); // Restore the original wxClassInfo state.
void RegisterModules(); // Init any wxModules in the lib.
void UnregisterModules(); // Cleanup any wxModules we installed.
DECLARE_NO_COPY_CLASS(wxPluginLibrary)
};
class WXDLLIMPEXP_BASE wxPluginManager
{
public:
// Static accessors.
static wxPluginLibrary *LoadLibrary( const wxString &libname,
int flags = wxDL_DEFAULT );
static bool UnloadLibrary(const wxString &libname);
// This is used by wxDllLoader. It's wrapped in the compatibility
// macro because it's of arguable use outside of that.
#if WXWIN_COMPATIBILITY_2_2
static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
#endif
// Instance methods.
wxPluginManager() : m_entry(NULL) {};
wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
{
Load(libname, flags);
}
~wxPluginManager() { Unload(); }
bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
void Unload();
bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
void *GetSymbol(const wxString &symbol, bool *success = 0)
{
return m_entry->GetSymbol( symbol, success );
}
static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
private:
// return the pointer to the entry for the library with given name in
// ms_manifest or NULL if none
static wxPluginLibrary *FindByName(const wxString& name)
{
const wxDLManifest::iterator i = ms_manifest->find(name);
return i == ms_manifest->end() ? NULL : i->second;
}
static wxDLManifest* ms_manifest; // Static hash of loaded libs.
wxPluginLibrary* m_entry; // Cache our entry in the manifest.
// We could allow this class to be copied if we really
// wanted to, but not without modification.
DECLARE_NO_COPY_CLASS(wxPluginManager)
};
#endif // wxUSE_DYNAMIC_LOADER
#endif // _WX_DYNAMICLOADER_H__