169948a05f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22578 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
327 lines
11 KiB
C++
327 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dynlib.h
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// Purpose: Dynamic library loading classes
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// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
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// Modified by:
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// Created: 20/07/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Guilhem Lavaux
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNLIB_H__
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#define _WX_DYNLIB_H__
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#if defined(__GNUG__) && !defined(__APPLE__)
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# pragma interface "dynlib.h"
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#endif
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#include "wx/setup.h"
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#if wxUSE_DYNLIB_CLASS
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#include "wx/string.h"
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// FIXME: can this go in private.h or something too??
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#if defined(__WXPM__) || defined(__EMX__)
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#define INCL_DOS
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#include <os2.h>
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#endif
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#ifdef __WXMSW__
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#include "wx/msw/private.h"
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#endif
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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// Note: WXPM/EMX has to be tested first, since we want to use
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// native version, even if configure detected presence of DLOPEN.
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#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
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typedef HMODULE wxDllType;
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#elif defined(HAVE_DLOPEN)
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#include <dlfcn.h>
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typedef void *wxDllType;
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#elif defined(HAVE_SHL_LOAD)
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#include <dl.h>
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typedef shl_t wxDllType;
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#elif defined(__DARWIN__)
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typedef void *wxDllType;
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#elif defined(__WXMAC__)
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typedef CFragConnectionID wxDllType;
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#else
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#error "Dynamic Loading classes can't be compiled on this platform, sorry."
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum wxDLFlags
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{
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wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
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wxDL_NOW = 0x00000002, // resolve undefined symbols on load
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wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
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// loaded libs.
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wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
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// name without appending the usual dll
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// filename extension.
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wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
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// FIXME: why? (VZ)
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#ifdef __osf__
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wxDL_DEFAULT = wxDL_LAZY
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#else
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wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
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#endif
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};
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enum wxDynamicLibraryCategory
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{
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wxDL_LIBRARY, // standard library
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wxDL_MODULE // loadable module/plugin
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};
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enum wxPluginCategory
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{
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wxDL_PLUGIN_GUI, // plugin that uses GUI classes
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wxDL_PLUGIN_BASE // wxBase-only plugin
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};
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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// when loading a function from a DLL you always have to cast the returned
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// "void *" pointer to the correct type and, even more annoyingly, you have to
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// repeat this type twice if you want to declare and define a function pointer
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// all in one line
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//
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// this macro makes this slightly less painful by allowing you to specify the
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// type only once, as the first parameter, and creating a variable of this type
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// called "pfn<name>" initialized with the "name" from the "dynlib"
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#define wxDYNLIB_FUNCTION(type, name, dynlib) \
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type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
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// ---------------------------------------------------------------------------
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// wxDynamicLibrary
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxDynamicLibrary
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{
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public:
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// return a valid handle for the main program itself or NULL if back
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// linking is not supported by the current platform (e.g. Win32)
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static wxDllType GetProgramHandle();
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// return the platform standard DLL extension (with leading dot)
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static const wxChar *GetDllExt() { return ms_dllext; }
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wxDynamicLibrary() : m_handle(0) { }
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wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
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: m_handle(0)
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{
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Load(libname, flags);
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}
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// NOTE: this class is (deliberately) not virtual, do not attempt
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// to use it polymorphically.
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~wxDynamicLibrary() { Unload(); }
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// return TRUE if the library was loaded successfully
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bool IsLoaded() const { return m_handle != 0; }
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// load the library with the given name (full or not), return true if ok
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bool Load(wxString libname, int flags = wxDL_DEFAULT);
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// detach the library object from its handle, i.e. prevent the object from
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// unloading the library in its dtor -- the caller is now responsible for
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// doing this
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wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
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// unload the given library handle (presumably returned by Detach() before)
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static void Unload(wxDllType handle);
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// unload the library, also done automatically in dtor
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void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
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// Return the raw handle from dlopen and friends.
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wxDllType GetLibHandle() const { return m_handle; }
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// resolve a symbol in a loaded DLL, such as a variable or function name.
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// 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
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// export unmangled names)
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//
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// Since it is perfectly valid for the returned symbol to actually be NULL,
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// that is not always indication of an error. Pass and test the parameter
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// 'success' for a true indication of success or failure to load the
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// symbol.
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//
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// Returns a pointer to the symbol on success, or NULL if an error occurred
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// or the symbol wasn't found.
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void *GetSymbol(const wxString& name, bool *success = 0) const;
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// return platform-specific name of dynamic library with proper extension
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// and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
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static wxString CanonicalizeName(const wxString& name,
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wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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// return name of wxWindows plugin (adds compiler and version info
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// to the filename):
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static wxString
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CanonicalizePluginName(const wxString& name,
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wxPluginCategory cat = wxDL_PLUGIN_GUI);
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// return plugin directory on platforms where it makes sense and empty
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// string on others:
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static wxString GetPluginsDirectory();
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#if WXWIN_COMPATIBILITY_2_2
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operator bool() const { return IsLoaded(); }
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#endif
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protected:
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// platform specific shared lib suffix.
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static const wxChar *ms_dllext;
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// the handle to DLL or NULL
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wxDllType m_handle;
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// no copy ctor/assignment operators (or we'd try to unload the library
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// twice)
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DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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};
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// ----------------------------------------------------------------------------
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// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
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// ----------------------------------------------------------------------------
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#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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/*
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wxDllLoader is a class providing an interface similar to unix's dlopen().
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It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
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DLLs and the resolving of symbols in them. There are no instances of this
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class, it simply serves as a namespace for its static member functions.
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*/
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class WXDLLIMPEXP_BASE wxDllLoader
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{
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public:
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/*
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This function loads the shared library libname into memory.
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libname may be either the full path to the file or just the filename in
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which case the library is searched for in all standard locations
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(use GetDllExt() to construct the filename)
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if success pointer is not NULL, it will be filled with TRUE if everything
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went ok and FALSE otherwise
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*/
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static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
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/*
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This function unloads the shared library previously loaded with
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LoadLibrary
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*/
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static void UnloadLibrary(wxDllType dll);
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/*
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This function returns a valid handle for the main program
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itself or NULL if back linking is not supported by the current platform
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(e.g. Win32).
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*/
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static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
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/*
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This function resolves a symbol in a loaded DLL, such as a
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variable or function name.
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dllHandle Handle of the DLL, as returned by LoadDll().
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name Name of the symbol.
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Returns the pointer to the symbol or NULL on error.
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*/
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static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
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// return the standard DLL extension (with leading dot) for this platform
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static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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private:
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wxDllLoader(); // forbid construction of objects
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};
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// ----------------------------------------------------------------------------
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// wxLibrary
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// ----------------------------------------------------------------------------
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#include "wx/hash.h"
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class WXDLLIMPEXP_BASE wxLibrary : public wxObject
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{
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public:
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wxLibrary(wxDllType handle);
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virtual ~wxLibrary();
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// Get a symbol from the dynamic library
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void *GetSymbol(const wxString& symbname);
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// Create the object whose classname is "name"
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wxObject *CreateObject(const wxString& name);
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protected:
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void PrepareClasses(wxClassInfo *first);
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wxDllType m_handle;
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public:
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wxHashTable classTable;
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};
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// ----------------------------------------------------------------------------
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// wxLibraries
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxLibraries
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{
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public:
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wxLibraries();
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~wxLibraries();
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// caller is responsible for deleting the returned pointer if !NULL
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wxLibrary *LoadLibrary(const wxString& basename);
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wxObject *CreateObject(const wxString& name);
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protected:
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wxList m_loaded;
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};
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// ----------------------------------------------------------------------------
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// Global variables
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
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#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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// ----------------------------------------------------------------------------
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// Interesting defines
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// ----------------------------------------------------------------------------
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#define WXDLL_ENTRY_FUNCTION() \
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extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
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const wxClassInfo *wxGetClassFirst() { \
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return wxClassInfo::GetFirst(); \
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}
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#endif // wxUSE_DYNLIB_CLASS
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#endif // _WX_DYNLIB_H__
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