wxWidgets/include/wx/cocoa/window.h
David Elliott b9505233a5 Keep track of the captured mouse window so the base GUI code thinks the window
is captured.  Doesn't capture it, but at least satisfies the assertions.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22362 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-07-29 02:20:51 +00:00

143 lines
5.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/window.h
// Purpose: wxWindowCocoa
// Author: David Elliott
// Modified by:
// Created: 2002/12/26
// RCS-ID: $Id:
// Copyright: (c) 2002 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_WINDOW_H__
#define __WX_COCOA_WINDOW_H__
#include "wx/cocoa/NSView.h"
// ========================================================================
// wxWindowCocoa
// ========================================================================
class WXDLLEXPORT wxWindowCocoa: public wxWindowBase, protected wxCocoaNSView
{
DECLARE_DYNAMIC_CLASS(wxWindowCocoa)
DECLARE_NO_COPY_CLASS(wxWindowCocoa)
DECLARE_EVENT_TABLE()
friend wxWindow *wxWindowBase::GetCapture();
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxWindowCocoa() { Init(); }
inline wxWindowCocoa(wxWindow *parent, wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, winid, pos, size, style, name);
}
virtual ~wxWindowCocoa();
bool Create(wxWindow *parent, wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
protected:
void Init();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
inline WX_NSView GetNSView() { return m_cocoaNSView; }
void CocoaAddChild(wxWindowCocoa *child);
void CocoaRemoveFromParent(void);
protected:
void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);
virtual void Cocoa_FrameChanged(void);
virtual bool Cocoa_drawRect(const NSRect &rect);
virtual bool Cocoa_mouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_mouseUp(WX_NSEvent theEvent);
virtual bool Cocoa_mouseMoved(WX_NSEvent theEvent);
virtual bool Cocoa_mouseEntered(WX_NSEvent theEvent);
virtual bool Cocoa_mouseExited(WX_NSEvent theEvent);
virtual bool Cocoa_rightMouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_rightMouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_rightMouseUp(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent);
virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent);
void SetNSView(WX_NSView cocoaNSView);
WX_NSView m_cocoaNSView;
WX_NSView m_dummyNSView;
bool m_isInPaint;
static wxWindow *sm_capturedWindow;
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
/* Pure Virtuals */
// Raise the window to the top of the Z order
virtual void Raise();
// Lower the window to the bottom of the Z order
virtual void Lower();
// Set the focus to this window
virtual void SetFocus();
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
// Clear the window
virtual void Clear();
// Set/get the window's font
virtual bool SetFont(const wxFont& f);
// inline virtual wxFont& GetFont() const;
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL) const;
// Scroll stuff
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// Get the private handle (platform-dependent)
virtual WXWidget GetHandle() const;
// Convert client to screen coordinates
virtual void DoClientToScreen(int *x, int *y) const;
// Convert screen to client coordinates
virtual void DoScreenToClient(int *x, int *y) const;
// Capture/release mouse
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
// Get window position, relative to parent (or screen if no parent)
virtual void DoGetPosition(int *x, int *y) const;
// Get overall window size
virtual void DoGetSize(int *width, int *height) const;
// Get/set client (application-useable) size
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int size);
// Set overall size and position
virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void DoMoveWindow(int x, int y, int width, int height);
// Popup a menu
virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
/* Other implementation */
// NOTE: typically Close() is not virtual, but we want this for Cocoa
virtual bool Close( bool force = false );
virtual bool Show( bool show = true );
};
#endif // __WX_COCOA_WINDOW_H__