wxWidgets/utils/wxMMedia2/lib/sndaiff.cpp
Guilhem Lavaux 56dc1ffd50 Fixed wxMemoryOutputStream (it wasn't working at all)
Fixed wxStreamBuffer to support features of wxMemoryOutputStream
wxMMedia2 updates (various fixes)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4406 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-11-06 17:44:03 +00:00

176 lines
4.4 KiB
C++

// --------------------------------------------------------------------------
// Name: sndaiff.cpp
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// --------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "sndaiff.cpp"
#endif
#include <wx/wxprec.h>
#include <wx/stream.h>
#include <wx/datstrm.h>
#include <wx/filefn.h>
#include "sndbase.h"
#include "sndcodec.h"
#include "sndfile.h"
#include "sndpcm.h"
#include "sndaiff.h"
#define BUILD_SIGNATURE(a,b,c,d) (((wxUint32)a) | (((wxUint32)b) << 8) | (((wxUint32)c) << 16) | (((wxUint32)d) << 24))
#define FORM_SIGNATURE BUILD_SIGNATURE('F','O','R','M')
#define AIFF_SIGNATURE BUILD_SIGNATURE('A','I','F','F')
#define AIFC_SIGNATURE BUILD_SIGNATURE('A','I','F','C')
#define COMM_SIGNATURE BUILD_SIGNATURE('C','O','M','M')
#define SSND_SIGNATURE BUILD_SIGNATURE('S','S','N','D')
wxSoundAiff::wxSoundAiff(wxInputStream& stream, wxSoundStream& io_sound)
: wxSoundFileStream(stream, io_sound)
{
}
wxSoundAiff::wxSoundAiff(wxOutputStream& stream, wxSoundStream& io_sound)
: wxSoundFileStream(stream, io_sound)
{
}
wxSoundAiff::~wxSoundAiff()
{
}
bool wxSoundAiff::CanRead()
{
wxUint32 signature1, signature2, len;
if (m_input->Read(&signature1, 4).LastRead() != 4)
return FALSE;
if (wxUINT32_SWAP_ON_BE(signature1) != FORM_SIGNATURE) {
m_input->Ungetch(&signature1, 4);
return FALSE;
}
m_input->Read(&len, 4);
if (m_input->LastRead() != 4) {
m_input->Ungetch(&len, m_input->LastRead());
m_input->Ungetch(&signature1, 4);
return FALSE;
}
if (m_input->Read(&signature2, 4).LastRead() != 4) {
m_input->Ungetch(&signature2, m_input->LastRead());
m_input->Ungetch(&len, 4);
m_input->Ungetch(&signature1, 4);
return FALSE;
}
m_input->Ungetch(&signature2, 4);
m_input->Ungetch(&len, 4);
m_input->Ungetch(&signature1, 4);
if (
wxUINT32_SWAP_ON_BE(signature2) != AIFF_SIGNATURE &&
wxUINT32_SWAP_ON_BE(signature2) != AIFC_SIGNATURE)
return FALSE;
return TRUE;
}
#define FAIL_WITH(condition, err) if (condition) { m_snderror = err; return FALSE; }
bool wxSoundAiff::PrepareToPlay()
{
wxDataInputStream data(*m_input);
wxUint32 signature, len, ssnd;
bool end_headers;
if (!m_input) {
m_snderror = wxSOUND_INVSTRM;
return FALSE;
}
data.BigEndianOrdered(TRUE);
FAIL_WITH(m_input->Read(&signature, 4).LastRead() != 4, wxSOUND_INVSTRM);
FAIL_WITH(wxUINT32_SWAP_ON_BE(signature) != FORM_SIGNATURE, wxSOUND_INVSTRM);
// "FORM"
len = data.Read32();
FAIL_WITH(m_input->LastRead() != 4, wxSOUND_INVSTRM);
// dummy len
FAIL_WITH(m_input->Read(&signature, 4).LastRead() != 4, wxSOUND_INVSTRM);
FAIL_WITH(
wxUINT32_SWAP_ON_BE(signature) != AIFF_SIGNATURE &&
wxUINT32_SWAP_ON_BE(signature) != AIFC_SIGNATURE, wxSOUND_INVSTRM);
// "AIFF" / "AIFC"
end_headers = FALSE;
while (!end_headers) {
FAIL_WITH(m_input->Read(&signature, 4).LastRead() != 4, wxSOUND_INVSTRM);
len = data.Read32();
FAIL_WITH(m_input->LastRead() != 4, wxSOUND_INVSTRM);
switch (wxUINT32_SWAP_ON_BE(signature)) {
case COMM_SIGNATURE: { // "COMM"
wxUint16 channels, bps;
wxUint32 num_samples;
double srate;
wxSoundFormatPcm sndformat;
data >> channels >> num_samples >> bps >> srate;
sndformat.SetSampleRate((wxUint32) srate);
sndformat.SetBPS(bps);
sndformat.SetChannels(channels);
sndformat.Signed(FALSE);
sndformat.SetOrder(wxBIG_ENDIAN);
if (!SetSoundFormat(sndformat))
return FALSE;
m_input->SeekI(len-18, wxFromCurrent);
break;
}
case SSND_SIGNATURE: { // "SSND"
data >> ssnd;
// m_input->SeekI(4, wxFromCurrent); // Pass an INT32
// m_input->SeekI(len-4, wxFromCurrent); // Pass the rest
m_input->SeekI(ssnd + 4, wxFromCurrent);
end_headers = TRUE;
break;
}
default:
m_input->SeekI(len, wxFromCurrent);
break;
}
}
return TRUE;
}
bool wxSoundAiff::PrepareToRecord(unsigned long time)
{
// TODO
return FALSE;
}
bool wxSoundAiff::FinishRecording()
{
// TODO
return FALSE;
}
wxUint32 wxSoundAiff::GetData(void *buffer, wxUint32 len)
{
return m_input->Read(buffer, len).LastRead();
}
wxUint32 wxSoundAiff::PutData(const void *buffer, wxUint32 len)
{
return m_output->Write(buffer, len).LastWrite();
}