wxWidgets/include/wx/univ/tglbtn.h
2006-05-23 17:53:50 +00:00

164 lines
5.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/button.h
// Purpose: wxToggleButton for wxUniversal
// Author: Vadim Zeitlin
// Modified by: David Bjorkevik
// Created: 16.05.06
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_TGLBTN_H_
#define _WX_UNIV_TGLBTN_H_
class WXDLLEXPORT wxInputHandler;
#include "wx/bitmap.h"
#include "wx/checkbox.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
#define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button
#define wxACTION_BUTTON_PRESS _T("press") // press the button
#define wxACTION_BUTTON_RELEASE _T("release") // release the button
#define wxACTION_BUTTON_CLICK _T("click") // generate button click event
// ----------------------------------------------------------------------------
// wxToggleButton: a push button
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxToggleButton: public wxControl
{
public:
wxToggleButton() { Init(); }
wxToggleButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
Init();
Create(parent, id, bitmap, label, pos, size, style, validator, name);
}
wxToggleButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
return Create(parent, id, wxNullBitmap, label,
pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr);
virtual ~wxToggleButton();
virtual void SetImageLabel(const wxBitmap& bitmap);
virtual void SetImageMargins(wxCoord x, wxCoord y);
virtual bool IsPressed() const { return m_isPressed || m_value; }
// wxToggleButton actions
void Toggle();
virtual void Press();
virtual void Release();
virtual void Click();
// Get/set the value
void SetValue(bool state);
bool GetValue() const { return m_value; }
// returns the default button size for this platform
static wxSize GetDefaultSize();
protected:
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual wxSize DoGetBestClientSize() const;
virtual bool DoDrawBackground(wxDC& dc);
virtual void DoDraw(wxControlRenderer *renderer);
virtual bool CanBeHighlighted() const { return true; }
// common part of all ctors
void Init();
// current state - is the user currently pressing the button
bool m_isPressed;
// the current value
bool m_value;
// the (optional) image to show and the margins around it
wxBitmap m_bitmap;
wxCoord m_marginBmpX,
m_marginBmpY;
private:
DECLARE_DYNAMIC_CLASS(wxToggleButton)
};
// wxStdToggleButtonInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdToggleButtonInputHandler : public wxStdInputHandler
{
public:
wxStdToggleButtonInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the flag telling if
// the mouse is inside the button which captured it or not
wxWindow *m_winCapture;
bool m_winHasMouse;
};
#endif // _WX_UNIV_TGLBTN_H_