b8de493fbd
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@588 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
815 lines
35 KiB
TeX
815 lines
35 KiB
TeX
\chapter{Introduction}\label{introduction}
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\pagenumbering{arabic}%
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\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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\setfooter{\thepage}{}{}{}{}{\thepage}%
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\section{What is wxWindows?}
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wxWindows is a C++ framework providing GUI (Graphical User
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Interface) and other facilities on more than one platform. Version 2.0 currently
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supports subsets MS Windows (16-bit, Windows 95 and Windows NT) and GTK.
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wxWindows was originally developed at the Artificial Intelligence
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Applications Institute, University of Edinburgh, for internal use.
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wxWindows has been released into the public domain in the hope
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that others will also find it useful. Version 2.0 is written and
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maintained by Julian Smart, Robert Roebling and others.
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This manual discusses wxWindows in the context of multi-platform
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development.\helpignore{For more detail on the wxWindows version 2.0 API
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(Application Programming Interface) please refer to the separate
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wxWindows reference manual.}
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Please note that in the following, ``MS Windows" often refers to all
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platforms related to Microsoft Windows, including 16-bit and 32-bit
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variants, unless otherwise stated. All trademarks are acknowledged.
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\section{Why another cross-platform development tool?}
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wxWindows was developed to provide a cheap and flexible way to maximize
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investment in GUI application development. While a number of commercial
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class libraries already exist for cross-platform development,
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none met all of the following criteria:
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\begin{enumerate}\itemsep=0pt
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\item low price;
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\item source availability;
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\item simplicity of programming;
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\item support for a wide range of compilers.
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\end{enumerate}
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As public domain software and a project open to everyone, wxWindows has
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benefited from comments, ideas, bug fixes, enhancements and the sheer
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enthusiasm of users, especially via the Internet. This gives wxWindows a
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certain advantage over its commercial brothers, and a robustness against
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the transience of one individual or company. This openness and
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availability of source code is especially important when the future of
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thousands of lines of application code may depend upon the longevity of
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the underlying class library.
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In writing wxWindows, completeness has sometimes been traded for
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portability and simplicity of programming. Version 2.0 goes much
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further than previous versions in terms of generality and features,
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allowing applications to be produced
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that are often indistinguishable from those produced using single-platform
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toolkits
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such as Motif and MFC.
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wxWindows 2.0 currently maps to two native APIs: GTK and
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MS Windows. Motif, Xt and Mac ports are also in preparation.
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The importance of using a platform-independent class library cannot be
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overstated, since GUI application development is very time-consuming,
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and sustained popularity of particular GUIs cannot be guaranteed.
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Code can very quickly become obsolete if it addresses the wrong
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platform or audience. wxWindows helps to insulate the programmer from
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these winds of change. Although wxWindows may not be suitable for
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every application, it provides access to most of the functionality a
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GUI program normally requires, plus some extras such as form
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construction, interprocess communication and PostScript output, and
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can of course be extended as needs dictate. As a bonus, it provides
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a cleaner programming interface than the native
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APIs. Programmers may find it worthwhile to use wxWindows even if they
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are developing on only one platform.
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It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
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here are some of the benefits:
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\begin{itemize}\itemsep=0pt
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\item Low cost (free, in fact!)
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\item You get the source.
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\item Several example programs.
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\item Over 700 pages of printable and on-line documentation.
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\item Simple-to-use, object-oriented API.
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\item Graphics calls include splines, polylines, rounded rectangles, etc.
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\item Constraint-based layout option.
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\item Print/preview and document/view architectures.
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\item Status line facility, toolbar
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\item Easy, object-oriented interprocess comms (DDE subset) under Unix and
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MS Windows.
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\item Encapsulated PostScript generation under Unix, normal MS Windows printing on the
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PC.
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\item MDI support under Windows and GTK.
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\item Can be used to create DLLs under Windows, dynamic libraries on the Sun.
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\item Common dialogs for file browsing, printing, colour selection, etc.
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\item Under MS Windows, support for creating metafiles and copying
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them to the clipboard.
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\item Hypertext help facility, with an API for invocation from applications.
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\item Dialog Editor for building dialogs.
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\end{itemize}
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\section{Changes from version 1.xx}\label{versionchanges}
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These are a few of the major differences between versions 1.xx and 2.0.
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Removals:
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\begin{itemize}\itemsep=0pt
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\item XView is no longer supported;
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\item Mac is not yet supported;
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\item all controls (panel items) no longer have labels attached to them;
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\item wxForm removed;
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\item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which
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can be used for any window);
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\item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl;
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\item classes no longer divided into generic and platform-specific parts, for efficiency.
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\end{itemize}
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Additions and changes:
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\begin{itemize}\itemsep=0pt
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\item class hierarchy changed, and restrictions about subwindow nesting lifted;
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\item header files reorganised to conform to normal C++ standards;
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\item classes less dependent on each another, to reduce executable size;
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\item wxString used instead of char* wherever possible;
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\item the number of separate but mandatory utilities reduced;
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\item the event system has been overhauled, with
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virtual functions and callbacks being replaced with MFC-like event tables;
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\item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton;
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\item less inconsistency about what events can be handled, so for example
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mouse clicks or key presses on controls can now be intercepted;
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\item the status bar is now a separate class, wxStatusBar, and is
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implemented in generic wxWindows code;
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\item some renaming of controls for greater consistency;
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\item wxBitmap has the notion of bitmap handlers to allow for extension to new formats
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without ifdefing;
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\item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog,
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wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog;
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\item GDI objects are reference-counted and are now passed to most functions
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by reference, making memory management far easier;
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\item wxSystemSettings class allows querying for various system-wide properties
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such as dialog font, colours, user interface element sizes, and so on;
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\item better platform look and feel conformance;
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\item toolbar functionality now separated out into a family of classes with the
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same API;
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\item device contexts are no longer accessed using wxWindow::GetDC - they are created
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temporarily with the window as an argument;
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\item events from sliders and scrollbars can be handled more flexibly;
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\item the handling of window close events has been changed in line with the new
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event system, but backward {\bf OnClose} compatibility has been retained;
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\item the concept of {\it validator} has been added to allow much easier coding of
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the relationship between controls and application data;
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\item the documentation has been revised, with more cross-referencing.
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\end{itemize}
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Platform-specific changes:
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\begin{itemize}\itemsep=0pt
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\item The Windows header file (windows.h) is no longer included by wxWindows headers;
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\item wx.dll supported under Visual C++;
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\item the full range of Windows 95 window decorations are supported, such as modal frame
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borders;
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\item MDI classes brought out of wxFrame into separate classes, and made more flexible.
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\end{itemize}
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\section{wxWindows requirements}\label{requirements}
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To make use of wxWindows, you currently need one or both of the
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following setups.
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(a) PC:
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\begin{enumerate}\itemsep=0pt
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\item A 486 or higher PC running MS Windows.
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\item One of Microsoft Visual C++ 4.0 or higher, Borland C++, Gnu-Win32.
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\item At least 60 MB of disk space.
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\end{enumerate}
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(b) Unix:
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\begin{enumerate}\itemsep=0pt
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\item Almost any C++ compiler, including GNU C++.
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\item Almost any Unix workstation, and GTK 1.0 or higher.
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\item At least 60 MB of disk space.
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\end{enumerate}
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\section{Availability and location of wxWindows}
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wxWindows is currently available from the Artificial Intelligence
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Applications Institute by anonymous FTP and World Wide Web:
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\begin{verbatim}
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ftp://ftp.aiai.ed.ac.uk/pub/packages/wxwin
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http://web.ukonline.co.uk/julian.smart/wxwin
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\end{verbatim}
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\section{Acknowledgments}
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Thanks are due to AIAI for being willing to release the original version of
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wxWindows into the public domain, and to our patient wives Harriet, Tanja and others.
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We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
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the project over the years. Apologies for any unintentional omissions from this list.
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Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
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Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
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Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
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Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
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Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
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M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
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Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Stein Somers, Petr Smilauer, Neil Smith,
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Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
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`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
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T.J. van Eijndhoven of Eindhoven University of Technology. The code has
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been used in wxGraphLayout with his permission.
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We also acknowledge the author of XFIG, the excellent Unix drawing tool,
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from the source of which we have borrowed some spline drawing code.
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His copyright is included below.
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{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
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use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided
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that the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation, and that the name of M.I.T. not be used in advertising or
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publicity pertaining to distribution of the software without specific,
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written prior permission. M.I.T. makes no representations about the
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suitability of this software for any purpose. It is provided ``as is''
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without express or implied warranty.}
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\chapter{Multi-platform development with wxWindows}\label{multiplat}
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\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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\setfooter{\thepage}{}{}{}{}{\thepage}%
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This chapter describes the practical details of using wxWindows. Please
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see the file install.txt for up-to-date installation instructions, and
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changes.txt for differences between versions.
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\section{Include files}
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The main include file is {\tt "wx/wx.h"}; this includes the most commonly
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used modules of wxWindows.
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To save on compilation time, include only those header files relevant to the
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source file. If you are using precompiled headers, you should include
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the following section before any other includes:
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\begin{verbatim}
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// For compilers that support precompilation, includes "wx.h".
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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// Include your minimal set of headers here, or wx.h
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#include <wx/wx.h>
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#endif
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... now your other include files ...
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\end{verbatim}
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The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
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may seem quirky, it is in fact the end result of a lot of experimentation,
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and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
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and Watcom C++).
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Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
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the file to use for precompilation. Watcom C++ is automatic apart from the specification of
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the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
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object files compiled in the same directory as that in which the precompiled header was created.
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Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
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a single precompiled header file for each module, thus preventing an accumulation of many
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multi-megabyte .pch files.
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\section{Libraries}
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Please the wxGTK documentation for use of the Unix version of wxWindows.
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Under Windows, use the library wx.lib for stand-alone Windows
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applications, or wxdll.lib for creating DLLs.
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\section{Configuration}
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The following lists the options configurable in the file
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\rtfsp{\tt "wx/msw/setup.h"} and {\tt "wx/gtk/setup.h"} Some settings are a matter
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of taste, some help with platform-specific problems, and
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others can be set to minimize the size of the library.
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\subsection{General features}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{USE\_CLIPBOARD}{If 1, clipboard code is compiled (Windows only).}
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\twocolitem{USE\_CONSTRAINTS}{If 1, the constaint-based window layout system is compiled.}
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\twocolitem{USE\_DOC\_VIEW\_ARCHITECTURE}{If 1, wxDocument, wxView and related classes are compiled.}
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\twocolitem{USE\_DYNAMIC\_CLASSES}{If 1, the run-time class macros and classes are compiled. Recommended,
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and necessary for the document/view framework.}
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\twocolitem{USE\_HELP}{If 1, interface to help system is compiled.}
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\twocolitem{USE\_GAUGE}{If 1, the wxGauge class compiled.}
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\twocolitem{USE\_GLOBAL\_MEMORY\_OPERATORS}{If 1, redefines global new and delete operators to be compatible
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with the extended arguments of the debugging wxObject new and delete operators. If this causes problems
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for your compiler, set to 0.}
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\twocolitem{USE\_IPC}{If 1, interprocess communication code is compiled.}
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\twocolitem{USE\_MEMORY\_TRACING}{If 1, enables debugging versions of wxObject::new and wxObject::delete
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if the value of DEBUG is defined to more than 0.}
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\twocolitem{USE\_METAFILE}{If 1, Windows Metafile code is compiled.}
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\twocolitem{USE\_POSTSCRIPT}{If 1, PostScript code is compiled.}
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\twocolitem{USE\_POSTSCRIPT\_ARCHITECTURE\_IN\_MSW}{Set to 1 to enable the printing architecture
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to make use of either native Windows printing facilities, or the wxPostScriptDC class depending
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on the wxApp::SetPrintMode setting.}
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\twocolitem{USE\_PRINTING\_ARCHITECTURE}{If 1, wxPrinter, wxPrintout and related classes are compiled
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for the print/preview framework.}
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\twocolitem{USE\_RESOURCES}{If 1, win.ini or .Xdefaults-style resource read/write code is compiled.}
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\twocolitem{USE\_WX\_RESOURCES}{If 1, wxWindows resource file (.WXR) code is compiled.}
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\end{twocollist}
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\subsection{Windows and NT features}
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\begin{twocollist}
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\twocolitem{CTL3D}{CTL3D should only be used for 16-bit Windows programs.
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On Windows 95 and NT, native 3D effects are used. If you want to
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use it and don't already have CTL3D installed, copy the files in
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contrib/ctl3d to appropriate places (ctl3dv2.lib/ctl3d32.lib into your compiler lib
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directory, ctl3d.h into an include directory, and ctl3dv2.dll into
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windows/system). You may need to find a compiler-specific version of ctl3dv2.lib
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or ctl3d32.lib. Define CTL3D to be 1 in wx\_setup.h and link your executables with ctl3dv2.lib
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or ctl3d32.lib.}
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\twocolitem{USE\_ODBC}{If 1, compiles wxDatabase and wxRecordSet classes for ODBC
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access. Requires sql.h, sqlext.h files if set to 1 (see topic on database support).}
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\end{twocollist}
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\section{Makefiles}
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At the moment there is no attempt to make Unix makefiles and
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PC makefiles compatible, i.e. one makefile is required for
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each environment.
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Sample makefiles for Unix (suffix .UNX), MS C++ (suffix .DOS and .NT), Borland
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C++ (.BCC) and Symantec C++ (.SC) are included for the library, demos
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and utilities. The NT, Borland and Symantec makefiles cannot be
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guaranteed to be up-to-date since the author does not have
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these compilers.
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The controlling makefile for wxWindows is in the platform-specific
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directory, such as {\tt src/msw} or {\tt src/x}. This makefile will
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recursively execute the makefile in {\tt src/base}.
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\subsection{Windows makefiles}
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For Microsoft C++, normally it is only necessary to type {\tt nmake -f
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makefile.dos} (or an alias or batch file which does this). By default,
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binaries are made with debugging information, and no optimization. Use
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FINAL=1 on the command line to remove debugging information (this only
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really necessary at the link stage), and DLL=1 to make a DLL version of
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the library, if building a library.
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\subsection{Unix makefiles}
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TODO.
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Debugging information is included by default; you may add DEBUG= as an
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argument to make to compile without it, or use the Unix {\bf strip}
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command to remove debugging information from an executable.
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\normalbox{{\it Important note:} Most compiler flags are kept centrally in
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src/make.env, which is included by all other makefiles. This is the
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file to edit to tailor wxWindows compilation to your environment.}
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\section{Windows-specific files}
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wxWindows application compilation under MS Windows requires at least two
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extra files, resource and module definition files.
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\subsection{Resource file}\label{resources}
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The least that must be defined in the Windows resource file (extension RC)
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is the following statement:
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\begin{verbatim}
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rcinclude "wx/msw/wx.rc"
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\end{verbatim}
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which includes essential internal wxWindows definitions. The resource script
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may also contain references to icons, cursors, etc., for example:
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\begin{verbatim}
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wxicon icon wx.ico
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\end{verbatim}
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The icon can then be referenced by name when creating a frame icon. See
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the MS Windows SDK documentation.
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\normalbox{Note: include wx.rc {\it after} any ICON statements
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so programs that search your executable for icons (such
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as the Program Manager) find your application icon first.}
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\subsection{Module definition file}
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A module definition file (extension DEF) is required for 16-bit applications, and
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looks like the following:
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\begin{verbatim}
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NAME Hello
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DESCRIPTION 'Hello'
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EXETYPE WINDOWS
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STUB 'WINSTUB.EXE'
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CODE PRELOAD MOVEABLE DISCARDABLE
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DATA PRELOAD MOVEABLE MULTIPLE
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HEAPSIZE 1024
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STACKSIZE 8192
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\end{verbatim}
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The only lines which will usually have to be changed per application are
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NAME and DESCRIPTION.
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\subsection{Allocating and deleting wxWindows objects}
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In general, classes derived from wxWindow must dynamically allocated
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with {\it new} and deleted with {\it delete}. If you delete a window,
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all of its children and descendants will be automatically deleted,
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so you don't need to delete these descendants explicitly.
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When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
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that the wxWindows delayed deletion can take effect. This waits until idle time
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(when all messages have been processed) to actually delete the window, to avoid
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problems associated with the GUI sending events to deleted windows.
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Don't create a window on the stack, because this will interfere
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with delayed deletion.
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If you decide to allocate a C++ array of objects (such as wxBitmap) that may
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be cleaned up by wxWindows, make sure you delete the array explicitly
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|
before wxWindows has a chance to do so on exit, since calling {\it delete} on
|
|
array members will cause memory problems.
|
|
|
|
wxColour can be created statically: it is not automatically cleaned
|
|
up and is unlikely to be shared between other objects; it is lightweight
|
|
enough for copies to be made.
|
|
|
|
Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
|
|
Windows is particularly sensitive to this: so make sure you
|
|
make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
|
|
a drawing object that may be in use. Code that doesn't do this will probably work
|
|
fine on some platforms, and then fail under Windows.
|
|
|
|
\section{Conditional compilation}
|
|
|
|
One of the purposes of wxWindows is to reduce the need for conditional
|
|
compilation in source code, which can be messy and confusing to follow.
|
|
However, sometimes it is necessary to incorporate platform-specific
|
|
features (such as metafile use under MS Windows). The following identifiers
|
|
may be used for this purpose, along with any user-supplied ones:
|
|
|
|
{\bf GUIs:}
|
|
|
|
\begin{verbatim}
|
|
__X__ any X, but not GTK
|
|
__WXMOTIF__ Motif
|
|
__WXGTK__ GTK
|
|
__WXMSW__ Any Windows
|
|
__MAC__ MacOS
|
|
__UNIX__ any Unix
|
|
__WIN95__ GUI for Windows 95 and above; NT 4.0 and above.
|
|
__WIN32__ WIN32 API
|
|
__NT__ Windows NT
|
|
__CURSES__ CURSES
|
|
\end{verbatim}
|
|
|
|
{\bf OSes:}
|
|
|
|
\begin{verbatim}
|
|
__HPUX__
|
|
__SVR4__
|
|
__SYSV__
|
|
__LINUX__
|
|
__SGI__
|
|
__ULTRIX__
|
|
__BSD__
|
|
__VMS__
|
|
__SUN__ Any Sun
|
|
__SUNOS__
|
|
__SOLARIS__
|
|
__ALPHA__
|
|
__AIX__
|
|
__DATA_GENERAL__
|
|
__OSF__
|
|
__FREEBSD__
|
|
\end{verbatim}
|
|
|
|
{\bf Compilers:}
|
|
|
|
\begin{verbatim}
|
|
__GNUWIN32__ Gnu-Win32 compiler
|
|
__DJGPP__ DJGPP
|
|
__GNUG__ Gnu C++ on any platform
|
|
__BORLANDC__ Borland C++
|
|
__WATCOMC__ Watcom C++
|
|
__SYMANTECC__ Symantec C++
|
|
__VISUALC__ VC++
|
|
__SUNCC__
|
|
\end{verbatim}
|
|
|
|
{\bf wxWindows modes:}
|
|
|
|
\begin{verbatim}
|
|
__WXDEBUG__ usage: #ifdef __DEBUG__ (=> debug mode, else => release)
|
|
\end{verbatim}
|
|
|
|
|
|
\section{C++ issues}
|
|
|
|
The following documents some miscellaneous C++ issues.
|
|
|
|
\subsection{Templates}
|
|
|
|
wxWindows does not use templates since it is a notoriously unportable feature.
|
|
|
|
\subsection{Precompiled headers}
|
|
|
|
Some compilers, such as Borland C++ and Microsoft C++, support
|
|
precompiled headers. This can save a great deal of compiling time. The
|
|
recommended approach is to precompile {\tt ``wx.h''}, using this
|
|
precompiled header for compiling both wxWindows itself and any
|
|
wxWindows applications. For Windows compilers, two dummy source files
|
|
are provided (one for normal applications and one for creating DLLs)
|
|
to allow initial creation of the precompiled header.
|
|
|
|
However, there are several downsides to using precompiled headers. One
|
|
is that to take advantage of the facility, you often need to include
|
|
more header files than would normally be the case. This means that
|
|
changing a header file will cause more recompilations (in the case of
|
|
wxWindows, everything needs to be recompiled since everything includes
|
|
{\tt ``wx.h''}!)
|
|
|
|
A related problem is that for compilers that don't have precompiled
|
|
headers, including a lot of header files slows down compilation
|
|
considerably. For this reason, you will find (in the common
|
|
X and Windows parts of the library) conditional
|
|
compilation that under Unix, includes a minimal set of headers;
|
|
and when using Visual C++, includes {\tt wx.h}. This should help provide
|
|
the optimal compilation for each compiler, although it is
|
|
biassed towards the precompiled headers facility available
|
|
in Microsoft C++.
|
|
|
|
\section{File handling}
|
|
|
|
When building an application which may be used under different
|
|
environments, one difficulty is coping with documents which may be
|
|
moved to different directories on other machines. Saving a file which
|
|
has pointers to full pathnames is going to be inherently unportable. One
|
|
approach is to store filenames on their own, with no directory
|
|
information. The application searches through a number of locally
|
|
defined directories to find the file. To support this, the class {\bf
|
|
wxPathList} makes adding directories and searching for files easy, and
|
|
the global function {\bf FileNameFromPath} allows the application to
|
|
strip off the filename from the path if the filename must be stored.
|
|
This has undesirable ramifications for people who have documents of the
|
|
same name in different directories.
|
|
|
|
As regards the limitations of DOS 8+3 single-case filenames versus
|
|
unrestricted Unix filenames, the best solution is to use DOS filenames
|
|
for your application, and also for document filenames {\it if} the user
|
|
is likely to be switching platforms regularly. Obviously this latter
|
|
choice is up to the application user to decide. Some programs (such as
|
|
YACC and LEX) generate filenames incompatible with DOS; the best
|
|
solution here is to have your Unix makefile rename the generated files
|
|
to something more compatible before transferring the source to DOS.
|
|
Transferring DOS files to Unix is no problem, of course, apart from EOL
|
|
conversion for which there should be a utility available (such as
|
|
dos2unix).
|
|
|
|
See also the File Functions section of the reference manual for
|
|
descriptions of miscellaneous file handling functions.
|
|
|
|
\chapter{Utilities supplied with wxWindows}\label{utilities}
|
|
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
|
|
\setfooter{\thepage}{}{}{}{}{\thepage}%
|
|
|
|
A number of `extras' are supplied with wxWindows, to complement
|
|
the GUI functionality in the main class library. These are found
|
|
below the utils directory and usually have their own source, library
|
|
and documentation directories. For larger user-contributed packages,
|
|
see the directory /pub/packages/wxwin/contrib.
|
|
|
|
\section{wxHelp}\label{wxhelp}
|
|
|
|
wxHelp is a stand-alone program, written using wxWindows,
|
|
for displaying hypertext help. It is necessary since not all target
|
|
systems (notably X) supply an adequate
|
|
standard for on-line help. wxHelp is modelled on the MS Windows help
|
|
system, with contents, search and browse buttons, but does not reformat
|
|
text to suit the size of window, as WinHelp does, and its input files
|
|
are uncompressed ASCII with some embedded font commands and an .xlp
|
|
extension. Most wxWindows documentation (user manuals and class
|
|
references) is supplied in wxHelp format, and also in Windows Help
|
|
format. The wxWindows 2.0 project will presently use an HTML widget
|
|
in a new and improved wxHelp implementation, under X.
|
|
|
|
Note that an application can be programmed to use Windows Help under
|
|
MS Windows, and wxHelp under X. An alternative help viewer under X is
|
|
Mosaic, a World Wide Web viewer that uses HTML as its native hypertext
|
|
format. However, this is not currently integrated with wxWindows
|
|
applications.
|
|
|
|
wxHelp works in two modes---edit and end-user. In edit mode, an ASCII
|
|
file may be marked up with different fonts and colours, and divided into
|
|
sections. In end-user mode, no editing is possible, and the user browses
|
|
principally by clicking on highlighted blocks.
|
|
|
|
When an application invokes wxHelp, subsequent sections, blocks or
|
|
files may be viewed using the same instance of wxHelp since the two
|
|
programs are linked using wxWindows interprocess communication
|
|
facilities. When the application exits, that application's instance of
|
|
wxHelp may be made to exit also. See the {\bf wxHelpControllerBase} entry in the
|
|
reference section for how an application controls wxHelp.
|
|
|
|
\section{Tex2RTF}\label{textortf}
|
|
|
|
Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
|
|
\LaTeX\ manuals to the following formats:
|
|
|
|
\begin{description}
|
|
\item[wxHelp]
|
|
wxWindows help system format (XLP).
|
|
\item[Linear RTF]
|
|
Rich Text Format suitable for importing into a word processor.
|
|
\item[Windows Help RTF]
|
|
Rich Text Format suitable for compiling into a WinHelp HLP file with the
|
|
help compiler.
|
|
\item[HTML]
|
|
HTML is the native format for Mosaic, the main hypertext viewer for
|
|
the World Wide Web. Since it is freely available it is a good candidate
|
|
for being the wxWindows help system under X, as an alternative to wxHelp.
|
|
\end{description}
|
|
|
|
Tex2RTF is used for the wxWindows manuals and can be used independently
|
|
by authors wishing to create on-line and printed manuals from the same\rtfsp
|
|
\LaTeX\ source. Please see the separate documentation for Tex2RTF.
|
|
|
|
\section{wxTreeLayout}
|
|
|
|
This is a simple class library for drawing trees in a reasonably pretty
|
|
fashion. It provides only minimal default drawing capabilities, since
|
|
the algorithm is meant to be used for implementing custom tree-based
|
|
tools.
|
|
|
|
Directed graphs may also be drawn using this library, if cycles are
|
|
removed before the nodes and arcs are passed to the algorithm.
|
|
|
|
Tree displays are used in many applications: directory browsers,
|
|
hypertext systems, class browsers, and decision trees are a few
|
|
possibilities.
|
|
|
|
See the separate manual and the directory utils/wxtree.
|
|
|
|
\section{wxGraphLayout}
|
|
|
|
The wxGraphLayout class is based on a tool called `graphplace' by Dr.
|
|
Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a
|
|
(possibly cyclic) directed graph, it does its best to lay out the nodes
|
|
in a sensible manner. There are many applications (such as diagramming)
|
|
where it is required to display a graph with no human intervention. Even
|
|
if manual repositioning is later required, this algorithm can make a good
|
|
first attempt.
|
|
|
|
See the separate manual and the directory utils/wxgraph.
|
|
|
|
\section{Colours}\label{coloursampler}
|
|
|
|
A colour sampler for viewing colours and their names on each
|
|
platform.
|
|
|
|
%
|
|
\chapter{Tutorial}\label{tutorial}
|
|
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
|
|
\setfooter{\thepage}{}{}{}{}{\thepage}%
|
|
|
|
To be written.
|
|
|
|
\chapter{Programming strategies}\label{strategies}
|
|
\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
|
|
\setfooter{\thepage}{}{}{}{}{\thepage}%
|
|
|
|
This chapter is intended to list strategies that may be useful when
|
|
writing and debugging wxWindows programs. If you have any good tips,
|
|
please submit them for inclusion here.
|
|
|
|
\section{Strategies for reducing programming errors}
|
|
|
|
\subsection{Use ASSERT}
|
|
|
|
Although I haven't done this myself within wxWindows, it is good
|
|
practice to use ASSERT statements liberally, that check for conditions that
|
|
should or should not hold, and print out appropriate error messages.
|
|
These can be compiled out of a non-debugging version of wxWindows
|
|
and your application. Using ASSERT is an example of `defensive programming':
|
|
it can alert you to problems later on.
|
|
|
|
\subsection{Use wxString in preference to character arrays}
|
|
|
|
Using wxString can be much safer and more convenient than using char *.
|
|
Again, I haven't practised what I'm preaching, but I'm now trying to use
|
|
wxString wherever possible. You can reduce the possibility of memory
|
|
leaks substantially, and it's much more convenient to use the overloaded
|
|
operators than functions such as strcmp. wxString won't add a significant
|
|
overhead to your program; the overhead is compensated for by easier
|
|
manipulation (which means less code).
|
|
|
|
The same goes for other data types: use classes wherever possible.
|
|
|
|
\section{Strategies for portability}
|
|
|
|
\subsection{Use relative positioning or constraints}
|
|
|
|
Don't use absolute panel item positioning if you can avoid it. Different GUIs have
|
|
very differently sized panel items. Consider using the constraint system, although this
|
|
can be complex to program. If you needs are simple, the default relative positioning
|
|
behaviour may be adequate (using default position values and wxPanel::NewLine).
|
|
|
|
Alternatively, you could use alternative .wrc (wxWindows resource files) on different
|
|
platforms, with slightly different dimensions in each. Or space your panel items out
|
|
to avoid problems.
|
|
|
|
\subsection{Use wxWindows resource files}
|
|
|
|
Use .wrc (wxWindows resource files) where possible, because they can be easily changed
|
|
independently of source code. Bitmap resources can be set up to load different
|
|
kinds of bitmap depending on platform (see the section on resource files).
|
|
|
|
\section{Strategies for debugging}
|
|
|
|
\subsection{Positive thinking}
|
|
|
|
It's common to blow up the problem in one's imagination, so that it seems to threaten
|
|
weeks, months or even years of work. The problem you face may seem insurmountable:
|
|
but almost never is. Once you have been programming for some time, you will be able
|
|
to remember similar incidents that threw you into the depths of despair. But
|
|
remember, you always solved the problem, somehow!
|
|
|
|
Perseverance is often the key, even though a seemingly trivial problem
|
|
can take an apparently inordinate amount of time to solve. In the end,
|
|
you will probably wonder why you worried so much. That's not to say it
|
|
isn't painful at the time. Try not to worry -- there are many more important
|
|
things in life.
|
|
|
|
\subsection{Simplify the problem}
|
|
|
|
Reduce the code exhibiting the problem to the smallest program possible
|
|
that exhibits the problem. If it is not possible to reduce a large and
|
|
complex program to a very small program, then try to ensure your code
|
|
doesn't hide the problem (you may have attempted to minimize the problem
|
|
in some way: but now you want to expose it).
|
|
|
|
With luck, you can add a small amount of code that causes the program
|
|
to go from functioning to non-functioning state. This should give a clue
|
|
to the problem. In some cases though, such as memory leaks or wrong
|
|
deallocation, this can still give totally spurious results!
|
|
|
|
\subsection{Genetic mutation}
|
|
|
|
If we had sophisticated genetic algorithm tools that could be applied
|
|
to programming, we could use them. Until then, a common -- if rather irrational --
|
|
technique is to just make arbitrary changes to the code until something
|
|
different happens. You may have an intuition why a change will make a difference;
|
|
otherwise, just try altering the order of code, comment lines out, anything
|
|
to get over an impasse. Obviously, this is usually a last resort.
|
|
|
|
\subsection{Use a debugger}
|
|
|
|
This sounds like facetious advice, but it's surprising how often people
|
|
don't use a debugger. Often it's an overhead to install or learn how to
|
|
use a debugger, but it really is essential for anything but the most
|
|
trivial programs. Some platforms don't allow for debugging, such
|
|
as WIN32s under Windows 3.x. In this case, you might be advised to
|
|
debug under 16-bit Windows and when you're confident, compile for
|
|
WIN32s. In fact WIN32s can be very strict about bad memory handling,
|
|
so testing out under WIN32s is a good thing to do even if you're
|
|
not going to distribute this version. (Unless you've got a good memory checking,
|
|
utility, of course!) Tracking bugs under WIN32s can involve a lot of debug message
|
|
insertion and relinking, so make sure your compiler has a fast linker
|
|
(e.g. Watcom, Symantec).
|
|
|
|
\subsection{Use tracing code}
|
|
|
|
You can use wxDebugMsg statements (or the wxDebugStreamBuf class) to
|
|
output to a debugging window such as DBWIN under Windows, or standard
|
|
error under X. If compiling in DEBUG mode, you can use TRACE statements
|
|
that will be compiled out of the final build of your application.
|
|
|
|
Using tracing statements may be more convenient than using the debugger
|
|
in some circumstances (such as when your debugger doesn't support a lot
|
|
of debugging code, or you wish to print a bunch of variables).
|
|
|
|
\subsection{Use wxObject::Dump and the wxDebugContext class}
|
|
|
|
It's good practice to implement the Dump member function for all
|
|
classes derived from wxObject. You can then make use of wxDebugContext
|
|
to dump out information on all objects in the program, if DEBUG is
|
|
defined to be more than zero. You can use wxDebugContext to check for
|
|
memory leaks and corrupt memory. See the debugging topic in the
|
|
reference manual for more information.
|
|
|
|
\subsection{Check Windows debug messages}
|
|
|
|
Under Windows, it's worth running your program with DBWIN running or
|
|
some other program that shows Windows-generated debug messages. It's
|
|
possible it'll show invalid handles being used. You may have fun seeing
|
|
what commercial programs cause these normally hidden errors! Microsoft
|
|
recommend using the debugging version of Windows, which shows up even
|
|
more problems. However, I doubt it's worth the hassle for most
|
|
applications. wxWindows is designed to minimize the possibility of such
|
|
errors, but they can still happen occasionally, slipping through unnoticed
|
|
because they are not severe enough to cause a crash.
|