2b9048c56f
Also used %pythonPrepend to provide backwards compatibility for a few parameter name changes. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25422 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
163 lines
5.0 KiB
OpenEdge ABL
163 lines
5.0 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.i
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// Purpose: SWIG definitions for the OpenGL wxWindows classes
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//
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// Author: Robin Dunn
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//
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// Created: 15-Mar-1999
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// RCS-ID: $Id$
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// Copyright: (c) 1998 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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%module glcanvas
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%{
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#include "wx/wxPython/wxPython.h"
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#include "wx/wxPython/pyclasses.h"
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#include <wx/glcanvas.h>
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%}
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//---------------------------------------------------------------------------
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%import core.i
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%pythoncode { wx = core }
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MAKE_CONST_WXSTRING2(GLCanvasNameStr, wxT("GLCanvas"));
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MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
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%include _glcanvas_rename.i
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//---------------------------------------------------------------------------
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class wxPalette;
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//---------------------------------------------------------------------------
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class wxGLContext : public wxObject {
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public:
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#ifndef __WXMAC__
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wxGLContext(bool isRGB, wxGLCanvas *win,
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const wxPalette& palette = wxNullPalette,
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const wxGLContext* other = NULL);
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#else
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%extend {
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wxGLContext(bool isRGB, wxGLCanvas *win,
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const wxPalette& palette = wxNullPalette,
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const wxGLContext* other = NULL) {
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AGLPixelFormat fmt; // TODO: How should this be initialized?
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return new wxGLContext(fmt, win, palette, other);
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}
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}
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#endif
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~wxGLContext();
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void SetCurrent();
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void SetColour(const wxString& colour);
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void SwapBuffers();
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#ifdef __WXGTK__
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void SetupPixelFormat();
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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wxPalette* GetPalette();
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#endif
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wxWindow* GetWindow();
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};
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//---------------------------------------------------------------------------
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enum {
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WX_GL_RGBA, // use true color palette
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WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
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WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
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WX_GL_DOUBLEBUFFER, // use doublebuffer
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WX_GL_STEREO, // use stereoscopic display
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WX_GL_AUX_BUFFERS, // number of auxiliary buffers
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WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
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WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
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WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
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WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
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WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
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WX_GL_STENCIL_SIZE, // bits for stencil buffer
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WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
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WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
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WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
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WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
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};
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%typemap(in) int *attribList (int *temp) {
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int i;
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if (PySequence_Check($input)) {
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int size = PyObject_Length($input);
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temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
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for (i = 0; i < size; i++) {
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temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
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}
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temp[size] = 0;
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$1 = temp;
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}
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}
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%typemap(freearg) int *attribList
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{
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delete [] $1;
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}
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class wxGLCanvas : public wxWindow {
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public:
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%pythonAppend wxGLCanvas "self._setOORInfo(self)"
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wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxPyGLCanvasNameStr,
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int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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%pythonAppend wxGLCanvas "val._setOORInfo(val)"
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%name(GLCanvasWithContext)
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wxGLCanvas( wxWindow *parent,
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const wxGLContext *shared = NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPyGLCanvasNameStr,
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int *attribList = NULL,
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const wxPalette& palette = wxNullPalette );
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void SetCurrent();
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void SetColour(const wxString& colour);
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void SwapBuffers();
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wxGLContext* GetContext();
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#ifdef __WXMSW__
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void SetupPixelFormat(int *attribList = NULL);
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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wxPalette* GetPalette();
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#endif
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};
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//---------------------------------------------------------------------------
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%init %{
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%}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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