246ae58c19
The two existing structs were completely identical, just replace them with a single wxItemAttr. Notice that wxDataViewItemAttr is not quite the same, although pretty similar, so it remains separate for now. It would be nice to combine it with this one too in the future, e.g. to make it simpler to make items bold in a wxListCtrl.
311 lines
10 KiB
C++
311 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/qt/listctrl.h
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// Author: Mariano Reingart, Peter Most
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// Copyright: (c) 2010 wxWidgets dev team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_QT_LISTCTRL_H_
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#define _WX_QT_LISTCTRL_H_
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#include "wx/textctrl.h"
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#include <QtWidgets/QTreeWidget>
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class WXDLLIMPEXP_FWD_CORE wxImageList;
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class WXDLLIMPEXP_CORE wxListCtrl: public wxListCtrlBase
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{
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public:
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wxListCtrl();
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wxListCtrl(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListCtrlNameStr);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxListCtrlNameStr);
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virtual ~wxListCtrl();
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// Attributes
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////////////////////////////////////////////////////////////////////////////
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// Set the control colours
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bool SetForegroundColour(const wxColour& col);
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bool SetBackgroundColour(const wxColour& col);
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// Gets information about this column
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bool GetColumn(int col, wxListItem& info) const;
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// Sets information about this column
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bool SetColumn(int col, const wxListItem& info);
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// Gets the column width
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int GetColumnWidth(int col) const;
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// Sets the column width
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bool SetColumnWidth(int col, int width);
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// Gets the column order from its index or index from its order
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int GetColumnOrder(int col) const;
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int GetColumnIndexFromOrder(int order) const;
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// Gets the column order for all columns
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wxArrayInt GetColumnsOrder() const;
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// Sets the column order for all columns
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bool SetColumnsOrder(const wxArrayInt& orders);
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// Gets the number of items that can fit vertically in the
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// visible area of the list control (list or report view)
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// or the total number of items in the list control (icon
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// or small icon view)
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int GetCountPerPage() const;
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// return the total area occupied by all the items (icon/small icon only)
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wxRect GetViewRect() const;
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// Gets the edit control for editing labels.
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wxTextCtrl* GetEditControl() const;
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// Gets information about the item
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bool GetItem(wxListItem& info) const;
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// Sets information about the item
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bool SetItem(wxListItem& info);
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// Sets a string field at a particular column
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long SetItem(long index, int col, const wxString& label, int imageId = -1);
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// Gets the item state
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int GetItemState(long item, long stateMask) const;
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// Sets the item state
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bool SetItemState(long item, long state, long stateMask);
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// Sets the item image
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bool SetItemImage(long item, int image, int selImage = -1);
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bool SetItemColumnImage(long item, long column, int image);
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// Gets the item text
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wxString GetItemText(long item, int col = 0) const;
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// Sets the item text
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void SetItemText(long item, const wxString& str);
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// Gets the item data
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wxUIntPtr GetItemData(long item) const;
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// Sets the item data
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bool SetItemPtrData(long item, wxUIntPtr data);
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bool SetItemData(long item, long data);
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// Gets the item rectangle
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bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const;
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// Gets the subitem rectangle in report mode
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bool GetSubItemRect(long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const;
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// Gets the item position
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bool GetItemPosition(long item, wxPoint& pos) const;
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// Sets the item position
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bool SetItemPosition(long item, const wxPoint& pos);
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// Gets the number of items in the list control
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int GetItemCount() const;
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// Gets the number of columns in the list control
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int GetColumnCount() const;
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// get the horizontal and vertical components of the item spacing
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wxSize GetItemSpacing() const;
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// Foreground colour of an item.
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void SetItemTextColour( long item, const wxColour& col);
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wxColour GetItemTextColour( long item ) const;
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// Background colour of an item.
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void SetItemBackgroundColour( long item, const wxColour &col);
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wxColour GetItemBackgroundColour( long item ) const;
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// Font of an item.
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void SetItemFont( long item, const wxFont &f);
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wxFont GetItemFont( long item ) const;
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// Gets the number of selected items in the list control
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int GetSelectedItemCount() const;
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// Gets the text colour of the listview
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wxColour GetTextColour() const;
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// Sets the text colour of the listview
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void SetTextColour(const wxColour& col);
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// Gets the index of the topmost visible item when in
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// list or report view
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long GetTopItem() const;
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// Add or remove a single window style
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void SetSingleStyle(long style, bool add = true);
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// Set the whole window style
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void SetWindowStyleFlag(long style);
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// Searches for an item, starting from 'item'.
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// item can be -1 to find the first item that matches the
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// specified flags.
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// Returns the item or -1 if unsuccessful.
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long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const;
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// Gets one of the three image lists
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wxImageList *GetImageList(int which) const;
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// Sets the image list
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void SetImageList(wxImageList *imageList, int which);
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void AssignImageList(wxImageList *imageList, int which);
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// refresh items selectively (only useful for virtual list controls)
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void RefreshItem(long item);
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void RefreshItems(long itemFrom, long itemTo);
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// Operations
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////////////////////////////////////////////////////////////////////////////
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// Arranges the items
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bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
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// Deletes an item
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bool DeleteItem(long item);
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// Deletes all items
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bool DeleteAllItems();
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// Deletes a column
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bool DeleteColumn(int col);
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// Deletes all columns
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bool DeleteAllColumns();
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// Clears items, and columns if there are any.
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void ClearAll();
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// Edit the label
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wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
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// End label editing, optionally cancelling the edit
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bool EndEditLabel(bool cancel);
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// Ensures this item is visible
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bool EnsureVisible(long item);
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// Find an item whose label matches this string, starting from the item after 'start'
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// or the beginning if 'start' is -1.
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long FindItem(long start, const wxString& str, bool partial = false);
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// Find an item whose data matches this data, starting from the item after 'start'
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// or the beginning if 'start' is -1.
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long FindItem(long start, wxUIntPtr data);
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// Find an item nearest this position in the specified direction, starting from
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// the item after 'start' or the beginning if 'start' is -1.
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long FindItem(long start, const wxPoint& pt, int direction);
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// Determines which item (if any) is at the specified point,
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// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
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// Request the subitem number as well at the given coordinate.
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long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const;
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// Inserts an item, returning the index of the new item if successful,
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// -1 otherwise.
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long InsertItem(const wxListItem& info);
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// Insert a string item
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long InsertItem(long index, const wxString& label);
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// Insert an image item
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long InsertItem(long index, int imageIndex);
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// Insert an image/string item
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long InsertItem(long index, const wxString& label, int imageIndex);
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// set the number of items in a virtual list control
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void SetItemCount(long count);
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// Scrolls the list control. If in icon, small icon or report view mode,
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// x specifies the number of pixels to scroll. If in list view mode, x
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// specifies the number of columns to scroll.
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// If in icon, small icon or list view mode, y specifies the number of pixels
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// to scroll. If in report view mode, y specifies the number of lines to scroll.
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bool ScrollList(int dx, int dy);
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// Sort items.
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// fn is a function which takes 3 long arguments: item1, item2, data.
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// item1 is the long data associated with a first item (NOT the index).
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// item2 is the long data associated with a second item (NOT the index).
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// data is the same value as passed to SortItems.
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// The return value is a negative number if the first item should precede the second
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// item, a positive number of the second item should precede the first,
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// or zero if the two items are equivalent.
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// data is arbitrary data to be passed to the sort function.
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bool SortItems(wxListCtrlCompare fn, wxIntPtr data);
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// these functions are only used for virtual list view controls, i.e. the
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// ones with wxLC_VIRTUAL style (not currently implemented in wxQT)
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// return the text for the given column of the given item
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virtual wxString OnGetItemText(long item, long column) const;
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// return the icon for the given item. In report view, OnGetItemImage will
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// only be called for the first column. See OnGetItemColumnImage for
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// details.
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virtual int OnGetItemImage(long item) const;
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// return the icon for the given item and column.
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virtual int OnGetItemColumnImage(long item, long column) const;
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// return the attribute for the given item and column (may return NULL if none)
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virtual wxItemAttr *OnGetItemColumnAttr(long item, long WXUNUSED(column)) const
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{
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return OnGetItemAttr(item);
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}
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virtual QTreeWidget *GetHandle() const;
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protected:
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void Init();
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// Implement base class pure virtual methods.
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long DoInsertColumn(long col, const wxListItem& info);
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QTreeWidgetItem *QtGetItem(int id) const;
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wxImageList * m_imageListNormal; // The image list for normal icons
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wxImageList * m_imageListSmall; // The image list for small icons
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wxImageList * m_imageListState; // The image list state icons (not implemented yet)
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bool m_ownsImageListNormal,
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m_ownsImageListSmall,
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m_ownsImageListState;
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private:
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QTreeWidget *m_qtTreeWidget;
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wxDECLARE_DYNAMIC_CLASS( wxListCtrl );
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};
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#endif
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