2480be69b1
clarity. Now there is a 'life' module (main app), a 'game' module (game logic) and a 'dialogs' module (guess what). Also, speeded up drawing a lot. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
631 lines
17 KiB
C++
631 lines
17 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: life.cpp
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// Purpose: The game of life, created by J. H. Conway
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "life.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/statline.h"
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#include "life.h"
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#include "game.h"
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#include "dialogs.h"
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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// the application icon
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#include "mondrian.xpm"
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// bitmap buttons for the toolbar
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#include "bitmaps/reset.xpm"
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#include "bitmaps/play.xpm"
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#include "bitmaps/stop.xpm"
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#endif
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items and toolbar buttons
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ID_NEWGAME = 1001,
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ID_SAMPLES,
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ID_ABOUT,
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ID_EXIT,
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ID_CLEAR,
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ID_START,
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ID_STEP,
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ID_STOP,
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ID_WRAP,
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// speed selection slider
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ID_SLIDER
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};
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// --------------------------------------------------------------------------
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// Event tables
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BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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EVT_MENU (ID_NEWGAME, LifeFrame::OnNewGame)
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EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
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EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
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EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
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EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
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EVT_MENU (ID_START, LifeFrame::OnMenu)
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EVT_MENU (ID_STEP, LifeFrame::OnMenu)
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EVT_MENU (ID_STOP, LifeFrame::OnMenu)
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EVT_MENU (ID_WRAP, LifeFrame::OnMenu)
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EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeCanvas, wxScrolledWindow)
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EVT_PAINT ( LifeCanvas::OnPaint)
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EVT_SIZE ( LifeCanvas::OnSize)
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EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP(LifeApp)
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// ==========================================================================
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// implementation
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// ==========================================================================
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// some shortcuts
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#define ADD_TOOL(a, b, c, d) \
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toolBar->AddTool(a, b, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, c, d)
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#define GET_FRAME() \
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((LifeFrame *) wxGetApp().GetTopWindow())
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// --------------------------------------------------------------------------
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// LifeApp
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// --------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool LifeApp::OnInit()
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{
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// create the main application window
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LifeFrame *frame = new LifeFrame();
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// show it and tell the application that it's our main window
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frame->Show(TRUE);
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SetTopWindow(frame);
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// enter the main message loop and run the app
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return TRUE;
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}
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// --------------------------------------------------------------------------
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// LifeFrame
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// --------------------------------------------------------------------------
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// frame constructor
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LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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{
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// frame icon
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SetIcon(wxICON(mondrian));
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// menu bar
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wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
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wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
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menuFile->Append(ID_NEWGAME, _("New game..."), _("Start a new game"));
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menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration"));
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menuFile->AppendSeparator();
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menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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menuFile->AppendSeparator();
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menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
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menuGame->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game field"));
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menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
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menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
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menuGame->Enable(ID_STOP, FALSE);
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menuGame->AppendSeparator();
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menuGame->Append(ID_WRAP, _("&Wraparound\tCtrl-W"), _("Wrap around borders"), TRUE);
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menuGame->Check (ID_WRAP, TRUE);
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _("&File"));
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menuBar->Append(menuGame, _("&Game"));
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SetMenuBar(menuBar);
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// tool bar
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wxBitmap tbBitmaps[3];
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tbBitmaps[0] = wxBITMAP(reset);
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tbBitmaps[1] = wxBITMAP(play);
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tbBitmaps[2] = wxBITMAP(stop);
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wxToolBar *toolBar = CreateToolBar();
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toolBar->SetMargins(5, 5);
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toolBar->SetToolBitmapSize(wxSize(16, 16));
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ADD_TOOL(ID_CLEAR, tbBitmaps[0], _("Clear"), _("Clear game board"));
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ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
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ADD_TOOL(ID_STOP , tbBitmaps[2], _("Stop"), _("Stop"));
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toolBar->EnableTool(ID_STOP, FALSE);
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toolBar->Realize();
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// status bar
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CreateStatusBar(2);
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SetStatusText(_("Welcome to Life!"));
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// game
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wxPanel *panel = new wxPanel(this, -1);
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m_life = new Life(20, 20);
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m_canvas = new LifeCanvas(panel, m_life);
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m_timer = new LifeTimer();
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m_interval = 500;
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m_tics = 0;
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m_text = new wxStaticText(panel, -1, "");
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UpdateInfoText();
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// slider
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wxSlider *slider = new wxSlider(panel, ID_SLIDER,
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5, 1, 10,
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wxDefaultPosition,
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wxSize(200, -1),
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wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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// component layout
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wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_text, 0, wxCENTRE | wxTOP, 5);
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sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
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panel->SetSizer(sizer);
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panel->SetAutoLayout(TRUE);
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sizer->Fit(this);
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sizer->SetSizeHints(this);
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}
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LifeFrame::~LifeFrame()
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{
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delete m_timer;
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delete m_life;
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}
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void LifeFrame::UpdateInfoText()
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{
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wxString msg;
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msg.Printf(_("Generation: %u, Interval: %u ms"), m_tics, m_interval);
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m_text->SetLabel(msg);
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}
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// event handlers
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void LifeFrame::OnMenu(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case ID_START : OnStart(); break;
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case ID_STEP : OnTimer(); break;
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case ID_STOP : OnStop(); break;
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case ID_WRAP :
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{
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bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_WRAP);
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m_life->SetBorderWrap(checked);
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break;
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}
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case ID_CLEAR :
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{
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OnStop();
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m_life->Clear();
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m_canvas->DrawEverything(TRUE);
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m_canvas->Refresh(FALSE);
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m_tics = 0;
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UpdateInfoText();
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break;
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}
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case ID_ABOUT :
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{
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wxMessageBox(
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_("This is the about dialog of the Life! sample.\n"
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"(c) 2000 Guillermo Rodriguez Garcia"),
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_("About Life!"),
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wxOK | wxICON_INFORMATION,
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this);
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break;
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}
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case ID_EXIT :
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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break;
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}
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}
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}
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void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
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{
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int w = m_life->GetWidth();
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int h = m_life->GetHeight();
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// stop if it was running
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OnStop();
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// dialog box
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LifeNewGameDialog dialog(this, &w, &h);
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// new game?
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if (dialog.ShowModal() == wxID_OK)
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{
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// check dimensions
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if (w >= LIFE_MIN && w <= LIFE_MAX &&
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h >= LIFE_MIN && h <= LIFE_MAX)
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{
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// resize game field
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m_life->Destroy();
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m_life->Create(w, h);
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// tell the canvas
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m_canvas->Reset();
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m_canvas->Refresh();
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m_tics = 0;
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UpdateInfoText();
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}
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else
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{
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wxString msg;
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msg.Printf(_("Both dimensions must be within %u and %u.\n"),
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LIFE_MIN, LIFE_MAX);
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wxMessageBox(msg, _("Error!"), wxOK | wxICON_EXCLAMATION, this);
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}
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}
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}
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void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
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{
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// stop if it was running
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OnStop();
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// dialog box
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LifeSamplesDialog dialog(this);
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// new game?
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if (dialog.ShowModal() == wxID_OK)
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{
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int result = dialog.GetValue();
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if (result == -1)
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return;
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int gw = g_shapes[result].m_fieldWidth;
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int gh = g_shapes[result].m_fieldHeight;
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int wrap = g_shapes[result].m_wrap;
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// set wraparound (don't ask the user)
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m_life->SetBorderWrap(wrap);
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GetMenuBar()->GetMenu(1)->Check(ID_WRAP, wrap);
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// need to resize the game field?
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if (gw > m_life->GetWidth() || gh > m_life->GetHeight())
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{
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wxString s;
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s.Printf(_("Your game field is too small for this configuration.\n"
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"It is recommended to resize it to %u x %u. Proceed?\n"),
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gw, gh);
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if (wxMessageBox(s, _("Question"), wxYES_NO | wxICON_QUESTION, this) == wxYES)
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{
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m_life->Destroy();
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m_life->Create(gw, gh);
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}
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}
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// put the shape
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m_life->SetShape(g_shapes[result]);
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// tell the canvas about the change
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m_canvas->Reset();
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m_canvas->Refresh();
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m_tics = 0;
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UpdateInfoText();
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}
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}
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void LifeFrame::OnStart()
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{
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if (!m_running)
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{
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GetToolBar()->EnableTool(ID_START, FALSE);
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GetToolBar()->EnableTool(ID_STOP, TRUE);
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GetMenuBar()->GetMenu(1)->Enable(ID_START, FALSE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STEP, FALSE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STOP, TRUE);
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m_timer->Start(m_interval);
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m_running = TRUE;
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}
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}
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void LifeFrame::OnStop()
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{
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if (m_running)
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{
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GetToolBar()->EnableTool(ID_START, TRUE);
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GetToolBar()->EnableTool(ID_STOP, FALSE);
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GetMenuBar()->GetMenu(1)->Enable(ID_START, TRUE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STEP, TRUE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STOP, FALSE);
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m_timer->Stop();
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m_running = FALSE;
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}
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}
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void LifeFrame::OnTimer()
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{
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if (m_life->NextTic())
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m_tics++;
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else
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OnStop();
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UpdateInfoText();
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m_canvas->DrawEverything();
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m_canvas->Refresh(FALSE);
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}
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void LifeFrame::OnSlider(wxScrollEvent& event)
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{
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m_interval = event.GetPosition() * 100;
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// restart timer if running, to set the new interval
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if (m_running)
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{
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m_timer->Stop();
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m_timer->Start(m_interval);
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}
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UpdateInfoText();
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}
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// --------------------------------------------------------------------------
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// LifeTimer
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// --------------------------------------------------------------------------
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void LifeTimer::Notify()
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{
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GET_FRAME()->OnTimer();
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};
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// --------------------------------------------------------------------------
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// LifeCanvas
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// --------------------------------------------------------------------------
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// canvas constructor
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LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
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: wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
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{
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m_life = life;
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m_interactive = interactive;
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m_cellsize = 8;
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m_bmp = NULL;
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Reset();
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}
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LifeCanvas::~LifeCanvas()
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{
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delete m_bmp;
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}
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void LifeCanvas::Reset()
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{
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if (m_bmp)
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delete m_bmp;
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m_status = MOUSE_NOACTION;
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m_width = CellToCoord(m_life->GetWidth()) + 1;
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m_height = CellToCoord(m_life->GetHeight()) + 1;
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m_bmp = new wxBitmap(m_width, m_height);
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wxCoord w = GetClientSize().GetX();
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wxCoord h = GetClientSize().GetY();
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m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
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m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
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// redraw everything
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DrawEverything(TRUE);
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SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
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}
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void LifeCanvas::DrawEverything(bool force)
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{
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wxMemoryDC dc;
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dc.SelectObject(*m_bmp);
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dc.BeginDrawing();
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// draw cells
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const CellArray *cells =
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force? m_life->GetCells() : m_life->GetChangedCells();
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for (unsigned i = 0; i < cells->GetCount(); i++)
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DrawCell(cells->Item(i), dc);
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// bounding rectangle (always drawn - better than clipping region)
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dc.SetPen(*wxBLACK_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, m_width, m_height);
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dc.EndDrawing();
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dc.SelectObject(wxNullBitmap);
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}
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void LifeCanvas::DrawCell(Cell c)
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{
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wxMemoryDC dc;
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dc.SelectObject(*m_bmp);
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dc.BeginDrawing();
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dc.SetClippingRegion(1, 1, m_width - 2, m_height - 2);
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DrawCell(c, dc);
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dc.EndDrawing();
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dc.SelectObject(wxNullBitmap);
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}
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void LifeCanvas::DrawCell(Cell c, wxDC &dc)
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{
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if (m_life->IsAlive(c))
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{
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dc.SetPen(*wxBLACK_PEN);
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dc.SetBrush(*wxBLACK_BRUSH);
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dc.DrawRectangle(CellToCoord( m_life->GetX(c) ),
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CellToCoord( m_life->GetY(c) ),
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m_cellsize,
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m_cellsize);
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}
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else
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{
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(CellToCoord( m_life->GetX(c) ),
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CellToCoord( m_life->GetY(c) ),
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m_cellsize,
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m_cellsize);
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dc.SetPen(*wxWHITE_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.DrawRectangle(CellToCoord( m_life->GetX(c) ) + 1,
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CellToCoord( m_life->GetY(c) ) + 1,
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m_cellsize - 1,
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m_cellsize - 1);
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}
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}
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// event handlers
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void LifeCanvas::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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wxMemoryDC memdc;
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wxRegionIterator upd(GetUpdateRegion());
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wxCoord x, y, w, h, xx, yy;
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dc.BeginDrawing();
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memdc.SelectObject(*m_bmp);
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while(upd)
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{
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x = upd.GetX();
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y = upd.GetY();
|
|
w = upd.GetW();
|
|
h = upd.GetH();
|
|
CalcUnscrolledPosition(x, y, &xx, &yy);
|
|
|
|
dc.Blit(x, y, w, h, &memdc, xx - m_xoffset, yy - m_yoffset);
|
|
upd++;
|
|
}
|
|
|
|
memdc.SelectObject(wxNullBitmap);
|
|
dc.EndDrawing();
|
|
}
|
|
|
|
void LifeCanvas::OnMouse(wxMouseEvent& event)
|
|
{
|
|
if (!m_interactive)
|
|
return;
|
|
|
|
int x, y, xx, yy, i, j;
|
|
|
|
// which cell are we pointing at?
|
|
x = event.GetX();
|
|
y = event.GetY();
|
|
CalcUnscrolledPosition(x, y, &xx, &yy);
|
|
i = CoordToCell( xx - m_xoffset );
|
|
j = CoordToCell( yy - m_yoffset );
|
|
|
|
// adjust x, y to point to the upper left corner of the cell
|
|
CalcScrolledPosition( CellToCoord(i) + m_xoffset,
|
|
CellToCoord(j) + m_yoffset,
|
|
&x, &y );
|
|
|
|
// set cursor shape and statusbar text
|
|
if (i < 0 || i >= m_life->GetWidth() ||
|
|
j < 0 || j >= m_life->GetHeight())
|
|
{
|
|
GET_FRAME()->SetStatusText(wxEmptyString, 1);
|
|
SetCursor(*wxSTANDARD_CURSOR);
|
|
}
|
|
else
|
|
{
|
|
wxString msg;
|
|
msg.Printf(_("Cell: (%u, %u)"), i, j);
|
|
GET_FRAME()->SetStatusText(msg, 1);
|
|
SetCursor(*wxCROSS_CURSOR);
|
|
}
|
|
|
|
// button pressed?
|
|
if (!event.LeftIsDown())
|
|
{
|
|
m_status = MOUSE_NOACTION;
|
|
}
|
|
else if (i >= 0 && i < m_life->GetWidth() &&
|
|
j >= 0 && j < m_life->GetHeight())
|
|
{
|
|
bool alive = m_life->IsAlive(i, j);
|
|
|
|
// if just pressed, update status
|
|
if (m_status == MOUSE_NOACTION)
|
|
m_status = (alive? MOUSE_ERASING : MOUSE_DRAWING);
|
|
|
|
// toggle cell and refresh if needed
|
|
if (((m_status == MOUSE_ERASING) && alive) ||
|
|
((m_status == MOUSE_DRAWING) && !alive))
|
|
{
|
|
wxRect rect(x, y, m_cellsize + 1, m_cellsize + 1);
|
|
DrawCell( m_life->SetCell(i, j, !alive) );
|
|
Refresh(FALSE, &rect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LifeCanvas::OnSize(wxSizeEvent& event)
|
|
{
|
|
wxCoord w = event.GetSize().GetX();
|
|
wxCoord h = event.GetSize().GetY();
|
|
m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
|
|
m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
|
|
|
|
// allow default processing
|
|
event.Skip();
|
|
}
|