f2e29d5438
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37449 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
313 lines
11 KiB
OpenEdge ABL
313 lines
11 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: _button.i
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// Purpose: SWIG interface defs for wxButton, wxBitmapButton
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//
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// Author: Robin Dunn
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//
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// Created: 10-June-1998
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%newgroup;
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MAKE_CONST_WXSTRING(ButtonNameStr);
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enum {
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wxBU_LEFT,
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wxBU_TOP,
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wxBU_RIGHT,
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wxBU_BOTTOM,
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wxBU_ALIGN_MASK,
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wxBU_EXACTFIT,
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wxBU_AUTODRAW,
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};
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//---------------------------------------------------------------------------
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DocStr(wxButton,
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"A button is a control that contains a text string, and is one of the most
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common elements of a GUI. It may be placed on a dialog box or panel, or
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indeed almost any other window.", "
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Window Styles
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-------------
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============== ==========================================
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wx.BU_LEFT Left-justifies the label. Windows and GTK+ only.
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wx.BU_TOP Aligns the label to the top of the button.
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Windows and GTK+ only.
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wx.BU_RIGHT Right-justifies the bitmap label. Windows and GTK+ only.
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wx.BU_BOTTOM Aligns the label to the bottom of the button.
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Windows and GTK+ only.
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wx.BU_EXACTFIT Creates the button as small as possible
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instead of making it of the standard size
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(which is the default behaviour.)
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============== ==========================================
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Events
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------
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============ ==========================================
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EVT_BUTTON Sent when the button is clicked.
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============ ==========================================
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:see: `wx.BitmapButton`
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");
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MustHaveApp(wxButton);
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class wxButton : public wxControl
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{
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public:
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%pythonAppend wxButton "self._setOORInfo(self)"
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%pythonAppend wxButton() ""
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%typemap(out) wxButton*; // turn off this typemap
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DocCtorStr(
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wxButton(wxWindow* parent, wxWindowID id=-1,
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const wxString& label=wxPyEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxPyButtonNameStr),
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"Create and show a button. The preferred way to create standard
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buttons is to use a standard ID and an empty label. In this case
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wxWigets will automatically use a stock label that coresponds to the
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ID given. In additon, the button will be decorated with stock icons
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under GTK+ 2.", "
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The stock IDs and coresponding labels are
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===================== ======================
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wx.ID_ADD 'Add'
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wx.ID_APPLY '\&Apply'
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wx.ID_BOLD '\&Bold'
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wx.ID_CANCEL '\&Cancel'
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wx.ID_CLEAR '\&Clear'
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wx.ID_CLOSE '\&Close'
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wx.ID_COPY '\&Copy'
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wx.ID_CUT 'Cu\&t'
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wx.ID_DELETE '\&Delete'
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wx.ID_FIND '\&Find'
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wx.ID_REPLACE 'Find and rep\&lace'
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wx.ID_BACKWARD '\&Back'
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wx.ID_DOWN '\&Down'
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wx.ID_FORWARD '\&Forward'
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wx.ID_UP '\&Up'
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wx.ID_HELP '\&Help'
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wx.ID_HOME '\&Home'
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wx.ID_INDENT 'Indent'
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wx.ID_INDEX '\&Index'
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wx.ID_ITALIC '\&Italic'
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wx.ID_JUSTIFY_CENTER 'Centered'
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wx.ID_JUSTIFY_FILL 'Justified'
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wx.ID_JUSTIFY_LEFT 'Align Left'
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wx.ID_JUSTIFY_RIGHT 'Align Right'
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wx.ID_NEW '\&New'
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wx.ID_NO '\&No'
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wx.ID_OK '\&OK'
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wx.ID_OPEN '\&Open'
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wx.ID_PASTE '\&Paste'
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wx.ID_PREFERENCES '\&Preferences'
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wx.ID_PRINT '\&Print'
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wx.ID_PREVIEW 'Print previe\&w'
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wx.ID_PROPERTIES '\&Properties'
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wx.ID_EXIT '\&Quit'
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wx.ID_REDO '\&Redo'
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wx.ID_REFRESH 'Refresh'
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wx.ID_REMOVE 'Remove'
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wx.ID_REVERT_TO_SAVED 'Revert to Saved'
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wx.ID_SAVE '\&Save'
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wx.ID_SAVEAS 'Save \&As...'
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wx.ID_STOP '\&Stop'
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wx.ID_UNDELETE 'Undelete'
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wx.ID_UNDERLINE '\&Underline'
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wx.ID_UNDO '\&Undo'
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wx.ID_UNINDENT '\&Unindent'
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wx.ID_YES '\&Yes'
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wx.ID_ZOOM_100 '\&Actual Size'
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wx.ID_ZOOM_FIT 'Zoom to \&Fit'
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wx.ID_ZOOM_IN 'Zoom \&In'
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wx.ID_ZOOM_OUT 'Zoom \&Out'
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===================== ======================
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");
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DocCtorStrName(
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wxButton(),
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"Precreate a Button for 2-phase creation.", "",
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PreButton);
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// Turn it back on again
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%typemap(out) wxButton* { $result = wxPyMake_wxObject($1, $owner); }
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DocDeclStr(
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bool , Create(wxWindow* parent, wxWindowID id=-1,
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const wxString& label=wxPyEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxPyButtonNameStr),
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"Acutally create the GUI Button for 2-phase creation.", "");
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DocDeclStr(
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void , SetDefault(),
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"This sets the button to be the default item for the panel or dialog box.", "");
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DocDeclStr(
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static wxSize , GetDefaultSize(),
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"Returns the default button size for this platform.", "");
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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};
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//---------------------------------------------------------------------------
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DocStr(wxBitmapButton,
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"A Button that contains a bitmap. A bitmap button can be supplied with a
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single bitmap, and wxWidgets will draw all button states using this bitmap. If
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the application needs more control, additional bitmaps for the selected state,
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unpressed focused state, and greyed-out state may be supplied.", "
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Window Styles
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-------------
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============== =============================================
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wx.BU_AUTODRAW If this is specified, the button will be drawn
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automatically using the label bitmap only,
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providing a 3D-look border. If this style is
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not specified, the button will be drawn
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without borders and using all provided
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bitmaps. WIN32 only.
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wx.BU_LEFT Left-justifies the label. WIN32 only.
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wx.BU_TOP Aligns the label to the top of the button. WIN32
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only.
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wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only.
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wx.BU_BOTTOM Aligns the label to the bottom of the
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button. WIN32 only.
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wx.BU_EXACTFIT Creates the button as small as possible
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instead of making it of the standard size
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(which is the default behaviour.)
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============== =============================================
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Events
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------
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=========== ==================================
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EVT_BUTTON Sent when the button is clicked.
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=========== ==================================
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:see: `wx.Button`, `wx.Bitmap`
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");
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MustHaveApp(wxBitmapButton);
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class wxBitmapButton : public wxButton
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{
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public:
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%pythonAppend wxBitmapButton "self._setOORInfo(self)"
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%pythonAppend wxBitmapButton() ""
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%typemap(out) wxBitmapButton*; // turn off this typemap
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DocCtorStr(
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wxBitmapButton(wxWindow* parent, wxWindowID id=-1,
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const wxBitmap& bitmap = wxNullBitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxPyButtonNameStr),
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"Create and show a button with a bitmap for the label.", "");
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DocCtorStrName(
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wxBitmapButton(),
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"Precreate a BitmapButton for 2-phase creation.", "",
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PreBitmapButton);
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// Turn it back on again
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%typemap(out) wxBitmapButton* { $result = wxPyMake_wxObject($1, $owner); }
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DocDeclStr(
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bool , Create(wxWindow* parent, wxWindowID id=-1,
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const wxBitmap& bitmap = wxNullBitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxPyButtonNameStr),
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"Acutally create the GUI BitmapButton for 2-phase creation.", "");
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DocDeclStr(
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wxBitmap , GetBitmapLabel(),
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"Returns the label bitmap (the one passed to the constructor).", "");
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DocDeclStr(
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wxBitmap , GetBitmapDisabled(),
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"Returns the bitmap for the disabled state.", "");
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DocDeclStr(
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wxBitmap , GetBitmapFocus(),
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"Returns the bitmap for the focused state.", "");
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DocDeclStr(
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wxBitmap , GetBitmapSelected(),
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"Returns the bitmap for the selected state.", "");
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DocDeclStr(
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wxBitmap , GetBitmapHover(),
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"Returns the bitmap used when the mouse is over the button, may be invalid.", "");
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DocDeclStr(
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void , SetBitmapDisabled(const wxBitmap& bitmap),
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"Sets the bitmap for the disabled button appearance.", "");
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DocDeclStr(
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void , SetBitmapFocus(const wxBitmap& bitmap),
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"Sets the bitmap for the button appearance when it has the keyboard focus.", "");
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DocDeclStr(
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void , SetBitmapSelected(const wxBitmap& bitmap),
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"Sets the bitmap for the selected (depressed) button appearance.", "");
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DocDeclStr(
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void , SetBitmapLabel(const wxBitmap& bitmap),
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"Sets the bitmap label for the button. This is the bitmap used for the
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unselected state, and for all other states if no other bitmaps are provided.", "");
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DocDeclStr(
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void , SetBitmapHover(const wxBitmap& hover),
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"Sets the bitmap to be shown when the mouse is over the button. This function
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is new since wxWidgets version 2.7.0 and the hover bitmap is currently only
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supported in wxMSW.", "");
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void SetMargins(int x, int y);
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int GetMarginX() const;
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int GetMarginY() const;
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};
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//---------------------------------------------------------------------------
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