bd784b3186
Because ConvertArrayToString() and ArrayStringToString() produce string values it would more intuitive to just to return this string as a function value instead of passing it through the parameter.
891 lines
29 KiB
C++
891 lines
29 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: props.h
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// Purpose: interface of some wxPGProperty subclasses
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/** @class wxPGInDialogValidator
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@ingroup classes
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Creates and manages a temporary wxTextCtrl for validation purposes.
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Uses wxPropertyGrid's current editor, if available.
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*/
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class wxPGInDialogValidator
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{
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public:
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wxPGInDialogValidator();
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~wxPGInDialogValidator();
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bool DoValidate( wxPropertyGrid* propGrid,
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wxValidator* validator,
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const wxString& value );
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};
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// -----------------------------------------------------------------------
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// Property classes
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// -----------------------------------------------------------------------
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#define wxPG_PROP_PASSWORD wxPG_PROP_CLASS_SPECIFIC_2
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/** @class wxStringProperty
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@ingroup classes
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Basic property with string value.
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<b>Supported special attributes:</b>
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- ::wxPG_STRING_PASSWORD: set to @true in order to enable ::wxTE_PASSWORD
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on the editor.
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@remarks
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- If value "<composed>" is set, then actual value is formed (or composed)
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from values of child properties.
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*/
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class wxStringProperty : public wxPGProperty
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{
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public:
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wxStringProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxString& value = wxEmptyString );
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virtual ~wxStringProperty();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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/** This is updated so "<composed>" special value can be handled.
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*/
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virtual void OnSetValue();
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};
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/** Constants used with NumericValidation<>().
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*/
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enum wxPGNumericValidationConstants
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{
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/** Instead of modifying the value, show an error message.
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*/
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wxPG_PROPERTY_VALIDATION_ERROR_MESSAGE = 0,
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/** Modify value, but stick with the limitations.
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*/
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wxPG_PROPERTY_VALIDATION_SATURATE = 1,
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/** Modify value, wrap around on overflow.
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*/
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wxPG_PROPERTY_VALIDATION_WRAP = 2
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};
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/**
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A more comprehensive numeric validator class.
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*/
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class wxNumericPropertyValidator : public wxTextValidator
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{
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public:
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enum NumericType
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{
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Signed = 0,
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Unsigned,
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Float
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};
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wxNumericPropertyValidator( NumericType numericType, int base = 10 );
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virtual ~wxNumericPropertyValidator() { }
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virtual bool Validate(wxWindow* parent);
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};
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/** @class wxNumericProperty
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@ingroup classes
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This is an abstract class which serves as a base class for numeric properties,
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like wxIntProperty, wxUIntProperty, wxFloatProperty.
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<b>Supported special attributes:</b>
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- ::wxPG_ATTR_MIN, ::wxPG_ATTR_MAX: Specify acceptable value range.
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- ::wxPG_ATTR_SPINCTRL_STEP: How much number changes when SpinCtrl editor
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button is pressed (or up/down on keyboard).
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- ::wxPG_ATTR_SPINCTRL_WRAP: Specify if value modified with SpinCtrl editor
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wraps at Min/Max.
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- ::wxPG_ATTR_SPINCTRL_MOTION: Specify if value can also by changed with
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SpinCtrl editor by moving mouse when left mouse button is being pressed.
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@since 3.1.3
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*/
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class wxNumericProperty : public wxPGProperty
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{
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public:
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virtual ~wxNumericProperty();
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virtual bool DoSetAttribute(const wxString& name, wxVariant& value);
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/**
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Returns what would be the new value of the property after adding
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SpinCtrl editor step to the current value. Current value range
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and wrapping (if enabled) are taken into account.
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This member has to be implemented in derived properties.
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@param stepScale
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SpinCtrl editor step is first multiplied by this factor and next
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added to the current value.
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@return
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Value which property would have after adding SpinCtrl editor step.
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@remark
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Current property value is not changed.
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*/
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virtual wxVariant AddSpinStepValue(long stepScale) const = 0;
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/**
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Return @true if value can be changed with SpinCtrl editor by moving
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the mouse.
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*/
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bool UseSpinMotion() const;
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protected:
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/**
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Constructor is protected because wxNumericProperty is only a base
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class for other numeric property classes.
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*/
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wxNumericProperty(const wxString& label, const wxString& name);
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wxVariant m_minVal;
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wxVariant m_maxVal;
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bool m_spinMotion;
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wxVariant m_spinStep;
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bool m_spinWrap;
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};
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/** @class wxIntProperty
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@ingroup classes
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Basic property with integer value.
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Seamlessly supports 64-bit integer (wxLongLong) on overflow.
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<b>Example how to use seamless 64-bit integer support</b>
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Getting value:
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@code
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wxLongLong_t value = pg->GetPropertyValueAsLongLong();
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@endcode
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or
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@code
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wxLongLong_t value;
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wxVariant variant = property->GetValue();
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if ( variant.GetType() == "wxLongLong" )
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value = wxLongLongFromVariant(variant);
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else
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value = variant.GetLong();
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@endcode
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Setting value:
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@code
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pg->SetPropertyValue(longLongVal);
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@endcode
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or
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@code
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property->SetValue(WXVARIANT(longLongVal));
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@endcode
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<b>Supported special attributes:</b>
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- ::wxPG_ATTR_MIN, ::wxPG_ATTR_MAX, ::wxPG_ATTR_SPINCTRL_STEP,
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::wxPG_ATTR_SPINCTRL_WRAP, ::wxPG_ATTR_SPINCTRL_MOTION:
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like in wxNumericProperty.
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*/
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class wxIntProperty : public wxNumericProperty
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{
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public:
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wxIntProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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long value = 0 );
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virtual ~wxIntProperty();
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wxIntProperty( const wxString& label,
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const wxString& name,
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const wxLongLong& value );
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool ValidateValue( wxVariant& value,
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wxPGValidationInfo& validationInfo ) const;
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virtual bool IntToValue( wxVariant& variant,
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int number,
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int argFlags = 0 ) const;
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static wxValidator* GetClassValidator();
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virtual wxValidator* DoGetValidator() const;
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virtual wxVariant AddSpinStepValue(long stepScale) const;
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};
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/** @class wxUIntProperty
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@ingroup classes
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Basic property with unsigned integer value.
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Seamlessly supports 64-bit integer (wxULongLong) on overflow.
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<b>Supported special attributes:</b>
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- ::wxPG_UINT_BASE: Define base. Valid constants are ::wxPG_BASE_OCT,
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::wxPG_BASE_DEC, ::wxPG_BASE_HEX and ::wxPG_BASE_HEXL (lowercase characters).
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Arbitrary bases are <b>not</b> supported.
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- ::wxPG_UINT_PREFIX: Possible values are ::wxPG_PREFIX_NONE, ::wxPG_PREFIX_0x,
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and ::wxPG_PREFIX_DOLLAR_SIGN. Only ::wxPG_PREFIX_NONE works with Decimal
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and Octal numbers.
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- ::wxPG_ATTR_MIN, ::wxPG_ATTR_MAX, ::wxPG_ATTR_SPINCTRL_STEP,
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::wxPG_ATTR_SPINCTRL_WRAP, ::wxPG_ATTR_SPINCTRL_MOTION:
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like in wxNumericProperty.
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@remarks
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- For example how to use seamless 64-bit integer support, see wxIntProperty
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documentation (just use wxULongLong instead of wxLongLong).
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*/
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class wxUIntProperty : public wxNumericProperty
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{
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public:
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wxUIntProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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unsigned long value = 0 );
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virtual ~wxUIntProperty();
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wxUIntProperty( const wxString& label,
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const wxString& name,
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const wxULongLong& value );
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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virtual bool ValidateValue( wxVariant& value,
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wxPGValidationInfo& validationInfo ) const;
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virtual wxValidator* DoGetValidator () const;
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virtual bool IntToValue( wxVariant& variant,
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int number,
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int argFlags = 0 ) const;
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virtual wxVariant AddSpinStepValue(long stepScale) const;
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protected:
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wxByte m_base;
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wxByte m_realBase; // translated to 8,16,etc.
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wxByte m_prefix;
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};
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/** @class wxFloatProperty
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@ingroup classes
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Basic property with double-precision floating point value.
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<b>Supported special attributes:</b>
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- ::wxPG_FLOAT_PRECISION: Sets the (max) precision used when floating point
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value is rendered as text. The default -1 means infinite precision.
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- ::wxPG_ATTR_MIN, ::wxPG_ATTR_MAX, ::wxPG_ATTR_SPINCTRL_STEP,
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::wxPG_ATTR_SPINCTRL_WRAP, ::wxPG_ATTR_SPINCTRL_MOTION:
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like in wxNumericProperty.
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*/
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class wxFloatProperty : public wxNumericProperty
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{
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public:
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wxFloatProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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double value = 0.0 );
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virtual ~wxFloatProperty();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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virtual bool ValidateValue( wxVariant& value,
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wxPGValidationInfo& validationInfo ) const;
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static wxValidator* GetClassValidator();
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virtual wxValidator* DoGetValidator () const;
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virtual wxVariant AddSpinStepValue(long stepScale) const;
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protected:
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int m_precision;
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};
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/** @class wxBoolProperty
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@ingroup classes
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Basic property with boolean value.
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<b>Supported special attributes:</b>
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- ::wxPG_BOOL_USE_CHECKBOX: Set to @true to use check box editor instead
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of combo box.
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- ::wxPG_BOOL_USE_DOUBLE_CLICK_CYCLING: Set to @true to cycle combo box
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instead showing the list.
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*/
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class wxBoolProperty : public wxPGProperty
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{
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public:
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wxBoolProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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bool value = false );
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virtual ~wxBoolProperty();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool IntToValue( wxVariant& variant,
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int number, int argFlags = 0 ) const;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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};
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// If set, then selection of choices is static and should not be
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// changed (i.e. returns NULL in GetPropertyChoices).
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#define wxPG_PROP_STATIC_CHOICES wxPG_PROP_CLASS_SPECIFIC_1
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/** @class wxEnumProperty
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@ingroup classes
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You can derive custom properties with choices from this class. See
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wxBaseEnumProperty for remarks.
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@remarks
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- Updating private index is important. You can do this either by calling
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SetIndex() in IntToValue, and then letting wxBaseEnumProperty::OnSetValue
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be called (by not implementing it, or by calling super class function in
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it) -OR- you can just call SetIndex in OnSetValue.
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*/
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class wxEnumProperty : public wxPGProperty
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{
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public:
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wxEnumProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxChar* const* labels = NULL,
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const long* values = NULL,
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int value = 0 );
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wxEnumProperty( const wxString& label,
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const wxString& name,
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wxPGChoices& choices,
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int value = 0 );
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// Special constructor for caching choices (used by derived class)
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wxEnumProperty( const wxString& label,
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const wxString& name,
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const wxChar* const* labels,
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const long* values,
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wxPGChoices* choicesCache,
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int value = 0 );
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wxEnumProperty( const wxString& label,
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const wxString& name,
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const wxArrayString& labels,
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const wxArrayInt& values = wxArrayInt(),
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int value = 0 );
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virtual ~wxEnumProperty();
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size_t GetItemCount() const;
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virtual void OnSetValue();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool ValidateValue( wxVariant& value,
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wxPGValidationInfo& validationInfo ) const;
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// If wxPG_FULL_VALUE is not set in flags, then the value is interpreted
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// as index to choices list. Otherwise, it is actual value.
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virtual bool IntToValue( wxVariant& variant,
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int number,
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int argFlags = 0 ) const;
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//
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// Additional virtuals
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// This must be overridden to have non-index based value
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virtual int GetIndexForValue( int value ) const;
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// GetChoiceSelection needs to overridden since m_index is
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// the true index, and various property classes derived from
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// this take advantage of it.
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virtual int GetChoiceSelection() const;
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protected:
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int GetIndex() const;
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void SetIndex( int index );
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bool ValueFromString_( wxVariant& value,
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const wxString& text,
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int argFlags ) const;
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bool ValueFromInt_( wxVariant& value, int intVal, int argFlags ) const;
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static void ResetNextIndex();
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};
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/** @class wxEditEnumProperty
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@ingroup classes
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wxEnumProperty with wxString value and writable combo box editor.
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@remarks
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Uses int value, similar to wxEnumProperty, unless text entered by user
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is not in choices (in which case string value is used).
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*/
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class wxEditEnumProperty : public wxEnumProperty
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{
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public:
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wxEditEnumProperty( const wxString& label,
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const wxString& name,
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const wxChar* const* labels,
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const long* values,
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const wxString& value );
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wxEditEnumProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxArrayString& labels = wxArrayString(),
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const wxArrayInt& values = wxArrayInt(),
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const wxString& value = wxEmptyString );
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wxEditEnumProperty( const wxString& label,
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const wxString& name,
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wxPGChoices& choices,
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const wxString& value = wxEmptyString );
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// Special constructor for caching choices (used by derived class)
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wxEditEnumProperty( const wxString& label,
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const wxString& name,
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const wxChar* const* labels,
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const long* values,
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wxPGChoices* choicesCache,
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const wxString& value );
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virtual ~wxEditEnumProperty();
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};
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/** @class wxFlagsProperty
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@ingroup classes
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Represents a bit set that fits in a long integer. wxBoolProperty
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sub-properties are created for editing individual bits. Textctrl is created
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to manually edit the flags as a text; a continuous sequence of spaces,
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commas and semicolons is considered as a flag id separator.
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<b>Note:</b> When changing "choices" (ie. flag labels) of wxFlagsProperty,
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you will need to use SetPropertyChoices - otherwise they will not get
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updated properly.
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*/
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class wxFlagsProperty : public wxPGProperty
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{
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public:
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wxFlagsProperty( const wxString& label,
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const wxString& name,
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const wxChar* const* labels,
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const long* values = NULL,
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long value = 0 );
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wxFlagsProperty( const wxString& label,
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const wxString& name,
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wxPGChoices& choices,
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long value = 0 );
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wxFlagsProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxArrayString& labels = wxArrayString(),
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const wxArrayInt& values = wxArrayInt(),
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int value = 0 );
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virtual ~wxFlagsProperty ();
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virtual void OnSetValue();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int flags ) const;
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virtual wxVariant ChildChanged( wxVariant& thisValue,
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int childIndex,
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wxVariant& childValue ) const;
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virtual void RefreshChildren();
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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// GetChoiceSelection needs to overridden since m_choices is
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// used and value is integer, but it is not index.
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virtual int GetChoiceSelection() const;
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// helpers
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size_t GetItemCount() const;
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const wxString& GetLabel( size_t ind ) const;
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protected:
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// Used to detect if choices have been changed
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wxPGChoicesData* m_oldChoicesData;
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// Needed to properly mark changed sub-properties
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long m_oldValue;
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// Converts string id to a relevant bit.
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long IdToBit( const wxString& id ) const;
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// Creates children and sets value.
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void Init();
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};
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/** @class wxEditorDialogProperty
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@ingroup classes
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This is an abstract class which serves as a base class for the properties
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having a button triggering an editor dialog, like e.g. wxLongStringProperty,
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wxDirProperty, wxFileProperty.
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<b>Supported special attributes:</b>
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- ::wxPG_DIALOG_TITLE: Sets a specific title for the editor dialog.
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@since 3.1.3
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*/
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class wxEditorDialogProperty : public wxPGProperty
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{
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public:
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virtual ~wxEditorDialogProperty();
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virtual wxPGEditorDialogAdapter* GetEditorDialog() const;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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protected:
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/**
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Constructor is protected because wxEditorDialogProperty is only
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the base class for other property classes.
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*/
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wxEditorDialogProperty(const wxString& label, const wxString& name);
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/**
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Shows editor dialog. Value to be edited should be read from
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@a value, and if dialog is not cancelled, it should be stored back
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and @true should be returned.
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@param value
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Value to be edited.
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@param pg
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Property grid in which property is displayed.
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@return
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Returns @true if editor dialog was not cancelled and @a value
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was updated.
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*/
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virtual bool DisplayEditorDialog(wxPropertyGrid* pg, wxVariant& value) = 0;
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wxString m_dlgTitle;
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long m_dlgStyle;
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};
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// Indicates first bit usable by derived properties.
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#define wxPG_PROP_SHOW_FULL_FILENAME wxPG_PROP_CLASS_SPECIFIC_1
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/** @class wxFileProperty
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@ingroup classes
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Like wxLongStringProperty, but the button triggers file selector instead.
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<b>Supported special attributes:</b>
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- ::wxPG_DIALOG_TITLE: Sets a specific title for the file dialog (since 3.1.3).
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- ::wxPG_FILE_DIALOG_STYLE: Sets a specific wxFileDialog style for the file
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dialog (since 2.9.4).
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- ::wxPG_FILE_WILDCARD: Sets wildcard (see wxFileDialog for format details),
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"All files..." is default.
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- ::wxPG_FILE_SHOW_FULL_PATH: Default @true. When @false, only the file name is
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shown (i.e. drive and directory are hidden).
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- ::wxPG_FILE_SHOW_RELATIVE_PATH: If set, then the filename is shown relative
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to the given path string.
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- ::wxPG_FILE_INITIAL_PATH: Sets the initial path of where to look for files.
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*/
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class wxFileProperty : public wxEditorDialogProperty
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{
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public:
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wxFileProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxString& value = wxEmptyString );
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virtual ~wxFileProperty ();
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virtual void OnSetValue();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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static wxValidator* GetClassValidator();
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virtual wxValidator* DoGetValidator() const;
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/**
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Returns filename to file represented by current value.
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*/
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wxFileName GetFileName() const;
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protected:
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virtual bool DisplayEditorDialog(wxPropertyGrid* pg, wxVariant& value);
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wxString m_wildcard;
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wxString m_basePath;
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wxString m_initialPath;
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int m_indFilter;
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};
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#define wxPG_PROP_ACTIVE_BTN wxPG_PROP_CLASS_SPECIFIC_1
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/** @class wxLongStringProperty
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@ingroup classes
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Like wxStringProperty, but has a button that triggers a small text
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editor dialog.
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<b>Supported special attributes:</b>
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- ::wxPG_DIALOG_TITLE: Sets a specific title for the text editor dialog (since 3.1.3).
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*/
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class wxLongStringProperty : public wxEditorDialogProperty
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{
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public:
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wxLongStringProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxString& value = wxEmptyString );
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virtual ~wxLongStringProperty();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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protected:
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virtual bool DisplayEditorDialog(wxPropertyGrid* pg, wxVariant& value);
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};
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|
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/** @class wxDirProperty
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@ingroup classes
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Like wxLongStringProperty, but the button triggers directory selector
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instead.
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<b>Supported special attributes:</b>
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- ::wxPG_DIALOG_TITLE: Sets a specific title for the file dialog (since 3.1.3).
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*/
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class wxDirProperty : public wxEditorDialogProperty
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{
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public:
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wxDirProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxString& value = wxEmptyString );
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virtual ~wxDirProperty();
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virtual wxString ValueToString(wxVariant& value, int argFlags = 0) const;
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virtual bool StringToValue(wxVariant& variant, const wxString& text,
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int argFlags = 0) const;
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virtual wxValidator* DoGetValidator() const;
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protected:
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virtual bool DisplayEditorDialog(wxPropertyGrid* pg, wxVariant& value);
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};
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// wxBoolProperty specific flags
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#define wxPG_PROP_USE_CHECKBOX wxPG_PROP_CLASS_SPECIFIC_1
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// DCC = Double Click Cycles
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#define wxPG_PROP_USE_DCC wxPG_PROP_CLASS_SPECIFIC_2
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/** @class wxArrayStringProperty
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@ingroup classes
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Property that manages a list of strings.
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<b>Supported special attributes:</b>
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- ::wxPG_ARRAY_DELIMITER: Sets string delimiter character.
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- ::wxPG_DIALOG_TITLE: Sets a specific title for the editor dialog (since 3.1.3).
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*/
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class wxArrayStringProperty : public wxEditorDialogProperty
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{
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public:
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wxArrayStringProperty( const wxString& label = wxPG_LABEL,
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const wxString& name = wxPG_LABEL,
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const wxArrayString& value = wxArrayString() );
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virtual ~wxArrayStringProperty();
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virtual void OnSetValue();
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virtual wxString ValueToString( wxVariant& value, int argFlags = 0 ) const;
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virtual bool StringToValue( wxVariant& variant,
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const wxString& text,
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int argFlags = 0 ) const;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
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/**
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Implement in derived class for custom array-to-string conversion.
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*/
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virtual wxString ConvertArrayToString(const wxArrayString& arr,
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const wxUniChar& delimiter) const;
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/**
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Shows string editor dialog to edit the individual item. Value to be edited
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should be read from @a value, and if dialog is not cancelled, it
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should be stored back and @true should be returned if that was the case.
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*/
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virtual bool OnCustomStringEdit( wxWindow* parent, wxString& value );
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/** Creates wxPGArrayEditorDialog for string editing.
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*/
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virtual wxPGArrayEditorDialog* CreateEditorDialog();
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enum ConversionFlags
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{
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Escape = 0x01,
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QuoteStrings = 0x02
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};
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/**
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Generates string based on the contents of wxArrayString @a src.
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*/
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static wxString ArrayStringToString(const wxArrayString& src,
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wxUniChar delimiter, int flags);
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protected:
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virtual bool DisplayEditorDialog(wxPropertyGrid* pg, wxVariant& value);
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/**
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Previously this was to be implemented in derived class for array-to-
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string conversion. Now you should implement ConvertValueToString()
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instead.
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*/
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virtual void GenerateValueAsString();
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wxString m_display; // Cache for displayed text.
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wxUniChar m_delimiter;
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wxString m_customBtnText;
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};
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|
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// -----------------------------------------------------------------------
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// wxPGArrayEditorDialog
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// -----------------------------------------------------------------------
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#define wxAEDIALOG_STYLE \
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(wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCANCEL | wxCENTRE)
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class wxPGArrayEditorDialog : public wxDialog
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|
{
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|
public:
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|
wxPGArrayEditorDialog();
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|
virtual ~wxPGArrayEditorDialog();
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|
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void Init();
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bool Create( wxWindow *parent,
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|
const wxString& message,
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const wxString& caption,
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long style = wxAEDIALOG_STYLE,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& sz = wxDefaultSize );
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void EnableCustomNewAction();
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/** Sets tooltip text for button allowing the user to enter new string.
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@since 3.1.3
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|
*/
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|
void SetNewButtonText(const wxString& text);
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/** Set value modified by dialog.
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|
*/
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|
virtual void SetDialogValue( const wxVariant& value );
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/** Return value modified by dialog.
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|
*/
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|
virtual wxVariant GetDialogValue() const;
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|
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/** Override to return wxValidator to be used with the wxTextCtrl
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|
in dialog. Note that the validator is used in the standard
|
|
wx way, ie. it immediately prevents user from entering invalid
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|
input.
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|
|
@remarks
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|
Dialog frees the validator.
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|
*/
|
|
virtual wxValidator* GetTextCtrlValidator() const;
|
|
|
|
/** Returns true if array was actually modified
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*/
|
|
bool IsModified() const;
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|
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int GetSelection() const;
|
|
|
|
protected:
|
|
wxEditableListBox* m_elb;
|
|
wxWindow* m_elbSubPanel;
|
|
wxWindow* m_lastFocused;
|
|
|
|
/** A new item, edited by user, is pending at this index.
|
|
It will be committed once list ctrl item editing is done.
|
|
*/
|
|
int m_itemPendingAtIndex;
|
|
|
|
bool m_modified;
|
|
bool m_hasCustomNewAction;
|
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|
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virtual wxString ArrayGet( size_t index ) = 0;
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|
virtual size_t ArrayGetCount() = 0;
|
|
virtual bool ArrayInsert( const wxString& str, int index ) = 0;
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|
virtual bool ArraySet( size_t index, const wxString& str ) = 0;
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|
virtual void ArrayRemoveAt( int index ) = 0;
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|
virtual void ArraySwap( size_t first, size_t second ) = 0;
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|
|
|
virtual bool OnCustomNewAction(wxString* resString);
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------
|
|
// wxPGArrayStringEditorDialog
|
|
// -----------------------------------------------------------------------
|
|
|
|
class wxPGArrayStringEditorDialog : public wxPGArrayEditorDialog
|
|
{
|
|
public:
|
|
wxPGArrayStringEditorDialog();
|
|
virtual ~wxPGArrayStringEditorDialog() { }
|
|
|
|
void Init();
|
|
|
|
virtual void SetDialogValue( const wxVariant& value );
|
|
virtual wxVariant GetDialogValue() const;
|
|
|
|
void SetCustomButton( const wxString& custBtText,
|
|
wxArrayStringProperty* pcc );
|
|
|
|
virtual bool OnCustomNewAction(wxString* resString);
|
|
|
|
protected:
|
|
wxArrayString m_array;
|
|
|
|
wxArrayStringProperty* m_pCallingClass;
|
|
|
|
virtual wxString ArrayGet( size_t index );
|
|
virtual size_t ArrayGetCount();
|
|
virtual bool ArrayInsert( const wxString& str, int index );
|
|
virtual bool ArraySet( size_t index, const wxString& str );
|
|
virtual void ArrayRemoveAt( int index );
|
|
virtual void ArraySwap( size_t first, size_t second );
|
|
};
|
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|