wxWidgets/include/wx/compositewin.h
Lauri Nurmi b6803cdfd2 Fix double negatives used with 'neither' in docs and comments
In many cases it should be 'either', and 'nor' should be 'or'
accordingly.

No changes to actual code.

See #22723.

(cherry picked from commit 66916c74a3d44e8bc1b30cf42309e36e5d9e9135)
2022-08-19 16:30:25 +02:00

285 lines
9.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/compositewin.h
// Purpose: wxCompositeWindow<> declaration
// Author: Vadim Zeitlin
// Created: 2011-01-02
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COMPOSITEWIN_H_
#define _WX_COMPOSITEWIN_H_
#include "wx/window.h"
#include "wx/containr.h"
class WXDLLIMPEXP_FWD_CORE wxToolTip;
// NB: This is an experimental and, as for now, undocumented class used only by
// wxWidgets itself internally. Don't use it in your code until its API is
// officially stabilized unless you are ready to change it with the next
// wxWidgets release.
// ----------------------------------------------------------------------------
// wxCompositeWindow is a helper for implementing composite windows: to define
// a class using subwindows, simply inherit from it specialized with the real
// base class name and implement GetCompositeWindowParts() pure virtual method.
// ----------------------------------------------------------------------------
// This is the base class of wxCompositeWindow which takes care of propagating
// colours, fonts etc changes to all the children, but doesn't bother with
// handling their events or focus. There should be rarely any need to use it
// rather than the full wxCompositeWindow.
// The template parameter W must be a wxWindow-derived class.
template <class W>
class wxCompositeWindowSettersOnly : public W
{
public:
typedef W BaseWindowClass;
// Override all wxWindow methods which must be forwarded to the composite
// window parts.
// Attribute setters group.
//
// NB: Unfortunately we can't factor out the call for the setter itself
// into DoSetForAllParts() because we can't call the function passed to
// it non-virtually and we need to do this to avoid infinite recursion,
// so we work around this by calling the method of this object itself
// manually in each function.
virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
{
if ( !BaseWindowClass::SetForegroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
return true;
}
virtual bool SetBackgroundColour(const wxColour& colour) wxOVERRIDE
{
if ( !BaseWindowClass::SetBackgroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
return true;
}
virtual bool SetFont(const wxFont& font) wxOVERRIDE
{
if ( !BaseWindowClass::SetFont(font) )
return false;
SetForAllParts(&wxWindowBase::SetFont, font);
return true;
}
virtual bool SetCursor(const wxCursor& cursor) wxOVERRIDE
{
if ( !BaseWindowClass::SetCursor(cursor) )
return false;
SetForAllParts(&wxWindowBase::SetCursor, cursor);
return true;
}
virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE
{
BaseWindowClass::SetLayoutDirection(dir);
SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);
// The child layout almost invariably depends on the layout direction,
// so redo it when it changes.
//
// However avoid doing it when we're called from wxWindow::Create() in
// wxGTK as the derived window is not fully created yet and calling its
// SetSize() may be unexpected. This does mean that any future calls to
// SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
// either, but then we're not supposed to be called with it at all.
if ( dir != wxLayout_Default )
this->SetSize(-1, -1, -1, -1, wxSIZE_FORCE);
}
#if wxUSE_TOOLTIPS
virtual void DoSetToolTipText(const wxString &tip) wxOVERRIDE
{
BaseWindowClass::DoSetToolTipText(tip);
// Use a variable to disambiguate between SetToolTip() overloads.
void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;
SetForAllParts(func, tip);
}
virtual void DoSetToolTip(wxToolTip *tip) wxOVERRIDE
{
BaseWindowClass::DoSetToolTip(tip);
SetForAllParts(&wxWindowBase::CopyToolTip, tip);
}
#endif // wxUSE_TOOLTIPS
protected:
// Trivial but necessary default ctor.
wxCompositeWindowSettersOnly()
{
}
private:
// Must be implemented by the derived class to return all children to which
// the public methods we override should forward to.
virtual wxWindowList GetCompositeWindowParts() const = 0;
template <class T, class TArg, class R>
void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
{
// Simply call the setters for all parts of this composite window.
const wxWindowList parts = GetCompositeWindowParts();
for ( wxWindowList::const_iterator i = parts.begin();
i != parts.end();
++i )
{
wxWindow * const child = *i;
// Allow NULL elements in the list, this makes the code of derived
// composite controls which may have optionally shown children
// simpler and it doesn't cost us much here.
if ( child )
(child->*func)(arg);
}
}
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindowSettersOnly, W);
};
// The real wxCompositeWindow itself, inheriting all the setters defined above.
template <class W>
class wxCompositeWindow : public wxCompositeWindowSettersOnly<W>
{
public:
virtual void SetFocus() wxOVERRIDE
{
wxSetFocusToChild(this, NULL);
}
protected:
// Default ctor sets things up for handling children events correctly.
wxCompositeWindow()
{
this->Bind(wxEVT_CREATE, &wxCompositeWindow::OnWindowCreate, this);
}
private:
void OnWindowCreate(wxWindowCreateEvent& event)
{
event.Skip();
// Attach a few event handlers to all parts of the composite window.
// This makes the composite window behave more like a simple control
// and allows other code (such as wxDataViewCtrl's inline editing
// support) to hook into its event processing.
wxWindow *child = event.GetWindow();
// Check that it's one of our children: it could also be this window
// itself (for which we don't need to handle focus at all) or one of
// its grandchildren and we don't want to bind to those as child
// controls are supposed to be well-behaved and get their own focus
// event if any of their children get focus anyhow, so binding to them
// would only result in duplicate events.
//
// Notice that we can't use GetCompositeWindowParts() here because the
// member variables that are typically used in its implementation in
// the derived classes would typically not be initialized yet, as this
// event is generated by "m_child = new wxChildControl(this, ...)" code
// before "m_child" is assigned.
if ( child->GetParent() != this )
return;
child->Bind(wxEVT_SET_FOCUS, &wxCompositeWindow::OnSetFocus, this);
child->Bind(wxEVT_KILL_FOCUS, &wxCompositeWindow::OnKillFocus, this);
// Some events should be only handled for non-toplevel children. For
// example, we want to close the control in wxDataViewCtrl when Enter
// is pressed in the inline editor, but not when it's pressed in a
// popup dialog it opens.
wxWindow *win = child;
while ( win && win != this )
{
if ( win->IsTopLevel() )
return;
win = win->GetParent();
}
// Make all keyboard events occurring in sub-windows appear as coming
// from the main window itself.
child->Bind(wxEVT_KEY_DOWN, &wxCompositeWindow::OnKeyEvent, this);
child->Bind(wxEVT_CHAR, &wxCompositeWindow::OnKeyEvent, this);
child->Bind(wxEVT_KEY_UP, &wxCompositeWindow::OnKeyEvent, this);
}
void OnKeyEvent(wxKeyEvent& event)
{
wxEventObjectOriginSetter setThis(event, this, this->GetId());
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
void OnSetFocus(wxFocusEvent& event)
{
event.Skip();
// When a child of a composite window gains focus, the entire composite
// focus gains focus as well -- unless it had it already.
//
// We suppose that we hadn't had focus if the event doesn't carry the
// previously focused window as it normally means that it comes from
// outside of this program.
wxWindow* const oldFocus = event.GetWindow();
if ( !oldFocus || oldFocus->GetMainWindowOfCompositeControl() != this )
{
wxFocusEvent eventThis(wxEVT_SET_FOCUS, this->GetId());
eventThis.SetEventObject(this);
eventThis.SetWindow(event.GetWindow());
this->ProcessWindowEvent(eventThis);
}
}
void OnKillFocus(wxFocusEvent& event)
{
// Ignore focus changes within the composite control:
wxWindow *win = event.GetWindow();
while ( win )
{
if ( win == this )
{
event.Skip();
return;
}
// Note that we don't use IsTopLevel() check here, because we do
// want to ignore focus changes going to toplevel window that have
// the composite control as its parent; these would typically be
// some kind of control's popup window.
win = win->GetParent();
}
// The event shouldn't be ignored, forward it to the main control:
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
};
#endif // _WX_COMPOSITEWIN_H_