wxWidgets/wxPython/contrib/glcanvas/msw/myglcanvas.h
2003-03-25 06:35:27 +00:00

163 lines
5.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include <wx/setup.h>
#undef wxUSE_GLCANVAS
#define wxUSE_GLCANVAS 1
#include <wx/palette.h>
#include <wx/scrolwin.h>
#include <windows.h>
#include "wx/msw/winundef.h"
#include <GL/gl.h>
//---------------------------------------------------------------------------
// Constants for attriblist
//---------------------------------------------------------------------------
// The generic GL implementation doesn't support most of these options,
// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
// Other implementations may actually support them.
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
class wxGLCanvas; /* forward reference */
class wxGLContext: public wxObject
{
public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
wxGLContext(
bool isRGB, wxGLCanvas *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
inline wxWindow* GetWindow() const { return m_window; }
inline WXHDC GetHDC() const { return m_hDC; }
inline HGLRC GetGLRC() const { return m_glContext; }
public:
HGLRC m_glContext;
WXHDC m_hDC;
wxWindow* m_window;
};
extern const wxChar* wxGLCanvasName;
class wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString&
name = wxGLCanvasName,
int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
// Replaces wxWindow::Create functionality, since we need to use a different window class
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name);
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);
void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
void OnPaletteChanged(wxPaletteChangedEvent& event);
inline wxGLContext* GetContext() const { return m_glContext; }
inline WXHDC GetHDC() const { return m_hDC; }
void SetupPixelFormat(int *attribList = (int*) NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
protected:
wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
wxPalette m_palette;
WXHDC m_hDC;
DECLARE_EVENT_TABLE()
};
class wxGLApp : public wxApp
{
public:
wxGLApp() : wxApp() { }
virtual ~wxGLApp();
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
// is available - returns TRUE if so, FALSE if not.
bool InitGLVisual(int *attribList);
private:
DECLARE_DYNAMIC_CLASS(wxGLApp)
};
#endif
// _WX_GLCANVAS_H_