1e4a197e4c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19793 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
748 lines
20 KiB
C++
748 lines
20 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: glcanvas.cpp
|
|
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
|
|
// Author: Julian Smart
|
|
// Modified by:
|
|
// Created: 04/01/98
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) Julian Smart
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef __GNUG__
|
|
#pragma implementation "glcanvas.h"
|
|
#endif
|
|
|
|
#include "wx/wxprec.h"
|
|
|
|
#if defined(__BORLANDC__)
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#include <wx/setup.h>
|
|
|
|
|
|
#undef wxUSE_GLCANVAS
|
|
#define wxUSE_GLCANVAS 1
|
|
#if wxUSE_GLCANVAS
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/frame.h"
|
|
#include "wx/settings.h"
|
|
#include "wx/intl.h"
|
|
#include "wx/log.h"
|
|
#endif
|
|
|
|
#include "wx/msw/private.h"
|
|
|
|
#include "myglcanvas.h"
|
|
|
|
const wxChar* wxGLCanvasName = wxT("GLcanvas");
|
|
static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
|
|
static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
|
|
|
|
LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
|
|
WPARAM wParam, LPARAM lParam);
|
|
|
|
/*
|
|
* GLContext implementation
|
|
*/
|
|
|
|
wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
|
|
{
|
|
m_window = win;
|
|
|
|
m_hDC = win->GetHDC();
|
|
|
|
m_glContext = wglCreateContext((HDC) m_hDC);
|
|
wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
|
|
|
|
wglMakeCurrent((HDC) m_hDC, m_glContext);
|
|
}
|
|
|
|
wxGLContext::wxGLContext(
|
|
bool isRGB, wxGLCanvas *win,
|
|
const wxPalette& palette,
|
|
const wxGLContext *other /* for sharing display lists */
|
|
)
|
|
{
|
|
m_window = win;
|
|
|
|
m_hDC = win->GetHDC();
|
|
|
|
m_glContext = wglCreateContext((HDC) m_hDC);
|
|
wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
|
|
|
|
if( other != 0 )
|
|
wglShareLists( other->m_glContext, m_glContext );
|
|
|
|
wglMakeCurrent((HDC) m_hDC, m_glContext);
|
|
}
|
|
|
|
wxGLContext::~wxGLContext()
|
|
{
|
|
if (m_glContext)
|
|
{
|
|
wglMakeCurrent(NULL, NULL);
|
|
wglDeleteContext(m_glContext);
|
|
}
|
|
}
|
|
|
|
void wxGLContext::SwapBuffers()
|
|
{
|
|
if (m_glContext)
|
|
{
|
|
wglMakeCurrent((HDC) m_hDC, m_glContext);
|
|
::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
|
|
}
|
|
}
|
|
|
|
void wxGLContext::SetCurrent()
|
|
{
|
|
if (m_glContext)
|
|
{
|
|
wglMakeCurrent((HDC) m_hDC, m_glContext);
|
|
}
|
|
|
|
/*
|
|
setupPixelFormat(hDC);
|
|
setupPalette(hDC);
|
|
*/
|
|
}
|
|
|
|
void wxGLContext::SetColour(const wxChar *colour)
|
|
{
|
|
float r = 0.0;
|
|
float g = 0.0;
|
|
float b = 0.0;
|
|
wxColour *col = wxTheColourDatabase->FindColour(colour);
|
|
if (col)
|
|
{
|
|
r = (float)(col->Red()/256.0);
|
|
g = (float)(col->Green()/256.0);
|
|
b = (float)(col->Blue()/256.0);
|
|
glColor3f( r, g, b);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* wxGLCanvas implementation
|
|
*/
|
|
|
|
IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
|
|
|
|
BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
|
|
EVT_SIZE(wxGLCanvas::OnSize)
|
|
EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
|
|
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
|
|
END_EVENT_TABLE()
|
|
|
|
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
|
|
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
|
|
int *attribList, const wxPalette& palette) : wxWindow()
|
|
{
|
|
m_glContext = (wxGLContext*) NULL;
|
|
|
|
bool ret = Create(parent, id, pos, size, style, name);
|
|
|
|
if ( ret )
|
|
{
|
|
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
|
|
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
|
}
|
|
|
|
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
|
|
|
SetupPixelFormat(attribList);
|
|
SetupPalette(palette);
|
|
|
|
m_glContext = new wxGLContext(TRUE, this, palette);
|
|
}
|
|
|
|
wxGLCanvas::wxGLCanvas( wxWindow *parent,
|
|
const wxGLContext *shared, wxWindowID id,
|
|
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
|
|
int *attribList, const wxPalette& palette )
|
|
: wxWindow()
|
|
{
|
|
m_glContext = (wxGLContext*) NULL;
|
|
|
|
bool ret = Create(parent, id, pos, size, style, name);
|
|
|
|
if ( ret )
|
|
{
|
|
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
|
|
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
|
}
|
|
|
|
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
|
|
|
SetupPixelFormat(attribList);
|
|
SetupPalette(palette);
|
|
|
|
m_glContext = new wxGLContext(TRUE, this, palette, shared );
|
|
}
|
|
|
|
// Not very useful for wxMSW, but this is to be wxGTK compliant
|
|
|
|
wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
|
|
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
|
|
int *attribList, const wxPalette& palette ):
|
|
wxWindow()
|
|
{
|
|
m_glContext = (wxGLContext*) NULL;
|
|
|
|
bool ret = Create(parent, id, pos, size, style, name);
|
|
|
|
if ( ret )
|
|
{
|
|
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
|
|
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
|
}
|
|
|
|
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
|
|
|
|
SetupPixelFormat(attribList);
|
|
SetupPalette(palette);
|
|
|
|
wxGLContext *sharedContext=0;
|
|
if (shared) sharedContext=shared->GetContext();
|
|
m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
|
|
}
|
|
|
|
wxGLCanvas::~wxGLCanvas()
|
|
{
|
|
if (m_glContext)
|
|
delete m_glContext;
|
|
|
|
::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
|
|
}
|
|
|
|
// Replaces wxWindow::Create functionality, since we need to use a different
|
|
// window class
|
|
bool wxGLCanvas::Create(wxWindow *parent,
|
|
wxWindowID id,
|
|
const wxPoint& pos,
|
|
const wxSize& size,
|
|
long style,
|
|
const wxString& name)
|
|
{
|
|
static bool s_registeredGLCanvasClass = FALSE;
|
|
|
|
// We have to register a special window class because we need
|
|
// the CS_OWNDC style for GLCanvas.
|
|
|
|
/*
|
|
From Angel Popov <jumpo@bitex.com>
|
|
|
|
Here are two snips from a dicussion in the OpenGL Gamedev list that explains
|
|
how this problem can be fixed:
|
|
|
|
"There are 5 common DCs available in Win95. These are aquired when you call
|
|
GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
|
|
OWNDC flagged windows do not get their DC from the common DC pool, the issue
|
|
is they require 800 bytes each from the limited 64Kb local heap for GDI."
|
|
|
|
"The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
|
|
do), Win95 will actually "steal" it from you. MakeCurrent fails,
|
|
apparently, because Windows re-assigns the HDC to a different window. The
|
|
only way to prevent this, the only reliable means, is to set CS_OWNDC."
|
|
*/
|
|
|
|
if (!s_registeredGLCanvasClass)
|
|
{
|
|
WNDCLASS wndclass;
|
|
|
|
// the fields which are common to all classes
|
|
wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
|
|
wndclass.cbClsExtra = 0;
|
|
wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
|
|
wndclass.hInstance = wxhInstance;
|
|
wndclass.hIcon = (HICON) NULL;
|
|
wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
|
|
wndclass.lpszMenuName = NULL;
|
|
|
|
// Register the GLCanvas class name
|
|
wndclass.hbrBackground = (HBRUSH)NULL;
|
|
wndclass.lpszClassName = wxGLCanvasClassName;
|
|
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
|
|
|
|
if ( !::RegisterClass(&wndclass) )
|
|
{
|
|
wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
|
|
return FALSE;
|
|
}
|
|
|
|
// Register the GLCanvas class name for windows which don't do full repaint
|
|
// on resize
|
|
wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
|
|
wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
|
|
|
|
if ( !::RegisterClass(&wndclass) )
|
|
{
|
|
wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
|
|
|
|
::UnregisterClass(wxGLCanvasClassName, wxhInstance);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
s_registeredGLCanvasClass = TRUE;
|
|
}
|
|
|
|
wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
|
|
|
|
if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
|
|
return FALSE;
|
|
|
|
parent->AddChild(this);
|
|
|
|
DWORD msflags = 0;
|
|
if ( style & wxBORDER )
|
|
msflags |= WS_BORDER;
|
|
if ( style & wxTHICK_FRAME )
|
|
msflags |= WS_THICKFRAME;
|
|
|
|
/*
|
|
A general rule with OpenGL and Win32 is that any window that will have a
|
|
HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
|
|
You can find references about this within the knowledge base and most OpenGL
|
|
books that contain the wgl function descriptions.
|
|
*/
|
|
|
|
msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
|
|
|
bool want3D;
|
|
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
|
|
|
|
// Even with extended styles, need to combine with WS_BORDER
|
|
// for them to look right.
|
|
if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
|
|
(m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
|
|
{
|
|
msflags |= WS_BORDER;
|
|
}
|
|
|
|
return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
|
|
}
|
|
|
|
static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
|
|
{
|
|
if (attribList) {
|
|
pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
|
|
pfd.iPixelType = PFD_TYPE_COLORINDEX;
|
|
pfd.cColorBits = 0;
|
|
int arg=0;
|
|
|
|
while( (attribList[arg]!=0) )
|
|
{
|
|
switch( attribList[arg++] )
|
|
{
|
|
case WX_GL_RGBA:
|
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
|
break;
|
|
case WX_GL_BUFFER_SIZE:
|
|
pfd.cColorBits = attribList[arg++];
|
|
break;
|
|
case WX_GL_LEVEL:
|
|
// this member looks like it may be obsolete
|
|
if (attribList[arg] > 0) {
|
|
pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
|
|
} else if (attribList[arg] < 0) {
|
|
pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
|
|
} else {
|
|
pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
|
|
}
|
|
arg++;
|
|
break;
|
|
case WX_GL_DOUBLEBUFFER:
|
|
pfd.dwFlags |= PFD_DOUBLEBUFFER;
|
|
break;
|
|
case WX_GL_STEREO:
|
|
pfd.dwFlags |= PFD_STEREO;
|
|
break;
|
|
case WX_GL_AUX_BUFFERS:
|
|
pfd.cAuxBuffers = attribList[arg++];
|
|
break;
|
|
case WX_GL_MIN_RED:
|
|
pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
|
|
break;
|
|
case WX_GL_MIN_GREEN:
|
|
pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
|
|
break;
|
|
case WX_GL_MIN_BLUE:
|
|
pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
|
|
break;
|
|
case WX_GL_MIN_ALPHA:
|
|
// doesn't count in cColorBits
|
|
pfd.cAlphaBits = attribList[arg++];
|
|
break;
|
|
case WX_GL_DEPTH_SIZE:
|
|
pfd.cDepthBits = attribList[arg++];
|
|
break;
|
|
case WX_GL_STENCIL_SIZE:
|
|
pfd.cStencilBits = attribList[arg++];
|
|
break;
|
|
case WX_GL_MIN_ACCUM_RED:
|
|
pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
|
|
break;
|
|
case WX_GL_MIN_ACCUM_GREEN:
|
|
pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
|
|
break;
|
|
case WX_GL_MIN_ACCUM_BLUE:
|
|
pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
|
|
break;
|
|
case WX_GL_MIN_ACCUM_ALPHA:
|
|
pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), /* size */
|
|
1, /* version */
|
|
PFD_SUPPORT_OPENGL |
|
|
PFD_DRAW_TO_WINDOW |
|
|
PFD_DOUBLEBUFFER, /* support double-buffering */
|
|
PFD_TYPE_RGBA, /* color type */
|
|
16, /* prefered color depth */
|
|
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
|
|
0, /* no alpha buffer */
|
|
0, /* alpha bits (ignored) */
|
|
0, /* no accumulation buffer */
|
|
0, 0, 0, 0, /* accum bits (ignored) */
|
|
16, /* depth buffer */
|
|
0, /* no stencil buffer */
|
|
0, /* no auxiliary buffers */
|
|
PFD_MAIN_PLANE, /* main layer */
|
|
0, /* reserved */
|
|
0, 0, 0, /* no layer, visible, damage masks */
|
|
};
|
|
|
|
AdjustPFDForAttributes(pfd, attribList);
|
|
|
|
int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
|
|
if (pixelFormat == 0) {
|
|
wxLogLastError(_T("ChoosePixelFormat"));
|
|
}
|
|
else {
|
|
if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) {
|
|
wxLogLastError(_T("SetPixelFormat"));
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxGLCanvas::SetupPalette(const wxPalette& palette)
|
|
{
|
|
int pixelFormat = GetPixelFormat((HDC) m_hDC);
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
|
|
DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
|
|
|
if (pfd.dwFlags & PFD_NEED_PALETTE)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_palette = palette;
|
|
|
|
if ( !m_palette.Ok() )
|
|
{
|
|
m_palette = CreateDefaultPalette();
|
|
}
|
|
|
|
if (m_palette.Ok())
|
|
{
|
|
SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
|
|
RealizePalette((HDC) m_hDC);
|
|
}
|
|
}
|
|
|
|
wxPalette wxGLCanvas::CreateDefaultPalette()
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int paletteSize;
|
|
int pixelFormat = GetPixelFormat((HDC) m_hDC);
|
|
|
|
DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
|
|
|
paletteSize = 1 << pfd.cColorBits;
|
|
|
|
LOGPALETTE* pPal =
|
|
(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
|
|
pPal->palVersion = 0x300;
|
|
pPal->palNumEntries = paletteSize;
|
|
|
|
/* build a simple RGB color palette */
|
|
{
|
|
int redMask = (1 << pfd.cRedBits) - 1;
|
|
int greenMask = (1 << pfd.cGreenBits) - 1;
|
|
int blueMask = (1 << pfd.cBlueBits) - 1;
|
|
int i;
|
|
|
|
for (i=0; i<paletteSize; ++i) {
|
|
pPal->palPalEntry[i].peRed =
|
|
(((i >> pfd.cRedShift) & redMask) * 255) / redMask;
|
|
pPal->palPalEntry[i].peGreen =
|
|
(((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
|
|
pPal->palPalEntry[i].peBlue =
|
|
(((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
|
|
pPal->palPalEntry[i].peFlags = 0;
|
|
}
|
|
}
|
|
|
|
HPALETTE hPalette = CreatePalette(pPal);
|
|
free(pPal);
|
|
|
|
wxPalette palette;
|
|
palette.SetHPALETTE((WXHPALETTE) hPalette);
|
|
|
|
return palette;
|
|
}
|
|
|
|
void wxGLCanvas::SwapBuffers()
|
|
{
|
|
if (m_glContext)
|
|
m_glContext->SwapBuffers();
|
|
}
|
|
|
|
void wxGLCanvas::OnSize(wxSizeEvent& event)
|
|
{
|
|
}
|
|
|
|
void wxGLCanvas::SetCurrent()
|
|
{
|
|
if (m_glContext)
|
|
{
|
|
m_glContext->SetCurrent();
|
|
}
|
|
}
|
|
|
|
void wxGLCanvas::SetColour(const wxChar *colour)
|
|
{
|
|
if (m_glContext)
|
|
m_glContext->SetColour(colour);
|
|
}
|
|
|
|
// TODO: Have to have this called by parent frame (?)
|
|
// So we need wxFrame to call OnQueryNewPalette for all children...
|
|
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
|
|
{
|
|
/* realize palette if this is the current window */
|
|
if ( GetPalette()->Ok() ) {
|
|
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
|
|
::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
|
|
::RealizePalette((HDC) GetHDC());
|
|
Refresh();
|
|
event.SetPaletteRealized(TRUE);
|
|
}
|
|
else
|
|
event.SetPaletteRealized(FALSE);
|
|
}
|
|
|
|
// I think this doesn't have to be propagated to child windows.
|
|
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
|
|
{
|
|
/* realize palette if this is *not* the current window */
|
|
if ( GetPalette() &&
|
|
GetPalette()->Ok() && (this != event.GetChangedWindow()) )
|
|
{
|
|
::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
|
|
::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
|
|
::RealizePalette((HDC) GetHDC());
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
/* Give extensions proper function names. */
|
|
|
|
/* EXT_vertex_array */
|
|
void glArrayElementEXT(GLint i)
|
|
{
|
|
}
|
|
|
|
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
|
|
{
|
|
}
|
|
|
|
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
#ifdef GL_EXT_vertex_array
|
|
static PFNGLDRAWARRAYSEXTPROC proc = 0;
|
|
|
|
if ( !proc )
|
|
{
|
|
proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
|
|
}
|
|
|
|
if ( proc )
|
|
(* proc) (mode, first, count);
|
|
#endif
|
|
}
|
|
|
|
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
|
|
{
|
|
}
|
|
|
|
void glGetPointervEXT(GLenum pname, GLvoid* *params)
|
|
{
|
|
}
|
|
|
|
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
|
|
{
|
|
}
|
|
|
|
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
|
|
{
|
|
#ifdef GL_EXT_vertex_array
|
|
static PFNGLNORMALPOINTEREXTPROC proc = 0;
|
|
|
|
if ( !proc )
|
|
{
|
|
proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
|
|
}
|
|
|
|
if ( proc )
|
|
(* proc) (type, stride, count, pointer);
|
|
#endif
|
|
}
|
|
|
|
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
|
|
{
|
|
}
|
|
|
|
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
|
|
{
|
|
#ifdef GL_EXT_vertex_array
|
|
static PFNGLVERTEXPOINTEREXTPROC proc = 0;
|
|
|
|
if ( !proc )
|
|
{
|
|
proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
|
|
}
|
|
if ( proc )
|
|
(* proc) (size, type, stride, count, pointer);
|
|
#endif
|
|
}
|
|
|
|
/* EXT_color_subtable */
|
|
void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
|
|
{
|
|
}
|
|
|
|
/* EXT_color_table */
|
|
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
|
|
{
|
|
}
|
|
|
|
void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
|
|
{
|
|
}
|
|
|
|
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
|
|
{
|
|
}
|
|
|
|
void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
}
|
|
|
|
void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
}
|
|
|
|
/* SGI_compiled_vertex_array */
|
|
void glLockArraysSGI(GLint first, GLsizei count)
|
|
{
|
|
}
|
|
|
|
void glUnlockArraysSGI()
|
|
{
|
|
}
|
|
|
|
|
|
/* SGI_cull_vertex */
|
|
void glCullParameterdvSGI(GLenum pname, GLdouble* params)
|
|
{
|
|
}
|
|
|
|
void glCullParameterfvSGI(GLenum pname, GLfloat* params)
|
|
{
|
|
}
|
|
|
|
/* SGI_index_func */
|
|
void glIndexFuncSGI(GLenum func, GLclampf ref)
|
|
{
|
|
}
|
|
|
|
/* SGI_index_material */
|
|
void glIndexMaterialSGI(GLenum face, GLenum mode)
|
|
{
|
|
}
|
|
|
|
/* WIN_swap_hint */
|
|
void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// wxGLApp
|
|
//---------------------------------------------------------------------------
|
|
|
|
IMPLEMENT_CLASS(wxGLApp, wxApp)
|
|
|
|
bool wxGLApp::InitGLVisual(int *attribList)
|
|
{
|
|
int pixelFormat;
|
|
PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), /* size */
|
|
1, /* version */
|
|
PFD_SUPPORT_OPENGL |
|
|
PFD_DRAW_TO_WINDOW |
|
|
PFD_DOUBLEBUFFER, /* support double-buffering */
|
|
PFD_TYPE_RGBA, /* color type */
|
|
16, /* prefered color depth */
|
|
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
|
|
0, /* no alpha buffer */
|
|
0, /* alpha bits (ignored) */
|
|
0, /* no accumulation buffer */
|
|
0, 0, 0, 0, /* accum bits (ignored) */
|
|
16, /* depth buffer */
|
|
0, /* no stencil buffer */
|
|
0, /* no auxiliary buffers */
|
|
PFD_MAIN_PLANE, /* main layer */
|
|
0, /* reserved */
|
|
0, 0, 0, /* no layer, visible, damage masks */
|
|
};
|
|
|
|
AdjustPFDForAttributes(pfd, attribList);
|
|
|
|
// use DC for whole (root) screen, since no windows have yet been created
|
|
pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd);
|
|
|
|
if (pixelFormat == 0) {
|
|
wxLogError(_("Failed to initialize OpenGL"));
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
wxGLApp::~wxGLApp()
|
|
{
|
|
}
|
|
|
|
#endif
|
|
// wxUSE_GLCANVAS
|