ddf90dc3e0
Should say top edge, not left. Closes #22122.
157 lines
6.1 KiB
C++
157 lines
6.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: interface/wx/bannerwindow.h
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// Purpose: wxBannerWindow class documentation
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// Author: Vadim Zeitlin
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// Created: 2011-08-16
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/**
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A simple banner window showing either a bitmap or text.
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Banner windows can be used to present some overview of the current window
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contents to the user in an aesthetically pleasant way. They are typically
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positioned along the left or top edge of the window (although this class
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also supports right- and bottom-aligned banners) and show either a bitmap
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with a logo or a few lines of text on a gradient-filled background.
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Using this class is very simple, e.g.:
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@code
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MyFrame::MyFrame(...)
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{
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... create the frame itself ...
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// Create and initialize the banner.
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wxBannerWindow* banner = new wxBannerWindow(this, wxTOP);
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banner->SetText("Welcome to my wonderful program",
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" Before doing anything else, you need to connect to "
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"the online server.\n"
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" Please enter your credentials in the controls below.");
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// And position it along the top edge of the window.
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wxSizer* sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(banner, wxSizerFlags().Expand());
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... add the rest of the window contents to the same sizer ...
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SetSizerAndFit(sizer);
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}
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@endcode
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This class is currently implemented generically and so looks the same under
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all platforms.
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@library{wxcore}
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@category{miscwnd}
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@genericAppearance{bannerwindow}
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@since 2.9.3
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*/
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class wxBannerWindow : public wxWindow
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{
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public:
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/**
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Default constructor, use Create() later.
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This constructor is only used for two-step creation, if possible,
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prefer using the constructor below directly instead of using this one
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and calling Create() later.
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*/
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wxBannerWindow();
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/**
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Convenient constructor that should be used in the majority of cases.
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The only really important arguments of the full constructor below are
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@a parent and @a dir so this class provides a convenient constructor
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taking only them.
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The banner orientation changes how the text in it is displayed and also
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defines where is the bitmap truncated if it's too big to fit but doesn't
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do anything for the banner position, this is supposed to be taken care
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of in the usual way, e.g. using sizers.
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*/
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wxBannerWindow(wxWindow* parent, wxDirection dir = wxLEFT);
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/**
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Full constructor provided for consistency with the other classes only.
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Prefer to use the shorter constructor documented above. You should
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rarely, if ever, need to use non-default values for any other
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parameters: as the banner window doesn't generate any events, its
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identifier is not particularly useful; its position and size will be
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almost always managed by the containing sizer and it doesn't have any
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specific styles. So only the parent and the banner direction need to be
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specified.
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*/
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wxBannerWindow(wxWindow* parent,
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wxWindowID winid,
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wxDirection dir = wxLEFT,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxBannerWindowNameStr);
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/**
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Really create the banner window for the objects created using the
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default constructor.
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It's an error to call Create() for the objects created using
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non-default constructor.
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*/
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bool Create(wxWindow* parent,
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wxWindowID winid,
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wxDirection dir = wxLEFT,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxBannerWindowNameStr);
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/**
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Provide the bitmap to use as background.
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Notice that ideally the bitmap should be big enough to always cover the
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entire banner, e.g. for a horizontal banner with wxTOP style its width
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should be bigger than any reasonable window size. Otherwise the bitmap
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is extended to cover the entire window area with a solid colour taken
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from the bitmap pixel on the edge in which direction the extension
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occurs so all bitmap pixels on this edge (top for wxLEFT, right for
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wxTOP and wxBOTTOM and bottom for wxRIGHT) should have the same colour
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to avoid jarring discontinuity.
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If, on the other hand, the bitmap is bigger than the window size, then
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it is truncated. For wxLEFT orientation the bitmap is truncated from
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the top, for wxTOP and wxBOTTOM -- from the right and for wxRIGHT --
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from the bottom, so put the most important part of the bitmap
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information in the opposite direction where it will never be truncated.
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If no valid background bitmap is specified, the banner draws gradient
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background but if a valid bitmap is given here, the gradient is not
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draw and the start and end colours specified for it are ignored.
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@param bmp Bitmap to use as background. May be invalid to indicate
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that no background bitmap should be used.
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*/
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void SetBitmap(const wxBitmapBundle& bmp);
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/**
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Set the text to display.
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This is mutually exclusive with SetBitmap().
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Title is rendered in bold and should be single line, message can have
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multiple lines but is not wrapped automatically, include explicit line
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breaks in the string if you want to have multiple lines.
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*/
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void SetText(const wxString& title, const wxString& message);
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/**
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Set the colours between which the gradient runs.
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The gradient colours are ignored if SetBitmap() is used.
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*/
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void SetGradient(const wxColour& start, const wxColour& end);
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};
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