2d4a03f8a7
Remove unnecessary, never used methods. Don't use pointers when objects or references can be used more safely. Don't name classes which are not part of wx with "wx" prefix to avoid confusing people. Don't define empty unnecessary event tables. Prefer wxScrolledWindow::SetVirtualSize() to SetScrollbars(). Stop using "protected" when "private" should be used. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
175 lines
4.8 KiB
C++
175 lines
4.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/view.h
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// Purpose: View classes
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SAMPLES_DOCVIEW_VIEW_H_
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#define _WX_SAMPLES_DOCVIEW_VIEW_H_
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#include "wx/docview.h"
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// ----------------------------------------------------------------------------
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// Drawing view classes
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// ----------------------------------------------------------------------------
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// The window showing the drawing itself
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class MyCanvas : public wxScrolledWindow
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{
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public:
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// view may be NULL if we're not associated with one yet, but parent must
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// be a valid pointer
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MyCanvas(wxView *view, wxWindow *parent);
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virtual ~MyCanvas();
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virtual void OnDraw(wxDC& dc);
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// in a normal multiple document application a canvas is associated with
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// one view from the beginning until the end, but to support the single
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// document mode in which all documents reuse the same MyApp::GetCanvas()
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// we need to allow switching the canvas from one view to another one
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void SetView(wxView *view)
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{
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wxASSERT_MSG( !m_view, "shouldn't be already associated with a view" );
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m_view = view;
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}
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void ResetView()
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{
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wxASSERT_MSG( m_view, "should be associated with a view" );
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m_view = NULL;
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}
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private:
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void OnMouseEvent(wxMouseEvent& event);
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wxView *m_view;
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// the segment being currently drawn or NULL if none
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DoodleSegment *m_currentSegment;
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// the last mouse press position
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wxPoint m_lastMousePos;
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DECLARE_EVENT_TABLE()
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};
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// The view using MyCanvas to show its contents
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class DrawingView : public wxView
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{
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public:
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DrawingView() { m_canvas = NULL; m_frame = NULL; }
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virtual bool OnCreate(wxDocument *doc, long flags);
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virtual void OnDraw(wxDC *dc);
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virtual void OnUpdate(wxView *sender, wxObject *hint = NULL);
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virtual bool OnClose(bool deleteWindow = true);
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DrawingDocument* GetDocument();
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private:
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void OnCut(wxCommandEvent& event);
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wxFrame *m_frame;
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MyCanvas *m_canvas;
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DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(DrawingView)
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};
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// ----------------------------------------------------------------------------
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// Text view classes
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// ----------------------------------------------------------------------------
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// The view using a standard wxTextCtrl to show its contents
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class TextEditView : public wxView
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{
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public:
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TextEditView() : wxView() { m_frame = NULL; m_text = NULL; }
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virtual bool OnCreate(wxDocument *doc, long flags);
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virtual void OnDraw(wxDC *dc);
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virtual bool OnClose(bool deleteWindow = true);
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wxTextCtrl *GetText() const { return m_text; }
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private:
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void OnCopy(wxCommandEvent& WXUNUSED(event)) { m_text->Copy(); }
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void OnPaste(wxCommandEvent& WXUNUSED(event)) { m_text->Paste(); }
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void OnSelectAll(wxCommandEvent& WXUNUSED(event)) { m_text->SelectAll(); }
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wxFrame *m_frame;
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wxTextCtrl *m_text;
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DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(TextEditView)
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};
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// ----------------------------------------------------------------------------
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// ImageCanvas
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// ----------------------------------------------------------------------------
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class ImageCanvas : public wxScrolledWindow
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{
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public:
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ImageCanvas(wxView*, wxWindow* parent);
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virtual void OnDraw(wxDC& dc);
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// in a normal multiple document application a canvas is associated with
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// one view from the beginning until the end, but to support the single
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// document mode in which all documents reuse the same MyApp::GetCanvas()
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// we need to allow switching the canvas from one view to another one
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void SetView(wxView* view)
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{
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wxASSERT_MSG( !m_view, "shouldn't be already associated with a view" );
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m_view = view;
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}
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void ResetView()
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{
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wxASSERT_MSG( m_view, "should be associated with a view" );
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m_view = NULL;
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}
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private:
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wxView *m_view;
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};
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// ----------------------------------------------------------------------------
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// ImageView
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// ----------------------------------------------------------------------------
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class ImageView : public wxView
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{
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public:
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ImageView() : wxView(), m_frame(NULL) {}
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virtual bool OnCreate(wxDocument*, long flags);
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virtual void OnDraw(wxDC*);
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virtual bool OnClose(bool deleteWindow = true);
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virtual void OnUpdate(wxView *sender, wxObject *hint = NULL);
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ImageDocument* GetDocument();
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private:
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wxFrame* m_frame;
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ImageCanvas* m_canvas;
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DECLARE_DYNAMIC_CLASS(ImageView)
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};
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#endif // _WX_SAMPLES_DOCVIEW_VIEW_H_
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